Ultimate Balance

From Ultimate Dragon Ball Online Wiki

Revision as of 22:53, 19 February 2025 by Sendoku (talk | contribs)


  • PvE Update: PvE has received a massive change, mainly for end game content where attack speed is the default pick, and is now designed to let players enjoy taking on any challenge with either their abilities or with auto attacks.
  • Skill Visual Effects Revamp: All skills now feature stunning VFX updates to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack). Some skills even have unique animations at max level!
  • CC Status Visual Enhancement: All status effects are now much easier to see.
  • Critical Damage Boosts: Skills with back damage bonuses now deal even higher crit damage!
  • Transformations Reworked:
    • 20-minute cooldowns for transformations allow multiple uses in PvE and PvP.
    • Balanced and enhanced for a better experience.
  • Aggro System Overhaul: A proper MMO experience with smarter boss mechanics and challenging dungeons.
  • Boss Buffs:
    • Higher defenses and new offensive abilities for bosses across the game.
    • Diverse mechanics have been reworked.
    • Boss aggro will be much harder to manage.
  • Budokai Updates:
    • Preliminaries (RO32) matchins determined by Dojo Seeding → PvP Ranked Battle Rankings.
    • Hero and Conqueror titles after 5 wins.
    • Special Champion title for the first adult Solo Budokai winner each month.
  • Ranked Battles Revamp:
    • Matching limit increased to players within 7 levels of each other.
    • Top 3 players rewarded with unique prizes every week. Rankings reset weekly.
    • Severe penalties for win-trading.
  • Crowd Control Adjustments:
    • Diminishing return of consecutive CC duration reduction lowered to 10% (from 20%).
    • Focus stat CC reduction capped at 20% (from 40%).
  • Complete Class Reworks: Every class has been revamped to provide a fresh feel and better balance across all level caps. Skills now have secret bonus effects (e.g., faster animations, increased range) that make every skill worth maxing out!
  • Movement Speed Boosts: All Kid and Female races now move at the same speed as Human Male adults.
  • Single Player Experience: The game, including every class, has been redesigned in a way that both enhances and promotes playing in the open world with just one character, without ever needing buffs.
  • Stats Adjustments:
    • STR and SOUL grant more attack power.
    • CON offers significantly more LP.
  • Critical & Regen Limits:
    • Critical block rate capped at 60%.
    • LP and EP regeneration on hit capped at 50%.
  • Upgrade System Rework: Soft cap of +12. Any attempt at going beyond that will prove to be especially difficult.
  • Skill Reworks:
    • Faint Death grants total immunity to incoming attacks.
    • Ask Popo’s Help is now an AoE revive for everyone.
    • Kami's Retreat (Poko Priest) now allows you to fight!
    • Most buffs of the same category can now stack with each other.
    • Many "useless" skills have been made valuable and can now contribute to endless build possibilities.
    • Confusion, Fear status travel distance increased.
  • Critical Damage Bonus Rework(capped at 75%):
    • Physical Crit Bonus: 50% -> 20% of STR + 3% of DEX added to FINAL DMG.
    • Energy Crit Bonus:  50% -> 20% of SOL + 3% of FOC added to FINAL DMG.
  • Backstab Damage Bonus Rework(capped at 75%):
    • Physical Backstab Bonus:  50% -> 20% of STR + 3% of DEX added to FINAL DMG.
    • Energy Backstab Bonus:  50% -> 20% of SOL + 3% of FOC added to FINAL DMG.
  • Auto Attack Damage reduced by 40%.
  • Critical Chance capped at 90% -> 66%.
  • Status Resistance Rate capped at 90%.
  • Defense Rate Proc Chance increased to 20% -> 35%.
  • Dodge Chance capped at 90% -> 83%.
  • Cell-X Combat Ring 35 STR/SOL 15FOC -> 35STR/SOL 10FOC/DEX.
  • Critical Block Rate cap increased from 60% -> 66%.
  • Guard Block/Resist/Counter chances capped at 70%.
  • Critical Damage Skill Bonus cap reduced from 80% -> 75%.
  • Backstab Damage Skill Bonus cap reduced from 80% -> 75%.
  • Kaio-Ken: LP/EP drain slightly reduced. Bonuses adjusted to make it more manageable.
    • Level 4 will retain its intense drain to gain massive power.
  • Super Saiyan Transformation: EP drain slightly reduced.
  • Great Namek & Pure Majin Transformations: Adjusted for balance.
  • Mudosa and Budokai Gear Sets: Adjusted for both PvE and PvP content.
  • Budokai Titles: Bonuses reworked.
  • The game has been fully balanced for the each level caps. Check out the skill calculator to explore the new balance adjustments.
  • Swordsman Skill Rework:
    • Flash Slash has been transformed into Sonic Flash!
    • Strike your target at supersonic speed, leaving them unable to react!
  • Crane Hermit Buffs:
    • Cyclone and Typhoon now deal bonus damage from behind, rewarding precise positioning.
  • Senzu Beans Cooldown Increase:
    • 3 minutes (was 2 minutes).
  • Wonder Majin - Intense RageAnimation speed increased by 20%.
  • Karma/Plasma Majin – Stats of Quest Sub-Weapons slightly adjusted.
  • Turtle Hermit - Super Kameha:
    • Lv1 Damage reduced: 1859+338%1359+338%.
  • Warrior - Mystic Attack:
    • RP Duration removed.
  • Shadow Knight Adjustments:
    • Hyper Light Grenade:
      • Damage halved, but cooldown reduced from 22s18s.
      • EP cost reduced at all levels.
    • Destruction WaveMajor balance adjustments applied.
  • Dende Priest - Kami’s Healing Technique:
    • EP Heal-over-Time buff slightly increased.