Ultimate Balance: Difference between revisions

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[[Category:Game Content]]
[[Category:Game Features]]
 
== '''Ultimate Dragon Ball Online - PvE & Balance Updates''' ==
 
=== '''PvE Update''' ===
* PvE has received a massive change, especially for endgame content where attack speed was dominant. Players can now take on any challenge using either their '''abilities''' or '''auto attacks'''.
 
=== '''Skill Visual Effects Revamp''' ===
* All skills now feature '''stunning VFX updates''' to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack).
* Some skills now have '''unique animations''' at max level!
 
=== '''CC Status Visual Enhancement''' ===
* All '''status effects''' are now '''much easier to see'''.
 
=== '''Critical Damage Boosts''' ===
* Skills with '''back damage bonuses''' now deal even '''higher critical damage'''!
 
=== '''Transformations Reworked''' ===
* '''20-minute cooldowns''' allow multiple uses in both **'''PvE & PvP'''**.
* '''Balanced and enhanced''' for a better gameplay experience.
 
=== '''Aggro System Overhaul''' ===
* A proper MMO experience with '''smarter boss mechanics''' and '''challenging dungeons'''.
 
=== '''Boss Buffs''' ===
* '''Higher defenses''' and '''new offensive abilities''' added to bosses across the game.
* '''Diverse mechanics''' have been '''reworked'''.
* '''Boss aggro''' will be '''much harder to manage'''.
 
=== '''Budokai Updates''' ===
* '''Preliminaries (RO32)''' matchups are now determined by '''Dojo Seeding → PvP Ranked Battle Rankings'''.
* '''Hero and Conqueror Titles''' granted after '''5 wins'''.
* '''Special Champion Title''' for the '''first adult Solo Budokai winner''' each month.
 
=== '''Ranked Battles Revamp''' ===
* '''Matching limit''' increased to players within '''7 levels''' of each other.
* '''Top 3 players''' receive '''unique rewards''' weekly.
* '''Rankings reset weekly'''.
* '''Severe penalties''' introduced for '''win-trading'''.
 
=== '''Crowd Control Adjustments''' ===
* '''Diminishing return''' on consecutive '''CC duration reduction''' lowered to '''10%''' (from 20%).
* '''Focus stat CC reduction''' capped at '''20%''' (from 40%).
 
=== '''Complete Class Reworks''' ===
* '''Every class''' has been revamped to '''provide a fresh feel''' and '''better balance''' across all level caps.
* '''Skills now feature secret bonus effects''' (e.g., '''faster animations, increased range'''), making '''every skill''' worth maxing out!
 
=== '''Movement Speed Boosts''' ===
* '''All Kid and Female races''' now move '''at the same speed''' as '''Human Male adults'''.
 
=== '''Single Player Experience''' ===
* '''The game has been redesigned''' to '''promote open-world play''' without needing external buffs.
 
=== '''Stats Adjustments''' ===
* '''STR and SOUL''' grant '''more attack power'''.
* '''CON''' offers '''significantly more LP'''.
 
=== '''Critical & Regen Limits''' ===
* '''Critical block rate''' capped at '''60%'''.
* '''LP and EP regeneration on hit''' capped at '''50%.'''
 
=== '''Upgrade System Rework''' ===
* '''Soft cap of +12'''.
* '''Upgrading beyond that will be significantly harder'''.
 
=== '''Skill Reworks''' ===
* '''Faint Death''' grants '''total immunity''' to incoming attacks.
* '''Ask Popo’s Help''' is now an '''AoE revive for everyone'''.
* '''Kami's Retreat''' (Poko Priest) '''now allows you to fight'''.
* '''Most buffs of the same category can now stack'''.
* '''Many underused skills''' have been '''reworked''' to provide '''more build variety'''.
* '''Confusion''' and '''Fear''' travel distance increased.
 
=== '''Critical Damage Bonus Rework''' (capped at '''55%'''): ===
* '''Physical Crit Bonus:''' ~~50%~~ → '''25% of STR''' + '''3% of DEX added to FINAL DMG'''.
* '''Energy Crit Bonus:''' ~~50%~~ → '''25% of SOL''' + '''3% of FOC added to FINAL DMG'''.
 
=== '''Backstab Damage Bonus Rework''' (capped at '''45%'''): ===
* '''Physical Backstab Bonus:''' ~~50%~~ → '''25% of STR''' + '''3% of DEX added to FINAL DMG'''.
* '''Energy Backstab Bonus:''' ~~50%~~ → '''25% of SOL''' + '''3% of FOC added to FINAL DMG'''.
 
=== '''Combat Adjustments''' ===
* '''Auto Attack Damage''' reduced by '''60%'''.
* '''Critical Chance''' capped at ~~90%~~ → '''66%'''.
* '''Status Resistance Rate''' capped at '''90%'''.
* '''Defense Rate Proc Chance''' increased from ~~20%~~ → '''35%'''.
* '''Dodge Chance''' capped at ~~90%~~ → '''83%'''.
 
=== '''Defense System Adjustments''' ===
* '''Critical Block Rate''' cap increased from ~~60%~~ → '''66%'''.
* '''Guard Block/Resist/Counter chances''' capped at '''70%'''.
* '''Critical Damage Skill Bonus''' cap reduced from ~~80%~~ → '''75%'''.
* '''Backstab Damage Skill Bonus cap''' reduced from ~~80%~~ → '''75%'''.
 
=== '''Transformation Adjustments''' ===
 
====== '''Kaio-Ken:''' ======
 
* '''LP/EP drain reduced''' slightly.
** Level 4 retains high drain but grants massive power.
 
====== '''Super Saiyan Transformation:''' ======
 
* EP drain slightly reduced.
 
====== '''Great Namek & Pure Majin Transformations:''' ======
 
* Adjusted for better balance.
 
=== '''Equipment & Titles Adjustments''' ===
* '''Mudosa and Budokai Gear Sets''': Adjusted for '''both PvE and PvP'''.
* '''Budokai Titles:''' Bonuses reworked.
 
=== '''Swordsman Skill Rework''' ===
* '''Flash Slash''' is now → '''Sonic Flash!'''
** Strike your target at '''supersonic speed,''' leaving them '''unable to react'''!
=== '''Crane Hermit Buffs''' ===
* '''Cyclone''' and '''Typhoon''' now '''deal bonus damage from behind''', rewarding '''precise positioning'''.
 
=== '''Senzu Beans Cooldown Increase''' ===
* 3 minutes (was 2 minutes).
 
=== '''Other Class Adjustments''' ===
 
====== '''Wonder Majin''' ======
* '''Intense Rage:'''
** Animation speed increased by 20%.
 
====== '''Karma/Plasma Majin:''' ======
* Stats of quest sub-weapons slightly adjusted.
 
====== '''Turtle Hermit''' ======
* '''Super Kameha:'''
** Lv1 Damage reduced: ~~1859+338%~~ → 1359+338%.
 
====== '''Warrior''' ======
* '''Mystic Attack:'''
** RP Duration removed.
 
====== '''Shadow Knight Adjustments:''' ======
 
* '''Hyper Light Grenade:'''
** Damage halved, but cooldown reduced from ~~22s~~ → 18s.
** EP cost reduced at all levels.
 
* '''Destruction Wave:'''
** Major balance adjustments applied.
 
====== '''Dende Priest''' ======
 
* '''Kami’s Healing Technique:'''
** '''EP Heal-over-Time''' buff slightly increased.

Latest revision as of 19:57, 17 April 2026


Ultimate Dragon Ball Online - PvE & Balance Updates

PvE Update

  • PvE has received a massive change, especially for endgame content where attack speed was dominant. Players can now take on any challenge using either their abilities or auto attacks.

Skill Visual Effects Revamp

  • All skills now feature stunning VFX updates to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack).
  • Some skills now have unique animations at max level!

CC Status Visual Enhancement

  • All status effects are now much easier to see.

Critical Damage Boosts

  • Skills with back damage bonuses now deal even higher critical damage!

Transformations Reworked

  • 20-minute cooldowns allow multiple uses in both **PvE & PvP**.
  • Balanced and enhanced for a better gameplay experience.

Aggro System Overhaul

  • A proper MMO experience with smarter boss mechanics and challenging dungeons.

Boss Buffs

  • Higher defenses and new offensive abilities added to bosses across the game.
  • Diverse mechanics have been reworked.
  • Boss aggro will be much harder to manage.

Budokai Updates

  • Preliminaries (RO32) matchups are now determined by Dojo Seeding → PvP Ranked Battle Rankings.
  • Hero and Conqueror Titles granted after 5 wins.
  • Special Champion Title for the first adult Solo Budokai winner each month.

Ranked Battles Revamp

  • Matching limit increased to players within 7 levels of each other.
  • Top 3 players receive unique rewards weekly.
  • Rankings reset weekly.
  • Severe penalties introduced for win-trading.

Crowd Control Adjustments

  • Diminishing return on consecutive CC duration reduction lowered to 10% (from 20%).
  • Focus stat CC reduction capped at 20% (from 40%).

Complete Class Reworks

  • Every class has been revamped to provide a fresh feel and better balance across all level caps.
  • Skills now feature secret bonus effects (e.g., faster animations, increased range), making every skill worth maxing out!

Movement Speed Boosts

  • All Kid and Female races now move at the same speed as Human Male adults.

Single Player Experience

  • The game has been redesigned to promote open-world play without needing external buffs.

Stats Adjustments

  • STR and SOUL grant more attack power.
  • CON offers significantly more LP.

Critical & Regen Limits

  • Critical block rate capped at 60%.
  • LP and EP regeneration on hit capped at 50%.

Upgrade System Rework

  • Soft cap of +12.
  • Upgrading beyond that will be significantly harder.

Skill Reworks

  • Faint Death grants total immunity to incoming attacks.
  • Ask Popo’s Help is now an AoE revive for everyone.
  • Kami's Retreat (Poko Priest) now allows you to fight.
  • Most buffs of the same category can now stack.
  • Many underused skills have been reworked to provide more build variety.
  • Confusion and Fear travel distance increased.

Critical Damage Bonus Rework (capped at 55%):

  • Physical Crit Bonus: ~~50%~~ → 25% of STR + 3% of DEX added to FINAL DMG.
  • Energy Crit Bonus: ~~50%~~ → 25% of SOL + 3% of FOC added to FINAL DMG.

Backstab Damage Bonus Rework (capped at 45%):

  • Physical Backstab Bonus: ~~50%~~ → 25% of STR + 3% of DEX added to FINAL DMG.
  • Energy Backstab Bonus: ~~50%~~ → 25% of SOL + 3% of FOC added to FINAL DMG.

Combat Adjustments

  • Auto Attack Damage reduced by 60%.
  • Critical Chance capped at ~~90%~~ → 66%.
  • Status Resistance Rate capped at 90%.
  • Defense Rate Proc Chance increased from ~~20%~~ → 35%.
  • Dodge Chance capped at ~~90%~~ → 83%.

Defense System Adjustments

  • Critical Block Rate cap increased from ~~60%~~ → 66%.
  • Guard Block/Resist/Counter chances capped at 70%.
  • Critical Damage Skill Bonus cap reduced from ~~80%~~ → 75%.
  • Backstab Damage Skill Bonus cap reduced from ~~80%~~ → 75%.

Transformation Adjustments

Kaio-Ken:
  • LP/EP drain reduced slightly.
    • Level 4 retains high drain but grants massive power.
Super Saiyan Transformation:
  • EP drain slightly reduced.
Great Namek & Pure Majin Transformations:
  • Adjusted for better balance.

Equipment & Titles Adjustments

  • Mudosa and Budokai Gear Sets: Adjusted for both PvE and PvP.
  • Budokai Titles: Bonuses reworked.

Swordsman Skill Rework

  • Flash Slash is now → Sonic Flash!
    • Strike your target at supersonic speed, leaving them unable to react!

Crane Hermit Buffs

  • Cyclone and Typhoon now deal bonus damage from behind, rewarding precise positioning.

Senzu Beans Cooldown Increase

  • 3 minutes (was 2 minutes).

Other Class Adjustments

Wonder Majin
  • Intense Rage:
    • Animation speed increased by 20%.
Karma/Plasma Majin:
  • Stats of quest sub-weapons slightly adjusted.
Turtle Hermit
  • Super Kameha:
    • Lv1 Damage reduced: ~~1859+338%~~ → 1359+338%.
Warrior
  • Mystic Attack:
    • RP Duration removed.
Shadow Knight Adjustments:
  • Hyper Light Grenade:
    • Damage halved, but cooldown reduced from ~~22s~~ → 18s.
    • EP cost reduced at all levels.
  • Destruction Wave:
    • Major balance adjustments applied.
Dende Priest
  • Kami’s Healing Technique:
    • EP Heal-over-Time buff slightly increased.