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[[Category:Game Features]]
[[Category:Game Features]]


* '''PvE Update:''' PvE has received a massive change, mainly for end game content where attack speed is the default pick, and is now designed to let players enjoy taking on any challenge with either their abilities or with auto attacks.
== '''Ultimate Dragon Ball Online - PvE & Balance Updates''' ==
* '''Skill Visual Effects Revamp:''' All skills now feature stunning VFX updates to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack). Some skills even have unique animations at max level!
* '''CC Status Visual Enhancement''': All status effects are now much easier to see.
* '''Critical Damage Boosts:''' Skills with back damage bonuses now deal even higher crit damage!
* '''Transformations Reworked:'''
** 20-minute cooldowns for transformations allow multiple uses in PvE and PvP.
** Balanced and enhanced for a better experience.
* '''Aggro System Overhaul:''' A proper MMO experience with smarter boss mechanics and challenging dungeons.
* '''Boss Buffs:'''
** Higher defenses and new offensive abilities for bosses across the game.
** Diverse mechanics have been reworked.
** Boss aggro will be much harder to manage.


* '''Budokai Updates:'''
=== '''PvE Update''' ===
** Preliminaries (RO32) matchins determined by Dojo Seeding → PvP Ranked Battle Rankings.
* PvE has received a massive change, especially for endgame content where attack speed was dominant. Players can now take on any challenge using either their '''abilities''' or '''auto attacks'''.
** Hero and Conqueror titles after 5 wins.
** Special Champion title for the first adult Solo Budokai winner each month.
* '''Ranked Battles Revamp:'''
** Matching limit increased to players within 7 levels of each other.
** Top 3 players rewarded with unique prizes every week. Rankings reset weekly.
** Severe penalties for win-trading.
* '''Crowd Control Adjustments:'''
** Diminishing return of consecutive CC duration reduction lowered to 10% (from 20%).
** Focus stat CC reduction capped at 20% (from 40%).


* '''Complete Class Reworks:''' Every class has been revamped to provide a fresh feel and better balance across all level caps. Skills now have '''secret bonus effects''' (e.g., faster animations, increased range) that make every skill worth maxing out!
=== '''Skill Visual Effects Revamp''' ===
* '''Movement Speed Boosts:''' All Kid and Female races now move at the same speed as Human Male adults.
* All skills now feature '''stunning VFX updates''' to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack).
* '''Single Player Experience:''' The game, including every class, has been redesigned in a way that both enhances and promotes playing in the open world with just one character, without ever needing buffs.
* Some skills now have '''unique animations''' at max level!
* '''Stats Adjustments:'''
** STR and SOUL grant more attack power.
** CON offers significantly more LP.
* '''Critical & Regen Limits:'''
** Critical block rate capped at 60%.
** LP and EP regeneration on hit capped at 50%.
* '''Upgrade System Rework:''' Soft cap of +12. Any attempt at going beyond that will prove to be especially difficult.
* '''Skill Reworks:'''
** '''Faint Death''' grants total immunity to incoming attacks.
** '''Ask Popo’s Help''' is now an AoE revive for everyone.
** '''Kami's Retreat''' ''(''Poko Priest'')'' now allows you to fight!
** Most buffs of the same category can now stack with each other.
** Many "useless" skills have been made valuable and can now contribute to endless build possibilities.
** '''Confusion''', '''Fear''' status travel distance increased.


* '''Critical Damage Bonus Rework'''(capped at 75%):
=== '''CC Status Visual Enhancement''' ===
** Physical Crit Bonus: '''<s>50%</s> -> 20% of STR''' + '''3% of DEX added to FINAL DMG'''.
* All '''status effects''' are now '''much easier to see'''.
** Energy Crit Bonus:  '''<s>50%</s> -> 20% of SOL''' + '''3% of FOC''' '''added to FINAL DMG'''.
* '''Backstab Damage Bonus Rework'''(capped at 75%):
** Physical Backstab Bonus: ''' <s>50%</s> -> 20% of STR''' + '''3% of DEX added to FINAL DMG'''.
** Energy Backstab Bonus:  '''<s>50%</s> -> 20% of SOL''' + '''3% of FOC''' '''added to FINAL DMG'''.


* '''Auto Attack Damage''' reduced by '''40%'''.
=== '''Critical Damage Boosts''' ===
* '''Critical Chance''' capped at '''<s>90%</s> -> 66%'''.
* Skills with '''back damage bonuses''' now deal even '''higher critical damage'''!
 
=== '''Transformations Reworked''' ===
* '''20-minute cooldowns''' allow multiple uses in both **'''PvE & PvP'''**.
* '''Balanced and enhanced''' for a better gameplay experience.
 
=== '''Aggro System Overhaul''' ===
* A proper MMO experience with '''smarter boss mechanics''' and '''challenging dungeons'''.
 
=== '''Boss Buffs''' ===
* '''Higher defenses''' and '''new offensive abilities''' added to bosses across the game.
* '''Diverse mechanics''' have been '''reworked'''.
* '''Boss aggro''' will be '''much harder to manage'''.
 
=== '''Budokai Updates''' ===
* '''Preliminaries (RO32)''' matchups are now determined by '''Dojo Seeding → PvP Ranked Battle Rankings'''.
* '''Hero and Conqueror Titles''' granted after '''5 wins'''.
* '''Special Champion Title''' for the '''first adult Solo Budokai winner''' each month.
 
=== '''Ranked Battles Revamp''' ===
* '''Matching limit''' increased to players within '''7 levels''' of each other.
* '''Top 3 players''' receive '''unique rewards''' weekly.
* '''Rankings reset weekly'''.
* '''Severe penalties''' introduced for '''win-trading'''.
 
=== '''Crowd Control Adjustments''' ===
* '''Diminishing return''' on consecutive '''CC duration reduction''' lowered to '''10%''' (from 20%).
* '''Focus stat CC reduction''' capped at '''20%''' (from 40%).
 
=== '''Complete Class Reworks''' ===
* '''Every class''' has been revamped to '''provide a fresh feel''' and '''better balance''' across all level caps.
* '''Skills now feature secret bonus effects''' (e.g., '''faster animations, increased range'''), making '''every skill''' worth maxing out!
 
=== '''Movement Speed Boosts''' ===
* '''All Kid and Female races''' now move '''at the same speed''' as '''Human Male adults'''.
 
=== '''Single Player Experience''' ===
* '''The game has been redesigned''' to '''promote open-world play''' without needing external buffs.
 
=== '''Stats Adjustments''' ===
* '''STR and SOUL''' grant '''more attack power'''.
* '''CON''' offers '''significantly more LP'''.
 
=== '''Critical & Regen Limits''' ===
* '''Critical block rate''' capped at '''60%'''.
* '''LP and EP regeneration on hit''' capped at '''50%.'''
 
=== '''Upgrade System Rework''' ===
* '''Soft cap of +12'''.
* '''Upgrading beyond that will be significantly harder'''.
 
=== '''Skill Reworks''' ===
* '''Faint Death''' grants '''total immunity''' to incoming attacks.
* '''Ask Popo’s Help''' is now an '''AoE revive for everyone'''.
* '''Kami's Retreat''' (Poko Priest) '''now allows you to fight'''.
* '''Most buffs of the same category can now stack'''.
* '''Many underused skills''' have been '''reworked''' to provide '''more build variety'''.
* '''Confusion''' and '''Fear''' travel distance increased.
 
=== '''Critical Damage Bonus Rework''' (capped at '''55%'''): ===
* '''Physical Crit Bonus:''' ~~50%~~ → '''25% of STR''' + '''3% of DEX added to FINAL DMG'''.
* '''Energy Crit Bonus:''' ~~50%~~ → '''25% of SOL''' + '''3% of FOC added to FINAL DMG'''.
 
=== '''Backstab Damage Bonus Rework''' (capped at '''45%'''): ===
* '''Physical Backstab Bonus:''' ~~50%~~ → '''25% of STR''' + '''3% of DEX added to FINAL DMG'''.
* '''Energy Backstab Bonus:''' ~~50%~~ → '''25% of SOL''' + '''3% of FOC added to FINAL DMG'''.
 
=== '''Combat Adjustments''' ===
* '''Auto Attack Damage''' reduced by '''60%'''.
* '''Critical Chance''' capped at ~~90%~~ → '''66%'''.
* '''Status Resistance Rate''' capped at '''90%'''.
* '''Status Resistance Rate''' capped at '''90%'''.
* '''Defense Rate Proc Chance''' increased to '''<s>20%</s> -> 35%'''.
* '''Defense Rate Proc Chance''' increased from ~~20%~~ → '''35%'''.
* '''Dodge Chance''' capped at '''<s>90%</s> -> 83%'''.
* '''Dodge Chance''' capped at ~~90%~~ → '''83%'''.
* '''Cell-X Combat Ring''' '''<s>35 STR/SOL 15FOC</s>''' -> '''35STR/SOL 10FOC/DEX'''.
 
=== '''Defense System Adjustments''' ===
* '''Critical Block Rate''' cap increased from ~~60%~~ → '''66%'''.
* '''Guard Block/Resist/Counter chances''' capped at '''70%'''.
* '''Critical Damage Skill Bonus''' cap reduced from ~~80%~~ → '''75%'''.
* '''Backstab Damage Skill Bonus cap''' reduced from ~~80%~~ → '''75%'''.
 
=== '''Transformation Adjustments''' ===


* '''Critical Block Rate''' cap increased from '''<s>60%</s> ->''' '''66%'''.
====== '''Kaio-Ken:''' ======
* '''Guard Block/Resist/Counter''' chances capped at '''70%'''.
* '''Critical Damage Skill Bonus''' cap reduced from  '''8<s>0%</s> ->''' '''75%'''.
* '''Backstab Damage Skill Bonus''' cap reduced from '''8<s>0%</s> ->''' '''75%'''.
* '''Kaio-Ken''': LP/EP drain slightly reduced. Bonuses adjusted to make it more manageable.
** Level 4 will retain its intense drain to gain massive power.
* '''Super Saiyan Transformation''': EP drain slightly reduced.
* '''Great Namek & Pure Majin Transformations''': Adjusted for balance.
* '''Mudosa and Budokai Gear Sets''': Adjusted for both PvE and PvP content.
* '''Budokai Titles''': Bonuses reworked.


* The game has been '''fully balanced for the each level caps'''. Check out the skill calculator to explore the new balance adjustments.
* '''LP/EP drain reduced''' slightly.
* '''Swordsman Skill Rework:'''
** Level 4 retains high drain but grants massive power.
** ''Flash Slash'' has been transformed into '''Sonic Flash!'''
** Strike your target at '''supersonic speed''', leaving them unable to react!
**
* '''Crane Hermit Buffs:'''
** ''Cyclone'' and ''Typhoon'' now deal '''bonus damage from behind''', rewarding precise positioning.
* '''Senzu Beans Cooldown Increase:'''
** '''3 minutes''' (was 2 minutes).


* '''Wonder Majin - Intense Rage''' '''Animation speed increased by 20%'''.
====== '''Super Saiyan Transformation:''' ======
* '''Karma/Plasma Majin''' Stats of '''Quest Sub-Weapons''' slightly adjusted.
 
* '''Turtle Hermit - Super Kameha''':
* EP drain slightly reduced.
** Lv1 Damage reduced: <s>1859+338%</s> '''1359+338%'''.
 
* '''Warrior - Mystic Attack''':
====== '''Great Namek & Pure Majin Transformations:''' ======
 
* Adjusted for better balance.
 
=== '''Equipment & Titles Adjustments''' ===
* '''Mudosa and Budokai Gear Sets''': Adjusted for '''both PvE and PvP'''.
* '''Budokai Titles:''' Bonuses reworked.
 
=== '''Swordsman Skill Rework''' ===
* '''Flash Slash''' is now → '''Sonic Flash!'''
** Strike your target at '''supersonic speed,''' leaving them '''unable to react'''!
=== '''Crane Hermit Buffs''' ===
* '''Cyclone''' and '''Typhoon''' now '''deal bonus damage from behind''', rewarding '''precise positioning'''.
 
=== '''Senzu Beans Cooldown Increase''' ===
* 3 minutes (was 2 minutes).
 
=== '''Other Class Adjustments''' ===
 
====== '''Wonder Majin''' ======
* '''Intense Rage:'''
** Animation speed increased by 20%.
 
====== '''Karma/Plasma Majin:''' ======
* Stats of quest sub-weapons slightly adjusted.
 
====== '''Turtle Hermit''' ======
* '''Super Kameha:'''
** Lv1 Damage reduced: ~~1859+338%~~ → 1359+338%.
 
====== '''Warrior''' ======
* '''Mystic Attack:'''
** RP Duration removed.
** RP Duration removed.
* '''Shadow Knight Adjustments''':
 
** '''Hyper Light Grenade''':
====== '''Shadow Knight Adjustments:''' ======
*** Damage halved, but cooldown reduced from <s>22s</s> '''18s'''.
 
*** EP cost reduced at all levels.
* '''Hyper Light Grenade:'''
** '''Destruction Wave''' '''Major''' balance adjustments applied.
** Damage halved, but cooldown reduced from ~~22s~~ → 18s.
* '''Dende Priest - Kami’s Healing Technique''':
** EP cost reduced at all levels.
** EP Heal-over-Time buff slightly increased.
 
* '''Destruction Wave:'''  
** Major balance adjustments applied.
 
====== '''Dende Priest''' ======
 
* '''Kami’s Healing Technique:'''
** '''EP Heal-over-Time''' buff slightly increased.

Latest revision as of 19:57, 17 April 2026


Ultimate Dragon Ball Online - PvE & Balance Updates

PvE Update

  • PvE has received a massive change, especially for endgame content where attack speed was dominant. Players can now take on any challenge using either their abilities or auto attacks.

Skill Visual Effects Revamp

  • All skills now feature stunning VFX updates to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack).
  • Some skills now have unique animations at max level!

CC Status Visual Enhancement

  • All status effects are now much easier to see.

Critical Damage Boosts

  • Skills with back damage bonuses now deal even higher critical damage!

Transformations Reworked

  • 20-minute cooldowns allow multiple uses in both **PvE & PvP**.
  • Balanced and enhanced for a better gameplay experience.

Aggro System Overhaul

  • A proper MMO experience with smarter boss mechanics and challenging dungeons.

Boss Buffs

  • Higher defenses and new offensive abilities added to bosses across the game.
  • Diverse mechanics have been reworked.
  • Boss aggro will be much harder to manage.

Budokai Updates

  • Preliminaries (RO32) matchups are now determined by Dojo Seeding → PvP Ranked Battle Rankings.
  • Hero and Conqueror Titles granted after 5 wins.
  • Special Champion Title for the first adult Solo Budokai winner each month.

Ranked Battles Revamp

  • Matching limit increased to players within 7 levels of each other.
  • Top 3 players receive unique rewards weekly.
  • Rankings reset weekly.
  • Severe penalties introduced for win-trading.

Crowd Control Adjustments

  • Diminishing return on consecutive CC duration reduction lowered to 10% (from 20%).
  • Focus stat CC reduction capped at 20% (from 40%).

Complete Class Reworks

  • Every class has been revamped to provide a fresh feel and better balance across all level caps.
  • Skills now feature secret bonus effects (e.g., faster animations, increased range), making every skill worth maxing out!

Movement Speed Boosts

  • All Kid and Female races now move at the same speed as Human Male adults.

Single Player Experience

  • The game has been redesigned to promote open-world play without needing external buffs.

Stats Adjustments

  • STR and SOUL grant more attack power.
  • CON offers significantly more LP.

Critical & Regen Limits

  • Critical block rate capped at 60%.
  • LP and EP regeneration on hit capped at 50%.

Upgrade System Rework

  • Soft cap of +12.
  • Upgrading beyond that will be significantly harder.

Skill Reworks

  • Faint Death grants total immunity to incoming attacks.
  • Ask Popo’s Help is now an AoE revive for everyone.
  • Kami's Retreat (Poko Priest) now allows you to fight.
  • Most buffs of the same category can now stack.
  • Many underused skills have been reworked to provide more build variety.
  • Confusion and Fear travel distance increased.

Critical Damage Bonus Rework (capped at 55%):

  • Physical Crit Bonus: ~~50%~~ → 25% of STR + 3% of DEX added to FINAL DMG.
  • Energy Crit Bonus: ~~50%~~ → 25% of SOL + 3% of FOC added to FINAL DMG.

Backstab Damage Bonus Rework (capped at 45%):

  • Physical Backstab Bonus: ~~50%~~ → 25% of STR + 3% of DEX added to FINAL DMG.
  • Energy Backstab Bonus: ~~50%~~ → 25% of SOL + 3% of FOC added to FINAL DMG.

Combat Adjustments

  • Auto Attack Damage reduced by 60%.
  • Critical Chance capped at ~~90%~~ → 66%.
  • Status Resistance Rate capped at 90%.
  • Defense Rate Proc Chance increased from ~~20%~~ → 35%.
  • Dodge Chance capped at ~~90%~~ → 83%.

Defense System Adjustments

  • Critical Block Rate cap increased from ~~60%~~ → 66%.
  • Guard Block/Resist/Counter chances capped at 70%.
  • Critical Damage Skill Bonus cap reduced from ~~80%~~ → 75%.
  • Backstab Damage Skill Bonus cap reduced from ~~80%~~ → 75%.

Transformation Adjustments

Kaio-Ken:
  • LP/EP drain reduced slightly.
    • Level 4 retains high drain but grants massive power.
Super Saiyan Transformation:
  • EP drain slightly reduced.
Great Namek & Pure Majin Transformations:
  • Adjusted for better balance.

Equipment & Titles Adjustments

  • Mudosa and Budokai Gear Sets: Adjusted for both PvE and PvP.
  • Budokai Titles: Bonuses reworked.

Swordsman Skill Rework

  • Flash Slash is now → Sonic Flash!
    • Strike your target at supersonic speed, leaving them unable to react!

Crane Hermit Buffs

  • Cyclone and Typhoon now deal bonus damage from behind, rewarding precise positioning.

Senzu Beans Cooldown Increase

  • 3 minutes (was 2 minutes).

Other Class Adjustments

Wonder Majin
  • Intense Rage:
    • Animation speed increased by 20%.
Karma/Plasma Majin:
  • Stats of quest sub-weapons slightly adjusted.
Turtle Hermit
  • Super Kameha:
    • Lv1 Damage reduced: ~~1859+338%~~ → 1359+338%.
Warrior
  • Mystic Attack:
    • RP Duration removed.
Shadow Knight Adjustments:
  • Hyper Light Grenade:
    • Damage halved, but cooldown reduced from ~~22s~~ → 18s.
    • EP cost reduced at all levels.
  • Destruction Wave:
    • Major balance adjustments applied.
Dende Priest
  • Kami’s Healing Technique:
    • EP Heal-over-Time buff slightly increased.