Ultimate Balance
From Ultimate Dragon Ball Online Wiki
Ultimate Dragon Ball Online - PvE & Balance Updates
PvE Update
- PvE has received a massive change, especially for endgame content where attack speed was dominant. Players can now take on any challenge using either their abilities or auto attacks.
Skill Visual Effects Revamp
- All skills now feature stunning VFX updates to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack).
- Some skills now have unique animations at max level!
CC Status Visual Enhancement
- All status effects are now much easier to see.
Critical Damage Boosts
- Skills with back damage bonuses now deal even higher critical damage!
Transformations Reworked
- 20-minute cooldowns allow multiple uses in both **PvE & PvP**.
- Balanced and enhanced for a better gameplay experience.
Aggro System Overhaul
- A proper MMO experience with smarter boss mechanics and challenging dungeons.
Boss Buffs
- Higher defenses and new offensive abilities added to bosses across the game.
- Diverse mechanics have been reworked.
- Boss aggro will be much harder to manage.
Budokai Updates
- Preliminaries (RO32) matchups are now determined by Dojo Seeding → PvP Ranked Battle Rankings.
- Hero and Conqueror Titles granted after 5 wins.
- Special Champion Title for the first adult Solo Budokai winner each month.
Ranked Battles Revamp
- Matching limit increased to players within 7 levels of each other.
- Top 3 players receive unique rewards weekly.
- Rankings reset weekly.
- Severe penalties introduced for win-trading.
Crowd Control Adjustments
- Diminishing return on consecutive CC duration reduction lowered to 10% (from 20%).
- Focus stat CC reduction capped at 20% (from 40%).
Complete Class Reworks
- Every class has been revamped to provide a fresh feel and better balance across all level caps.
- Skills now feature secret bonus effects (e.g., faster animations, increased range), making every skill worth maxing out!
Movement Speed Boosts
- All Kid and Female races now move at the same speed as Human Male adults.
Single Player Experience
- The game has been redesigned to promote open-world play without needing external buffs.
Stats Adjustments
- STR and SOUL grant more attack power.
- CON offers significantly more LP.
Critical & Regen Limits
- Critical block rate capped at 60%.
- LP and EP regeneration on hit capped at 50%.
Upgrade System Rework
- Soft cap of +12.
- Upgrading beyond that will be significantly harder.
Skill Reworks
- Faint Death grants total immunity to incoming attacks.
- Ask Popo’s Help is now an AoE revive for everyone.
- Kami's Retreat (Poko Priest) now allows you to fight.
- Most buffs of the same category can now stack.
- Many underused skills have been reworked to provide more build variety.
- Confusion and Fear travel distance increased.
Critical Damage Bonus Rework (capped at 75%):
- Physical Crit Bonus: ~~50%~~ → 20% of STR + 3% of DEX added to FINAL DMG.
- Energy Crit Bonus: ~~50%~~ → 20% of SOL + 3% of FOC added to FINAL DMG.
Backstab Damage Bonus Rework (capped at 75%):
- Physical Backstab Bonus: ~~50%~~ → 20% of STR + 3% of DEX added to FINAL DMG.
- Energy Backstab Bonus: ~~50%~~ → 20% of SOL + 3% of FOC added to FINAL DMG.
Combat Adjustments
- Auto Attack Damage reduced by 40%.
- Critical Chance capped at ~~90%~~ → 66%.
- Status Resistance Rate capped at 90%.
- Defense Rate Proc Chance increased from ~~20%~~ → 35%.
- Dodge Chance capped at ~~90%~~ → 83%.
- Cell-X Combat Ring Buffs: ~~35 STR/SOL 15 FOC~~ → 35 STR/SOL 10 FOC/DEX.
Defense System Adjustments
- Critical Block Rate cap increased from ~~60%~~ → 66%.
- Guard Block/Resist/Counter chances capped at 70%.
- Critical Damage Skill Bonus cap reduced from ~~80%~~ → 75%.
- Backstab Damage Skill Bonus cap reduced from ~~80%~~ → 75%.
Transformation Adjustments
Kaio-Ken:
- LP/EP drain reduced slightly.
- Level 4 retains high drain but grants massive power.
Super Saiyan Transformation:
- EP drain slightly reduced.
Great Namek & Pure Majin Transformations:
- Adjusted for better balance.
Equipment & Titles Adjustments
- Mudosa and Budokai Gear Sets: Adjusted for both PvE and PvP.
- Budokai Titles: Bonuses reworked.
Swordsman Skill Rework
- Flash Slash is now → Sonic Flash!
- Strike your target at supersonic speed, leaving them unable to react!
Crane Hermit Buffs
- Cyclone and Typhoon now deal bonus damage from behind, rewarding precise positioning.
Senzu Beans Cooldown Increase
- 3 minutes (was 2 minutes).
Other Class Adjustments
Wonder Majin
- Intense Rage:
- Animation speed increased by 20%.
Karma/Plasma Majin:
- Stats of quest sub-weapons slightly adjusted.
Turtle Hermit
- Super Kameha:
- Lv1 Damage reduced: ~~1859+338%~~ → 1359+338%.
Warrior
- Mystic Attack:
- RP Duration removed.
Shadow Knight Adjustments:
- Hyper Light Grenade:
- Damage halved, but cooldown reduced from ~~22s~~ → 18s.
- EP cost reduced at all levels.
- Destruction Wave:
- Major balance adjustments applied.
Dende Priest
- Kami’s Healing Technique:
- EP Heal-over-Time buff slightly increased.