Sub Class Quest Guide: Difference between revisions

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'''Weapon''': Stick
'''Weapon''': Stick
'''Fighter Sub-Class''': High Speed, Physical and Energy Attacks
'''Fighter Sub-Class''': High Speed, Physical and Energy Attacks
The '''Fighter''' class is an agile, hard-hitting, physical damage well fighter that engages its opponents with high speed strikes from its weapon, the stick.
The '''Fighter''' class is an agile, hard-hitting, physical damage well fighter that engages its opponents with high speed strikes from its weapon, the stick.
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'''Weapon''': Wand
'''Weapon''': Wand
'''Turtle Hermit Sub-Class''': High Damage, High Debuff, Long Range and Energy Attacks
'''Turtle Hermit Sub-Class''': High Damage, High Debuff, Long Range and Energy Attacks
The '''Turtle Hermit''' class adds more destructive power to play with, and is an excellent choice for competitive play, with its De-buffs and high damage abilities, however can be used in Instanced Combat just as well. The Turtle Hermit gains two more '''''Kamehameha''''' skills, '''''Giant Kamehameha''''' and '''''Super Kamehameha''''', as well as '''''Consecutive Disks''''' which is an improved version of '''''Destructo Disk'''''. The Turtle Hermit's weapon is a Wand.
The '''Turtle Hermit''' class adds more destructive power to play with, and is an excellent choice for competitive play, with its De-buffs and high damage abilities, however can be used in Instanced Combat just as well. The Turtle Hermit gains two more '''''Kamehameha''''' skills, '''''Giant Kamehameha''''' and '''''Super Kamehameha''''', as well as '''''Consecutive Disks''''' which is an improved version of '''''Destructo Disk'''''. The Turtle Hermit's weapon is a Wand.
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'''Weapon''': Fan
'''Weapon''': Fan
'''Crane Hermit Sub-Class''': High Damage over Time, Long Ranged Energy Attacks
'''Crane Hermit Sub-Class''': High Damage over Time, Long Ranged Energy Attacks
The '''Crane Hermit''' class like the Turtle Hermit, has greatly increased destructive power, but is more aimed towards damage over time rather than instant damage, this makes Crane Hermit an excellent choice for those who prefer Instanced Combat over competitive play, but can be used in either effectively.
The '''Crane Hermit''' class like the Turtle Hermit, has greatly increased destructive power, but is more aimed towards damage over time rather than instant damage, this makes Crane Hermit an excellent choice for those who prefer Instanced Combat over competitive play, but can be used in either effectively.

Revision as of 02:06, 1 March 2025

Sub Classes Guide

Overview

After completing the Adult Quest and reaching Level 30, players can choose one of the available Sub Classes for their character. This guide details the Sub Class options available and provides step-by-step instructions for completing the Sub Class quests.

Your choice of Sub Class is permanent, so choose wisely based on your preferred playstyle.

Martial Artist
Martial Artist
Spiritualist
Spiritualist
Wonder Majin
Wonder Majin
Mighty Majin
Mighty Majin
Dragon Clan
Dragon Clan
Warrior Clan
Warrior
Swordsman
Swordsman
Fighter
Fighter

Swordsman Path

Swordsman Specialization

Weapon: Sword

Swordsman Sub-Class: High Damage per Second, Physical and Energy AOE Attacks

The Swordsman class is a close quarters combatant that defeats its opponents with quick precise slashes, often used best by assaulting unsuspecting targets from behind. Like the Martial Artist, the Swordsman also has its fair share of energy attacks, allowing the player to choose the play style that suits them, with such Energy Attacks as Burning Attack and Focused Kamehameha and Physical Attacks like Multiple Sword Slashes and Flash Slash.

Swordsman Specialization Quest
Step 1: Begin Your Swordsman Journey

After completing the Adult Quest and reaching Level 30, speak with Korin at the top of Korin's Tower. When prompted to choose a path, select the Swordsman Path option.

Korin will give you the Howling Sword item. Open your inventory and double-click on this item to accept the quest. You will then need to leave the tower by going down the stairs and exiting through the portal.

Step 2: Find NPC Swordsman Duoke

Open your map (shortcut key M) and right-click to see the world view. You should see an "X" marker showing you where Swordsman Duoke is located. Head there and speak with Swordsman Duoke.

Complete and accept the quest from Swordsman Duoke. After accepting, check your map again for the next destination.

Step 3: Collect Desert Metal

Complete this task and return to Swordsman Duoke. Once you've completed this initial test, the NPC will give you another quest teleporting you to the DEF Test Center for your final trial.

Step 4: Final Challenge at DEF Test Center

At the DEF Test Center, you will face your final challenge. You must defeat:

Once you are done killing the mobs, chat with Swordsman Duoke and you will return back to original location. Complete the quest and you will finalize your specialization as a Swordsman. Return to your trainer to receive your Swordsman class designation and special abilities.

Fighter Path

Fighter Specialization

Weapon: Stick

Fighter Sub-Class: High Speed, Physical and Energy Attacks The Fighter class is an agile, hard-hitting, physical damage well fighter that engages its opponents with high speed strikes from its weapon, the stick. The Fighter's combat style is centered around fast and nimble strikes against its foes, using either its selection of either Physical or Energy based Attacks, such as High Speed Needle, Thunder and Storm Strike or its equally devastating Energy attacks, Big Bang Attack and Final Flash.

Fighter Specialization Quest
Step 1: Begin Your Fighter Journey

After completing the Adult Quest and reaching Level 30, speak with Korin at the top of Korin's Tower. When prompted to choose a path, select the Fighter Path option. Korin will give you the Howling Stick item. Open your inventory and double-click on this item to accept the quest. You will then need to leave the tower by going down the stairs and exiting through the portal.

Step 2: Find NPC Champion Kiba

Open your map (shortcut key M) and right-click to see the world view. You should see an "X" marker showing you where Champion Kiba is located. Head there and speak with Champion Kiba. Complete and accept the quest from Champion Kiba. After accepting, check your map again for the next destination.

Step 3: Defeat Cast Iron Mole Cricket

Defeat the required Cast Iron Mole Cricket enemies and return to Champion Kiba. Once you've completed this initial test, the NPC will give you another quest teleporting you to the DEF Test Center for your final trial.

Step 4: Final Challenge at DEF Test Center

At the DEF Test Center, you will face your final challenge. You must defeat:

Once you are done killing the mobs, chat with Champion Kiba and you will return back to original location. Complete the quest and you will finalize your specialization as a Fighter. Return to your trainer to receive your Fighter class designation and special abilities.

Turtle Hermit
Turtle Hermit
Crane Hermit
Crane Hermit

Turtle Hermit Path

Turtle Hermit Specialization

Weapon: Wand

Turtle Hermit Sub-Class: High Damage, High Debuff, Long Range and Energy Attacks The Turtle Hermit class adds more destructive power to play with, and is an excellent choice for competitive play, with its De-buffs and high damage abilities, however can be used in Instanced Combat just as well. The Turtle Hermit gains two more Kamehameha skills, Giant Kamehameha and Super Kamehameha, as well as Consecutive Disks which is an improved version of Destructo Disk. The Turtle Hermit's weapon is a Wand.

Turtle Hermit Specialization Quest
Step 1: Begin Your Turtle Hermit Journey

After completing the Adult Quest and reaching Level 30, speak with Korin at the top of Korin's Tower. When prompted to choose a path, select the Turtle Hermit Path option. Korin will give you the Howling Wand item. Open your inventory and double-click on this item to accept the quest. You will then need to leave the tower by going down the stairs and exiting through the portal.

Step 2: Find NPC New Turtle Hermit Elder

Open your map (shortcut key M) and right-click to see the world view. You should see an "X" marker showing you where New Turtle Hermit Elder is located. Head there and speak with New Turtle Hermit Elder. Complete and accept the quest from New Turtle Hermit Elder. After accepting, check your map again for the next destination.

Step 3: Collect Energy Sensing Material

Locate and collect the Energy Sensing Material objects in the area and return to New Turtle Hermit Elder. Once you've completed this initial test, the NPC will give you another quest teleporting you to the DEF Test Center for your final trial.

Step 4: Final Challenge at DEF Test Center

At the DEF Test Center, you will face your final challenge. You must defeat:

Once you are done killing the mob, chat with New Turtle Hermit Elder and you will return back to original location. Complete the quest and you will finalize your specialization as a Turtle Hermit. Return to your trainer to receive your Turtle Hermit class designation and special abilities.

Crane Hermit Path

Crane Hermit Specialization

Weapon: Fan

Crane Hermit Sub-Class: High Damage over Time, Long Ranged Energy Attacks The Crane Hermit class like the Turtle Hermit, has greatly increased destructive power, but is more aimed towards damage over time rather than instant damage, this makes Crane Hermit an excellent choice for those who prefer Instanced Combat over competitive play, but can be used in either effectively. The Crane Hermit has several skills, such as Dodon Ray, and Tri-Beam Cannon. The Crane Hermit's Weapon is a Fan.

Crane Hermit Specialization Quest
Step 1: Begin Your Crane Hermit Journey

After completing the Adult Quest and reaching Level 30, speak with Korin at the top of Korin's Tower. When prompted to choose a path, select the Crane Hermit Path option. Korin will give you the Howling Fan item. Open your inventory and double-click on this item to accept the quest. You will then need to leave the tower by going down the stairs and exiting through the portal.

Step 2: Find NPC New Crane Hermit Elder

Open your map (shortcut key M) and right-click to see the world view. You should see an "X" marker showing you where New Crane Hermit Elder is located. Head there and speak with New Crane Hermit Elder. Complete and accept the quest from New Crane Hermit Elder. After accepting, check your map again for the next destination.

Step 3: Defeat Burglar Unit

Defeat the required Burglar Unit enemies and return to New Crane Hermit Elder. Once you've completed this initial test, the NPC will give you another quest teleporting you to the DEF Test Center for your final trial.

Step 4: Final Challenge at DEF Test Center

At the DEF Test Center, you will face your final challenge. You must defeat:

Once you are done killing the mobs, chat with New Crane Hermit Elder and you will return back to original location. Complete the quest and you will finalize your specialization as a Crane Hermit. Return to your trainer to receive your Crane Hermit class designation and special abilities.

Plasma Majin
Plasma Majin
Karma Majin
Karma Majin

Plasma Majin Path

Plasma Majin Specialization
Plasma Majin Specialization Quest

Karma Majin Path

Karma Majin Specialization
Karma Majin Specialization Quest
Ultimate Majin
Ultimate Majin
Grand Chef
Grand Chef

Ultimate Majin Path

Ultimate Majin Specialization
Ultimate Majin Specialization Quest

Grand Chef Path

Grand Chef Specialization
Grand Chef Specialization Quest
Dende Priest
Dende Priest
Poko Priest
Poko Priest


Dende Priest Path

Dende Priest Specialization
Dende Priest Specialization Quest

Poko Priest Path

Poko Priest Specialization
Poko Priest Specialization Quest
Shadow Knight
Shadow Knight
Dark Warrior
Dark Warrior

Shadow Knight Path

Shadow Knight Specialization
Shadow Knight Specialization Quest

Dark Warrior Path

Dark Warrior Specialization
Dark Warrior Specialization Quest

Tips and Recommendations

Choosing Your Sub Class

When selecting your Sub Class, consider the following factors:

  • Playstyle Preference - Do you prefer direct combat, support roles, or a mix of both?
  • Group vs. Solo - Some classes perform better in groups, while others excel at solo play
  • PvE vs. PvP - Certain classes have advantages in player-versus-environment or player-versus-player scenarios
  • Combat Style - Consider whether you prefer melee, ranged, or a blend of combat styles

Remember that this choice is permanent, so take your time to research and choose wisely!