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	<id>https://wiki.ultimatedbo.com/index.php?action=history&amp;feed=atom&amp;title=Sub_Stats</id>
	<title>Sub Stats - Revision history</title>
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	<updated>2026-06-05T10:20:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.7</generator>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1890&amp;oldid=prev</id>
		<title>Sendoku at 05:05, 14 March 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1890&amp;oldid=prev"/>
		<updated>2026-03-14T05:05:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:05, 14 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l389&quot;&gt;Line 389:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 389:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guide made by; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Battlefoxx&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, Formated for Midia Wiki by; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;KakaichiBR&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guide made by; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Battlefoxx&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, Formated for Midia Wiki by; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;KakaichiBR&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://docs.google.com/document/d/19a2FW2V1UJofRzvGtfaoadi4vMl7GXZnMfFeJviMXEo/edit?tab=t.0 Complete text guide here]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1886&amp;oldid=prev</id>
		<title>Sendoku: /* Funny */</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1886&amp;oldid=prev"/>
		<updated>2026-03-14T04:59:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Funny&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:59, 14 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l388&quot;&gt;Line 388:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 388:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[RO3]&lt;/del&gt;&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1881&amp;oldid=prev</id>
		<title>Sendoku at 04:03, 14 March 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1881&amp;oldid=prev"/>
		<updated>2026-03-14T04:03:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;amp;diff=1881&amp;amp;oldid=1880&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1880&amp;oldid=prev</id>
		<title>Sendoku at 04:02, 14 March 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1880&amp;oldid=prev"/>
		<updated>2026-03-14T04:02:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;amp;diff=1880&amp;amp;oldid=1879&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1879&amp;oldid=prev</id>
		<title>Sendoku at 04:01, 14 March 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1879&amp;oldid=prev"/>
		<updated>2026-03-14T04:01:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;amp;diff=1879&amp;amp;oldid=1878&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1878&amp;oldid=prev</id>
		<title>Sendoku: Created page with &quot;= Sub Stat Analysis Notes = {| class=&quot;wikitable&quot; style=&quot;width:100%; background:#111; color:white;&quot; |- | style=&quot;text-align:center; font-size:120%;&quot; | &#039;&#039;&#039;Overview of important sub stats in DBO&#039;&#039;&#039;  Many mechanics are poorly documented in-game. This page explains how each stat works and when it becomes valuable. |} __TOC__  ----  = &lt;span style=&quot;color:#6fd3ff;&quot;&gt;Main Stats&lt;/span&gt; =  {| class=&quot;wikitable&quot; style=&quot;width:100%;&quot; ! Stat ! Use ! Priority |- | &#039;&#039;&#039;FOC&#039;&#039;&#039; | Hit Rate + En...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1878&amp;oldid=prev"/>
		<updated>2026-03-14T03:59:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Sub Stat Analysis Notes = {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:white;&amp;quot; |- | style=&amp;quot;text-align:center; font-size:120%;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Overview of important sub stats in DBO&amp;#039;&amp;#039;&amp;#039;  Many mechanics are poorly documented in-game. This page explains how each stat works and when it becomes valuable. |} __TOC__  ----  = &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Main Stats&amp;lt;/span&amp;gt; =  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; ! Stat ! Use ! Priority |- | &amp;#039;&amp;#039;&amp;#039;FOC&amp;#039;&amp;#039;&amp;#039; | Hit Rate + En...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Sub Stat Analysis Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%;&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overview of important sub stats in DBO&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Many mechanics are poorly documented in-game.&lt;br /&gt;
This page explains how each stat works and when it becomes valuable.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Main Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Use&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;FOC&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hit Rate + Energy Crit Rate&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Max LP (prevents one-shots)&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Spin / Ball damage, raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SOL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Stronger heals, raw Energy Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Physical Crit Rate, minimal raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ENG&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Max EP&lt;br /&gt;
| ⭐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FOC&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; are usually the only stats worth actively boxing for.&lt;br /&gt;
&lt;br /&gt;
Increasing &amp;#039;&amp;#039;&amp;#039;ENG&amp;#039;&amp;#039;&amp;#039; is rarely beneficial: forms with &amp;#039;&amp;#039;&amp;#039;EP Drain&amp;#039;&amp;#039;&amp;#039; make higher Max EP detrimental, and Autopots / EP Pills usually make extra EP unnecessary.&lt;br /&gt;
&lt;br /&gt;
Exceptions may exist for classes with extremely high EP costs:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dende Priest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shadow Knight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Damage Stat Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Soft Cap&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Backhit damage scaling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SOL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Critical hit damage scaling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These caps maximize damage bonuses such as:&lt;br /&gt;
&lt;br /&gt;
* Backhit damage&lt;br /&gt;
* Critical hit bonus effects&lt;br /&gt;
&lt;br /&gt;
However these stats are &amp;#039;&amp;#039;&amp;#039;not worth boxing for directly&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Certain &amp;#039;&amp;#039;&amp;#039;UDC Earrings&amp;#039;&amp;#039;&amp;#039; scale damage based on stats:&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
* DEX&lt;br /&gt;
* SOL&lt;br /&gt;
* CON&lt;br /&gt;
* ENG&lt;br /&gt;
&lt;br /&gt;
Exact caps vary per class and are not fully documented.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll caps (boxing):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;FOC&amp;#039;&amp;#039;&amp;#039; — Weapons and Armor up to 34 per piece. &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; — Armor only, up to 34 per piece (all three armor pieces can roll it).&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Attack Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attack Speed is the &amp;#039;&amp;#039;&amp;#039;most important stat for Speed builds&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Even a &amp;#039;&amp;#039;&amp;#039;1% difference&amp;#039;&amp;#039;&amp;#039; near cap drastically changes DPS.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Attack Speed&lt;br /&gt;
! Hits / Second&lt;br /&gt;
|-&lt;br /&gt;
| Below cap&lt;br /&gt;
| ~3 hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| At cap&lt;br /&gt;
| ~5 hits/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Attack Speed Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The higher your weapon’s Attack Speed value, the more Attack Speed % you need. Level 70 main weapons set the cap:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;93%&amp;#039;&amp;#039;&amp;#039; – slower weapons (1100)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;95%&amp;#039;&amp;#039;&amp;#039; – faster weapons (1400)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Weapon Speed (Level 70)&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1100&lt;br /&gt;
| 93%&lt;br /&gt;
|-&lt;br /&gt;
| 1400&lt;br /&gt;
| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Weapons (&amp;#039;&amp;#039;&amp;#039;26% each&amp;#039;&amp;#039;&amp;#039;), &amp;#039;&amp;#039;&amp;#039;UD6 Armor Set&amp;#039;&amp;#039;&amp;#039; (7%) — &amp;#039;&amp;#039;&amp;#039;59% total&amp;#039;&amp;#039;&amp;#039; from these&lt;br /&gt;
* Buffs, Transformations, Titles, Chips, Dogis&lt;br /&gt;
&lt;br /&gt;
Special bonuses:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Karma Majin Buff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack Speed Potion&amp;#039;&amp;#039;&amp;#039; (40 Boss Tokens for 3)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stinky Mushroom Dogi&amp;#039;&amp;#039;&amp;#039; — helps with attack speed but does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; directly increase the Attack Speed stat (reduces delay)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Critical Hits&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Critical Hits combine two stats:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crit Rate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crit Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Default critical damage:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;~50% extra damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Crit Damage = Base Crit + Crit Damage Stat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crit Damage does NOT increase bonus damage from &amp;quot;critical hit bonus skills&amp;quot;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Crit Rate indirectly improves them.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rate&lt;br /&gt;
| style=&amp;quot;color:red;&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| style=&amp;quot;color:lime;&amp;quot; | No Cap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 66 Crit Rate:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1% Crit Damage ≈ 0.66% DPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
PvE requirement:&lt;br /&gt;
&lt;br /&gt;
✔ 66 Crit Rate&lt;br /&gt;
&lt;br /&gt;
PvP requirement:&lt;br /&gt;
&lt;br /&gt;
✔ Higher due to &amp;#039;&amp;#039;&amp;#039;Anti-Crit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Crit Damage:&lt;br /&gt;
&lt;br /&gt;
* Weapons (&amp;#039;&amp;#039;&amp;#039;34% each&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Kaioken (&amp;#039;&amp;#039;&amp;#039;25–55%&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Chips (&amp;#039;&amp;#039;&amp;#039;4% each&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
Crit Rate (usually not boxed for — lower max rolls; typically capped via):&lt;br /&gt;
&lt;br /&gt;
* Passives&lt;br /&gt;
* Buffs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;TMQ7 Armor Set&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Chips (&amp;#039;&amp;#039;&amp;#039;2% each&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;LP% on Hit (and EP% on Hit)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Vital for high LP classes (e.g. Warrior Namekians, Mighty Majins), especially when tanking (e.g. Dark Warrior). After being hit, recover X% of damage taken as &amp;#039;&amp;#039;&amp;#039;LP or EP&amp;#039;&amp;#039;&amp;#039; depending on the stat.&lt;br /&gt;
&lt;br /&gt;
Important rule:&lt;br /&gt;
&lt;br /&gt;
❌ If the attack would reduce you to 0 LP, the effect does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; apply and you get KO’d.&lt;br /&gt;
&lt;br /&gt;
Low LP classes should prioritise &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039;; even high LP classes should get enough CON to survive dangerous AoEs.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #4caf50;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Maximum:&amp;lt;/b&amp;gt; 50% LP on Hit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaning:&lt;br /&gt;
&lt;br /&gt;
Half of incoming damage can be recovered.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Top Armor (&amp;#039;&amp;#039;&amp;#039;26%&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Lower Armor (&amp;#039;&amp;#039;&amp;#039;26%&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Dogis (&amp;#039;&amp;#039;&amp;#039;12%&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
Special buff:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ultimate Majin Buff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+16% LP on Hit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Allows swapping one LP roll for &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Movement Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Movement Speed is crucial for:&lt;br /&gt;
&lt;br /&gt;
* Spin builds&lt;br /&gt;
* Ball builds&lt;br /&gt;
* Mighty Majins&lt;br /&gt;
&lt;br /&gt;
Cap dramatically increases hit ticks.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Low Speed&lt;br /&gt;
| ~1.5&lt;br /&gt;
|-&lt;br /&gt;
| Cap Speed&lt;br /&gt;
| ~3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #00e5ff;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
Spin / Ball tick cap: &amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement itself has &amp;#039;&amp;#039;&amp;#039;no hard cap&amp;#039;&amp;#039;&amp;#039;. Affects &amp;#039;&amp;#039;&amp;#039;dash distance&amp;#039;&amp;#039;&amp;#039;, but &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; flight speed.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Chef / Ultimate Majin Passives&lt;br /&gt;
* Boots&lt;br /&gt;
* Titles&lt;br /&gt;
* Dogis&lt;br /&gt;
* Movement Speed Chip (&amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Karma Majin Buff&lt;br /&gt;
* Movement Speed Potion (40 Boss Tokens for 3, like Attack Speed Potion)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Cooldown Reduction&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Each point of CDR gives 0.7% less cooldown on skills &amp;#039;&amp;#039;&amp;#039;at the time they finish casting&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1 CDR ≈ 0.7% cooldown reduction&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;70 CDR → 50% cooldown reduction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With RP spent on Cooldown Reduction, some skills become spammable. Examples:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Saiyaman Dance&amp;#039;&amp;#039;&amp;#039; → 0s cooldown (can cap CDR with Stinky Mushroom alone)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dragon Buffs&amp;#039;&amp;#039;&amp;#039; → ~30 min cooldown&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Earrings (main source from boxing)&lt;br /&gt;
* Chips&lt;br /&gt;
* Buffs&lt;br /&gt;
* Class passives&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
* Rings (often worse than other options)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stinky Mushroom Dogi&amp;#039;&amp;#039;&amp;#039; (−15% cooldown)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Properties (Props)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;strongest stat for both offense and defense&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Effect:&lt;br /&gt;
&lt;br /&gt;
* Increases damage dealt after calculations&lt;br /&gt;
* Reduces damage taken after defenses&lt;br /&gt;
&lt;br /&gt;
Essential for:&lt;br /&gt;
&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Tanks&lt;br /&gt;
&lt;br /&gt;
Ranged classes benefit once other stats are covered.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Practical Caps ==&lt;br /&gt;
&lt;br /&gt;
Properties have &amp;#039;&amp;#039;&amp;#039;no in-game cap&amp;#039;&amp;#039;&amp;#039;; the limits below are the most you can realistically get from gear and buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Total Properties&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Single Attribute (Wild, Elegant, etc.) offense or defense&lt;br /&gt;
| 88&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Major sources:&lt;br /&gt;
&lt;br /&gt;
* Earrings (&amp;#039;&amp;#039;&amp;#039;13 each&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Mighty Majin Buff (&amp;#039;&amp;#039;&amp;#039;14&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Chef Buff (&amp;#039;&amp;#039;&amp;#039;14&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Ultimate Buff (&amp;#039;&amp;#039;&amp;#039;18&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Chips&lt;br /&gt;
* Titles&lt;br /&gt;
* Necklaces&lt;br /&gt;
* Ring Sets&lt;br /&gt;
* Dogis&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Attribute Breakdown&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attributes can be &amp;#039;&amp;#039;&amp;#039;imbued&amp;#039;&amp;#039;&amp;#039; on Weapons and Top Armor, granting extra stats from wearing them. &amp;#039;&amp;#039;&amp;#039;UDBO-exclusive&amp;#039;&amp;#039;&amp;#039;; obtaining them works like vanilla. They matter when rolling for Attribute Atk / Def Properties.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Physical Attack. Armor: +100 Physical Defense.&lt;br /&gt;
&lt;br /&gt;
Best for physical classes at or under 50% Crit Rate, and Spin / Ball builds; solid on physical armor sets. If you have high LP (Mighty Majin, Warrior Namekians), Honest may be better.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Elegant ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Energy Attack. Armor: +100 Energy Defense.&lt;br /&gt;
&lt;br /&gt;
Same as Wild but for energy classes and energy armor. Honest may be better if you already have high LP.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Strange ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +4% Crit Damage. Armor: +4% Anti-Crit.&lt;br /&gt;
&lt;br /&gt;
Best for high Crit builds (51–66%). Anti-Crit matters more in PvP against Crit classes.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Honest ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Skill Animation Speed. Armor: +2% Max LP.&lt;br /&gt;
&lt;br /&gt;
Skill Animation Speed is hard to quantify; the Max LP boost is a strong general choice for high LP classes. On balanced armor sets, Honest can work for low LP classes too, though Wild / Elegant may be slightly better.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Funny ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +15 Hit Rate, +15 Success Rate (≈1.5 FOC). Armor: +20 Dodge, +20 Resistance.&lt;br /&gt;
&lt;br /&gt;
Values are too low to matter much. Resistance and Success Rate can help a little in PvP, but other attributes are usually better.&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
</feed>