Sub Stats

From Ultimate Dragon Ball Online Wiki

Sub Stat Analysis Notes

Overview of important sub stats in DBO

Many mechanics are poorly documented in-game. This page explains how each stat works and when it becomes valuable.


Main Stats

Stat Use Priority
FOC Hit Rate + Energy Crit Rate ⭐⭐⭐⭐
CON Max LP (prevents one-shots) ⭐⭐⭐⭐
STR Spin / Ball damage, raw Physical Attack ⭐⭐
SOL Stronger heals, raw Energy Attack ⭐⭐
DEX Physical Crit Rate, minimal raw Physical Attack ⭐⭐
ENG Max EP

FOC and CON are usually the only stats worth actively boxing for.

Increasing ENG is rarely beneficial: forms with EP Drain make higher Max EP detrimental, and Autopots / EP Pills usually make extra EP unnecessary.

Exceptions may exist for classes with extremely high EP costs:

  • Dende Priest
  • Shadow Knight

Damage Stat Caps

Stat Soft Cap Purpose
STR ~400 Backhit damage scaling
SOL ~400 Critical hit damage scaling

These caps maximize damage bonuses such as:

  • Backhit damage
  • Critical hit bonus effects

However these stats are not worth boxing for directly.

Certain UDC Earrings scale damage based on stats:

  • STR
  • DEX
  • SOL
  • CON
  • ENG

Exact caps vary per class and are not fully documented.

Roll caps (boxing): FOC — Weapons and Armor up to 34 per piece. CON — Armor only, up to 34 per piece (all three armor pieces can roll it).

Attack Speed

Attack Speed is the most important stat for Speed builds.

Even a 1% difference near cap drastically changes DPS.

Example:

Attack Speed Hits / Second
Below cap ~3 hits/sec
At cap ~5 hits/sec

Attack Speed Cap

The higher your weapon’s Attack Speed value, the more Attack Speed % you need. Level 70 main weapons set the cap:

  • 93% – slower weapons (1100)
  • 95% – faster weapons (1400)
Weapon Speed (Level 70) Cap
1100 93%
1400 95%

Sources

  • Weapons (26% each), UD6 Armor Set (7%) — 59% total from these
  • Buffs, Transformations, Titles, Chips, Dogis

Special bonuses:

  • Karma Majin Buff
  • Attack Speed Potion (40 Boss Tokens for 3)
  • Stinky Mushroom Dogi — helps with attack speed but does not directly increase the Attack Speed stat (reduces delay)

Critical Hits

Critical Hits combine two stats:

  • Crit Rate
  • Crit Damage

Default critical damage:

~50% extra damage

Formula:

Final Crit Damage = Base Crit + Crit Damage Stat

Note:

Crit Damage does NOT increase bonus damage from "critical hit bonus skills".

Crit Rate indirectly improves them.

Caps

Stat Cap
Crit Rate 66
Crit Damage No Cap

At 66 Crit Rate:

1% Crit Damage ≈ 0.66% DPS

PvE requirement:

✔ 66 Crit Rate

PvP requirement:

✔ Higher due to Anti-Crit

Sources

Crit Damage:

  • Weapons (34% each)
  • Kaioken (25–55%)
  • Chips (4% each)

Crit Rate (usually not boxed for — lower max rolls; typically capped via):

  • Passives
  • Buffs
  • TMQ7 Armor Set
  • Chips (2% each)

LP% on Hit (and EP% on Hit)

Vital for high LP classes (e.g. Warrior Namekians, Mighty Majins), especially when tanking (e.g. Dark Warrior). After being hit, recover X% of damage taken as LP or EP depending on the stat.

Important rule:

❌ If the attack would reduce you to 0 LP, the effect does not apply and you get KO’d.

Low LP classes should prioritise CON; even high LP classes should get enough CON to survive dangerous AoEs.

Cap

Maximum: 50% LP on Hit

Meaning:

Half of incoming damage can be recovered.

Sources

  • Top Armor (26%)
  • Lower Armor (26%)
  • Dogis (12%)

Special buff:

Ultimate Majin Buff

  • +16% LP on Hit

Allows swapping one LP roll for CON.

Movement Speed

Movement Speed is crucial for:

  • Spin builds
  • Ball builds
  • Mighty Majins

Cap dramatically increases hit ticks.

Example:

Speed Hits/sec
Low Speed ~1.5
Cap Speed ~3

Cap

Spin / Ball tick cap: 75%

Movement itself has no hard cap. Affects dash distance, but not flight speed.

Sources

  • Chef / Ultimate Majin Passives
  • Boots
  • Titles
  • Dogis
  • Movement Speed Chip (15%)
  • Karma Majin Buff
  • Movement Speed Potion (40 Boss Tokens for 3, like Attack Speed Potion)

Cooldown Reduction

Each point of CDR gives 0.7% less cooldown on skills at the time they finish casting.

Formula:

1 CDR ≈ 0.7% cooldown reduction

Cap

70 CDR → 50% cooldown reduction

With RP spent on Cooldown Reduction, some skills become spammable. Examples:

  • Saiyaman Dance → 0s cooldown (can cap CDR with Stinky Mushroom alone)
  • Dragon Buffs → ~30 min cooldown

Sources

  • Earrings (main source from boxing)
  • Chips
  • Buffs
  • Class passives

Optional:

  • Rings (often worse than other options)
  • Stinky Mushroom Dogi (−15% cooldown)

Properties (Props)

The strongest stat for both offense and defense.

Effect:

  • Increases damage dealt after calculations
  • Reduces damage taken after defenses

Essential for:

  • Melee DPS
  • Tanks

Ranged classes benefit once other stats are covered.

Practical Caps

Properties have no in-game cap; the limits below are the most you can realistically get from gear and buffs.

Type Maximum
Total Properties 75
Single Attribute (Wild, Elegant, etc.) offense or defense 88

Sources

Major sources:

  • Earrings (13 each)
  • Mighty Majin Buff (14)
  • Chef Buff (14)
  • Ultimate Buff (18)
  • Chips
  • Titles
  • Necklaces
  • Ring Sets
  • Dogis

Attribute Breakdown

Attributes can be imbued on Weapons and Top Armor, granting extra stats from wearing them. UDBO-exclusive; obtaining them works like vanilla. They matter when rolling for Attribute Atk / Def Properties.

Wild

Weapon: +2% Physical Attack. Armor: +100 Physical Defense.

Best for physical classes at or under 50% Crit Rate, and Spin / Ball builds; solid on physical armor sets. If you have high LP (Mighty Majin, Warrior Namekians), Honest may be better.

Elegant

Weapon: +2% Energy Attack. Armor: +100 Energy Defense.

Same as Wild but for energy classes and energy armor. Honest may be better if you already have high LP.

Strange

Weapon: +4% Crit Damage. Armor: +4% Anti-Crit.

Best for high Crit builds (51–66%). Anti-Crit matters more in PvP against Crit classes.

Honest

Weapon: +2% Skill Animation Speed. Armor: +2% Max LP.

Skill Animation Speed is hard to quantify; the Max LP boost is a strong general choice for high LP classes. On balanced armor sets, Honest can work for low LP classes too, though Wild / Elegant may be slightly better.

Funny

Weapon: +15 Hit Rate, +15 Success Rate (≈1.5 FOC). Armor: +20 Dodge, +20 Resistance.

Values are too low to matter much. Resistance and Success Rate can help a little in PvP, but other attributes are usually better.


Guide made by; Battlefoxx, Formated for Midia Wiki by; KakaichiBR

Complete text guide here