Sub Stats

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Revision as of 04:02, 14 March 2026 by Sendoku (talk | contribs)

Sub Stat Analysis Notes

Overview of important sub stats in DBO

Many mechanics are poorly documented in-game. This page explains how each stat works and when it becomes valuable.


Main Stats

Stat Use Priority
FOC Hit Rate + Energy Crit Rate ⭐⭐⭐⭐
CON Max LP (prevents one-shots) ⭐⭐⭐⭐
STR Spin / Ball damage, raw Physical Attack ⭐⭐
SOL Stronger heals, raw Energy Attack ⭐⭐
DEX Physical Crit Rate, minimal raw Physical Attack ⭐⭐
ENG Max EP

FOC and CON are usually the only stats worth actively boxing for.

Increasing ENG is rarely beneficial: forms with EP Drain make higher Max EP detrimental, and Autopots / EP Pills usually make extra EP unnecessary.

Exceptions may exist for classes with extremely high EP costs:

  • Dende Priest
  • Shadow Knight

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Damage Stat Caps

Stat Soft Cap Purpose
STR ~400 Backhit damage scaling
SOL ~400 Critical hit damage scaling

These caps maximize damage bonuses such as:

  • Backhit damage
  • Critical hit bonus effects

However these stats are not worth boxing for directly.

Certain UDC Earrings scale damage based on stats:

  • STR
  • DEX
  • SOL
  • CON
  • ENG

Exact caps vary per class and are not fully documented.

Roll caps (boxing): FOC — Weapons and Armor up to 34 per piece. CON — Armor only, up to 34 per piece (all three armor pieces can roll it).

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Attack Speed

Attack Speed is the most important stat for Speed builds.

Even a 1% difference near cap drastically changes DPS.

Example:

Attack Speed Hits / Second
Below cap ~3 hits/sec
At cap ~5 hits/sec

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Attack Speed Cap

The higher your weapon’s Attack Speed value, the more Attack Speed % you need. Level 70 main weapons set the cap:

  • 93% – slower weapons (1100)
  • 95% – faster weapons (1400)
Weapon Speed (Level 70) Cap
1100 93%
1400 95%

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Sources

  • Weapons (26% each), UD6 Armor Set (7%) — 59% total from these
  • Buffs, Transformations, Titles, Chips, Dogis

Special bonuses:

  • Karma Majin Buff
  • Attack Speed Potion (40 Boss Tokens for 3)
  • Stinky Mushroom Dogi — helps with attack speed but does not directly increase the Attack Speed stat (reduces delay)

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Critical Hits

Critical Hits combine two stats:

  • Crit Rate
  • Crit Damage

Default critical damage:

~50% extra damage

Formula:

Final Crit Damage = Base Crit + Crit Damage Stat

Note:

Crit Damage does NOT increase bonus damage from "critical hit bonus skills".

Crit Rate indirectly improves them.

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Caps

Stat Cap
Crit Rate 66
Crit Damage No Cap

At 66 Crit Rate:

1% Crit Damage ≈ 0.66% DPS

PvE requirement:

✔ 66 Crit Rate

PvP requirement:

✔ Higher due to Anti-Crit

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Sources

Crit Damage:

  • Weapons (34% each)
  • Kaioken (25–55%)
  • Chips (4% each)

Crit Rate (usually not boxed for — lower max rolls; typically capped via):

  • Passives
  • Buffs
  • TMQ7 Armor Set
  • Chips (2% each)

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LP% on Hit (and EP% on Hit)

Vital for high LP classes (e.g. Warrior Namekians, Mighty Majins), especially when tanking (e.g. Dark Warrior). After being hit, recover X% of damage taken as LP or EP depending on the stat.

Important rule:

❌ If the attack would reduce you to 0 LP, the effect does not apply and you get KO’d.

Low LP classes should prioritise CON; even high LP classes should get enough CON to survive dangerous AoEs.

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Cap

Maximum: 50% LP on Hit

Meaning:

Half of incoming damage can be recovered.

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Sources

  • Top Armor (26%)
  • Lower Armor (26%)
  • Dogis (12%)

Special buff:

Ultimate Majin Buff

  • +16% LP on Hit

Allows swapping one LP roll for CON.

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Movement Speed

Movement Speed is crucial for:

  • Spin builds
  • Ball builds
  • Mighty Majins

Cap dramatically increases hit ticks.

Example:

Speed Hits/sec
Low Speed ~1.5
Cap Speed ~3

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Cap

Spin / Ball tick cap: 75%

Movement itself has no hard cap. Affects dash distance, but not flight speed.

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Sources

  • Chef / Ultimate Majin Passives
  • Boots
  • Titles
  • Dogis
  • Movement Speed Chip (15%)
  • Karma Majin Buff
  • Movement Speed Potion (40 Boss Tokens for 3, like Attack Speed Potion)

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Cooldown Reduction

Each point of CDR gives 0.7% less cooldown on skills at the time they finish casting.

Formula:

1 CDR ≈ 0.7% cooldown reduction

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Cap

70 CDR → 50% cooldown reduction

With RP spent on Cooldown Reduction, some skills become spammable. Examples:

  • Saiyaman Dance → 0s cooldown (can cap CDR with Stinky Mushroom alone)
  • Dragon Buffs → ~30 min cooldown

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Sources

  • Earrings (main source from boxing)
  • Chips
  • Buffs
  • Class passives

Optional:

  • Rings (often worse than other options)
  • Stinky Mushroom Dogi (−15% cooldown)

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Properties (Props)

The strongest stat for both offense and defense.

Effect:

  • Increases damage dealt after calculations
  • Reduces damage taken after defenses

Essential for:

  • Melee DPS
  • Tanks

Ranged classes benefit once other stats are covered.

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Practical Caps

Properties have no in-game cap; the limits below are the most you can realistically get from gear and buffs.

Type Maximum
Total Properties 75
Single Attribute (Wild, Elegant, etc.) offense or defense 88

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Sources

Major sources:

  • Earrings (13 each)
  • Mighty Majin Buff (14)
  • Chef Buff (14)
  • Ultimate Buff (18)
  • Chips
  • Titles
  • Necklaces
  • Ring Sets
  • Dogis

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Attribute Breakdown

Attributes can be imbued on Weapons and Top Armor, granting extra stats from wearing them. UDBO-exclusive; obtaining them works like vanilla. They matter when rolling for Attribute Atk / Def Properties.

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Wild

Weapon: +2% Physical Attack. Armor: +100 Physical Defense.

Best for physical classes at or under 50% Crit Rate, and Spin / Ball builds; solid on physical armor sets. If you have high LP (Mighty Majin, Warrior Namekians), Honest may be better.

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Elegant

Weapon: +2% Energy Attack. Armor: +100 Energy Defense.

Same as Wild but for energy classes and energy armor. Honest may be better if you already have high LP.

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Strange

Weapon: +4% Crit Damage. Armor: +4% Anti-Crit.

Best for high Crit builds (51–66%). Anti-Crit matters more in PvP against Crit classes.

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Honest

Weapon: +2% Skill Animation Speed. Armor: +2% Max LP.

Skill Animation Speed is hard to quantify; the Max LP boost is a strong general choice for high LP classes. On balanced armor sets, Honest can work for low LP classes too, though Wild / Elegant may be slightly better.

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Funny

Weapon: +15 Hit Rate, +15 Success Rate (≈1.5 FOC). Armor: +20 Dodge, +20 Resistance.

Values are too low to matter much. Resistance and Success Rate can help a little in PvP, but other attributes are usually better.


Guide made by; Battlefoxx [RO3], Formated for Midia Wiki by; KakaichiBR