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[[Category:Game | [[Category:Game Features]] | ||
== '''Ultimate Dragon Ball Online - PvE & Balance Updates''' == | |||
=== '''PvE Update''' === | |||
* | * PvE has received a massive change, especially for endgame content where attack speed was dominant. Players can now take on any challenge using either their '''abilities''' or '''auto attacks'''. | ||
=== '''Skill Visual Effects Revamp''' === | |||
* | * All skills now feature '''stunning VFX updates''' to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack). | ||
* Some skills now have '''unique animations''' at max level! | |||
* | |||
=== '''CC Status Visual Enhancement''' === | |||
* All '''status effects''' are now '''much easier to see'''. | |||
* | |||
* '''Auto Attack Damage''' reduced by ''' | === '''Critical Damage Boosts''' === | ||
* '''Critical Chance''' capped at ''' | * Skills with '''back damage bonuses''' now deal even '''higher critical damage'''! | ||
=== '''Transformations Reworked''' === | |||
* '''20-minute cooldowns''' allow multiple uses in both **'''PvE & PvP'''**. | |||
* '''Balanced and enhanced''' for a better gameplay experience. | |||
=== '''Aggro System Overhaul''' === | |||
* A proper MMO experience with '''smarter boss mechanics''' and '''challenging dungeons'''. | |||
=== '''Boss Buffs''' === | |||
* '''Higher defenses''' and '''new offensive abilities''' added to bosses across the game. | |||
* '''Diverse mechanics''' have been '''reworked'''. | |||
* '''Boss aggro''' will be '''much harder to manage'''. | |||
=== '''Budokai Updates''' === | |||
* '''Preliminaries (RO32)''' matchups are now determined by '''Dojo Seeding → PvP Ranked Battle Rankings'''. | |||
* '''Hero and Conqueror Titles''' granted after '''5 wins'''. | |||
* '''Special Champion Title''' for the '''first adult Solo Budokai winner''' each month. | |||
=== '''Ranked Battles Revamp''' === | |||
* '''Matching limit''' increased to players within '''7 levels''' of each other. | |||
* '''Top 3 players''' receive '''unique rewards''' weekly. | |||
* '''Rankings reset weekly'''. | |||
* '''Severe penalties''' introduced for '''win-trading'''. | |||
=== '''Crowd Control Adjustments''' === | |||
* '''Diminishing return''' on consecutive '''CC duration reduction''' lowered to '''10%''' (from 20%). | |||
* '''Focus stat CC reduction''' capped at '''20%''' (from 40%). | |||
=== '''Complete Class Reworks''' === | |||
* '''Every class''' has been revamped to '''provide a fresh feel''' and '''better balance''' across all level caps. | |||
* '''Skills now feature secret bonus effects''' (e.g., '''faster animations, increased range'''), making '''every skill''' worth maxing out! | |||
=== '''Movement Speed Boosts''' === | |||
* '''All Kid and Female races''' now move '''at the same speed''' as '''Human Male adults'''. | |||
=== '''Single Player Experience''' === | |||
* '''The game has been redesigned''' to '''promote open-world play''' without needing external buffs. | |||
=== '''Stats Adjustments''' === | |||
* '''STR and SOUL''' grant '''more attack power'''. | |||
* '''CON''' offers '''significantly more LP'''. | |||
=== '''Critical & Regen Limits''' === | |||
* '''Critical block rate''' capped at '''60%'''. | |||
* '''LP and EP regeneration on hit''' capped at '''50%.''' | |||
=== '''Upgrade System Rework''' === | |||
* '''Soft cap of +12'''. | |||
* '''Upgrading beyond that will be significantly harder'''. | |||
=== '''Skill Reworks''' === | |||
* '''Faint Death''' grants '''total immunity''' to incoming attacks. | |||
* '''Ask Popo’s Help''' is now an '''AoE revive for everyone'''. | |||
* '''Kami's Retreat''' (Poko Priest) '''now allows you to fight'''. | |||
* '''Most buffs of the same category can now stack'''. | |||
* '''Many underused skills''' have been '''reworked''' to provide '''more build variety'''. | |||
* '''Confusion''' and '''Fear''' travel distance increased. | |||
=== '''Critical Damage Bonus Rework''' (capped at '''55%'''): === | |||
* '''Physical Crit Bonus:''' ~~50%~~ → '''25% of STR''' + '''3% of DEX added to FINAL DMG'''. | |||
* '''Energy Crit Bonus:''' ~~50%~~ → '''25% of SOL''' + '''3% of FOC added to FINAL DMG'''. | |||
=== '''Backstab Damage Bonus Rework''' (capped at '''45%'''): === | |||
* '''Physical Backstab Bonus:''' ~~50%~~ → '''25% of STR''' + '''3% of DEX added to FINAL DMG'''. | |||
* '''Energy Backstab Bonus:''' ~~50%~~ → '''25% of SOL''' + '''3% of FOC added to FINAL DMG'''. | |||
=== '''Combat Adjustments''' === | |||
* '''Auto Attack Damage''' reduced by '''60%'''. | |||
* '''Critical Chance''' capped at ~~90%~~ → '''66%'''. | |||
* '''Status Resistance Rate''' capped at '''90%'''. | * '''Status Resistance Rate''' capped at '''90%'''. | ||
* '''Defense Rate Proc Chance''' increased | * '''Defense Rate Proc Chance''' increased from ~~20%~~ → '''35%'''. | ||
* '''Dodge Chance''' capped at ''' | * '''Dodge Chance''' capped at ~~90%~~ → '''83%'''. | ||
* ''' | |||
=== '''Defense System Adjustments''' === | |||
* '''Critical Block Rate''' cap increased from ~~60%~~ → '''66%'''. | |||
* '''Guard Block/Resist/Counter chances''' capped at '''70%'''. | |||
* '''Critical Damage Skill Bonus''' cap reduced from ~~80%~~ → '''75%'''. | |||
* '''Backstab Damage Skill Bonus cap''' reduced from ~~80%~~ → '''75%'''. | |||
=== '''Transformation Adjustments''' === | |||
====== '''Kaio-Ken:''' ====== | |||
* | * '''LP/EP drain reduced''' slightly. | ||
** Level 4 retains high drain but grants massive power. | |||
** | |||
* '''Wonder Majin | ====== '''Super Saiyan Transformation:''' ====== | ||
* ''' | * EP drain slightly reduced. | ||
** Lv1 Damage reduced: | |||
* ''' | ====== '''Great Namek & Pure Majin Transformations:''' ====== | ||
* Adjusted for better balance. | |||
=== '''Equipment & Titles Adjustments''' === | |||
* '''Mudosa and Budokai Gear Sets''': Adjusted for '''both PvE and PvP'''. | |||
* '''Budokai Titles:''' Bonuses reworked. | |||
=== '''Swordsman Skill Rework''' === | |||
* '''Flash Slash''' is now → '''Sonic Flash!''' | |||
** Strike your target at '''supersonic speed,''' leaving them '''unable to react'''! | |||
=== '''Crane Hermit Buffs''' === | |||
* '''Cyclone''' and '''Typhoon''' now '''deal bonus damage from behind''', rewarding '''precise positioning'''. | |||
=== '''Senzu Beans Cooldown Increase''' === | |||
* 3 minutes (was 2 minutes). | |||
=== '''Other Class Adjustments''' === | |||
====== '''Wonder Majin''' ====== | |||
* '''Intense Rage:''' | |||
** Animation speed increased by 20%. | |||
====== '''Karma/Plasma Majin:''' ====== | |||
* Stats of quest sub-weapons slightly adjusted. | |||
====== '''Turtle Hermit''' ====== | |||
* '''Super Kameha:''' | |||
** Lv1 Damage reduced: ~~1859+338%~~ → 1359+338%. | |||
====== '''Warrior''' ====== | |||
* '''Mystic Attack:''' | |||
** RP Duration removed. | ** RP Duration removed. | ||
====== '''Shadow Knight Adjustments:''' ====== | |||
* '''Hyper Light Grenade:''' | |||
** Damage halved, but cooldown reduced from ~~22s~~ → 18s. | |||
* ''' | ** EP cost reduced at all levels. | ||
** EP Heal-over-Time buff slightly increased. | |||
* '''Destruction Wave:''' | |||
** Major balance adjustments applied. | |||
====== '''Dende Priest''' ====== | |||
* '''Kami’s Healing Technique:''' | |||
** '''EP Heal-over-Time''' buff slightly increased. | |||
Latest revision as of 19:57, 17 April 2026
Ultimate Dragon Ball Online - PvE & Balance Updates
PvE Update
- PvE has received a massive change, especially for endgame content where attack speed was dominant. Players can now take on any challenge using either their abilities or auto attacks.
Skill Visual Effects Revamp
- All skills now feature stunning VFX updates to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack).
- Some skills now have unique animations at max level!
CC Status Visual Enhancement
- All status effects are now much easier to see.
Critical Damage Boosts
- Skills with back damage bonuses now deal even higher critical damage!
Transformations Reworked
- 20-minute cooldowns allow multiple uses in both **PvE & PvP**.
- Balanced and enhanced for a better gameplay experience.
Aggro System Overhaul
- A proper MMO experience with smarter boss mechanics and challenging dungeons.
Boss Buffs
- Higher defenses and new offensive abilities added to bosses across the game.
- Diverse mechanics have been reworked.
- Boss aggro will be much harder to manage.
Budokai Updates
- Preliminaries (RO32) matchups are now determined by Dojo Seeding → PvP Ranked Battle Rankings.
- Hero and Conqueror Titles granted after 5 wins.
- Special Champion Title for the first adult Solo Budokai winner each month.
Ranked Battles Revamp
- Matching limit increased to players within 7 levels of each other.
- Top 3 players receive unique rewards weekly.
- Rankings reset weekly.
- Severe penalties introduced for win-trading.
Crowd Control Adjustments
- Diminishing return on consecutive CC duration reduction lowered to 10% (from 20%).
- Focus stat CC reduction capped at 20% (from 40%).
Complete Class Reworks
- Every class has been revamped to provide a fresh feel and better balance across all level caps.
- Skills now feature secret bonus effects (e.g., faster animations, increased range), making every skill worth maxing out!
Movement Speed Boosts
- All Kid and Female races now move at the same speed as Human Male adults.
Single Player Experience
- The game has been redesigned to promote open-world play without needing external buffs.
Stats Adjustments
- STR and SOUL grant more attack power.
- CON offers significantly more LP.
Critical & Regen Limits
- Critical block rate capped at 60%.
- LP and EP regeneration on hit capped at 50%.
Upgrade System Rework
- Soft cap of +12.
- Upgrading beyond that will be significantly harder.
Skill Reworks
- Faint Death grants total immunity to incoming attacks.
- Ask Popo’s Help is now an AoE revive for everyone.
- Kami's Retreat (Poko Priest) now allows you to fight.
- Most buffs of the same category can now stack.
- Many underused skills have been reworked to provide more build variety.
- Confusion and Fear travel distance increased.
Critical Damage Bonus Rework (capped at 55%):
- Physical Crit Bonus: ~~50%~~ → 25% of STR + 3% of DEX added to FINAL DMG.
- Energy Crit Bonus: ~~50%~~ → 25% of SOL + 3% of FOC added to FINAL DMG.
Backstab Damage Bonus Rework (capped at 45%):
- Physical Backstab Bonus: ~~50%~~ → 25% of STR + 3% of DEX added to FINAL DMG.
- Energy Backstab Bonus: ~~50%~~ → 25% of SOL + 3% of FOC added to FINAL DMG.
Combat Adjustments
- Auto Attack Damage reduced by 60%.
- Critical Chance capped at ~~90%~~ → 66%.
- Status Resistance Rate capped at 90%.
- Defense Rate Proc Chance increased from ~~20%~~ → 35%.
- Dodge Chance capped at ~~90%~~ → 83%.
Defense System Adjustments
- Critical Block Rate cap increased from ~~60%~~ → 66%.
- Guard Block/Resist/Counter chances capped at 70%.
- Critical Damage Skill Bonus cap reduced from ~~80%~~ → 75%.
- Backstab Damage Skill Bonus cap reduced from ~~80%~~ → 75%.
Transformation Adjustments
Kaio-Ken:
- LP/EP drain reduced slightly.
- Level 4 retains high drain but grants massive power.
Super Saiyan Transformation:
- EP drain slightly reduced.
Great Namek & Pure Majin Transformations:
- Adjusted for better balance.
Equipment & Titles Adjustments
- Mudosa and Budokai Gear Sets: Adjusted for both PvE and PvP.
- Budokai Titles: Bonuses reworked.
Swordsman Skill Rework
- Flash Slash is now → Sonic Flash!
- Strike your target at supersonic speed, leaving them unable to react!
Crane Hermit Buffs
- Cyclone and Typhoon now deal bonus damage from behind, rewarding precise positioning.
Senzu Beans Cooldown Increase
- 3 minutes (was 2 minutes).
Other Class Adjustments
Wonder Majin
- Intense Rage:
- Animation speed increased by 20%.
Karma/Plasma Majin:
- Stats of quest sub-weapons slightly adjusted.
Turtle Hermit
- Super Kameha:
- Lv1 Damage reduced: ~~1859+338%~~ → 1359+338%.
Warrior
- Mystic Attack:
- RP Duration removed.
Shadow Knight Adjustments:
- Hyper Light Grenade:
- Damage halved, but cooldown reduced from ~~22s~~ → 18s.
- EP cost reduced at all levels.
- Destruction Wave:
- Major balance adjustments applied.
Dende Priest
- Kami’s Healing Technique:
- EP Heal-over-Time buff slightly increased.