Single Player: Difference between revisions

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[[Category:Game Features]]
[[Category:Game Features]]


== Solo/Duo/Trio Dungeon System ==
= Solo / Duo / Trio Dungeon System =
''Experience all dungeon and TMQ content with smaller parties while maintaining balanced rewards and progression in Ultimate DBO!''
''A new system designed to make dungeon and TMQ content accessible for smaller parties.''


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=== Small-Party Dungeon & TMQ Mode ===
== Overview ==
A brand new system has been introduced allowing players to complete eligible Dungeons and TMQs with smaller groups more efficiently.
The new '''Solo/Duo/Trio Dungeon System''' allows players to complete eligible dungeons and TMQs with smaller groups while receiving alternative progression rewards.


When entering eligible content with '''1 to 3 players''', bosses will now drop '''Coins of Hope''' instead of their regular boss loot.
Instead of normal boss loot, players running content with '''1–3 players''' will receive '''Coins of Hope'''.


These coins can be exchanged for equipment normally dropped inside the dungeon through the new NPC '''GBT-Hope Collector''' located in '''Korin Village near the Auction House'''.
These coins can be exchanged for dungeon-related gear through the NPC:
 
* '''GBT-Hope Collector'''
* Located in '''Korin Village''' near the Auction House


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----


=== How Coins of Hope Work ===
== Coins of Hope System ==
The amount of Coins of Hope obtained depends on the number of '''real players''' (unique accounts) inside the party.
 
=== Eligible Parties ===
The system activates when entering supported dungeon or TMQ content with:


This system was specifically designed to discourage '''multibox abuse''' and reward legitimate players.
* '''1 Player''' (Solo)
* '''2 Players''' (Duo)
* '''3 Players''' (Trio)


* '''Solo Run''' = Rewards scaled for 1 real player
Standard parties with '''4 or more players''' continue using the original drop system.
* '''Duo Run''' = Rewards scaled for 2 real players
* '''Trio Run''' = Rewards scaled for 3 real players
<div style="background-color:#1d1d1d; color:#ffffff; border:2px solid #00bcd4; padding:10px; border-radius:10px;">
'''Important Notes'''
* Normal monsters still drop their regular loot
* Parties with players overleveled by '''10+ levels''' will use the original drop system instead of Coins of Hope
* Standard parties with '''4 or more players''' are unaffected and continue using the normal loot system
* Unique drops such as '''Cards''' can still drop during Solo/Duo/Trio runs
</div>


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=== Party Scaling & Difficulty Adjustments ===
=== Reward Scaling ===
To ensure all content remains possible with smaller groups, the dungeon balancing system has been heavily improved.
Coin rewards scale based on the amount of '''real players''' in the party.


==== Solo Party (1 Player) ====
The system counts:
* Receive '''91% less damage''' ''(90% inside BIDs)''
* Unique accounts
* Skill damage increased by '''175%'''
* Not character count


==== Duo Party (2 Players) ====
This exists to discourage multibox abuse.
* Receive '''80% less damage''' ''(78% inside BIDs)''
* Skill damage increased by '''125%'''


==== Trio Party (3 Players) ====
----
* Receive '''70% less damage''' ''(67% inside BIDs)''
* Skill damage increased by '''75%'''


==== Full Party (4 Players) ====
=== Important Conditions ===
* Receive '''22% damage reduction'''
* Normal mobs keep their original drops
* Does '''NOT''' use the Coins of Hope system
* Unique drops such as '''Cards''' can still drop normally
* If a player exceeds the dungeon level by '''10+ levels''', the original loot system is used instead
* Full party runs remain the most profitable source of direct gear drops


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=== CC Battle Dungeon Exception ===
== Party Scaling Adjustments ==
'''CC Battle Dungeon''' also benefits from the new damage reduction and amplification system.
To support smaller parties, difficulty scaling has been heavily adjusted.


However, its drops remain unchanged.
{| class="wikitable"
! Party Size
! Damage Reduction
! BID Reduction
! Skill Damage Increase
|-
| '''Solo'''
| 91%
| 90%
| 175%
|-
| '''Duo'''
| 80%
| 78%
| 125%
|-
| '''Trio'''
| 70%
| 67%
| 75%
|-
| '''4 Players'''
| 22%
| —
| None
|}


This exception exists because CCBD still contains:
'''Parties of 4''' benefit from damage reduction only and do not use the Coins of Hope system.
* Disabled '''LP/EP regeneration'''
* Difficult mechanics
* Extremely challenging encounters even with scaling enabled


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----


=== Why This System Exists ===
== CC Battle Dungeon ==
This feature ensures that older content remains fully playable even when finding a full party becomes difficult.
'''CC Battle Dungeon''' also benefits from the new damage reduction and damage amplification system.
 
As more players reach end game, earlier dungeons and TMQs can become harder to organize. With this new system:
* Any player can progress through content alone or with friends
* Smaller groups can still obtain meaningful rewards
* Full parties remain the most profitable method for direct gear farming
<div style="background-color:#222; color:#00ffff; border:2px solid #00bcd4; padding:10px; border-radius:10px; text-align:center; font-weight:bold;">
⚔️ Every dungeon is now accessible for Solo, Duo, and Trio players while preserving the value of full party gameplay! ⚔️
</div>


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However:
* Drops remain unchanged
* LP/EP Regen remains disabled
* Existing mechanics remain intact


== Piñata System & Boss Drop Rework ==
This keeps CCBD challenging despite the new scaling system.
''Bosses across Ultimate DBO now have exciting new global rewards with scaling rarity and progression!''


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=== Global Boss Reward System ===
== Purpose of the System ==
A complete rework of the boss drop system has been implemented.
This system was created to help players complete older content more easily when full parties are difficult to form.


All bosses listed in the '''Achievement System''' now have a chance to drop special rewards.
As more players reach end game, earlier content can become harder to organize. 
The Solo/Duo/Trio system ensures that progression remains possible for all players.


The higher the boss level and rarity, the higher the drop chance becomes.
----


For example:
= Piñata System & Boss Drop Rework =
* Early-game bosses have very low chances
''Bosses across the game can now reward additional bonus items.''
* End-game bosses such as '''UD7 Bardock''' have significantly higher chances


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=== Possible Rewards ===
== Global Boss Reward Changes ==
Bosses can now drop items such as:
All bosses included in the '''Achievement List''' now have a chance to drop special bonus rewards.
 
Drop chances increase depending on:
* Boss level
* Boss rarity


* '''Brown Equipment Box'''
Example:
* '''Silver Equipment Box'''
* '''UD7 Bardock''' has one of the highest drop chances
* '''Wagu Coin'''
* '''Dogi Property Ball'''
* '''Rare Dogi Property Ball'''
* '''Legendary Dogi Property Ball'''
* '''100k LP/EP Autopots'''
* '''100k Zeny Popo Banks'''
* '''Lv. 50 Scouter Chip Capsules'''
* '''Lv. 60 Scouter Chip Capsules'''
* '''Lv. 70 Scouter Chip Capsules'''
* '''Saibaman Essence'''


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----


=== Farming & Progression ===
== Possible Rewards ==
Low-level bosses have intentionally low chances of dropping these rewards.
{| class="wikitable"
! Reward List
|-
| Brown Equipment Box
|-
| Silver Equipment Box
|-
| Wagu Coin
|-
| Dogi Property Ball
|-
| Rare Dogi Property Ball
|-
| Legendary Dogi Property Ball
|-
| 100k LP/EP Autopots
|-
| 100k Zeny Popo Banks
|-
| Lv. 50 Scouter Chip Capsules
|-
| Lv. 60 Scouter Chip Capsules
|-
| Lv. 70 Scouter Chip Capsules
|-
| Saibaman Essence
|}


However, players may still obtain lucky drops while leveling through the game.
----


End-game bosses are intended to become a much more reliable source for farming these valuable items if players are strong enough to defeat them consistently.
== Farming Notes ==
Low-level bosses have very small chances of dropping these rewards.


<div style="background-color:#222; color:#ffcc00; border:2px solid #ffaa00; padding:10px; border-radius:10px; text-align:center; font-weight:bold;">
End-game bosses provide the best chances and can become a reliable farming source for strong players.
🎁 Defeat bosses across the world for a chance at valuable rewards and rare progression items! 🎁
</div>

Latest revision as of 21:23, 18 May 2026


Solo / Duo / Trio Dungeon System

A new system designed to make dungeon and TMQ content accessible for smaller parties.


Overview

The new Solo/Duo/Trio Dungeon System allows players to complete eligible dungeons and TMQs with smaller groups while receiving alternative progression rewards.

Instead of normal boss loot, players running content with 1–3 players will receive Coins of Hope.

These coins can be exchanged for dungeon-related gear through the NPC:

  • GBT-Hope Collector
  • Located in Korin Village near the Auction House

Coins of Hope System

Eligible Parties

The system activates when entering supported dungeon or TMQ content with:

  • 1 Player (Solo)
  • 2 Players (Duo)
  • 3 Players (Trio)

Standard parties with 4 or more players continue using the original drop system.


Reward Scaling

Coin rewards scale based on the amount of real players in the party.

The system counts:

  • Unique accounts
  • Not character count

This exists to discourage multibox abuse.


Important Conditions

  • Normal mobs keep their original drops
  • Unique drops such as Cards can still drop normally
  • If a player exceeds the dungeon level by 10+ levels, the original loot system is used instead
  • Full party runs remain the most profitable source of direct gear drops

Party Scaling Adjustments

To support smaller parties, difficulty scaling has been heavily adjusted.

Party Size Damage Reduction BID Reduction Skill Damage Increase
Solo 91% 90% 175%
Duo 80% 78% 125%
Trio 70% 67% 75%
4 Players 22% None

Parties of 4 benefit from damage reduction only and do not use the Coins of Hope system.


CC Battle Dungeon

CC Battle Dungeon also benefits from the new damage reduction and damage amplification system.

However:

  • Drops remain unchanged
  • LP/EP Regen remains disabled
  • Existing mechanics remain intact

This keeps CCBD challenging despite the new scaling system.


Purpose of the System

This system was created to help players complete older content more easily when full parties are difficult to form.

As more players reach end game, earlier content can become harder to organize. The Solo/Duo/Trio system ensures that progression remains possible for all players.


Piñata System & Boss Drop Rework

Bosses across the game can now reward additional bonus items.


Global Boss Reward Changes

All bosses included in the Achievement List now have a chance to drop special bonus rewards.

Drop chances increase depending on:

  • Boss level
  • Boss rarity

Example:

  • UD7 Bardock has one of the highest drop chances

Possible Rewards

Reward List
Brown Equipment Box
Silver Equipment Box
Wagu Coin
Dogi Property Ball
Rare Dogi Property Ball
Legendary Dogi Property Ball
100k LP/EP Autopots
100k Zeny Popo Banks
Lv. 50 Scouter Chip Capsules
Lv. 60 Scouter Chip Capsules
Lv. 70 Scouter Chip Capsules
Saibaman Essence

Farming Notes

Low-level bosses have very small chances of dropping these rewards.

End-game bosses provide the best chances and can become a reliable farming source for strong players.