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	<title>Ultimate Dragon Ball Online Wiki - User contributions [en]</title>
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	<updated>2026-06-13T09:42:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_Content&amp;diff=1909</id>
		<title>Game Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_Content&amp;diff=1909"/>
		<updated>2026-06-04T00:22:28Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
== &#039;&#039;&#039;Ultimate Dragon Ball Online - Features and Updates&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Early Game &amp;amp; Starting Areas&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Reworked early levels&#039;&#039;&#039; for a more dynamic, fun experience — &#039;&#039;&#039;new quests as early as level 4&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Starting area restrictions removed&#039;&#039;&#039; — Humans, Nameks, and Majins can &#039;&#039;&#039;quest together from level 1&#039;&#039;&#039; on any starting map.&lt;br /&gt;
* &#039;&#039;&#039;Popo gifts (levels 2–10):&#039;&#039;&#039; full outfit set plus more rewards across all levels, including a &#039;&#039;&#039;Skill Reset Book&#039;&#039;&#039; and a &#039;&#039;&#039;Class Change&#039;&#039;&#039; item.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Changing Your Game Appearance&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Change how your character looks at any time — edits on the Dashboard are &#039;&#039;&#039;free&#039;&#039;&#039; (no item or zeni cost).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Opening the Dashboard:&#039;&#039;&#039; ======&lt;br /&gt;
* Log in with your &#039;&#039;&#039;Forum account&#039;&#039;&#039; and click the &#039;&#039;&#039;Controller icon&#039;&#039;&#039; at the top of the forum to open your &#039;&#039;&#039;Dashboard Panel&#039;&#039;&#039; (same panel used for achievements and other account tools).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Screenshot1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Edit Appearance:&#039;&#039;&#039; ======&lt;br /&gt;
* After your character exists in-game, use &#039;&#039;&#039;Edit Appearance&#039;&#039;&#039; on the dashboard whenever you want a new look.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can change:&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Hair style&#039;&#039;&#039; and &#039;&#039;&#039;hair color&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skin tone&#039;&#039;&#039;&lt;br /&gt;
* Short &#039;&#039;&#039;cooldown&#039;&#039;&#039; (a few minutes) between edits so changes stay intentional, not spammed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Achievement System&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Track your progress and unlock rewards by completing achievements in Ultimate DBO!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Accessing your achievements:&#039;&#039;&#039; ======&lt;br /&gt;
* In your &#039;&#039;&#039;Dashboard Panel&#039;&#039;&#039; (see &#039;&#039;&#039;Changing Your Game Appearance&#039;&#039;&#039; above), open the &#039;&#039;&#039;Achievements&#039;&#039;&#039; section for the full list and your progress.&lt;br /&gt;
* &#039;&#039;&#039;In-game:&#039;&#039;&#039; Press the &#039;&#039;&#039;U&#039;&#039;&#039; icon to open achievements without leaving the client.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Understanding achievements:&#039;&#039;&#039; ======&lt;br /&gt;
Each achievement includes:&lt;br /&gt;
* An &#039;&#039;&#039;achievement name&#039;&#039;&#039; and &#039;&#039;&#039;its goal&#039;&#039;&#039;&lt;br /&gt;
* A &#039;&#039;&#039;category&#039;&#039;&#039; for organization&lt;br /&gt;
* &#039;&#039;&#039;Completion status&#039;&#039;&#039; (completed or in progress)&lt;br /&gt;
* &#039;&#039;&#039;Rewards&#039;&#039;&#039; stored in your &#039;&#039;&#039;Donation Storage&#039;&#039;&#039; when claimed&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Completing achievements &amp;amp; rewards:&#039;&#039;&#039; ======&lt;br /&gt;
* Completed achievements are shown visually on the &#039;&#039;&#039;Dashboard&#039;&#039;&#039;.&lt;br /&gt;
* You receive an &#039;&#039;&#039;in-game message&#039;&#039;&#039; when an achievement is completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Achievement Completed.png]]&lt;br /&gt;
&lt;br /&gt;
* Rewards are stored automatically — open the &#039;&#039;&#039;Donation Capsule&#039;&#039;&#039; icon in your sidebar and check &#039;&#039;&#039;Capsule Storage&#039;&#039;&#039; to claim them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Capsule Icon.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bosses on the &#039;&#039;&#039;Achievement List&#039;&#039;&#039; (same list in your Dashboard) tie into the &#039;&#039;&#039;Piñata System&#039;&#039;&#039; below for bonus drops while you work toward completion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Solo / Duo / Trio Dungeon System&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Makes dungeon and TMQ content accessible for smaller parties — also known as single-player mode (party scaling).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Enter eligible &#039;&#039;&#039;dungeons&#039;&#039;&#039; or &#039;&#039;&#039;TMQs&#039;&#039;&#039; with &#039;&#039;&#039;1–3 real players&#039;&#039;&#039; (unique accounts, not multibox characters).&lt;br /&gt;
* Parties of &#039;&#039;&#039;4+&#039;&#039;&#039; use the &#039;&#039;&#039;original boss drop system&#039;&#039;&#039; (most profitable for direct gear).&lt;br /&gt;
* With 1–3 players, bosses drop &#039;&#039;&#039;Coins of Hope&#039;&#039;&#039; instead of normal boss loot — exchange them at &#039;&#039;&#039;GBT-Hope Collector&#039;&#039;&#039; in &#039;&#039;&#039;Korin Village&#039;&#039;&#039; (near the Auction House) for dungeon-related gear.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Coins of Hope — conditions:&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Normal mobs&#039;&#039;&#039; keep their original drops.&lt;br /&gt;
* &#039;&#039;&#039;Unique drops&#039;&#039;&#039; (e.g. &#039;&#039;&#039;Cards&#039;&#039;&#039;) can still drop normally.&lt;br /&gt;
* If you are &#039;&#039;&#039;10+ levels&#039;&#039;&#039; above the dungeon level, the &#039;&#039;&#039;original loot system&#039;&#039;&#039; applies (no Coins of Hope).&lt;br /&gt;
* Coin rewards &#039;&#039;&#039;scale&#039;&#039;&#039; with the number of &#039;&#039;&#039;real players&#039;&#039;&#039; in the party.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Party scaling (difficulty):&#039;&#039;&#039; ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Party size !! Damage reduction !! BID reduction !! Skill damage increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solo (1)&#039;&#039;&#039; || 91% || 90% || 175%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duo (2)&#039;&#039;&#039; || 80% || 78% || 125%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trio (3)&#039;&#039;&#039; || 70% || 67% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4 players&#039;&#039;&#039; || 22% || — || None&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;4-player&#039;&#039;&#039; parties get damage reduction only — they do &#039;&#039;&#039;not&#039;&#039;&#039; use Coins of Hope.&lt;br /&gt;
* Helps complete older content when full parties are hard to find; endgame players can still progress through earlier dungeons/TMQs.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;CC Battle Dungeon (CCBD):&#039;&#039;&#039; ======&lt;br /&gt;
* Uses the same &#039;&#039;&#039;damage reduction&#039;&#039;&#039; and &#039;&#039;&#039;skill damage amplification&#039;&#039;&#039; as above.&lt;br /&gt;
* &#039;&#039;&#039;Drops unchanged&#039;&#039;&#039;; &#039;&#039;&#039;LP/EP regen&#039;&#039;&#039; stays disabled; other CCBD mechanics unchanged — stays challenging despite scaling.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Piñata System &amp;amp; Boss Drop Rework&#039;&#039;&#039; ===&lt;br /&gt;
* Bosses listed in the &#039;&#039;&#039;Achievement System&#039;&#039;&#039; can drop &#039;&#039;&#039;bonus Piñata rewards&#039;&#039;&#039; while you hunt achievements (chance scales with boss level and rarity — e.g. &#039;&#039;&#039;UD7 Bardock&#039;&#039;&#039; has among the highest rates).&lt;br /&gt;
* Low-level bosses: very low chance; end-game bosses: best farming targets for strong players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Possible Piñata drops&lt;br /&gt;
|-&lt;br /&gt;
| Brown Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Silver Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Wagu Coin&lt;br /&gt;
|-&lt;br /&gt;
| Dogi Property Ball / Rare / Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 100k LP/EP Autopots&lt;br /&gt;
|-&lt;br /&gt;
| 100k Zeny Popo Banks&lt;br /&gt;
|-&lt;br /&gt;
| Lv. 50 / 60 / 70 Scouter Chip Capsules&lt;br /&gt;
|-&lt;br /&gt;
| Saibaman Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hourly Events&#039;&#039;&#039; ===&lt;br /&gt;
Rotating &#039;&#039;&#039;hourly events&#039;&#039;&#039;, including:&lt;br /&gt;
* &#039;&#039;&#039;Jumping Parks&#039;&#039;&#039; (parkour)&lt;br /&gt;
* &#039;&#039;&#039;MonsterRaid&#039;&#039;&#039; (boss waves)&lt;br /&gt;
* &#039;&#039;&#039;Battle Royale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Open World Collectibles&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Rabbits&#039;&#039;&#039; and &#039;&#039;&#039;Sky Dungeon Sergeants&#039;&#039;&#039; scattered across the world.&lt;br /&gt;
* Drop materials exchangeable at their &#039;&#039;&#039;respective shops&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Time Rooms&#039;&#039;&#039; ===&lt;br /&gt;
* Accessible from &#039;&#039;&#039;level 35&#039;&#039;&#039; (very difficult for beginners — most new content is tuned hard).&lt;br /&gt;
* &#039;&#039;&#039;6 Time Rooms&#039;&#039;&#039; live now — each is an authentic Dragon Ball story run where you fight villains &#039;&#039;&#039;and heroes&#039;&#039;&#039; from the original series.&lt;br /&gt;
* Primary source for &#039;&#039;&#039;cosmetics&#039;&#039;&#039; and unique, powerful &#039;&#039;&#039;Scouter Chips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Frieza Army&#039;s Time Room&#039;&#039;&#039; unlocks the new transformation: &#039;&#039;&#039;Unleashed Potential&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;West City University — New Age Saiyaman:&#039;&#039;&#039; ======&lt;br /&gt;
* Brand-new quest line from the &#039;&#039;&#039;New Age Saiyaman&#039;&#039;&#039;.&lt;br /&gt;
* Unlocks &#039;&#039;&#039;Saiyaman outfits&#039;&#039;&#039; and the &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ultimate Dragon Challenges (UDC)&#039;&#039;&#039; ===&lt;br /&gt;
* Brand-new &#039;&#039;&#039;solo content&#039;&#039;&#039; to grind the system that &#039;&#039;&#039;redefines how classes work: UDC Sets&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;UDC Coins&#039;&#039;&#039; buy sets that improve &#039;&#039;&#039;Kaio-Ken&#039;&#039;&#039; and even the &#039;&#039;&#039;Dash&#039;&#039;&#039; ability.&lt;br /&gt;
* &#039;&#039;&#039;UDC Sets for main classes&#039;&#039;&#039; (no sub-class) — e.g. Martial Artist can match Swordman/Fighter strength.&lt;br /&gt;
* Effectively &#039;&#039;&#039;6 new class playstyles&#039;&#039;&#039; to master and enjoy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CCBD (Crazy Creatures Battle Dungeon)&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Floors 1–10&#039;&#039;&#039; reworked for &#039;&#039;&#039;kid characters&#039;&#039;&#039; (level 29 bosses and gear).&lt;br /&gt;
* &#039;&#039;&#039;101F+&#039;&#039;&#039; reworked.&lt;br /&gt;
* New and updated sets, including:&lt;br /&gt;
** &#039;&#039;&#039;Legendary&#039;&#039;&#039; level 55 set&lt;br /&gt;
** &#039;&#039;&#039;Level 29&#039;&#039;&#039; set (kid PvP)&lt;br /&gt;
** &#039;&#039;&#039;Level 70&#039;&#039;&#039; coin-only set (more planned)&lt;br /&gt;
* Many contents now grant &#039;&#039;&#039;new rewards and titles&#039;&#039;&#039;, especially CCBD.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BIDs, Budokai &amp;amp; PvE Gear Identity&#039;&#039;&#039; ===&lt;br /&gt;
Each dungeon line now offers &#039;&#039;&#039;distinct gear bonuses&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Content !! Role / identity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UD (Ultimate Dragon)&#039;&#039;&#039; || Hybrid / attack speed; &#039;&#039;&#039;Dark Waves&#039;&#039;&#039; (UD5) best for open-world farming; weapons with faster base attack speed to hit &#039;&#039;&#039;attack speed cap&#039;&#039;&#039; solo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TMQ&#039;&#039;&#039; || Glass cannon / skill-based&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mudosa&#039;&#039;&#039; || Default PvP — bleeding defense &amp;amp; paralysis reduction&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Budokai&#039;&#039;&#039; || Overall strongest single PvP set (scheduled rework next patch)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CCBD&#039;&#039;&#039; || Familiar role with new sets (see above)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID1&#039;&#039;&#039; example: &#039;&#039;&#039;Tyrant&#039;&#039;&#039; title + &#039;&#039;&#039;Tyrant Killer&#039;&#039;&#039; weapons (strongest weapons currently).&lt;br /&gt;
* &#039;&#039;&#039;TMQ / UD&#039;&#039;&#039; can be repeated to &#039;&#039;&#039;recycle&#039;&#039;&#039; drops into &#039;&#039;&#039;Reinforcement Packages&#039;&#039;&#039; for top-tier gear (bonus effect slot) for extra stats.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Adult Budokai Simulation:&#039;&#039;&#039; ======&lt;br /&gt;
* Hardcore Budokai-style &#039;&#039;&#039;simulation&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Adult Budokai Coin&#039;&#039;&#039; — prestigious reward that &#039;&#039;&#039;resets monthly&#039;&#039;&#039;; earring set &#039;&#039;&#039;improves with each level cap&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Travel &amp;amp; Quality of Life&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Bus system reworked&#039;&#039;&#039; — routes through &#039;&#039;&#039;every map&#039;&#039;&#039;, fastest travel until you have full &#039;&#039;&#039;flight speed&#039;&#039;&#039; cosmetics + boosters (or &#039;&#039;&#039;Saiyan Pod&#039;&#039;&#039; with &#039;&#039;&#039;Z-Fuel&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Level 70 &amp;amp; Endgame Islands&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Level 70&#039;&#039;&#039; fully reworked.&lt;br /&gt;
* &#039;&#039;&#039;Turtle Island&#039;&#039;&#039; and &#039;&#039;&#039;Machine Island&#039;&#039;&#039; created with a &#039;&#039;&#039;new story line&#039;&#039;&#039; and a &#039;&#039;&#039;secret hideout&#039;&#039;&#039; as the final destination.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Class Changes&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Poko Druid&#039;&#039;&#039; reworked into a &#039;&#039;&#039;summoner / physical&#039;&#039;&#039; hybrid; &#039;&#039;&#039;Poko Staff&#039;&#039;&#039; turns them into a &#039;&#039;&#039;melee DPS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ongoing Systems (from prior patches)&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;World Boss System&#039;&#039;&#039; — weekly quests per boss; respawn &#039;&#039;&#039;30 min&#039;&#039;&#039; (starter maps) / &#039;&#039;&#039;1 hour&#039;&#039;&#039; (elsewhere).&lt;br /&gt;
* &#039;&#039;&#039;Quest expansion&#039;&#039;&#039; — hundreds of quests including weeklies; quest gear reworked for dungeon/PvP (not upgradeable).&lt;br /&gt;
* &#039;&#039;&#039;EXP&#039;&#039;&#039; revamped; EXP books &#039;&#039;&#039;stack&#039;&#039;&#039; with scrolls.&lt;br /&gt;
* &#039;&#039;&#039;Dragon Ball Hunt&#039;&#039;&#039; &#039;&#039;&#039;24/7&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Token Shop&#039;&#039;&#039; overhaul — more items, lower prices.&lt;br /&gt;
* &#039;&#039;&#039;Mail&#039;&#039;&#039; from level &#039;&#039;&#039;10&#039;&#039;&#039;; &#039;&#039;&#039;Auction House&#039;&#039;&#039; from level &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Token points&#039;&#039;&#039; awarded to &#039;&#039;&#039;all party members&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pendulum Room&#039;&#039;&#039; scales with level caps.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last major content pass includes free Dashboard appearance edits, Achievements, Solo/Duo/Trio (Coins of Hope + party scaling), Piñata boss drops, UDC, Time Rooms, CCBD/BID gear rework, hourly events, and level 70 islands.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_Content&amp;diff=1908</id>
		<title>Game Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_Content&amp;diff=1908"/>
		<updated>2026-06-04T00:21:29Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
== &#039;&#039;&#039;Ultimate Dragon Ball Online - Features and Updates&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Early Game &amp;amp; Starting Areas&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Reworked early levels&#039;&#039;&#039; for a more dynamic, fun experience — &#039;&#039;&#039;new quests as early as level 4&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Starting area restrictions removed&#039;&#039;&#039; — Humans, Nameks, and Majins can &#039;&#039;&#039;quest together from level 1&#039;&#039;&#039; on any starting map.&lt;br /&gt;
* &#039;&#039;&#039;Popo gifts (levels 2–10):&#039;&#039;&#039; full outfit set plus more rewards across all levels, including a &#039;&#039;&#039;Skill Reset Book&#039;&#039;&#039; and a &#039;&#039;&#039;Class Change&#039;&#039;&#039; item.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Changing Your Game Appearance&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Change how your character looks at any time — edits on the Dashboard are &#039;&#039;&#039;free&#039;&#039;&#039; (no item or zeni cost).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Opening the Dashboard:&#039;&#039;&#039; ======&lt;br /&gt;
* Log in with your &#039;&#039;&#039;Forum account&#039;&#039;&#039; and click the &#039;&#039;&#039;Controller icon&#039;&#039;&#039; at the top of the forum to open your &#039;&#039;&#039;Dashboard Panel&#039;&#039;&#039; (same panel used for achievements and other account tools).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Screenshot1.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Edit Appearance:&#039;&#039;&#039; ======&lt;br /&gt;
* After your character exists in-game, use &#039;&#039;&#039;Edit Appearance&#039;&#039;&#039; on the dashboard whenever you want a new look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dashboard2.png|734x734px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can change:&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Hair style&#039;&#039;&#039; and &#039;&#039;&#039;hair color&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skin tone&#039;&#039;&#039;&lt;br /&gt;
* Short &#039;&#039;&#039;cooldown&#039;&#039;&#039; (a few minutes) between edits so changes stay intentional, not spammed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dashboard3.png|586x586px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#222; color:#00ffff; border:2px solid #00bcd4; padding:10px; border-radius:10px; text-align:center; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
✨ Express yourself — customize your look anytime and stand out in Ultimate DBO! ✨&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Achievement System&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Track your progress and unlock rewards by completing achievements in Ultimate DBO!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Accessing your achievements:&#039;&#039;&#039; ======&lt;br /&gt;
* In your &#039;&#039;&#039;Dashboard Panel&#039;&#039;&#039; (see &#039;&#039;&#039;Changing Your Game Appearance&#039;&#039;&#039; above), open the &#039;&#039;&#039;Achievements&#039;&#039;&#039; section for the full list and your progress.&lt;br /&gt;
* &#039;&#039;&#039;In-game:&#039;&#039;&#039; Press the &#039;&#039;&#039;U&#039;&#039;&#039; icon to open achievements without leaving the client.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ingame Icon Achievements.png|366x366px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Understanding achievements:&#039;&#039;&#039; ======&lt;br /&gt;
Each achievement includes:&lt;br /&gt;
* An &#039;&#039;&#039;achievement name&#039;&#039;&#039; and &#039;&#039;&#039;its goal&#039;&#039;&#039;&lt;br /&gt;
* A &#039;&#039;&#039;category&#039;&#039;&#039; for organization&lt;br /&gt;
* &#039;&#039;&#039;Completion status&#039;&#039;&#039; (completed or in progress)&lt;br /&gt;
* &#039;&#039;&#039;Rewards&#039;&#039;&#039; stored in your &#039;&#039;&#039;Donation Storage&#039;&#039;&#039; when claimed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Achievement Dashboard.png|1136x1136px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Completing achievements &amp;amp; rewards:&#039;&#039;&#039; ======&lt;br /&gt;
* Completed achievements are shown visually on the &#039;&#039;&#039;Dashboard&#039;&#039;&#039;.&lt;br /&gt;
* You receive an &#039;&#039;&#039;in-game message&#039;&#039;&#039; when an achievement is completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Achievement Completed.png]]&lt;br /&gt;
&lt;br /&gt;
* Rewards are stored automatically — open the &#039;&#039;&#039;Donation Capsule&#039;&#039;&#039; icon in your sidebar and check &#039;&#039;&#039;Capsule Storage&#039;&#039;&#039; to claim them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Capsule Icon.png]]&lt;br /&gt;
[[File:Capsule Storage.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bosses on the &#039;&#039;&#039;Achievement List&#039;&#039;&#039; (same list in your Dashboard) tie into the &#039;&#039;&#039;Piñata System&#039;&#039;&#039; below for bonus drops while you work toward completion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#222; color:#00ffff; border:2px solid #00bcd4; padding:10px; border-radius:10px; text-align:center; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
🏆 Complete achievements, earn rewards, and showcase your accomplishments in Ultimate DBO! 🏆&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Solo / Duo / Trio Dungeon System&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Makes dungeon and TMQ content accessible for smaller parties — also known as single-player mode (party scaling).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Enter eligible &#039;&#039;&#039;dungeons&#039;&#039;&#039; or &#039;&#039;&#039;TMQs&#039;&#039;&#039; with &#039;&#039;&#039;1–3 real players&#039;&#039;&#039; (unique accounts, not multibox characters).&lt;br /&gt;
* Parties of &#039;&#039;&#039;4+&#039;&#039;&#039; use the &#039;&#039;&#039;original boss drop system&#039;&#039;&#039; (most profitable for direct gear).&lt;br /&gt;
* With 1–3 players, bosses drop &#039;&#039;&#039;Coins of Hope&#039;&#039;&#039; instead of normal boss loot — exchange them at &#039;&#039;&#039;GBT-Hope Collector&#039;&#039;&#039; in &#039;&#039;&#039;Korin Village&#039;&#039;&#039; (near the Auction House) for dungeon-related gear.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Coins of Hope — conditions:&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Normal mobs&#039;&#039;&#039; keep their original drops.&lt;br /&gt;
* &#039;&#039;&#039;Unique drops&#039;&#039;&#039; (e.g. &#039;&#039;&#039;Cards&#039;&#039;&#039;) can still drop normally.&lt;br /&gt;
* If you are &#039;&#039;&#039;10+ levels&#039;&#039;&#039; above the dungeon level, the &#039;&#039;&#039;original loot system&#039;&#039;&#039; applies (no Coins of Hope).&lt;br /&gt;
* Coin rewards &#039;&#039;&#039;scale&#039;&#039;&#039; with the number of &#039;&#039;&#039;real players&#039;&#039;&#039; in the party.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Party scaling (difficulty):&#039;&#039;&#039; ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Party size !! Damage reduction !! BID reduction !! Skill damage increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solo (1)&#039;&#039;&#039; || 91% || 90% || 175%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duo (2)&#039;&#039;&#039; || 80% || 78% || 125%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trio (3)&#039;&#039;&#039; || 70% || 67% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4 players&#039;&#039;&#039; || 22% || — || None&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;4-player&#039;&#039;&#039; parties get damage reduction only — they do &#039;&#039;&#039;not&#039;&#039;&#039; use Coins of Hope.&lt;br /&gt;
* Helps complete older content when full parties are hard to find; endgame players can still progress through earlier dungeons/TMQs.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;CC Battle Dungeon (CCBD):&#039;&#039;&#039; ======&lt;br /&gt;
* Uses the same &#039;&#039;&#039;damage reduction&#039;&#039;&#039; and &#039;&#039;&#039;skill damage amplification&#039;&#039;&#039; as above.&lt;br /&gt;
* &#039;&#039;&#039;Drops unchanged&#039;&#039;&#039;; &#039;&#039;&#039;LP/EP regen&#039;&#039;&#039; stays disabled; other CCBD mechanics unchanged — stays challenging despite scaling.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Piñata System &amp;amp; Boss Drop Rework&#039;&#039;&#039; ===&lt;br /&gt;
* Bosses listed in the &#039;&#039;&#039;Achievement System&#039;&#039;&#039; can drop &#039;&#039;&#039;bonus Piñata rewards&#039;&#039;&#039; while you hunt achievements (chance scales with boss level and rarity — e.g. &#039;&#039;&#039;UD7 Bardock&#039;&#039;&#039; has among the highest rates).&lt;br /&gt;
* Low-level bosses: very low chance; end-game bosses: best farming targets for strong players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Possible Piñata drops&lt;br /&gt;
|-&lt;br /&gt;
| Brown Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Silver Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Wagu Coin&lt;br /&gt;
|-&lt;br /&gt;
| Dogi Property Ball / Rare / Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 100k LP/EP Autopots&lt;br /&gt;
|-&lt;br /&gt;
| 100k Zeny Popo Banks&lt;br /&gt;
|-&lt;br /&gt;
| Lv. 50 / 60 / 70 Scouter Chip Capsules&lt;br /&gt;
|-&lt;br /&gt;
| Saibaman Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hourly Events&#039;&#039;&#039; ===&lt;br /&gt;
Rotating &#039;&#039;&#039;hourly events&#039;&#039;&#039;, including:&lt;br /&gt;
* &#039;&#039;&#039;Jumping Parks&#039;&#039;&#039; (parkour)&lt;br /&gt;
* &#039;&#039;&#039;MonsterRaid&#039;&#039;&#039; (boss waves)&lt;br /&gt;
* &#039;&#039;&#039;Battle Royale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Open World Collectibles&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Rabbits&#039;&#039;&#039; and &#039;&#039;&#039;Sky Dungeon Sergeants&#039;&#039;&#039; scattered across the world.&lt;br /&gt;
* Drop materials exchangeable at their &#039;&#039;&#039;respective shops&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Time Rooms&#039;&#039;&#039; ===&lt;br /&gt;
* Accessible from &#039;&#039;&#039;level 35&#039;&#039;&#039; (very difficult for beginners — most new content is tuned hard).&lt;br /&gt;
* &#039;&#039;&#039;6 Time Rooms&#039;&#039;&#039; live now — each is an authentic Dragon Ball story run where you fight villains &#039;&#039;&#039;and heroes&#039;&#039;&#039; from the original series.&lt;br /&gt;
* Primary source for &#039;&#039;&#039;cosmetics&#039;&#039;&#039; and unique, powerful &#039;&#039;&#039;Scouter Chips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Frieza Army&#039;s Time Room&#039;&#039;&#039; unlocks the new transformation: &#039;&#039;&#039;Unleashed Potential&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;West City University — New Age Saiyaman:&#039;&#039;&#039; ======&lt;br /&gt;
* Brand-new quest line from the &#039;&#039;&#039;New Age Saiyaman&#039;&#039;&#039;.&lt;br /&gt;
* Unlocks &#039;&#039;&#039;Saiyaman outfits&#039;&#039;&#039; and the &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ultimate Dragon Challenges (UDC)&#039;&#039;&#039; ===&lt;br /&gt;
* Brand-new &#039;&#039;&#039;solo content&#039;&#039;&#039; to grind the system that &#039;&#039;&#039;redefines how classes work: UDC Sets&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;UDC Coins&#039;&#039;&#039; buy sets that improve &#039;&#039;&#039;Kaio-Ken&#039;&#039;&#039; and even the &#039;&#039;&#039;Dash&#039;&#039;&#039; ability.&lt;br /&gt;
* &#039;&#039;&#039;UDC Sets for main classes&#039;&#039;&#039; (no sub-class) — e.g. Martial Artist can match Swordman/Fighter strength.&lt;br /&gt;
* Effectively &#039;&#039;&#039;6 new class playstyles&#039;&#039;&#039; to master and enjoy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CCBD (Crazy Creatures Battle Dungeon)&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Floors 1–10&#039;&#039;&#039; reworked for &#039;&#039;&#039;kid characters&#039;&#039;&#039; (level 29 bosses and gear).&lt;br /&gt;
* &#039;&#039;&#039;101F+&#039;&#039;&#039; reworked.&lt;br /&gt;
* New and updated sets, including:&lt;br /&gt;
** &#039;&#039;&#039;Legendary&#039;&#039;&#039; level 55 set&lt;br /&gt;
** &#039;&#039;&#039;Level 29&#039;&#039;&#039; set (kid PvP)&lt;br /&gt;
** &#039;&#039;&#039;Level 70&#039;&#039;&#039; coin-only set (more planned)&lt;br /&gt;
* Many contents now grant &#039;&#039;&#039;new rewards and titles&#039;&#039;&#039;, especially CCBD.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BIDs, Budokai &amp;amp; PvE Gear Identity&#039;&#039;&#039; ===&lt;br /&gt;
Each dungeon line now offers &#039;&#039;&#039;distinct gear bonuses&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Content !! Role / identity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UD (Ultimate Dragon)&#039;&#039;&#039; || Hybrid / attack speed; &#039;&#039;&#039;Dark Waves&#039;&#039;&#039; (UD5) best for open-world farming; weapons with faster base attack speed to hit &#039;&#039;&#039;attack speed cap&#039;&#039;&#039; solo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TMQ&#039;&#039;&#039; || Glass cannon / skill-based&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mudosa&#039;&#039;&#039; || Default PvP — bleeding defense &amp;amp; paralysis reduction&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Budokai&#039;&#039;&#039; || Overall strongest single PvP set (scheduled rework next patch)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CCBD&#039;&#039;&#039; || Familiar role with new sets (see above)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID1&#039;&#039;&#039; example: &#039;&#039;&#039;Tyrant&#039;&#039;&#039; title + &#039;&#039;&#039;Tyrant Killer&#039;&#039;&#039; weapons (strongest weapons currently).&lt;br /&gt;
* &#039;&#039;&#039;TMQ / UD&#039;&#039;&#039; can be repeated to &#039;&#039;&#039;recycle&#039;&#039;&#039; drops into &#039;&#039;&#039;Reinforcement Packages&#039;&#039;&#039; for top-tier gear (bonus effect slot) for extra stats.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Adult Budokai Simulation:&#039;&#039;&#039; ======&lt;br /&gt;
* Hardcore Budokai-style &#039;&#039;&#039;simulation&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Adult Budokai Coin&#039;&#039;&#039; — prestigious reward that &#039;&#039;&#039;resets monthly&#039;&#039;&#039;; earring set &#039;&#039;&#039;improves with each level cap&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Travel &amp;amp; Quality of Life&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Bus system reworked&#039;&#039;&#039; — routes through &#039;&#039;&#039;every map&#039;&#039;&#039;, fastest travel until you have full &#039;&#039;&#039;flight speed&#039;&#039;&#039; cosmetics + boosters (or &#039;&#039;&#039;Saiyan Pod&#039;&#039;&#039; with &#039;&#039;&#039;Z-Fuel&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Level 70 &amp;amp; Endgame Islands&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Level 70&#039;&#039;&#039; fully reworked.&lt;br /&gt;
* &#039;&#039;&#039;Turtle Island&#039;&#039;&#039; and &#039;&#039;&#039;Machine Island&#039;&#039;&#039; created with a &#039;&#039;&#039;new story line&#039;&#039;&#039; and a &#039;&#039;&#039;secret hideout&#039;&#039;&#039; as the final destination.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Class Changes&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Poko Druid&#039;&#039;&#039; reworked into a &#039;&#039;&#039;summoner / physical&#039;&#039;&#039; hybrid; &#039;&#039;&#039;Poko Staff&#039;&#039;&#039; turns them into a &#039;&#039;&#039;melee DPS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ongoing Systems (from prior patches)&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;World Boss System&#039;&#039;&#039; — weekly quests per boss; respawn &#039;&#039;&#039;30 min&#039;&#039;&#039; (starter maps) / &#039;&#039;&#039;1 hour&#039;&#039;&#039; (elsewhere).&lt;br /&gt;
* &#039;&#039;&#039;Quest expansion&#039;&#039;&#039; — hundreds of quests including weeklies; quest gear reworked for dungeon/PvP (not upgradeable).&lt;br /&gt;
* &#039;&#039;&#039;EXP&#039;&#039;&#039; revamped; EXP books &#039;&#039;&#039;stack&#039;&#039;&#039; with scrolls.&lt;br /&gt;
* &#039;&#039;&#039;Dragon Ball Hunt&#039;&#039;&#039; &#039;&#039;&#039;24/7&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Token Shop&#039;&#039;&#039; overhaul — more items, lower prices.&lt;br /&gt;
* &#039;&#039;&#039;Mail&#039;&#039;&#039; from level &#039;&#039;&#039;10&#039;&#039;&#039;; &#039;&#039;&#039;Auction House&#039;&#039;&#039; from level &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Token points&#039;&#039;&#039; awarded to &#039;&#039;&#039;all party members&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pendulum Room&#039;&#039;&#039; scales with level caps.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last major content pass includes free Dashboard appearance edits, Achievements, Solo/Duo/Trio (Coins of Hope + party scaling), Piñata boss drops, UDC, Time Rooms, CCBD/BID gear rework, hourly events, and level 70 islands.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_Content&amp;diff=1907</id>
		<title>Game Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_Content&amp;diff=1907"/>
		<updated>2026-06-04T00:12:05Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
== &#039;&#039;&#039;Ultimate Dragon Ball Online - Features and Updates&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Early Game &amp;amp; Starting Areas&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Reworked early levels&#039;&#039;&#039; for a more dynamic, fun experience — &#039;&#039;&#039;new quests as early as level 4&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Starting area restrictions removed&#039;&#039;&#039; — Humans, Nameks, and Majins can &#039;&#039;&#039;quest together from level 1&#039;&#039;&#039; on any starting map.&lt;br /&gt;
* &#039;&#039;&#039;Popo gifts (levels 2–10):&#039;&#039;&#039; full outfit set plus more rewards across all levels, including a &#039;&#039;&#039;Skill Reset Book&#039;&#039;&#039; and a &#039;&#039;&#039;Class Change&#039;&#039;&#039; item.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Free Character Appearance:&#039;&#039;&#039; ======&lt;br /&gt;
* Edit your character&#039;s look &#039;&#039;&#039;for free&#039;&#039;&#039; on the &#039;&#039;&#039;DBO Dashboard&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Achievement System&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Track your progress and unlock rewards by completing achievements in Ultimate DBO!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Accessing your achievements:&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Forum / Dashboard:&#039;&#039;&#039; Log in to your &#039;&#039;&#039;Forum account&#039;&#039;&#039;, click the &#039;&#039;&#039;Controller icon&#039;&#039;&#039; at the top of the forum to open your &#039;&#039;&#039;Dashboard Panel&#039;&#039;&#039;, then open the &#039;&#039;&#039;Achievements&#039;&#039;&#039; section to view all achievements and your progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Screenshot1.png|766x766px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;In-game:&#039;&#039;&#039; Open the achievement page by clicking the &#039;&#039;&#039;U&#039;&#039;&#039; icon inside the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ingame Icon Achievements.png|366x366px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Understanding achievements:&#039;&#039;&#039; ======&lt;br /&gt;
Each achievement includes:&lt;br /&gt;
* An &#039;&#039;&#039;achievement name&#039;&#039;&#039; and &#039;&#039;&#039;its goal&#039;&#039;&#039;&lt;br /&gt;
* A &#039;&#039;&#039;category&#039;&#039;&#039; for organization&lt;br /&gt;
* &#039;&#039;&#039;Completion status&#039;&#039;&#039; (completed or in progress)&lt;br /&gt;
* &#039;&#039;&#039;Rewards&#039;&#039;&#039; stored in your &#039;&#039;&#039;Donation Storage&#039;&#039;&#039; when claimed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Achievement Dashboard.png|1136x1136px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Completing achievements &amp;amp; rewards:&#039;&#039;&#039; ======&lt;br /&gt;
* Completed achievements are shown visually on the &#039;&#039;&#039;Dashboard&#039;&#039;&#039;.&lt;br /&gt;
* You receive an &#039;&#039;&#039;in-game message&#039;&#039;&#039; when an achievement is completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Achievement Completed.png]]&lt;br /&gt;
&lt;br /&gt;
* Rewards are stored automatically — open the &#039;&#039;&#039;Donation Capsule&#039;&#039;&#039; icon in your sidebar and check &#039;&#039;&#039;Capsule Storage&#039;&#039;&#039; to claim them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Capsule Icon.png]]&lt;br /&gt;
[[File:Capsule Storage.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bosses on the &#039;&#039;&#039;Achievement List&#039;&#039;&#039; (same list in your Dashboard) tie into the &#039;&#039;&#039;Piñata System&#039;&#039;&#039; below for bonus drops while you work toward completion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#222; color:#00ffff; border:2px solid #00bcd4; padding:10px; border-radius:10px; text-align:center; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
🏆 Complete achievements, earn rewards, and showcase your accomplishments in Ultimate DBO! 🏆&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Solo / Duo / Trio Dungeon System&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Makes dungeon and TMQ content accessible for smaller parties — also known as single-player mode (party scaling).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Enter eligible &#039;&#039;&#039;dungeons&#039;&#039;&#039; or &#039;&#039;&#039;TMQs&#039;&#039;&#039; with &#039;&#039;&#039;1–3 real players&#039;&#039;&#039; (unique accounts, not multibox characters).&lt;br /&gt;
* Parties of &#039;&#039;&#039;4+&#039;&#039;&#039; use the &#039;&#039;&#039;original boss drop system&#039;&#039;&#039; (most profitable for direct gear).&lt;br /&gt;
* With 1–3 players, bosses drop &#039;&#039;&#039;Coins of Hope&#039;&#039;&#039; instead of normal boss loot — exchange them at &#039;&#039;&#039;GBT-Hope Collector&#039;&#039;&#039; in &#039;&#039;&#039;Korin Village&#039;&#039;&#039; (near the Auction House) for dungeon-related gear.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Coins of Hope — conditions:&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Normal mobs&#039;&#039;&#039; keep their original drops.&lt;br /&gt;
* &#039;&#039;&#039;Unique drops&#039;&#039;&#039; (e.g. &#039;&#039;&#039;Cards&#039;&#039;&#039;) can still drop normally.&lt;br /&gt;
* If you are &#039;&#039;&#039;10+ levels&#039;&#039;&#039; above the dungeon level, the &#039;&#039;&#039;original loot system&#039;&#039;&#039; applies (no Coins of Hope).&lt;br /&gt;
* Coin rewards &#039;&#039;&#039;scale&#039;&#039;&#039; with the number of &#039;&#039;&#039;real players&#039;&#039;&#039; in the party.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Party scaling (difficulty):&#039;&#039;&#039; ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Party size !! Damage reduction !! BID reduction !! Skill damage increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solo (1)&#039;&#039;&#039; || 91% || 90% || 175%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duo (2)&#039;&#039;&#039; || 80% || 78% || 125%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trio (3)&#039;&#039;&#039; || 70% || 67% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4 players&#039;&#039;&#039; || 22% || — || None&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;4-player&#039;&#039;&#039; parties get damage reduction only — they do &#039;&#039;&#039;not&#039;&#039;&#039; use Coins of Hope.&lt;br /&gt;
* Helps complete older content when full parties are hard to find; endgame players can still progress through earlier dungeons/TMQs.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;CC Battle Dungeon (CCBD):&#039;&#039;&#039; ======&lt;br /&gt;
* Uses the same &#039;&#039;&#039;damage reduction&#039;&#039;&#039; and &#039;&#039;&#039;skill damage amplification&#039;&#039;&#039; as above.&lt;br /&gt;
* &#039;&#039;&#039;Drops unchanged&#039;&#039;&#039;; &#039;&#039;&#039;LP/EP regen&#039;&#039;&#039; stays disabled; other CCBD mechanics unchanged — stays challenging despite scaling.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Piñata System &amp;amp; Boss Drop Rework&#039;&#039;&#039; ===&lt;br /&gt;
* Bosses listed in the &#039;&#039;&#039;Achievement System&#039;&#039;&#039; can drop &#039;&#039;&#039;bonus Piñata rewards&#039;&#039;&#039; while you hunt achievements (chance scales with boss level and rarity — e.g. &#039;&#039;&#039;UD7 Bardock&#039;&#039;&#039; has among the highest rates).&lt;br /&gt;
* Low-level bosses: very low chance; end-game bosses: best farming targets for strong players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Possible Piñata drops&lt;br /&gt;
|-&lt;br /&gt;
| Brown Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Silver Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Wagu Coin&lt;br /&gt;
|-&lt;br /&gt;
| Dogi Property Ball / Rare / Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 100k LP/EP Autopots&lt;br /&gt;
|-&lt;br /&gt;
| 100k Zeny Popo Banks&lt;br /&gt;
|-&lt;br /&gt;
| Lv. 50 / 60 / 70 Scouter Chip Capsules&lt;br /&gt;
|-&lt;br /&gt;
| Saibaman Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hourly Events&#039;&#039;&#039; ===&lt;br /&gt;
Rotating &#039;&#039;&#039;hourly events&#039;&#039;&#039;, including:&lt;br /&gt;
* &#039;&#039;&#039;Jumping Parks&#039;&#039;&#039; (parkour)&lt;br /&gt;
* &#039;&#039;&#039;MonsterRaid&#039;&#039;&#039; (boss waves)&lt;br /&gt;
* &#039;&#039;&#039;Battle Royale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Open World Collectibles&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Rabbits&#039;&#039;&#039; and &#039;&#039;&#039;Sky Dungeon Sergeants&#039;&#039;&#039; scattered across the world.&lt;br /&gt;
* Drop materials exchangeable at their &#039;&#039;&#039;respective shops&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Time Rooms&#039;&#039;&#039; ===&lt;br /&gt;
* Accessible from &#039;&#039;&#039;level 35&#039;&#039;&#039; (very difficult for beginners — most new content is tuned hard).&lt;br /&gt;
* &#039;&#039;&#039;6 Time Rooms&#039;&#039;&#039; live now — each is an authentic Dragon Ball story run where you fight villains &#039;&#039;&#039;and heroes&#039;&#039;&#039; from the original series.&lt;br /&gt;
* Primary source for &#039;&#039;&#039;cosmetics&#039;&#039;&#039; and unique, powerful &#039;&#039;&#039;Scouter Chips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Frieza Army&#039;s Time Room&#039;&#039;&#039; unlocks the new transformation: &#039;&#039;&#039;Unleashed Potential&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;West City University — New Age Saiyaman:&#039;&#039;&#039; ======&lt;br /&gt;
* Brand-new quest line from the &#039;&#039;&#039;New Age Saiyaman&#039;&#039;&#039;.&lt;br /&gt;
* Unlocks &#039;&#039;&#039;Saiyaman outfits&#039;&#039;&#039; and the &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ultimate Dragon Challenges (UDC)&#039;&#039;&#039; ===&lt;br /&gt;
* Brand-new &#039;&#039;&#039;solo content&#039;&#039;&#039; to grind the system that &#039;&#039;&#039;redefines how classes work: UDC Sets&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;UDC Coins&#039;&#039;&#039; buy sets that improve &#039;&#039;&#039;Kaio-Ken&#039;&#039;&#039; and even the &#039;&#039;&#039;Dash&#039;&#039;&#039; ability.&lt;br /&gt;
* &#039;&#039;&#039;UDC Sets for main classes&#039;&#039;&#039; (no sub-class) — e.g. Martial Artist can match Swordman/Fighter strength.&lt;br /&gt;
* Effectively &#039;&#039;&#039;6 new class playstyles&#039;&#039;&#039; to master and enjoy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CCBD (Crazy Creatures Battle Dungeon)&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Floors 1–10&#039;&#039;&#039; reworked for &#039;&#039;&#039;kid characters&#039;&#039;&#039; (level 29 bosses and gear).&lt;br /&gt;
* &#039;&#039;&#039;101F+&#039;&#039;&#039; reworked.&lt;br /&gt;
* New and updated sets, including:&lt;br /&gt;
** &#039;&#039;&#039;Legendary&#039;&#039;&#039; level 55 set&lt;br /&gt;
** &#039;&#039;&#039;Level 29&#039;&#039;&#039; set (kid PvP)&lt;br /&gt;
** &#039;&#039;&#039;Level 70&#039;&#039;&#039; coin-only set (more planned)&lt;br /&gt;
* Many contents now grant &#039;&#039;&#039;new rewards and titles&#039;&#039;&#039;, especially CCBD.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BIDs, Budokai &amp;amp; PvE Gear Identity&#039;&#039;&#039; ===&lt;br /&gt;
Each dungeon line now offers &#039;&#039;&#039;distinct gear bonuses&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Content !! Role / identity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UD (Ultimate Dragon)&#039;&#039;&#039; || Hybrid / attack speed; &#039;&#039;&#039;Dark Waves&#039;&#039;&#039; (UD5) best for open-world farming; weapons with faster base attack speed to hit &#039;&#039;&#039;attack speed cap&#039;&#039;&#039; solo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TMQ&#039;&#039;&#039; || Glass cannon / skill-based&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mudosa&#039;&#039;&#039; || Default PvP — bleeding defense &amp;amp; paralysis reduction&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Budokai&#039;&#039;&#039; || Overall strongest single PvP set (scheduled rework next patch)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CCBD&#039;&#039;&#039; || Familiar role with new sets (see above)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID1&#039;&#039;&#039; example: &#039;&#039;&#039;Tyrant&#039;&#039;&#039; title + &#039;&#039;&#039;Tyrant Killer&#039;&#039;&#039; weapons (strongest weapons currently).&lt;br /&gt;
* &#039;&#039;&#039;TMQ / UD&#039;&#039;&#039; can be repeated to &#039;&#039;&#039;recycle&#039;&#039;&#039; drops into &#039;&#039;&#039;Reinforcement Packages&#039;&#039;&#039; for top-tier gear (bonus effect slot) for extra stats.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Adult Budokai Simulation:&#039;&#039;&#039; ======&lt;br /&gt;
* Hardcore Budokai-style &#039;&#039;&#039;simulation&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Adult Budokai Coin&#039;&#039;&#039; — prestigious reward that &#039;&#039;&#039;resets monthly&#039;&#039;&#039;; earring set &#039;&#039;&#039;improves with each level cap&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Travel &amp;amp; Quality of Life&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Bus system reworked&#039;&#039;&#039; — routes through &#039;&#039;&#039;every map&#039;&#039;&#039;, fastest travel until you have full &#039;&#039;&#039;flight speed&#039;&#039;&#039; cosmetics + boosters (or &#039;&#039;&#039;Saiyan Pod&#039;&#039;&#039; with &#039;&#039;&#039;Z-Fuel&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Level 70 &amp;amp; Endgame Islands&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Level 70&#039;&#039;&#039; fully reworked.&lt;br /&gt;
* &#039;&#039;&#039;Turtle Island&#039;&#039;&#039; and &#039;&#039;&#039;Machine Island&#039;&#039;&#039; created with a &#039;&#039;&#039;new story line&#039;&#039;&#039; and a &#039;&#039;&#039;secret hideout&#039;&#039;&#039; as the final destination.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Class Changes&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Poko Druid&#039;&#039;&#039; reworked into a &#039;&#039;&#039;summoner / physical&#039;&#039;&#039; hybrid; &#039;&#039;&#039;Poko Staff&#039;&#039;&#039; turns them into a &#039;&#039;&#039;melee DPS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ongoing Systems (from prior patches)&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;World Boss System&#039;&#039;&#039; — weekly quests per boss; respawn &#039;&#039;&#039;30 min&#039;&#039;&#039; (starter maps) / &#039;&#039;&#039;1 hour&#039;&#039;&#039; (elsewhere).&lt;br /&gt;
* &#039;&#039;&#039;Quest expansion&#039;&#039;&#039; — hundreds of quests including weeklies; quest gear reworked for dungeon/PvP (not upgradeable).&lt;br /&gt;
* &#039;&#039;&#039;EXP&#039;&#039;&#039; revamped; EXP books &#039;&#039;&#039;stack&#039;&#039;&#039; with scrolls.&lt;br /&gt;
* &#039;&#039;&#039;Dragon Ball Hunt&#039;&#039;&#039; &#039;&#039;&#039;24/7&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Token Shop&#039;&#039;&#039; overhaul — more items, lower prices.&lt;br /&gt;
* &#039;&#039;&#039;Mail&#039;&#039;&#039; from level &#039;&#039;&#039;10&#039;&#039;&#039;; &#039;&#039;&#039;Auction House&#039;&#039;&#039; from level &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Token points&#039;&#039;&#039; awarded to &#039;&#039;&#039;all party members&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pendulum Room&#039;&#039;&#039; scales with level caps.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last major content pass includes Achievements (Dashboard + in-game), Solo/Duo/Trio (Coins of Hope + party scaling), Piñata boss drops, UDC, Time Rooms, CCBD/BID gear rework, hourly events, and level 70 islands.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_Content&amp;diff=1906</id>
		<title>Game Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_Content&amp;diff=1906"/>
		<updated>2026-06-04T00:07:42Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Features]]&lt;br /&gt;
== &#039;&#039;&#039;Ultimate Dragon Ball Online - Features and Updates&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Early Game &amp;amp; Starting Areas&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Reworked early levels&#039;&#039;&#039; for a more dynamic, fun experience — &#039;&#039;&#039;new quests as early as level 4&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Starting area restrictions removed&#039;&#039;&#039; — Humans, Nameks, and Majins can &#039;&#039;&#039;quest together from level 1&#039;&#039;&#039; on any starting map.&lt;br /&gt;
* &#039;&#039;&#039;Popo gifts (levels 2–10):&#039;&#039;&#039; full outfit set plus more rewards across all levels, including a &#039;&#039;&#039;Skill Reset Book&#039;&#039;&#039; and a &#039;&#039;&#039;Class Change&#039;&#039;&#039; item.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Free Character Appearance:&#039;&#039;&#039; ======&lt;br /&gt;
* Edit your character&#039;s look &#039;&#039;&#039;for free&#039;&#039;&#039; on the &#039;&#039;&#039;DBO Dashboard&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Solo / Duo / Trio Dungeon System&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Makes dungeon and TMQ content accessible for smaller parties — also known as single-player mode (party scaling).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Enter eligible &#039;&#039;&#039;dungeons&#039;&#039;&#039; or &#039;&#039;&#039;TMQs&#039;&#039;&#039; with &#039;&#039;&#039;1–3 real players&#039;&#039;&#039; (unique accounts, not multibox characters).&lt;br /&gt;
* Parties of &#039;&#039;&#039;4+&#039;&#039;&#039; use the &#039;&#039;&#039;original boss drop system&#039;&#039;&#039; (most profitable for direct gear).&lt;br /&gt;
* With 1–3 players, bosses drop &#039;&#039;&#039;Coins of Hope&#039;&#039;&#039; instead of normal boss loot — exchange them at &#039;&#039;&#039;GBT-Hope Collector&#039;&#039;&#039; in &#039;&#039;&#039;Korin Village&#039;&#039;&#039; (near the Auction House) for dungeon-related gear.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Coins of Hope — conditions:&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Normal mobs&#039;&#039;&#039; keep their original drops.&lt;br /&gt;
* &#039;&#039;&#039;Unique drops&#039;&#039;&#039; (e.g. &#039;&#039;&#039;Cards&#039;&#039;&#039;) can still drop normally.&lt;br /&gt;
* If you are &#039;&#039;&#039;10+ levels&#039;&#039;&#039; above the dungeon level, the &#039;&#039;&#039;original loot system&#039;&#039;&#039; applies (no Coins of Hope).&lt;br /&gt;
* Coin rewards &#039;&#039;&#039;scale&#039;&#039;&#039; with the number of &#039;&#039;&#039;real players&#039;&#039;&#039; in the party.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Party scaling (difficulty):&#039;&#039;&#039; ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Party size !! Damage reduction !! BID reduction !! Skill damage increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solo (1)&#039;&#039;&#039; || 91% || 90% || 175%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duo (2)&#039;&#039;&#039; || 80% || 78% || 125%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trio (3)&#039;&#039;&#039; || 70% || 67% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4 players&#039;&#039;&#039; || 22% || — || None&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;4-player&#039;&#039;&#039; parties get damage reduction only — they do &#039;&#039;&#039;not&#039;&#039;&#039; use Coins of Hope.&lt;br /&gt;
* Helps complete older content when full parties are hard to find; endgame players can still progress through earlier dungeons/TMQs.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;CC Battle Dungeon (CCBD):&#039;&#039;&#039; ======&lt;br /&gt;
* Uses the same &#039;&#039;&#039;damage reduction&#039;&#039;&#039; and &#039;&#039;&#039;skill damage amplification&#039;&#039;&#039; as above.&lt;br /&gt;
* &#039;&#039;&#039;Drops unchanged&#039;&#039;&#039;; &#039;&#039;&#039;LP/EP regen&#039;&#039;&#039; stays disabled; other CCBD mechanics unchanged — stays challenging despite scaling.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Piñata System &amp;amp; Boss Drop Rework&#039;&#039;&#039; ===&lt;br /&gt;
* Bosses on the &#039;&#039;&#039;Achievement List&#039;&#039;&#039; can drop &#039;&#039;&#039;bonus Piñata rewards&#039;&#039;&#039; (chance scales with boss level and rarity — e.g. &#039;&#039;&#039;UD7 Bardock&#039;&#039;&#039; has among the highest rates).&lt;br /&gt;
* Low-level bosses: very low chance; end-game bosses: best farming targets for strong players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Possible Piñata drops&lt;br /&gt;
|-&lt;br /&gt;
| Brown Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Silver Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Wagu Coin&lt;br /&gt;
|-&lt;br /&gt;
| Dogi Property Ball / Rare / Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 100k LP/EP Autopots&lt;br /&gt;
|-&lt;br /&gt;
| 100k Zeny Popo Banks&lt;br /&gt;
|-&lt;br /&gt;
| Lv. 50 / 60 / 70 Scouter Chip Capsules&lt;br /&gt;
|-&lt;br /&gt;
| Saibaman Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hourly Events&#039;&#039;&#039; ===&lt;br /&gt;
Rotating &#039;&#039;&#039;hourly events&#039;&#039;&#039;, including:&lt;br /&gt;
* &#039;&#039;&#039;Jumping Parks&#039;&#039;&#039; (parkour)&lt;br /&gt;
* &#039;&#039;&#039;MonsterRaid&#039;&#039;&#039; (boss waves)&lt;br /&gt;
* &#039;&#039;&#039;Battle Royale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Open World Collectibles&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Rabbits&#039;&#039;&#039; and &#039;&#039;&#039;Sky Dungeon Sergeants&#039;&#039;&#039; scattered across the world.&lt;br /&gt;
* Drop materials exchangeable at their &#039;&#039;&#039;respective shops&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Time Rooms&#039;&#039;&#039; ===&lt;br /&gt;
* Accessible from &#039;&#039;&#039;level 35&#039;&#039;&#039; (very difficult for beginners — most new content is tuned hard).&lt;br /&gt;
* &#039;&#039;&#039;6 Time Rooms&#039;&#039;&#039; live now — each is an authentic Dragon Ball story run where you fight villains &#039;&#039;&#039;and heroes&#039;&#039;&#039; from the original series.&lt;br /&gt;
* Primary source for &#039;&#039;&#039;cosmetics&#039;&#039;&#039; and unique, powerful &#039;&#039;&#039;Scouter Chips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Frieza Army&#039;s Time Room&#039;&#039;&#039; unlocks the new transformation: &#039;&#039;&#039;Unleashed Potential&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;West City University — New Age Saiyaman:&#039;&#039;&#039; ======&lt;br /&gt;
* Brand-new quest line from the &#039;&#039;&#039;New Age Saiyaman&#039;&#039;&#039;.&lt;br /&gt;
* Unlocks &#039;&#039;&#039;Saiyaman outfits&#039;&#039;&#039; and the &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ultimate Dragon Challenges (UDC)&#039;&#039;&#039; ===&lt;br /&gt;
* Brand-new &#039;&#039;&#039;solo content&#039;&#039;&#039; to grind the system that &#039;&#039;&#039;redefines how classes work: UDC Sets&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;UDC Coins&#039;&#039;&#039; buy sets that improve &#039;&#039;&#039;Kaio-Ken&#039;&#039;&#039; and even the &#039;&#039;&#039;Dash&#039;&#039;&#039; ability.&lt;br /&gt;
* &#039;&#039;&#039;UDC Sets for main classes&#039;&#039;&#039; (no sub-class) — e.g. Martial Artist can match Swordman/Fighter strength.&lt;br /&gt;
* Effectively &#039;&#039;&#039;6 new class playstyles&#039;&#039;&#039; to master and enjoy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CCBD (Crazy Creatures Battle Dungeon)&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Floors 1–10&#039;&#039;&#039; reworked for &#039;&#039;&#039;kid characters&#039;&#039;&#039; (level 29 bosses and gear).&lt;br /&gt;
* &#039;&#039;&#039;101F+&#039;&#039;&#039; reworked.&lt;br /&gt;
* New and updated sets, including:&lt;br /&gt;
** &#039;&#039;&#039;Legendary&#039;&#039;&#039; level 55 set&lt;br /&gt;
** &#039;&#039;&#039;Level 29&#039;&#039;&#039; set (kid PvP)&lt;br /&gt;
** &#039;&#039;&#039;Level 70&#039;&#039;&#039; coin-only set (more planned)&lt;br /&gt;
* Many contents now grant &#039;&#039;&#039;new rewards and titles&#039;&#039;&#039;, especially CCBD.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;BIDs, Budokai &amp;amp; PvE Gear Identity&#039;&#039;&#039; ===&lt;br /&gt;
Each dungeon line now offers &#039;&#039;&#039;distinct gear bonuses&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Content !! Role / identity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UD (Ultimate Dragon)&#039;&#039;&#039; || Hybrid / attack speed; &#039;&#039;&#039;Dark Waves&#039;&#039;&#039; (UD5) best for open-world farming; weapons with faster base attack speed to hit &#039;&#039;&#039;attack speed cap&#039;&#039;&#039; solo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TMQ&#039;&#039;&#039; || Glass cannon / skill-based&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mudosa&#039;&#039;&#039; || Default PvP — bleeding defense &amp;amp; paralysis reduction&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Budokai&#039;&#039;&#039; || Overall strongest single PvP set (scheduled rework next patch)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CCBD&#039;&#039;&#039; || Familiar role with new sets (see above)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID1&#039;&#039;&#039; example: &#039;&#039;&#039;Tyrant&#039;&#039;&#039; title + &#039;&#039;&#039;Tyrant Killer&#039;&#039;&#039; weapons (strongest weapons currently).&lt;br /&gt;
* &#039;&#039;&#039;TMQ / UD&#039;&#039;&#039; can be repeated to &#039;&#039;&#039;recycle&#039;&#039;&#039; drops into &#039;&#039;&#039;Reinforcement Packages&#039;&#039;&#039; for top-tier gear (bonus effect slot) for extra stats.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Adult Budokai Simulation:&#039;&#039;&#039; ======&lt;br /&gt;
* Hardcore Budokai-style &#039;&#039;&#039;simulation&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Adult Budokai Coin&#039;&#039;&#039; — prestigious reward that &#039;&#039;&#039;resets monthly&#039;&#039;&#039;; earring set &#039;&#039;&#039;improves with each level cap&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Travel &amp;amp; Quality of Life&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Bus system reworked&#039;&#039;&#039; — routes through &#039;&#039;&#039;every map&#039;&#039;&#039;, fastest travel until you have full &#039;&#039;&#039;flight speed&#039;&#039;&#039; cosmetics + boosters (or &#039;&#039;&#039;Saiyan Pod&#039;&#039;&#039; with &#039;&#039;&#039;Z-Fuel&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Level 70 &amp;amp; Endgame Islands&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Level 70&#039;&#039;&#039; fully reworked.&lt;br /&gt;
* &#039;&#039;&#039;Turtle Island&#039;&#039;&#039; and &#039;&#039;&#039;Machine Island&#039;&#039;&#039; created with a &#039;&#039;&#039;new story line&#039;&#039;&#039; and a &#039;&#039;&#039;secret hideout&#039;&#039;&#039; as the final destination.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Class Changes&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Poko Druid&#039;&#039;&#039; reworked into a &#039;&#039;&#039;summoner / physical&#039;&#039;&#039; hybrid; &#039;&#039;&#039;Poko Staff&#039;&#039;&#039; turns them into a &#039;&#039;&#039;melee DPS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ongoing Systems (from prior patches)&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;World Boss System&#039;&#039;&#039; — weekly quests per boss; respawn &#039;&#039;&#039;30 min&#039;&#039;&#039; (starter maps) / &#039;&#039;&#039;1 hour&#039;&#039;&#039; (elsewhere).&lt;br /&gt;
* &#039;&#039;&#039;Quest expansion&#039;&#039;&#039; — hundreds of quests including weeklies; quest gear reworked for dungeon/PvP (not upgradeable).&lt;br /&gt;
* &#039;&#039;&#039;EXP&#039;&#039;&#039; revamped; EXP books &#039;&#039;&#039;stack&#039;&#039;&#039; with scrolls.&lt;br /&gt;
* &#039;&#039;&#039;Dragon Ball Hunt&#039;&#039;&#039; &#039;&#039;&#039;24/7&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Token Shop&#039;&#039;&#039; overhaul — more items, lower prices.&lt;br /&gt;
* &#039;&#039;&#039;Mail&#039;&#039;&#039; from level &#039;&#039;&#039;10&#039;&#039;&#039;; &#039;&#039;&#039;Auction House&#039;&#039;&#039; from level &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Token points&#039;&#039;&#039; awarded to &#039;&#039;&#039;all party members&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pendulum Room&#039;&#039;&#039; scales with level caps.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last major content pass includes Solo/Duo/Trio (Coins of Hope + party scaling), Piñata boss drops, UDC, Time Rooms, CCBD/BID gear rework, hourly events, and level 70 islands.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Single_Player&amp;diff=1905</id>
		<title>Single Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Single_Player&amp;diff=1905"/>
		<updated>2026-05-18T21:23:30Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
&lt;br /&gt;
= Solo / Duo / Trio Dungeon System =&lt;br /&gt;
&#039;&#039;A new system designed to make dungeon and TMQ content accessible for smaller parties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The new &#039;&#039;&#039;Solo/Duo/Trio Dungeon System&#039;&#039;&#039; allows players to complete eligible dungeons and TMQs with smaller groups while receiving alternative progression rewards.&lt;br /&gt;
&lt;br /&gt;
Instead of normal boss loot, players running content with &#039;&#039;&#039;1–3 players&#039;&#039;&#039; will receive &#039;&#039;&#039;Coins of Hope&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These coins can be exchanged for dungeon-related gear through the NPC:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GBT-Hope Collector&#039;&#039;&#039;&lt;br /&gt;
* Located in &#039;&#039;&#039;Korin Village&#039;&#039;&#039; near the Auction House&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Coins of Hope System ==&lt;br /&gt;
&lt;br /&gt;
=== Eligible Parties ===&lt;br /&gt;
The system activates when entering supported dungeon or TMQ content with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 Player&#039;&#039;&#039; (Solo)&lt;br /&gt;
* &#039;&#039;&#039;2 Players&#039;&#039;&#039; (Duo)&lt;br /&gt;
* &#039;&#039;&#039;3 Players&#039;&#039;&#039; (Trio)&lt;br /&gt;
&lt;br /&gt;
Standard parties with &#039;&#039;&#039;4 or more players&#039;&#039;&#039; continue using the original drop system.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reward Scaling ===&lt;br /&gt;
Coin rewards scale based on the amount of &#039;&#039;&#039;real players&#039;&#039;&#039; in the party.&lt;br /&gt;
&lt;br /&gt;
The system counts:&lt;br /&gt;
* Unique accounts&lt;br /&gt;
* Not character count&lt;br /&gt;
&lt;br /&gt;
This exists to discourage multibox abuse.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Important Conditions ===&lt;br /&gt;
* Normal mobs keep their original drops&lt;br /&gt;
* Unique drops such as &#039;&#039;&#039;Cards&#039;&#039;&#039; can still drop normally&lt;br /&gt;
* If a player exceeds the dungeon level by &#039;&#039;&#039;10+ levels&#039;&#039;&#039;, the original loot system is used instead&lt;br /&gt;
* Full party runs remain the most profitable source of direct gear drops&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Party Scaling Adjustments ==&lt;br /&gt;
To support smaller parties, difficulty scaling has been heavily adjusted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Party Size&lt;br /&gt;
! Damage Reduction&lt;br /&gt;
! BID Reduction&lt;br /&gt;
! Skill Damage Increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solo&#039;&#039;&#039;&lt;br /&gt;
| 91%&lt;br /&gt;
| 90%&lt;br /&gt;
| 175%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duo&#039;&#039;&#039;&lt;br /&gt;
| 80%&lt;br /&gt;
| 78%&lt;br /&gt;
| 125%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trio&#039;&#039;&#039;&lt;br /&gt;
| 70%&lt;br /&gt;
| 67%&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4 Players&#039;&#039;&#039;&lt;br /&gt;
| 22%&lt;br /&gt;
| —&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parties of 4&#039;&#039;&#039; benefit from damage reduction only and do not use the Coins of Hope system.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== CC Battle Dungeon ==&lt;br /&gt;
&#039;&#039;&#039;CC Battle Dungeon&#039;&#039;&#039; also benefits from the new damage reduction and damage amplification system.&lt;br /&gt;
&lt;br /&gt;
However:&lt;br /&gt;
* Drops remain unchanged&lt;br /&gt;
* LP/EP Regen remains disabled&lt;br /&gt;
* Existing mechanics remain intact&lt;br /&gt;
&lt;br /&gt;
This keeps CCBD challenging despite the new scaling system.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Purpose of the System ==&lt;br /&gt;
This system was created to help players complete older content more easily when full parties are difficult to form.&lt;br /&gt;
&lt;br /&gt;
As more players reach end game, earlier content can become harder to organize.  &lt;br /&gt;
The Solo/Duo/Trio system ensures that progression remains possible for all players.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Piñata System &amp;amp; Boss Drop Rework =&lt;br /&gt;
&#039;&#039;Bosses across the game can now reward additional bonus items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Global Boss Reward Changes ==&lt;br /&gt;
All bosses included in the &#039;&#039;&#039;Achievement List&#039;&#039;&#039; now have a chance to drop special bonus rewards.&lt;br /&gt;
&lt;br /&gt;
Drop chances increase depending on:&lt;br /&gt;
* Boss level&lt;br /&gt;
* Boss rarity&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* &#039;&#039;&#039;UD7 Bardock&#039;&#039;&#039; has one of the highest drop chances&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Possible Rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward List&lt;br /&gt;
|-&lt;br /&gt;
| Brown Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Silver Equipment Box&lt;br /&gt;
|-&lt;br /&gt;
| Wagu Coin&lt;br /&gt;
|-&lt;br /&gt;
| Dogi Property Ball&lt;br /&gt;
|-&lt;br /&gt;
| Rare Dogi Property Ball&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Dogi Property Ball&lt;br /&gt;
|-&lt;br /&gt;
| 100k LP/EP Autopots&lt;br /&gt;
|-&lt;br /&gt;
| 100k Zeny Popo Banks&lt;br /&gt;
|-&lt;br /&gt;
| Lv. 50 Scouter Chip Capsules&lt;br /&gt;
|-&lt;br /&gt;
| Lv. 60 Scouter Chip Capsules&lt;br /&gt;
|-&lt;br /&gt;
| Lv. 70 Scouter Chip Capsules&lt;br /&gt;
|-&lt;br /&gt;
| Saibaman Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Farming Notes ==&lt;br /&gt;
Low-level bosses have very small chances of dropping these rewards.&lt;br /&gt;
&lt;br /&gt;
End-game bosses provide the best chances and can become a reliable farming source for strong players.&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Main_Page&amp;diff=1904</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Main_Page&amp;diff=1904"/>
		<updated>2026-05-18T21:19:30Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable plainlinks&amp;quot; style=&amp;quot;width:100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|[https://ultimatedbo.com Website]&lt;br /&gt;
|[https://ultimatedbo.com/classes Classes]&lt;br /&gt;
|[https://ultimatedbo.com/tools/skill-calculator Skill Calculator]&lt;br /&gt;
|[https://ultimatedbo.com/tools/world-map/ World Map]&lt;br /&gt;
|[https://donate.ultimatedbo.com Donate]&lt;br /&gt;
|[https://ultimatedbo.com/ranking Ranking]&lt;br /&gt;
|[https://forum.ultimatedbo.com/ Forum]&lt;br /&gt;
|[https://forum.ultimatedbo.com/forums/patch-notes.2/ Patch Notes]&lt;br /&gt;
|[https://forum.ultimatedbo.com/register Register]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Welcome!&lt;br /&gt;
|-&lt;br /&gt;
|Welcome to &#039;&#039;&#039;Ultimate Dragon Ball Online Wiki&#039;&#039;&#039;, for the DBO Community, by the DBO Community!&lt;br /&gt;
[[File:Experience the Ultimate Dragon Ball MMORPG experience with New Quests, Epic Dungeons, and Much More!.png|center|292x292px]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
![[File:Capsule Corp Logo.png|alt=|30x30px]] Game Dungeon&lt;br /&gt;
![[File:Dragon Ball.png|30x30px]] Game Features&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Time Room Icon.png|30x30px]]  [[Time Room]]&lt;br /&gt;
|[[File:Ultimate DBO Mini-Icon.png|30x30px]] [[Ultimate Balance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BID Icon.png|30x30px]] [[BattleInDungeon|BID]]&lt;br /&gt;
|[[File:Ultimate Capsule Corp Airways.png|32x32px]][[Game Content]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Time Machine Quest.png|30x30px]] [[TMQ]]&lt;br /&gt;
|[[File:Itemcc150r.png|32x32px]][[Ultimate Events]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultimate Dungeon Icon.png|30x30px]] [[UD]]&lt;br /&gt;
|[[File:Char mak ico05.png|32x32px]] [[Change Appearence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rank3 medal.png|30x30px]] [[Tenkaichi Trials]]&lt;br /&gt;
|[[File:Achievements Icon.png|32x32px]] [[Achievements]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UDC.png|frameless]][[Ultimate Dragon Challenge]]&lt;br /&gt;
|[[File:Card R Icon.png|32x32px]] [[Card Library]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:I tok r1.png|30x30px]]  [[Guild Raid]]&lt;br /&gt;
|[[File:035.png|32x32px]] [[Single Player|Single Player Mode]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Game Guides&lt;br /&gt;
!Event Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]]  [[Adult Quest Guide]]&lt;br /&gt;
|[[File:Udbo_event_fairy.png|30x30px]] [[Fairy Event]]                                          &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Sub Class Quest Guide]]&lt;br /&gt;
|[[File:Udbo_event_bee.png|30x30px]] [[Bee Event]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Flying Quest Guide]]&lt;br /&gt;
!Miscellaneous Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Dragon Ball (Tier 1) Quest Guide]]&lt;br /&gt;
|[[File:Dragon_ball_4_stars.png|30x30px]] [[Dragon Ball Hunting|Dragon Ball (Tier 2) Hunting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Time Leap Quest Guide|Time Leap Quest (TLQ) Guide]]&lt;br /&gt;
|[[File:Pet_egg_plant.png|30x30px]] [[Pet Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Time Machine Quest Guide|Time Machine Quest (TMQ) Guide]]&lt;br /&gt;
|[[File:I hls package a2.png|30x30px]] [[Gear Scores Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Great Saiyaman Quest Guide]]&lt;br /&gt;
|[[File:Paragon1.png|30x30px]] [[Paragon Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Ultimate Dungeon Quest Guide]]&lt;br /&gt;
|[[File:UDBOBall NoOutline 2.png|30x30px]] [[How to Play With Controller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Leveling Guide]]&lt;br /&gt;
!Extensive Progression Guide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Crafting Guide]]&lt;br /&gt;
|[[File:Sword150.png|30x30px]] [[Gear Progression]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:I scp rc06.png|30x30px]] [[Sub Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Rare.png|30x30px]] [[Boxing and Crafting Stats]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Game Encyclopedia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [https://wiki.ultimatedbo.com/Game_encyclopedia#Races_&amp;amp;_Classes Races &amp;amp; Classes]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [https://wiki.ultimatedbo.com/Game_encyclopedia#Dogi_Attributes Dogi &amp;amp; Attributes]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [https://wiki.ultimatedbo.com/Game_encyclopedia#BOSS_Event Boss Event]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [[Game encyclopedia#CCBD|CCBD]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;New to Ultimate DBO?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Guides|Game Guide to Beginners Quickly get settled on Ultimate DBO!]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.ultimatedbo.com/threads/fixing-common-launcher-issues.13/ Download Troubleshooting]&lt;br /&gt;
----&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=File:035.png&amp;diff=1903</id>
		<title>File:035.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=File:035.png&amp;diff=1903"/>
		<updated>2026-05-18T21:19:13Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;035&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Single_Player&amp;diff=1902</id>
		<title>Single Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Single_Player&amp;diff=1902"/>
		<updated>2026-05-18T21:17:31Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
&lt;br /&gt;
== Solo/Duo/Trio Dungeon System ==&lt;br /&gt;
&#039;&#039;Experience all dungeon and TMQ content with smaller parties while maintaining balanced rewards and progression in Ultimate DBO!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Small-Party Dungeon &amp;amp; TMQ Mode ===&lt;br /&gt;
A brand new system has been introduced allowing players to complete eligible Dungeons and TMQs with smaller groups more efficiently.&lt;br /&gt;
&lt;br /&gt;
When entering eligible content with &#039;&#039;&#039;1 to 3 players&#039;&#039;&#039;, bosses will now drop &#039;&#039;&#039;Coins of Hope&#039;&#039;&#039; instead of their regular boss loot.&lt;br /&gt;
&lt;br /&gt;
These coins can be exchanged for equipment normally dropped inside the dungeon through the new NPC &#039;&#039;&#039;GBT-Hope Collector&#039;&#039;&#039; located in &#039;&#039;&#039;Korin Village near the Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== How Coins of Hope Work ===&lt;br /&gt;
The amount of Coins of Hope obtained depends on the number of &#039;&#039;&#039;real players&#039;&#039;&#039; (unique accounts) inside the party.&lt;br /&gt;
&lt;br /&gt;
This system was specifically designed to discourage &#039;&#039;&#039;multibox abuse&#039;&#039;&#039; and reward legitimate players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solo Run&#039;&#039;&#039; = Rewards scaled for 1 real player&lt;br /&gt;
* &#039;&#039;&#039;Duo Run&#039;&#039;&#039; = Rewards scaled for 2 real players&lt;br /&gt;
* &#039;&#039;&#039;Trio Run&#039;&#039;&#039; = Rewards scaled for 3 real players&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1d1d1d; color:#ffffff; border:2px solid #00bcd4; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important Notes&#039;&#039;&#039;&lt;br /&gt;
* Normal monsters still drop their regular loot&lt;br /&gt;
* Parties with players overleveled by &#039;&#039;&#039;10+ levels&#039;&#039;&#039; will use the original drop system instead of Coins of Hope&lt;br /&gt;
* Standard parties with &#039;&#039;&#039;4 or more players&#039;&#039;&#039; are unaffected and continue using the normal loot system&lt;br /&gt;
* Unique drops such as &#039;&#039;&#039;Cards&#039;&#039;&#039; can still drop during Solo/Duo/Trio runs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Party Scaling &amp;amp; Difficulty Adjustments ===&lt;br /&gt;
To ensure all content remains possible with smaller groups, the dungeon balancing system has been heavily improved.&lt;br /&gt;
&lt;br /&gt;
==== Solo Party (1 Player) ====&lt;br /&gt;
* Receive &#039;&#039;&#039;91% less damage&#039;&#039;&#039; &#039;&#039;(90% inside BIDs)&#039;&#039;&lt;br /&gt;
* Skill damage increased by &#039;&#039;&#039;175%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Duo Party (2 Players) ====&lt;br /&gt;
* Receive &#039;&#039;&#039;80% less damage&#039;&#039;&#039; &#039;&#039;(78% inside BIDs)&#039;&#039;&lt;br /&gt;
* Skill damage increased by &#039;&#039;&#039;125%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Trio Party (3 Players) ====&lt;br /&gt;
* Receive &#039;&#039;&#039;70% less damage&#039;&#039;&#039; &#039;&#039;(67% inside BIDs)&#039;&#039;&lt;br /&gt;
* Skill damage increased by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Full Party (4 Players) ====&lt;br /&gt;
* Receive &#039;&#039;&#039;22% damage reduction&#039;&#039;&#039;&lt;br /&gt;
* Does &#039;&#039;&#039;NOT&#039;&#039;&#039; use the Coins of Hope system&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== CC Battle Dungeon Exception ===&lt;br /&gt;
&#039;&#039;&#039;CC Battle Dungeon&#039;&#039;&#039; also benefits from the new damage reduction and amplification system.&lt;br /&gt;
&lt;br /&gt;
However, its drops remain unchanged.&lt;br /&gt;
&lt;br /&gt;
This exception exists because CCBD still contains:&lt;br /&gt;
* Disabled &#039;&#039;&#039;LP/EP regeneration&#039;&#039;&#039;&lt;br /&gt;
* Difficult mechanics&lt;br /&gt;
* Extremely challenging encounters even with scaling enabled&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Why This System Exists ===&lt;br /&gt;
This feature ensures that older content remains fully playable even when finding a full party becomes difficult.&lt;br /&gt;
&lt;br /&gt;
As more players reach end game, earlier dungeons and TMQs can become harder to organize. With this new system:&lt;br /&gt;
* Any player can progress through content alone or with friends&lt;br /&gt;
* Smaller groups can still obtain meaningful rewards&lt;br /&gt;
* Full parties remain the most profitable method for direct gear farming&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#222; color:#00ffff; border:2px solid #00bcd4; padding:10px; border-radius:10px; text-align:center; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
⚔️ Every dungeon is now accessible for Solo, Duo, and Trio players while preserving the value of full party gameplay! ⚔️&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Piñata System &amp;amp; Boss Drop Rework ==&lt;br /&gt;
&#039;&#039;Bosses across Ultimate DBO now have exciting new global rewards with scaling rarity and progression!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Global Boss Reward System ===&lt;br /&gt;
A complete rework of the boss drop system has been implemented.&lt;br /&gt;
&lt;br /&gt;
All bosses listed in the &#039;&#039;&#039;Achievement System&#039;&#039;&#039; now have a chance to drop special rewards.&lt;br /&gt;
&lt;br /&gt;
The higher the boss level and rarity, the higher the drop chance becomes.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Early-game bosses have very low chances&lt;br /&gt;
* End-game bosses such as &#039;&#039;&#039;UD7 Bardock&#039;&#039;&#039; have significantly higher chances&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Possible Rewards ===&lt;br /&gt;
Bosses can now drop items such as:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brown Equipment Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Silver Equipment Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wagu Coin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dogi Property Ball&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rare Dogi Property Ball&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Legendary Dogi Property Ball&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;100k LP/EP Autopots&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;100k Zeny Popo Banks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lv. 50 Scouter Chip Capsules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lv. 60 Scouter Chip Capsules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lv. 70 Scouter Chip Capsules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Saibaman Essence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Farming &amp;amp; Progression ===&lt;br /&gt;
Low-level bosses have intentionally low chances of dropping these rewards.&lt;br /&gt;
&lt;br /&gt;
However, players may still obtain lucky drops while leveling through the game.&lt;br /&gt;
&lt;br /&gt;
End-game bosses are intended to become a much more reliable source for farming these valuable items if players are strong enough to defeat them consistently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#222; color:#ffcc00; border:2px solid #ffaa00; padding:10px; border-radius:10px; text-align:center; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
🎁 Defeat bosses across the world for a chance at valuable rewards and rare progression items! 🎁&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Single_Player&amp;diff=1901</id>
		<title>Single Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Single_Player&amp;diff=1901"/>
		<updated>2026-05-18T21:16:26Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: Created page with &amp;quot;__FORCETOC__  Category:Game Features  == Solo/Duo/Trio Dungeon System == &amp;#039;&amp;#039;Experience all dungeon and TMQ content with smaller parties while maintaining balanced rewards and progression in Ultimate DBO!&amp;#039;&amp;#039;  ----  === Small-Party Dungeon &amp;amp; TMQ Mode === A brand new system has been introduced allowing players to complete eligible Dungeons and TMQs with smaller groups more efficiently.  When entering eligible content with &amp;#039;&amp;#039;&amp;#039;1 to 3 players&amp;#039;&amp;#039;&amp;#039;, bosses will now drop &amp;#039;&amp;#039;&amp;#039;Coin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
&lt;br /&gt;
== Solo/Duo/Trio Dungeon System ==&lt;br /&gt;
&#039;&#039;Experience all dungeon and TMQ content with smaller parties while maintaining balanced rewards and progression in Ultimate DBO!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Small-Party Dungeon &amp;amp; TMQ Mode ===&lt;br /&gt;
A brand new system has been introduced allowing players to complete eligible Dungeons and TMQs with smaller groups more efficiently.&lt;br /&gt;
&lt;br /&gt;
When entering eligible content with &#039;&#039;&#039;1 to 3 players&#039;&#039;&#039;, bosses will now drop &#039;&#039;&#039;Coins of Hope&#039;&#039;&#039; instead of their regular boss loot.&lt;br /&gt;
&lt;br /&gt;
These coins can be exchanged for equipment normally dropped inside the dungeon through the new NPC &#039;&#039;&#039;GBT-Hope Collector&#039;&#039;&#039; located in &#039;&#039;&#039;Korin Village near the Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:Hope Collector NPC.png|600x600px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== How Coins of Hope Work ===&lt;br /&gt;
The amount of Coins of Hope obtained depends on the number of &#039;&#039;&#039;real players&#039;&#039;&#039; (unique accounts) inside the party.&lt;br /&gt;
&lt;br /&gt;
This system was specifically designed to discourage &#039;&#039;&#039;multibox abuse&#039;&#039;&#039; and reward legitimate players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solo Run&#039;&#039;&#039; = Rewards scaled for 1 real player&lt;br /&gt;
* &#039;&#039;&#039;Duo Run&#039;&#039;&#039; = Rewards scaled for 2 real players&lt;br /&gt;
* &#039;&#039;&#039;Trio Run&#039;&#039;&#039; = Rewards scaled for 3 real players&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#1d1d1d; color:#ffffff; border:2px solid #00bcd4; padding:10px; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important Notes&#039;&#039;&#039;&lt;br /&gt;
* Normal monsters still drop their regular loot&lt;br /&gt;
* Parties with players overleveled by &#039;&#039;&#039;10+ levels&#039;&#039;&#039; will use the original drop system instead of Coins of Hope&lt;br /&gt;
* Standard parties with &#039;&#039;&#039;4 or more players&#039;&#039;&#039; are unaffected and continue using the normal loot system&lt;br /&gt;
* Unique drops such as &#039;&#039;&#039;Cards&#039;&#039;&#039; can still drop during Solo/Duo/Trio runs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Party Scaling &amp;amp; Difficulty Adjustments ===&lt;br /&gt;
To ensure all content remains possible with smaller groups, the dungeon balancing system has been heavily improved.&lt;br /&gt;
&lt;br /&gt;
==== Solo Party (1 Player) ====&lt;br /&gt;
* Receive &#039;&#039;&#039;91% less damage&#039;&#039;&#039; &#039;&#039;(90% inside BIDs)&#039;&#039;&lt;br /&gt;
* Skill damage increased by &#039;&#039;&#039;175%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Duo Party (2 Players) ====&lt;br /&gt;
* Receive &#039;&#039;&#039;80% less damage&#039;&#039;&#039; &#039;&#039;(78% inside BIDs)&#039;&#039;&lt;br /&gt;
* Skill damage increased by &#039;&#039;&#039;125%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Trio Party (3 Players) ====&lt;br /&gt;
* Receive &#039;&#039;&#039;70% less damage&#039;&#039;&#039; &#039;&#039;(67% inside BIDs)&#039;&#039;&lt;br /&gt;
* Skill damage increased by &#039;&#039;&#039;75%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Full Party (4 Players) ====&lt;br /&gt;
* Receive &#039;&#039;&#039;22% damage reduction&#039;&#039;&#039;&lt;br /&gt;
* Does &#039;&#039;&#039;NOT&#039;&#039;&#039; use the Coins of Hope system&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:Party Scaling System.png|900x900px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== CC Battle Dungeon Exception ===&lt;br /&gt;
&#039;&#039;&#039;CC Battle Dungeon&#039;&#039;&#039; also benefits from the new damage reduction and amplification system.&lt;br /&gt;
&lt;br /&gt;
However, its drops remain unchanged.&lt;br /&gt;
&lt;br /&gt;
This exception exists because CCBD still contains:&lt;br /&gt;
* Disabled &#039;&#039;&#039;LP/EP regeneration&#039;&#039;&#039;&lt;br /&gt;
* Difficult mechanics&lt;br /&gt;
* Extremely challenging encounters even with scaling enabled&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Why This System Exists ===&lt;br /&gt;
This feature ensures that older content remains fully playable even when finding a full party becomes difficult.&lt;br /&gt;
&lt;br /&gt;
As more players reach end game, earlier dungeons and TMQs can become harder to organize. With this new system:&lt;br /&gt;
* Any player can progress through content alone or with friends&lt;br /&gt;
* Smaller groups can still obtain meaningful rewards&lt;br /&gt;
* Full parties remain the most profitable method for direct gear farming&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#222; color:#00ffff; border:2px solid #00bcd4; padding:10px; border-radius:10px; text-align:center; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
⚔️ Every dungeon is now accessible for Solo, Duo, and Trio players while preserving the value of full party gameplay! ⚔️&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Piñata System &amp;amp; Boss Drop Rework ==&lt;br /&gt;
&#039;&#039;Bosses across Ultimate DBO now have exciting new global rewards with scaling rarity and progression!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Global Boss Reward System ===&lt;br /&gt;
A complete rework of the boss drop system has been implemented.&lt;br /&gt;
&lt;br /&gt;
All bosses listed in the &#039;&#039;&#039;Achievement System&#039;&#039;&#039; now have a chance to drop special rewards.&lt;br /&gt;
&lt;br /&gt;
The higher the boss level and rarity, the higher the drop chance becomes.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Early-game bosses have very low chances&lt;br /&gt;
* End-game bosses such as &#039;&#039;&#039;UD7 Bardock&#039;&#039;&#039; have significantly higher chances&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:Boss Reward Rework.png|850x850px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Possible Rewards ===&lt;br /&gt;
Bosses can now drop items such as:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Brown Equipment Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Silver Equipment Box&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wagu Coin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dogi Property Ball&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rare Dogi Property Ball&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Legendary Dogi Property Ball&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;100k LP/EP Autopots&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;100k Zeny Popo Banks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lv. 50 Scouter Chip Capsules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lv. 60 Scouter Chip Capsules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lv. 70 Scouter Chip Capsules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Saibaman Essence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Farming &amp;amp; Progression ===&lt;br /&gt;
Low-level bosses have intentionally low chances of dropping these rewards.&lt;br /&gt;
&lt;br /&gt;
However, players may still obtain lucky drops while leveling through the game.&lt;br /&gt;
&lt;br /&gt;
End-game bosses are intended to become a much more reliable source for farming these valuable items if players are strong enough to defeat them consistently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#222; color:#ffcc00; border:2px solid #ffaa00; padding:10px; border-radius:10px; text-align:center; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
🎁 Defeat bosses across the world for a chance at valuable rewards and rare progression items! 🎁&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1900</id>
		<title>Game encyclopedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1900"/>
		<updated>2026-05-13T12:48:51Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Red Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== Races &amp;amp;amp; Classes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;humans-human&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Humans [[File:Human Race.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Humans boast the longest-established culture on Earth compared to the other two classes and represent the largest ethnic population, as they are spread across the globe. Despite being predominantly human, they carry minor traces of Saiyan DNA, which grants them remarkable strength. It is said that this Saiyan heritage gives the human race a powerful hidden potential waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;[[File:Martial-artist.png|frameless]]  Martial Artist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Fighter.png|frameless]] Fighter&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Swordsman.png|frameless]] Swordsman&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiritualist.png|frameless]] Spiritualist&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Crane.png|frameless]]Crane Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Turtle.png|frameless]] Turtle Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;namekians-namek&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Namekians [[File:Namek.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Namekians originally hailed from Planet Namek, which was destroyed long ago by the tyrant Frieza. Afterward, they relocated to New Namek, but this planet too was attacked and ultimately destroyed by Mira and his forces, forcing the Namekians to migrate once more, this time to Earth. Namekians are a genderless race, reproducing through eggs. They are known for their exceptional physical strength and profound mystical abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warrior.png|frameless]] Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Shadow-knight.png|frameless]] Shadow Knight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dark-warrior.png|frameless]] Dark Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dragon-clan.png|frameless]] Dragon Clan&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dende.png|frameless]] Dende Priest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Poko.png|frameless]] Poko Druid&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;majins-majin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Majins [[File:Majin.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The Majin race traces its origins back to their great ancestor, Mr. Buu. Over time, their population grew and spread across the world. Majins are known for their cheerful, innocent nature and their love of happiness. Many Majins find joy working in amusement parks or food establishments, reflecting their passion for food and fun rides. Their ultimate goal in life is simply to enjoy themselves and have fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mighty.png|frameless]] Mighty Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Ultimate.png|frameless]] Ultimate Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Grand-chef.png|frameless]] Grand Chef Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wonder.png|frameless]] Wonder Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Plasma.png|frameless]] Plasma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Karma.png|frameless]] Karma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi-attributes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Dogi Attributes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;values&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Values ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dogi ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Constitution&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Rate&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| Recover LP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;hair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Soul&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Funny Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Funny Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-1---mask&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 1 - Mask ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Reduce cooldown&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Success Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Dodge Rate&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Wild Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Wild Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-2---richness&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 2 - Richness ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Hit Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-3---backpack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 3 - Backpack ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Recover EP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Energy Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Honest Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Honest Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= BOSS Event =&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Friend of Trunks&lt;br /&gt;
|Increases Resistance to Critical Hits by &#039;&#039;&#039;8%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| January&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| February&lt;br /&gt;
| Increases Elegant Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| March&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| April&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| May&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| June&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| July&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| August&lt;br /&gt;
| Increases Honest Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| September&lt;br /&gt;
| Increases Strange Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| October&lt;br /&gt;
| Increases Wild Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| November&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| December&lt;br /&gt;
| Increases Funny Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Box&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CCBD =&lt;br /&gt;
== Level 55 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessories-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessories CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]] [[File:ear55.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;854&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]] [[File:rin55.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 90F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Human&lt;br /&gt;
! Namek&lt;br /&gt;
! Majin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| 644/108&lt;br /&gt;
| 520/414&lt;br /&gt;
| 790/108&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]] [[File:parmor60.png|frameless]] [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;270&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;&#039;&#039;&#039;34%&#039;&#039;&#039; chance to block critical hits&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Accessories CC 70F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]] [[File:ear60.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]] [[File:rin60.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defense properties by &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 100F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:stick100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:sword100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:crosier100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:fan100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:claws100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:axe100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:scroll100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:gem100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:trumpet100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:chef100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:drum100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:mask100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;23%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Soul by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 110F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]] [[File:parmor110.png|frameless]] [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;1008&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; &#039;&#039;&#039;39%&#039;&#039;&#039; chance to block critical hits &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 120F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:stick120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:sword120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:crosier120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:fan120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:claws120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:axe120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:scroll120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:gem120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:trumpet120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:chef120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:drum120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:mask120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;26%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Energy Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Physical Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Soul by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BOSS Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floors&lt;br /&gt;
! Attribute Boss&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;60F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;80F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;90F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;110F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;130F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;140F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;145F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;150F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
=== CC 150F ===&lt;br /&gt;
&lt;br /&gt;
==== Green ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;3000&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;3500&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;2000&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blue ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Physical ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Orange Energy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards by Floor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 55 F&lt;br /&gt;
| [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 150 F&lt;br /&gt;
| [[File:ccoins.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 F&lt;br /&gt;
| [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 F&lt;br /&gt;
| [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 90 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 110 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]] [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 120 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]] [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 125 F&amp;lt;br&amp;gt;130 F&amp;lt;br&amp;gt;135 F&lt;br /&gt;
| [[File:itemcc110.png|frameless]] [[File:itemcc130.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 140 F&amp;lt;br&amp;gt;145 F&amp;lt;br&amp;gt;150 F&lt;br /&gt;
| [[File:itemcc120.png|frameless]] [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 F&lt;br /&gt;
| [[File:itemcc150r.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Recommended items for CCBD (Optional) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ticket.png|frameless]]&lt;br /&gt;
| Jump to a specific floor (most used 51F - 71F - 91F)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotlp.png|frameless]] [[File:Bpotlp.png|frameless]] [[File:Cpotlp.png|frameless]] [[File:Dpotlp.png|frameless]] [[File:Epotlp.png|frameless]]&lt;br /&gt;
| LP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotep.png|frameless]] [[File:Bpotep.png|frameless]] [[File:Cpotep.png|frameless]] [[File:Dpotep.png|frameless]] [[File:Epotep.png|frameless]]&lt;br /&gt;
| EP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc1.png|frameless]]&lt;br /&gt;
| Increases Physical and Energy defense by 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc2.png|frameless]]&lt;br /&gt;
| 100 LP and EP recovered every 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc3.png|frameless]]&lt;br /&gt;
| Increases LP and EP by 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potccbd.png|frameless]]&lt;br /&gt;
| Prevents 20000 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Floors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mobs&lt;br /&gt;
| Kill all mobs in the floor, (often they return to respawn time x2).&lt;br /&gt;
|-&lt;br /&gt;
| Limited time&lt;br /&gt;
| Kill all mobs before the time limit.&lt;br /&gt;
|-&lt;br /&gt;
| Repair + Bonus LP and EP pots.&lt;br /&gt;
| Repair your gear, (sometimes it can be a trap).&lt;br /&gt;
|-&lt;br /&gt;
| Supers&lt;br /&gt;
| Kill all supers.&lt;br /&gt;
|-&lt;br /&gt;
| Ultra&lt;br /&gt;
| Kill all ultras.&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| It appears only every 5 floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Normal Drop&lt;br /&gt;
! Bonus Drop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x41&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x2&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BID 4 – Kraken ==&lt;br /&gt;
&lt;br /&gt;
=== Kraken ===&lt;br /&gt;
&lt;br /&gt;
[[File:kraken.png|frameless]]&lt;br /&gt;
&#039;&#039;Kraken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck.png|frameless]]&lt;br /&gt;
| Neckplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear.png|frameless]]&lt;br /&gt;
| Earring&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ring.png|frameless]]&lt;br /&gt;
| Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Combos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item 1&lt;br /&gt;
! Item 2&lt;br /&gt;
! Combo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;W5aYtyxNN_I&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1899</id>
		<title>Game encyclopedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1899"/>
		<updated>2026-05-13T12:41:50Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Green */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== Races &amp;amp;amp; Classes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;humans-human&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Humans [[File:Human Race.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Humans boast the longest-established culture on Earth compared to the other two classes and represent the largest ethnic population, as they are spread across the globe. Despite being predominantly human, they carry minor traces of Saiyan DNA, which grants them remarkable strength. It is said that this Saiyan heritage gives the human race a powerful hidden potential waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;[[File:Martial-artist.png|frameless]]  Martial Artist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Fighter.png|frameless]] Fighter&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Swordsman.png|frameless]] Swordsman&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiritualist.png|frameless]] Spiritualist&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Crane.png|frameless]]Crane Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Turtle.png|frameless]] Turtle Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;namekians-namek&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Namekians [[File:Namek.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Namekians originally hailed from Planet Namek, which was destroyed long ago by the tyrant Frieza. Afterward, they relocated to New Namek, but this planet too was attacked and ultimately destroyed by Mira and his forces, forcing the Namekians to migrate once more, this time to Earth. Namekians are a genderless race, reproducing through eggs. They are known for their exceptional physical strength and profound mystical abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warrior.png|frameless]] Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Shadow-knight.png|frameless]] Shadow Knight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dark-warrior.png|frameless]] Dark Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dragon-clan.png|frameless]] Dragon Clan&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dende.png|frameless]] Dende Priest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Poko.png|frameless]] Poko Druid&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;majins-majin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Majins [[File:Majin.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The Majin race traces its origins back to their great ancestor, Mr. Buu. Over time, their population grew and spread across the world. Majins are known for their cheerful, innocent nature and their love of happiness. Many Majins find joy working in amusement parks or food establishments, reflecting their passion for food and fun rides. Their ultimate goal in life is simply to enjoy themselves and have fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mighty.png|frameless]] Mighty Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Ultimate.png|frameless]] Ultimate Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Grand-chef.png|frameless]] Grand Chef Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wonder.png|frameless]] Wonder Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Plasma.png|frameless]] Plasma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Karma.png|frameless]] Karma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi-attributes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Dogi Attributes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;values&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Values ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dogi ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Constitution&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Rate&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| Recover LP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;hair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Soul&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Funny Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Funny Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-1---mask&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 1 - Mask ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Reduce cooldown&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Success Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Dodge Rate&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Wild Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Wild Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-2---richness&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 2 - Richness ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Hit Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-3---backpack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 3 - Backpack ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Recover EP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Energy Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Honest Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Honest Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= BOSS Event =&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Friend of Trunks&lt;br /&gt;
|Increases Resistance to Critical Hits by &#039;&#039;&#039;8%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| January&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| February&lt;br /&gt;
| Increases Elegant Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| March&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| April&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| May&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| June&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| July&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| August&lt;br /&gt;
| Increases Honest Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| September&lt;br /&gt;
| Increases Strange Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| October&lt;br /&gt;
| Increases Wild Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| November&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| December&lt;br /&gt;
| Increases Funny Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Box&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CCBD =&lt;br /&gt;
== Level 55 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessories-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessories CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]] [[File:ear55.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;854&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]] [[File:rin55.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 90F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Human&lt;br /&gt;
! Namek&lt;br /&gt;
! Majin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| 644/108&lt;br /&gt;
| 520/414&lt;br /&gt;
| 790/108&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]] [[File:parmor60.png|frameless]] [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;270&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;&#039;&#039;&#039;34%&#039;&#039;&#039; chance to block critical hits&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Accessories CC 70F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]] [[File:ear60.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]] [[File:rin60.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defense properties by &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 100F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:stick100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:sword100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:crosier100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:fan100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:claws100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:axe100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:scroll100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:gem100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:trumpet100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:chef100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:drum100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:mask100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;23%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Soul by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 110F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]] [[File:parmor110.png|frameless]] [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;1008&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; &#039;&#039;&#039;39%&#039;&#039;&#039; chance to block critical hits &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 120F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:stick120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:sword120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:crosier120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:fan120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:claws120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:axe120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:scroll120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:gem120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:trumpet120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:chef120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:drum120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:mask120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;26%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Energy Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Physical Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Soul by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BOSS Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floors&lt;br /&gt;
! Attribute Boss&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;60F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;80F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;90F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;110F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;130F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;140F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;145F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;150F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
=== CC 150F ===&lt;br /&gt;
&lt;br /&gt;
==== Green ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;3000&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;3500&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;2000&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blue ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Physical ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Energy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards by Floor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 55 F&lt;br /&gt;
| [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 150 F&lt;br /&gt;
| [[File:ccoins.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 F&lt;br /&gt;
| [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 F&lt;br /&gt;
| [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 90 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 110 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]] [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 120 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]] [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 125 F&amp;lt;br&amp;gt;130 F&amp;lt;br&amp;gt;135 F&lt;br /&gt;
| [[File:itemcc110.png|frameless]] [[File:itemcc130.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 140 F&amp;lt;br&amp;gt;145 F&amp;lt;br&amp;gt;150 F&lt;br /&gt;
| [[File:itemcc120.png|frameless]] [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 F&lt;br /&gt;
| [[File:itemcc150r.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Recommended items for CCBD (Optional) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ticket.png|frameless]]&lt;br /&gt;
| Jump to a specific floor (most used 51F - 71F - 91F)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotlp.png|frameless]] [[File:Bpotlp.png|frameless]] [[File:Cpotlp.png|frameless]] [[File:Dpotlp.png|frameless]] [[File:Epotlp.png|frameless]]&lt;br /&gt;
| LP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotep.png|frameless]] [[File:Bpotep.png|frameless]] [[File:Cpotep.png|frameless]] [[File:Dpotep.png|frameless]] [[File:Epotep.png|frameless]]&lt;br /&gt;
| EP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc1.png|frameless]]&lt;br /&gt;
| Increases Physical and Energy defense by 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc2.png|frameless]]&lt;br /&gt;
| 100 LP and EP recovered every 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc3.png|frameless]]&lt;br /&gt;
| Increases LP and EP by 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potccbd.png|frameless]]&lt;br /&gt;
| Prevents 20000 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Floors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mobs&lt;br /&gt;
| Kill all mobs in the floor, (often they return to respawn time x2).&lt;br /&gt;
|-&lt;br /&gt;
| Limited time&lt;br /&gt;
| Kill all mobs before the time limit.&lt;br /&gt;
|-&lt;br /&gt;
| Repair + Bonus LP and EP pots.&lt;br /&gt;
| Repair your gear, (sometimes it can be a trap).&lt;br /&gt;
|-&lt;br /&gt;
| Supers&lt;br /&gt;
| Kill all supers.&lt;br /&gt;
|-&lt;br /&gt;
| Ultra&lt;br /&gt;
| Kill all ultras.&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| It appears only every 5 floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Normal Drop&lt;br /&gt;
! Bonus Drop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x41&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x2&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BID 4 – Kraken ==&lt;br /&gt;
&lt;br /&gt;
=== Kraken ===&lt;br /&gt;
&lt;br /&gt;
[[File:kraken.png|frameless]]&lt;br /&gt;
&#039;&#039;Kraken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck.png|frameless]]&lt;br /&gt;
| Neckplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear.png|frameless]]&lt;br /&gt;
| Earring&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ring.png|frameless]]&lt;br /&gt;
| Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Combos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item 1&lt;br /&gt;
! Item 2&lt;br /&gt;
! Combo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;W5aYtyxNN_I&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1898</id>
		<title>Game encyclopedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1898"/>
		<updated>2026-05-13T12:41:17Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Green */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== Races &amp;amp;amp; Classes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;humans-human&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Humans [[File:Human Race.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Humans boast the longest-established culture on Earth compared to the other two classes and represent the largest ethnic population, as they are spread across the globe. Despite being predominantly human, they carry minor traces of Saiyan DNA, which grants them remarkable strength. It is said that this Saiyan heritage gives the human race a powerful hidden potential waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;[[File:Martial-artist.png|frameless]]  Martial Artist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Fighter.png|frameless]] Fighter&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Swordsman.png|frameless]] Swordsman&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiritualist.png|frameless]] Spiritualist&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Crane.png|frameless]]Crane Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Turtle.png|frameless]] Turtle Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;namekians-namek&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Namekians [[File:Namek.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Namekians originally hailed from Planet Namek, which was destroyed long ago by the tyrant Frieza. Afterward, they relocated to New Namek, but this planet too was attacked and ultimately destroyed by Mira and his forces, forcing the Namekians to migrate once more, this time to Earth. Namekians are a genderless race, reproducing through eggs. They are known for their exceptional physical strength and profound mystical abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warrior.png|frameless]] Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Shadow-knight.png|frameless]] Shadow Knight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dark-warrior.png|frameless]] Dark Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dragon-clan.png|frameless]] Dragon Clan&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dende.png|frameless]] Dende Priest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Poko.png|frameless]] Poko Druid&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;majins-majin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Majins [[File:Majin.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The Majin race traces its origins back to their great ancestor, Mr. Buu. Over time, their population grew and spread across the world. Majins are known for their cheerful, innocent nature and their love of happiness. Many Majins find joy working in amusement parks or food establishments, reflecting their passion for food and fun rides. Their ultimate goal in life is simply to enjoy themselves and have fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mighty.png|frameless]] Mighty Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Ultimate.png|frameless]] Ultimate Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Grand-chef.png|frameless]] Grand Chef Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wonder.png|frameless]] Wonder Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Plasma.png|frameless]] Plasma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Karma.png|frameless]] Karma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi-attributes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Dogi Attributes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;values&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Values ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dogi ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Constitution&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Rate&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| Recover LP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;hair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Soul&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Funny Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Funny Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-1---mask&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 1 - Mask ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Reduce cooldown&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Success Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Dodge Rate&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Wild Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Wild Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-2---richness&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 2 - Richness ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Hit Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-3---backpack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 3 - Backpack ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Recover EP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Energy Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Honest Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Honest Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= BOSS Event =&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Friend of Trunks&lt;br /&gt;
|Increases Resistance to Critical Hits by &#039;&#039;&#039;8%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| January&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| February&lt;br /&gt;
| Increases Elegant Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| March&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| April&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| May&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| June&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| July&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| August&lt;br /&gt;
| Increases Honest Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| September&lt;br /&gt;
| Increases Strange Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| October&lt;br /&gt;
| Increases Wild Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| November&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| December&lt;br /&gt;
| Increases Funny Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Box&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CCBD =&lt;br /&gt;
== Level 55 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessories-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessories CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]] [[File:ear55.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;854&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]] [[File:rin55.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 90F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Human&lt;br /&gt;
! Namek&lt;br /&gt;
! Majin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| 644/108&lt;br /&gt;
| 520/414&lt;br /&gt;
| 790/108&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]] [[File:parmor60.png|frameless]] [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;270&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;&#039;&#039;&#039;34%&#039;&#039;&#039; chance to block critical hits&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Accessories CC 70F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]] [[File:ear60.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]] [[File:rin60.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defense properties by &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 100F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:stick100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:sword100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:crosier100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:fan100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:claws100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:axe100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:scroll100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:gem100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:trumpet100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:chef100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:drum100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:mask100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;23%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Soul by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 110F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]] [[File:parmor110.png|frameless]] [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;1008&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; &#039;&#039;&#039;39%&#039;&#039;&#039; chance to block critical hits &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 120F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:stick120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:sword120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:crosier120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:fan120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:claws120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:axe120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:scroll120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:gem120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:trumpet120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:chef120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:drum120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:mask120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;26%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Energy Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Physical Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Soul by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BOSS Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floors&lt;br /&gt;
! Attribute Boss&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;60F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;80F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;90F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;110F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;130F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;140F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;145F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;150F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
=== CC 150F ===&lt;br /&gt;
&lt;br /&gt;
==== Green ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;3000&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;3000&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;2000&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blue ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Physical ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Energy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards by Floor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 55 F&lt;br /&gt;
| [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 150 F&lt;br /&gt;
| [[File:ccoins.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 F&lt;br /&gt;
| [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 F&lt;br /&gt;
| [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 90 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 110 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]] [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 120 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]] [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 125 F&amp;lt;br&amp;gt;130 F&amp;lt;br&amp;gt;135 F&lt;br /&gt;
| [[File:itemcc110.png|frameless]] [[File:itemcc130.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 140 F&amp;lt;br&amp;gt;145 F&amp;lt;br&amp;gt;150 F&lt;br /&gt;
| [[File:itemcc120.png|frameless]] [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 F&lt;br /&gt;
| [[File:itemcc150r.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Recommended items for CCBD (Optional) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ticket.png|frameless]]&lt;br /&gt;
| Jump to a specific floor (most used 51F - 71F - 91F)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotlp.png|frameless]] [[File:Bpotlp.png|frameless]] [[File:Cpotlp.png|frameless]] [[File:Dpotlp.png|frameless]] [[File:Epotlp.png|frameless]]&lt;br /&gt;
| LP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotep.png|frameless]] [[File:Bpotep.png|frameless]] [[File:Cpotep.png|frameless]] [[File:Dpotep.png|frameless]] [[File:Epotep.png|frameless]]&lt;br /&gt;
| EP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc1.png|frameless]]&lt;br /&gt;
| Increases Physical and Energy defense by 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc2.png|frameless]]&lt;br /&gt;
| 100 LP and EP recovered every 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc3.png|frameless]]&lt;br /&gt;
| Increases LP and EP by 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potccbd.png|frameless]]&lt;br /&gt;
| Prevents 20000 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Floors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mobs&lt;br /&gt;
| Kill all mobs in the floor, (often they return to respawn time x2).&lt;br /&gt;
|-&lt;br /&gt;
| Limited time&lt;br /&gt;
| Kill all mobs before the time limit.&lt;br /&gt;
|-&lt;br /&gt;
| Repair + Bonus LP and EP pots.&lt;br /&gt;
| Repair your gear, (sometimes it can be a trap).&lt;br /&gt;
|-&lt;br /&gt;
| Supers&lt;br /&gt;
| Kill all supers.&lt;br /&gt;
|-&lt;br /&gt;
| Ultra&lt;br /&gt;
| Kill all ultras.&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| It appears only every 5 floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Normal Drop&lt;br /&gt;
! Bonus Drop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x41&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x2&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BID 4 – Kraken ==&lt;br /&gt;
&lt;br /&gt;
=== Kraken ===&lt;br /&gt;
&lt;br /&gt;
[[File:kraken.png|frameless]]&lt;br /&gt;
&#039;&#039;Kraken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck.png|frameless]]&lt;br /&gt;
| Neckplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear.png|frameless]]&lt;br /&gt;
| Earring&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ring.png|frameless]]&lt;br /&gt;
| Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Combos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item 1&lt;br /&gt;
! Item 2&lt;br /&gt;
! Combo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;W5aYtyxNN_I&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1897</id>
		<title>Game encyclopedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1897"/>
		<updated>2026-05-12T10:55:27Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Blue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== Races &amp;amp;amp; Classes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;humans-human&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Humans [[File:Human Race.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Humans boast the longest-established culture on Earth compared to the other two classes and represent the largest ethnic population, as they are spread across the globe. Despite being predominantly human, they carry minor traces of Saiyan DNA, which grants them remarkable strength. It is said that this Saiyan heritage gives the human race a powerful hidden potential waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;[[File:Martial-artist.png|frameless]]  Martial Artist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Fighter.png|frameless]] Fighter&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Swordsman.png|frameless]] Swordsman&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiritualist.png|frameless]] Spiritualist&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Crane.png|frameless]]Crane Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Turtle.png|frameless]] Turtle Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;namekians-namek&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Namekians [[File:Namek.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Namekians originally hailed from Planet Namek, which was destroyed long ago by the tyrant Frieza. Afterward, they relocated to New Namek, but this planet too was attacked and ultimately destroyed by Mira and his forces, forcing the Namekians to migrate once more, this time to Earth. Namekians are a genderless race, reproducing through eggs. They are known for their exceptional physical strength and profound mystical abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warrior.png|frameless]] Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Shadow-knight.png|frameless]] Shadow Knight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dark-warrior.png|frameless]] Dark Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dragon-clan.png|frameless]] Dragon Clan&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dende.png|frameless]] Dende Priest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Poko.png|frameless]] Poko Druid&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;majins-majin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Majins [[File:Majin.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The Majin race traces its origins back to their great ancestor, Mr. Buu. Over time, their population grew and spread across the world. Majins are known for their cheerful, innocent nature and their love of happiness. Many Majins find joy working in amusement parks or food establishments, reflecting their passion for food and fun rides. Their ultimate goal in life is simply to enjoy themselves and have fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mighty.png|frameless]] Mighty Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Ultimate.png|frameless]] Ultimate Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Grand-chef.png|frameless]] Grand Chef Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wonder.png|frameless]] Wonder Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Plasma.png|frameless]] Plasma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Karma.png|frameless]] Karma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi-attributes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Dogi Attributes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;values&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Values ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dogi ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Constitution&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Rate&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| Recover LP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;hair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Soul&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Funny Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Funny Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-1---mask&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 1 - Mask ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Reduce cooldown&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Success Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Dodge Rate&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Wild Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Wild Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-2---richness&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 2 - Richness ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Hit Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-3---backpack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 3 - Backpack ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Recover EP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Energy Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Honest Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Honest Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= BOSS Event =&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Friend of Trunks&lt;br /&gt;
|Increases Resistance to Critical Hits by &#039;&#039;&#039;8%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| January&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| February&lt;br /&gt;
| Increases Elegant Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| March&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| April&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| May&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| June&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| July&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| August&lt;br /&gt;
| Increases Honest Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| September&lt;br /&gt;
| Increases Strange Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| October&lt;br /&gt;
| Increases Wild Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| November&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| December&lt;br /&gt;
| Increases Funny Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Box&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CCBD =&lt;br /&gt;
== Level 55 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessories-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessories CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]] [[File:ear55.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;854&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]] [[File:rin55.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 90F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Human&lt;br /&gt;
! Namek&lt;br /&gt;
! Majin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| 644/108&lt;br /&gt;
| 520/414&lt;br /&gt;
| 790/108&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]] [[File:parmor60.png|frameless]] [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;270&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;&#039;&#039;&#039;34%&#039;&#039;&#039; chance to block critical hits&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Accessories CC 70F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]] [[File:ear60.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]] [[File:rin60.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defense properties by &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 100F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:stick100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:sword100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:crosier100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:fan100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:claws100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:axe100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:scroll100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:gem100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:trumpet100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:chef100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:drum100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:mask100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;23%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Soul by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 110F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]] [[File:parmor110.png|frameless]] [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;1008&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; &#039;&#039;&#039;39%&#039;&#039;&#039; chance to block critical hits &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 120F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:stick120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:sword120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:crosier120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:fan120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:claws120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:axe120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:scroll120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:gem120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:trumpet120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:chef120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:drum120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:mask120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;26%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Energy Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Physical Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Soul by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BOSS Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floors&lt;br /&gt;
! Attribute Boss&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;60F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;80F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;90F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;110F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;130F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;140F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;145F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;150F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
=== CC 150F ===&lt;br /&gt;
&lt;br /&gt;
==== Green ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;3000&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;4000&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;2000&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blue ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Physical ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Energy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards by Floor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 55 F&lt;br /&gt;
| [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 150 F&lt;br /&gt;
| [[File:ccoins.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 F&lt;br /&gt;
| [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 F&lt;br /&gt;
| [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 90 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 110 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]] [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 120 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]] [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 125 F&amp;lt;br&amp;gt;130 F&amp;lt;br&amp;gt;135 F&lt;br /&gt;
| [[File:itemcc110.png|frameless]] [[File:itemcc130.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 140 F&amp;lt;br&amp;gt;145 F&amp;lt;br&amp;gt;150 F&lt;br /&gt;
| [[File:itemcc120.png|frameless]] [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 F&lt;br /&gt;
| [[File:itemcc150r.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Recommended items for CCBD (Optional) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ticket.png|frameless]]&lt;br /&gt;
| Jump to a specific floor (most used 51F - 71F - 91F)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotlp.png|frameless]] [[File:Bpotlp.png|frameless]] [[File:Cpotlp.png|frameless]] [[File:Dpotlp.png|frameless]] [[File:Epotlp.png|frameless]]&lt;br /&gt;
| LP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotep.png|frameless]] [[File:Bpotep.png|frameless]] [[File:Cpotep.png|frameless]] [[File:Dpotep.png|frameless]] [[File:Epotep.png|frameless]]&lt;br /&gt;
| EP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc1.png|frameless]]&lt;br /&gt;
| Increases Physical and Energy defense by 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc2.png|frameless]]&lt;br /&gt;
| 100 LP and EP recovered every 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc3.png|frameless]]&lt;br /&gt;
| Increases LP and EP by 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potccbd.png|frameless]]&lt;br /&gt;
| Prevents 20000 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Floors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mobs&lt;br /&gt;
| Kill all mobs in the floor, (often they return to respawn time x2).&lt;br /&gt;
|-&lt;br /&gt;
| Limited time&lt;br /&gt;
| Kill all mobs before the time limit.&lt;br /&gt;
|-&lt;br /&gt;
| Repair + Bonus LP and EP pots.&lt;br /&gt;
| Repair your gear, (sometimes it can be a trap).&lt;br /&gt;
|-&lt;br /&gt;
| Supers&lt;br /&gt;
| Kill all supers.&lt;br /&gt;
|-&lt;br /&gt;
| Ultra&lt;br /&gt;
| Kill all ultras.&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| It appears only every 5 floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Normal Drop&lt;br /&gt;
! Bonus Drop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x41&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x2&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BID 4 – Kraken ==&lt;br /&gt;
&lt;br /&gt;
=== Kraken ===&lt;br /&gt;
&lt;br /&gt;
[[File:kraken.png|frameless]]&lt;br /&gt;
&#039;&#039;Kraken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck.png|frameless]]&lt;br /&gt;
| Neckplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear.png|frameless]]&lt;br /&gt;
| Earring&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ring.png|frameless]]&lt;br /&gt;
| Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Combos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item 1&lt;br /&gt;
! Item 2&lt;br /&gt;
! Combo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;W5aYtyxNN_I&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1896</id>
		<title>Game encyclopedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1896"/>
		<updated>2026-05-12T10:44:57Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Green */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== Races &amp;amp;amp; Classes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;humans-human&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Humans [[File:Human Race.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Humans boast the longest-established culture on Earth compared to the other two classes and represent the largest ethnic population, as they are spread across the globe. Despite being predominantly human, they carry minor traces of Saiyan DNA, which grants them remarkable strength. It is said that this Saiyan heritage gives the human race a powerful hidden potential waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;[[File:Martial-artist.png|frameless]]  Martial Artist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Fighter.png|frameless]] Fighter&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Swordsman.png|frameless]] Swordsman&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiritualist.png|frameless]] Spiritualist&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Crane.png|frameless]]Crane Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Turtle.png|frameless]] Turtle Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;namekians-namek&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Namekians [[File:Namek.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Namekians originally hailed from Planet Namek, which was destroyed long ago by the tyrant Frieza. Afterward, they relocated to New Namek, but this planet too was attacked and ultimately destroyed by Mira and his forces, forcing the Namekians to migrate once more, this time to Earth. Namekians are a genderless race, reproducing through eggs. They are known for their exceptional physical strength and profound mystical abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warrior.png|frameless]] Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Shadow-knight.png|frameless]] Shadow Knight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dark-warrior.png|frameless]] Dark Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dragon-clan.png|frameless]] Dragon Clan&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dende.png|frameless]] Dende Priest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Poko.png|frameless]] Poko Druid&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;majins-majin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Majins [[File:Majin.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The Majin race traces its origins back to their great ancestor, Mr. Buu. Over time, their population grew and spread across the world. Majins are known for their cheerful, innocent nature and their love of happiness. Many Majins find joy working in amusement parks or food establishments, reflecting their passion for food and fun rides. Their ultimate goal in life is simply to enjoy themselves and have fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mighty.png|frameless]] Mighty Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Ultimate.png|frameless]] Ultimate Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Grand-chef.png|frameless]] Grand Chef Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wonder.png|frameless]] Wonder Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Plasma.png|frameless]] Plasma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Karma.png|frameless]] Karma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi-attributes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Dogi Attributes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;values&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Values ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dogi ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Constitution&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Rate&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| Recover LP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;hair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Soul&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Funny Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Funny Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-1---mask&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 1 - Mask ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Reduce cooldown&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Success Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Dodge Rate&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Wild Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Wild Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-2---richness&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 2 - Richness ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Hit Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-3---backpack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 3 - Backpack ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Recover EP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Energy Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Honest Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Honest Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= BOSS Event =&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Friend of Trunks&lt;br /&gt;
|Increases Resistance to Critical Hits by &#039;&#039;&#039;8%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| January&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| February&lt;br /&gt;
| Increases Elegant Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| March&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| April&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| May&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| June&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| July&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| August&lt;br /&gt;
| Increases Honest Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| September&lt;br /&gt;
| Increases Strange Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| October&lt;br /&gt;
| Increases Wild Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| November&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| December&lt;br /&gt;
| Increases Funny Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Box&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CCBD =&lt;br /&gt;
== Level 55 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessories-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessories CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]] [[File:ear55.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;854&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]] [[File:rin55.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 90F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Human&lt;br /&gt;
! Namek&lt;br /&gt;
! Majin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| 644/108&lt;br /&gt;
| 520/414&lt;br /&gt;
| 790/108&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]] [[File:parmor60.png|frameless]] [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;270&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;&#039;&#039;&#039;34%&#039;&#039;&#039; chance to block critical hits&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Accessories CC 70F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]] [[File:ear60.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]] [[File:rin60.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defense properties by &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 100F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:stick100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:sword100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:crosier100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:fan100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:claws100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:axe100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:scroll100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:gem100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:trumpet100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:chef100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:drum100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:mask100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;23%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Soul by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 110F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]] [[File:parmor110.png|frameless]] [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;1008&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; &#039;&#039;&#039;39%&#039;&#039;&#039; chance to block critical hits &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 120F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:stick120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:sword120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:crosier120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:fan120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:claws120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:axe120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:scroll120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:gem120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:trumpet120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:chef120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:drum120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:mask120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;26%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Energy Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Physical Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Soul by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BOSS Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floors&lt;br /&gt;
! Attribute Boss&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;60F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;80F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;90F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;110F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;130F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;140F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;145F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;150F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
=== CC 150F ===&lt;br /&gt;
&lt;br /&gt;
==== Green ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;3000&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;20%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;4000&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;15%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;2000&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases all defenses by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blue ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Physical ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Energy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards by Floor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 55 F&lt;br /&gt;
| [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 150 F&lt;br /&gt;
| [[File:ccoins.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 F&lt;br /&gt;
| [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 F&lt;br /&gt;
| [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 90 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 110 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]] [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 120 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]] [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 125 F&amp;lt;br&amp;gt;130 F&amp;lt;br&amp;gt;135 F&lt;br /&gt;
| [[File:itemcc110.png|frameless]] [[File:itemcc130.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 140 F&amp;lt;br&amp;gt;145 F&amp;lt;br&amp;gt;150 F&lt;br /&gt;
| [[File:itemcc120.png|frameless]] [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 F&lt;br /&gt;
| [[File:itemcc150r.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Recommended items for CCBD (Optional) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ticket.png|frameless]]&lt;br /&gt;
| Jump to a specific floor (most used 51F - 71F - 91F)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotlp.png|frameless]] [[File:Bpotlp.png|frameless]] [[File:Cpotlp.png|frameless]] [[File:Dpotlp.png|frameless]] [[File:Epotlp.png|frameless]]&lt;br /&gt;
| LP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotep.png|frameless]] [[File:Bpotep.png|frameless]] [[File:Cpotep.png|frameless]] [[File:Dpotep.png|frameless]] [[File:Epotep.png|frameless]]&lt;br /&gt;
| EP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc1.png|frameless]]&lt;br /&gt;
| Increases Physical and Energy defense by 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc2.png|frameless]]&lt;br /&gt;
| 100 LP and EP recovered every 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc3.png|frameless]]&lt;br /&gt;
| Increases LP and EP by 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potccbd.png|frameless]]&lt;br /&gt;
| Prevents 20000 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Floors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mobs&lt;br /&gt;
| Kill all mobs in the floor, (often they return to respawn time x2).&lt;br /&gt;
|-&lt;br /&gt;
| Limited time&lt;br /&gt;
| Kill all mobs before the time limit.&lt;br /&gt;
|-&lt;br /&gt;
| Repair + Bonus LP and EP pots.&lt;br /&gt;
| Repair your gear, (sometimes it can be a trap).&lt;br /&gt;
|-&lt;br /&gt;
| Supers&lt;br /&gt;
| Kill all supers.&lt;br /&gt;
|-&lt;br /&gt;
| Ultra&lt;br /&gt;
| Kill all ultras.&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| It appears only every 5 floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Normal Drop&lt;br /&gt;
! Bonus Drop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x41&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x2&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BID 4 – Kraken ==&lt;br /&gt;
&lt;br /&gt;
=== Kraken ===&lt;br /&gt;
&lt;br /&gt;
[[File:kraken.png|frameless]]&lt;br /&gt;
&#039;&#039;Kraken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck.png|frameless]]&lt;br /&gt;
| Neckplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear.png|frameless]]&lt;br /&gt;
| Earring&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ring.png|frameless]]&lt;br /&gt;
| Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Combos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item 1&lt;br /&gt;
! Item 2&lt;br /&gt;
! Combo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;W5aYtyxNN_I&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1895</id>
		<title>Game encyclopedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1895"/>
		<updated>2026-05-12T10:30:26Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Red Physical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== Races &amp;amp;amp; Classes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;humans-human&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Humans [[File:Human Race.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Humans boast the longest-established culture on Earth compared to the other two classes and represent the largest ethnic population, as they are spread across the globe. Despite being predominantly human, they carry minor traces of Saiyan DNA, which grants them remarkable strength. It is said that this Saiyan heritage gives the human race a powerful hidden potential waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;[[File:Martial-artist.png|frameless]]  Martial Artist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Fighter.png|frameless]] Fighter&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Swordsman.png|frameless]] Swordsman&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiritualist.png|frameless]] Spiritualist&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Crane.png|frameless]]Crane Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Turtle.png|frameless]] Turtle Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;namekians-namek&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Namekians [[File:Namek.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Namekians originally hailed from Planet Namek, which was destroyed long ago by the tyrant Frieza. Afterward, they relocated to New Namek, but this planet too was attacked and ultimately destroyed by Mira and his forces, forcing the Namekians to migrate once more, this time to Earth. Namekians are a genderless race, reproducing through eggs. They are known for their exceptional physical strength and profound mystical abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warrior.png|frameless]] Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Shadow-knight.png|frameless]] Shadow Knight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dark-warrior.png|frameless]] Dark Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dragon-clan.png|frameless]] Dragon Clan&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dende.png|frameless]] Dende Priest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Poko.png|frameless]] Poko Druid&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;majins-majin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Majins [[File:Majin.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The Majin race traces its origins back to their great ancestor, Mr. Buu. Over time, their population grew and spread across the world. Majins are known for their cheerful, innocent nature and their love of happiness. Many Majins find joy working in amusement parks or food establishments, reflecting their passion for food and fun rides. Their ultimate goal in life is simply to enjoy themselves and have fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mighty.png|frameless]] Mighty Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Ultimate.png|frameless]] Ultimate Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Grand-chef.png|frameless]] Grand Chef Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wonder.png|frameless]] Wonder Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Plasma.png|frameless]] Plasma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Karma.png|frameless]] Karma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi-attributes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Dogi Attributes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;values&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Values ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dogi ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Constitution&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Rate&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| Recover LP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;hair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Soul&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Funny Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Funny Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-1---mask&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 1 - Mask ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Reduce cooldown&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Success Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Dodge Rate&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Wild Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Wild Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-2---richness&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 2 - Richness ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Hit Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-3---backpack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 3 - Backpack ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Recover EP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Energy Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Honest Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Honest Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= BOSS Event =&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Friend of Trunks&lt;br /&gt;
|Increases Resistance to Critical Hits by &#039;&#039;&#039;8%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| January&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| February&lt;br /&gt;
| Increases Elegant Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| March&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| April&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| May&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| June&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| July&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| August&lt;br /&gt;
| Increases Honest Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| September&lt;br /&gt;
| Increases Strange Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| October&lt;br /&gt;
| Increases Wild Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| November&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| December&lt;br /&gt;
| Increases Funny Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Box&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CCBD =&lt;br /&gt;
== Level 55 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessories-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessories CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]] [[File:ear55.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;854&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]] [[File:rin55.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 90F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Human&lt;br /&gt;
! Namek&lt;br /&gt;
! Majin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| 644/108&lt;br /&gt;
| 520/414&lt;br /&gt;
| 790/108&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]] [[File:parmor60.png|frameless]] [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;270&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;&#039;&#039;&#039;34%&#039;&#039;&#039; chance to block critical hits&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Accessories CC 70F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]] [[File:ear60.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]] [[File:rin60.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defense properties by &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 100F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:stick100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:sword100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:crosier100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:fan100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:claws100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:axe100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:scroll100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:gem100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:trumpet100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:chef100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:drum100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:mask100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;23%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Soul by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 110F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]] [[File:parmor110.png|frameless]] [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;1008&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; &#039;&#039;&#039;39%&#039;&#039;&#039; chance to block critical hits &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 120F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:stick120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:sword120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:crosier120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:fan120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:claws120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:axe120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:scroll120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:gem120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:trumpet120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:chef120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:drum120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:mask120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;26%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Energy Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Physical Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Soul by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BOSS Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floors&lt;br /&gt;
! Attribute Boss&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;60F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;80F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;90F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;110F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;130F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;140F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;145F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;150F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
=== CC 150F ===&lt;br /&gt;
&lt;br /&gt;
==== Green ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases attack and defence properties by &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;1300&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;1400&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defence properties by &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;1500&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defence properties by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;15%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blue ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Physical ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Energy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Critical Damage by &#039;&#039;&#039;35%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;150&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards by Floor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 55 F&lt;br /&gt;
| [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 150 F&lt;br /&gt;
| [[File:ccoins.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 F&lt;br /&gt;
| [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 F&lt;br /&gt;
| [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 90 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 110 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]] [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 120 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]] [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 125 F&amp;lt;br&amp;gt;130 F&amp;lt;br&amp;gt;135 F&lt;br /&gt;
| [[File:itemcc110.png|frameless]] [[File:itemcc130.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 140 F&amp;lt;br&amp;gt;145 F&amp;lt;br&amp;gt;150 F&lt;br /&gt;
| [[File:itemcc120.png|frameless]] [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 F&lt;br /&gt;
| [[File:itemcc150r.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Recommended items for CCBD (Optional) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ticket.png|frameless]]&lt;br /&gt;
| Jump to a specific floor (most used 51F - 71F - 91F)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotlp.png|frameless]] [[File:Bpotlp.png|frameless]] [[File:Cpotlp.png|frameless]] [[File:Dpotlp.png|frameless]] [[File:Epotlp.png|frameless]]&lt;br /&gt;
| LP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotep.png|frameless]] [[File:Bpotep.png|frameless]] [[File:Cpotep.png|frameless]] [[File:Dpotep.png|frameless]] [[File:Epotep.png|frameless]]&lt;br /&gt;
| EP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc1.png|frameless]]&lt;br /&gt;
| Increases Physical and Energy defense by 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc2.png|frameless]]&lt;br /&gt;
| 100 LP and EP recovered every 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc3.png|frameless]]&lt;br /&gt;
| Increases LP and EP by 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potccbd.png|frameless]]&lt;br /&gt;
| Prevents 20000 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Floors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mobs&lt;br /&gt;
| Kill all mobs in the floor, (often they return to respawn time x2).&lt;br /&gt;
|-&lt;br /&gt;
| Limited time&lt;br /&gt;
| Kill all mobs before the time limit.&lt;br /&gt;
|-&lt;br /&gt;
| Repair + Bonus LP and EP pots.&lt;br /&gt;
| Repair your gear, (sometimes it can be a trap).&lt;br /&gt;
|-&lt;br /&gt;
| Supers&lt;br /&gt;
| Kill all supers.&lt;br /&gt;
|-&lt;br /&gt;
| Ultra&lt;br /&gt;
| Kill all ultras.&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| It appears only every 5 floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Normal Drop&lt;br /&gt;
! Bonus Drop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x41&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x2&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BID 4 – Kraken ==&lt;br /&gt;
&lt;br /&gt;
=== Kraken ===&lt;br /&gt;
&lt;br /&gt;
[[File:kraken.png|frameless]]&lt;br /&gt;
&#039;&#039;Kraken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck.png|frameless]]&lt;br /&gt;
| Neckplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear.png|frameless]]&lt;br /&gt;
| Earring&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ring.png|frameless]]&lt;br /&gt;
| Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Combos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item 1&lt;br /&gt;
! Item 2&lt;br /&gt;
! Combo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;W5aYtyxNN_I&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1894</id>
		<title>Game encyclopedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_encyclopedia&amp;diff=1894"/>
		<updated>2026-05-12T10:15:22Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Red Physical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
== Races &amp;amp;amp; Classes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;humans-human&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Humans [[File:Human Race.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Humans boast the longest-established culture on Earth compared to the other two classes and represent the largest ethnic population, as they are spread across the globe. Despite being predominantly human, they carry minor traces of Saiyan DNA, which grants them remarkable strength. It is said that this Saiyan heritage gives the human race a powerful hidden potential waiting to be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;[[File:Martial-artist.png|frameless]]  Martial Artist &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Fighter.png|frameless]] Fighter&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Swordsman.png|frameless]] Swordsman&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Spiritualist.png|frameless]] Spiritualist&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Crane.png|frameless]]Crane Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Turtle.png|frameless]] Turtle Hermit&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;namekians-namek&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Namekians [[File:Namek.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
Namekians originally hailed from Planet Namek, which was destroyed long ago by the tyrant Frieza. Afterward, they relocated to New Namek, but this planet too was attacked and ultimately destroyed by Mira and his forces, forcing the Namekians to migrate once more, this time to Earth. Namekians are a genderless race, reproducing through eggs. They are known for their exceptional physical strength and profound mystical abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warrior.png|frameless]] Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Shadow-knight.png|frameless]] Shadow Knight&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dark-warrior.png|frameless]] Dark Warrior&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dragon-clan.png|frameless]] Dragon Clan&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Dende.png|frameless]] Dende Priest&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Poko.png|frameless]] Poko Druid&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;majins-majin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Majins [[File:Majin.png|frameless]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;description-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The Majin race traces its origins back to their great ancestor, Mr. Buu. Over time, their population grew and spread across the world. Majins are known for their cheerful, innocent nature and their love of happiness. Many Majins find joy working in amusement parks or food establishments, reflecting their passion for food and fun rides. Their ultimate goal in life is simply to enjoy themselves and have fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;classes-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Classes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
Master Class&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Mighty.png|frameless]] Mighty Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Ultimate.png|frameless]] Ultimate Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Grand-chef.png|frameless]] Grand Chef Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wonder.png|frameless]] Wonder Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Plasma.png|frameless]] Plasma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[File:Karma.png|frameless]] Karma Majin&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi-attributes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Dogi Attributes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;values&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Values ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dogi&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dogi ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Constitution&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Rate&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| Recover LP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Strange Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;hair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Hair ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Soul&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Funny Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Funny Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-1---mask&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 1 - Mask ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Reduce cooldown&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Success Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Dodge Rate&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Wild Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Wild Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-2---richness&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 2 - Richness ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Physical Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Rate&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Hit Rate&lt;br /&gt;
| 67&lt;br /&gt;
| 81&lt;br /&gt;
| 101&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessory-3---backpack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessory 3 - Backpack ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! [[File:Excellent.png|frameless]]&lt;br /&gt;
! [[File:Rare.png|frameless]]&lt;br /&gt;
! [[File:Legendary.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| Energy Critical Damage&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
| 12%&lt;br /&gt;
|-&lt;br /&gt;
| Recover EP&lt;br /&gt;
| 6%&lt;br /&gt;
| 8%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Energy Attack&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Honest Attack Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|-&lt;br /&gt;
| Honest Defense Attribute&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
| 4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= BOSS Event =&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Friend of Trunks&lt;br /&gt;
|Increases Resistance to Critical Hits by &#039;&#039;&#039;8%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| January&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| February&lt;br /&gt;
| Increases Elegant Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| March&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| April&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| May&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| June&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| July&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| August&lt;br /&gt;
| Increases Honest Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| September&lt;br /&gt;
| Increases Strange Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| October&lt;br /&gt;
| Increases Wild Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| November&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| December&lt;br /&gt;
| Increases Funny Attack by &#039;&#039;&#039;4%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Box&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= CCBD =&lt;br /&gt;
== Level 55 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;armor-set-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor Set CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x58&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:cnormal.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor552.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;accessories-cc-50f&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Accessories CC 50F ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-cost-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x118&#039;&#039;&#039; [[File:cnormal.png|frameless]] &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:itemcc50.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;crafting-successful-rate-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Crafting Successful Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bonus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear55.png|frameless]] [[File:ear55.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;854&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin55.png|frameless]] [[File:rin55.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 60 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 90F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Defense ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Human&lt;br /&gt;
! Namek&lt;br /&gt;
! Majin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| 751/126&lt;br /&gt;
| 607/483&lt;br /&gt;
| 922/126&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| 644/108&lt;br /&gt;
| 520/414&lt;br /&gt;
| 790/108&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]] [[File:parmor60.png|frameless]] [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;270&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;&#039;&#039;&#039;34%&#039;&#039;&#039; chance to block critical hits&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Recover &#039;&#039;&#039;23%&#039;&#039;&#039; LP from damage taken&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor60.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Accessories CC 70F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x25&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x3&#039;&#039;&#039; [[File:itemcc70.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! 2 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]] [[File:ear60.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]] [[File:rin60.png|frameless]]&lt;br /&gt;
| Increases attack and defense properties by &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rin60.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Accessories&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear60.png|frameless]]&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defense properties by &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases dexterity by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 100F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x5&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick100.png|frameless]] [[File:sword100.png|frameless]] [[File:crosier100.png|frameless]] [[File:fan100.png|frameless]] [[File:axe100.png|frameless]] [[File:claws100.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll100.png|frameless]] [[File:gem100.png|frameless]] [[File:trumpet100.png|frameless]] [[File:chef100.png|frameless]] [[File:drum100.png|frameless]] [[File:mask100.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:stick100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:sword100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:crosier100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:fan100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:claws100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:axe100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:scroll100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff100.png|frameless]]&lt;br /&gt;
| [[File:gem100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:trumpet100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves100.png|frameless]]&lt;br /&gt;
| [[File:chef100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:drum100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves100.png|frameless]]&lt;br /&gt;
| [[File:mask100.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats -- (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves100.png|frameless]] [[File:mgloves100.png|frameless]] [[File:staff100.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;23%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;29&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;29%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Soul by &#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 70 ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Set CC 110F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x125&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc90.png|frameless]] &#039;&#039;&#039;x7&#039;&#039;&#039; [[File:itemcc110.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! 2 pieces&lt;br /&gt;
! 3 pieces&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]] [[File:parmor110.png|frameless]] [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases EP by &#039;&#039;&#039;1008&#039;&#039;&#039;&lt;br /&gt;
| Reduce skill cooldown time by &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor Set&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:jarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; &#039;&#039;&#039;39%&#039;&#039;&#039; chance to block critical hits &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:parmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Recover &#039;&#039;&#039;26%%&#039;&#039;&#039; LP from damage taken &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sarmor110.png|frameless]]&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases dexterity by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons CC 120F ===&lt;br /&gt;
&lt;br /&gt;
==== Crafting Cost ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Recipe Cost&lt;br /&gt;
! Crafting Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x45&#039;&#039;&#039; [[File:ccoins.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x250&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc100.png|frameless]] &#039;&#039;&#039;x12&#039;&#039;&#039; [[File:itemcc120.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting Success Rate ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Success Rate&lt;br /&gt;
! Failure Rate&lt;br /&gt;
! Failure Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;120%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stick120.png|frameless]] [[File:sword120.png|frameless]] [[File:crosier120.png|frameless]] [[File:fan120.png|frameless]] [[File:axe120.png|frameless]] [[File:claws120.png|frameless]]&amp;lt;br&amp;gt;[[File:scroll120.png|frameless]] [[File:gem120.png|frameless]] [[File:trumpet120.png|frameless]] [[File:chef120.png|frameless]] [[File:drum120.png|frameless]] [[File:mask120.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
| [[File:itemfail2.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you get fail, you get the piece what you are crafting, but as type normal (not legendary) and the item of the table.&lt;br /&gt;
&lt;br /&gt;
==== Class Combos ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Weapon&lt;br /&gt;
! Sub Weapon&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fighter.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:stick120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:swordsman.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:sword120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:turtle.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:crosier120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:crane.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:fan120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dark-warrior.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:claws120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:shadow-knight.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:axe120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:dende.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:scroll120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:poko.png|frameless]]&lt;br /&gt;
| [[File:staff120.png|frameless]]&lt;br /&gt;
| [[File:gem120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ultimate.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:trumpet120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:grand-chef.png|frameless]]&lt;br /&gt;
| [[File:pgloves120.png|frameless]]&lt;br /&gt;
| [[File:chef120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:plasma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:drum120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:karma.png|frameless]]&lt;br /&gt;
| [[File:mgloves120.png|frameless]]&lt;br /&gt;
| [[File:mask120.png|frameless]]&lt;br /&gt;
| Increases LP by &#039;&#039;&#039;1360&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maximum Stats ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
! Max different stats – (more useful)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pgloves120.png|frameless]] [[File:mgloves120.png|frameless]] [[File:staff120.png|frameless]]&lt;br /&gt;
| Increases attack speed by &#039;&#039;&#039;26%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Focus by &#039;&#039;&#039;34&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Energy Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Physical Critical Damage by &#039;&#039;&#039;33%&#039;&#039;&#039; &amp;lt;br&amp;gt; Increases Soul by &#039;&#039;&#039;34&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BOSS Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floors&lt;br /&gt;
! Attribute Boss&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;50F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;60F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;65F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;70F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;75F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;80F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;85F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;90F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;95F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;105F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;110F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;115F&#039;&#039;&#039;&lt;br /&gt;
| [[File:f.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;120F&#039;&#039;&#039;&lt;br /&gt;
| [[File:h.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;125F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;130F&#039;&#039;&#039;&lt;br /&gt;
| [[File:s.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;135F&#039;&#039;&#039;&lt;br /&gt;
| [[File:w.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;140F&#039;&#039;&#039;&lt;br /&gt;
| [[File:n.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;145F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;150F&#039;&#039;&#039;&lt;br /&gt;
| [[File:e.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
=== CC 150F ===&lt;br /&gt;
&lt;br /&gt;
==== Green ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases attack and defence properties by &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;1300&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;1400&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defence properties by &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:greward.png|frameless]] [[File:gtitle.png|frameless]]&lt;br /&gt;
| Increases Max LP by &#039;&#039;&#039;1500&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases attack and defence properties by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;15%&#039;&#039;&#039; chance to block critical hits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blue ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:breward.png|frameless]] [[File:btitle.png|frameless]]&lt;br /&gt;
| Increases RP regeneration by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Focus by &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases movement speed by &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Physical ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;100&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Wild Attack properties by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Critical Damage by &#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Wild Attack properties by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;200&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Physical Attack by &#039;&#039;&#039;100&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Physical Critical Damage by &#039;&#039;&#039;15%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Wild Attack properties by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Red Energy ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Wild Attack properties by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Critical Hit Rate by &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Wild Attack properties by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:rreward.png|frameless]] [[File:rtitle.png|frameless]]&lt;br /&gt;
| Increases Energy Attack by &#039;&#039;&#039;30&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Energy Critical Hit Rate by &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;br&amp;gt;Increases Wild Attack properties by &#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards by Floor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Floor&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 55 F&lt;br /&gt;
| [[File:cnormal.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 150 F&lt;br /&gt;
| [[File:ccoins.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 F&lt;br /&gt;
| [[File:itemcc50.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 70 F&lt;br /&gt;
| [[File:itemcc70.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 90 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 110 F&lt;br /&gt;
| [[File:itemcc90.png|frameless]] [[File:itemcc110.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 120 F&lt;br /&gt;
| [[File:itemcc100.png|frameless]] [[File:itemcc120.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 125 F&amp;lt;br&amp;gt;130 F&amp;lt;br&amp;gt;135 F&lt;br /&gt;
| [[File:itemcc110.png|frameless]] [[File:itemcc130.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 140 F&amp;lt;br&amp;gt;145 F&amp;lt;br&amp;gt;150 F&lt;br /&gt;
| [[File:itemcc120.png|frameless]] [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 F&lt;br /&gt;
| [[File:itemcc150r.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== Recommended items for CCBD (Optional) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ticket.png|frameless]]&lt;br /&gt;
| Jump to a specific floor (most used 51F - 71F - 91F)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotlp.png|frameless]] [[File:Bpotlp.png|frameless]] [[File:Cpotlp.png|frameless]] [[File:Dpotlp.png|frameless]] [[File:Epotlp.png|frameless]]&lt;br /&gt;
| LP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Apotep.png|frameless]] [[File:Bpotep.png|frameless]] [[File:Cpotep.png|frameless]] [[File:Dpotep.png|frameless]] [[File:Epotep.png|frameless]]&lt;br /&gt;
| EP Recovered (the most useful are in reverse order)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc1.png|frameless]]&lt;br /&gt;
| Increases Physical and Energy defense by 500&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc2.png|frameless]]&lt;br /&gt;
| 100 LP and EP recovered every 2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potcc3.png|frameless]]&lt;br /&gt;
| Increases LP and EP by 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:potccbd.png|frameless]]&lt;br /&gt;
| Prevents 20000 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Floors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mobs&lt;br /&gt;
| Kill all mobs in the floor, (often they return to respawn time x2).&lt;br /&gt;
|-&lt;br /&gt;
| Limited time&lt;br /&gt;
| Kill all mobs before the time limit.&lt;br /&gt;
|-&lt;br /&gt;
| Repair + Bonus LP and EP pots.&lt;br /&gt;
| Repair your gear, (sometimes it can be a trap).&lt;br /&gt;
|-&lt;br /&gt;
| Supers&lt;br /&gt;
| Kill all supers.&lt;br /&gt;
|-&lt;br /&gt;
| Ultra&lt;br /&gt;
| Kill all ultras.&lt;br /&gt;
|-&lt;br /&gt;
| Boss&lt;br /&gt;
| It appears only every 5 floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Bonus ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Normal Drop&lt;br /&gt;
! Bonus Drop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
| &#039;&#039;&#039;x41&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;x17&#039;&#039;&#039; [[File:ccoins.png|frameless]] &#039;&#039;&#039;x2&#039;&#039;&#039; [[File:itemcc120.png|frameless]] &#039;&#039;&#039;x1&#039;&#039;&#039; [[File:itemcc150.png|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BID 4 – Kraken ==&lt;br /&gt;
&lt;br /&gt;
=== Kraken ===&lt;br /&gt;
&lt;br /&gt;
[[File:kraken.png|frameless]]&lt;br /&gt;
&#039;&#039;Kraken&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:neck.png|frameless]]&lt;br /&gt;
| Neckplace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ear.png|frameless]]&lt;br /&gt;
| Earring&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ring.png|frameless]]&lt;br /&gt;
| Ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Combos ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Item 1&lt;br /&gt;
! Item 2&lt;br /&gt;
! Combo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Focus by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Soul by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;13%&#039;&#039;&#039; Physical Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Energy by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Resistance Rate&lt;br /&gt;
| Increases Constitution by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;10&#039;&#039;&#039; LP Regeneration&lt;br /&gt;
| Increases Strength by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15%&#039;&#039;&#039; Energy Reflect&amp;lt;br&amp;gt;&#039;&#039;&#039;56&#039;&#039;&#039; Dodge Rate&lt;br /&gt;
| Increases Dexterity by &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039; Hit Rate&lt;br /&gt;
| Increases properties by &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;W5aYtyxNN_I&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Ultimate_Balance&amp;diff=1893</id>
		<title>Ultimate Balance</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Ultimate_Balance&amp;diff=1893"/>
		<updated>2026-04-17T19:57:47Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Combat Adjustments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Features]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ultimate Dragon Ball Online - PvE &amp;amp; Balance Updates&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvE Update&#039;&#039;&#039; ===&lt;br /&gt;
* PvE has received a massive change, especially for endgame content where attack speed was dominant. Players can now take on any challenge using either their &#039;&#039;&#039;abilities&#039;&#039;&#039; or &#039;&#039;&#039;auto attacks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Skill Visual Effects Revamp&#039;&#039;&#039; ===&lt;br /&gt;
* All skills now feature &#039;&#039;&#039;stunning VFX updates&#039;&#039;&#039; to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack).&lt;br /&gt;
* Some skills now have &#039;&#039;&#039;unique animations&#039;&#039;&#039; at max level!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CC Status Visual Enhancement&#039;&#039;&#039; ===&lt;br /&gt;
* All &#039;&#039;&#039;status effects&#039;&#039;&#039; are now &#039;&#039;&#039;much easier to see&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Critical Damage Boosts&#039;&#039;&#039; ===&lt;br /&gt;
* Skills with &#039;&#039;&#039;back damage bonuses&#039;&#039;&#039; now deal even &#039;&#039;&#039;higher critical damage&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Transformations Reworked&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;20-minute cooldowns&#039;&#039;&#039; allow multiple uses in both **&#039;&#039;&#039;PvE &amp;amp; PvP&#039;&#039;&#039;**.&lt;br /&gt;
* &#039;&#039;&#039;Balanced and enhanced&#039;&#039;&#039; for a better gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aggro System Overhaul&#039;&#039;&#039; ===&lt;br /&gt;
* A proper MMO experience with &#039;&#039;&#039;smarter boss mechanics&#039;&#039;&#039; and &#039;&#039;&#039;challenging dungeons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Boss Buffs&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Higher defenses&#039;&#039;&#039; and &#039;&#039;&#039;new offensive abilities&#039;&#039;&#039; added to bosses across the game.&lt;br /&gt;
* &#039;&#039;&#039;Diverse mechanics&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Boss aggro&#039;&#039;&#039; will be &#039;&#039;&#039;much harder to manage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Budokai Updates&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Preliminaries (RO32)&#039;&#039;&#039; matchups are now determined by &#039;&#039;&#039;Dojo Seeding → PvP Ranked Battle Rankings&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hero and Conqueror Titles&#039;&#039;&#039; granted after &#039;&#039;&#039;5 wins&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Special Champion Title&#039;&#039;&#039; for the &#039;&#039;&#039;first adult Solo Budokai winner&#039;&#039;&#039; each month.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ranked Battles Revamp&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Matching limit&#039;&#039;&#039; increased to players within &#039;&#039;&#039;7 levels&#039;&#039;&#039; of each other.&lt;br /&gt;
* &#039;&#039;&#039;Top 3 players&#039;&#039;&#039; receive &#039;&#039;&#039;unique rewards&#039;&#039;&#039; weekly.&lt;br /&gt;
* &#039;&#039;&#039;Rankings reset weekly&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Severe penalties&#039;&#039;&#039; introduced for &#039;&#039;&#039;win-trading&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crowd Control Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Diminishing return&#039;&#039;&#039; on consecutive &#039;&#039;&#039;CC duration reduction&#039;&#039;&#039; lowered to &#039;&#039;&#039;10%&#039;&#039;&#039; (from 20%).&lt;br /&gt;
* &#039;&#039;&#039;Focus stat CC reduction&#039;&#039;&#039; capped at &#039;&#039;&#039;20%&#039;&#039;&#039; (from 40%).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Complete Class Reworks&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Every class&#039;&#039;&#039; has been revamped to &#039;&#039;&#039;provide a fresh feel&#039;&#039;&#039; and &#039;&#039;&#039;better balance&#039;&#039;&#039; across all level caps.&lt;br /&gt;
* &#039;&#039;&#039;Skills now feature secret bonus effects&#039;&#039;&#039; (e.g., &#039;&#039;&#039;faster animations, increased range&#039;&#039;&#039;), making &#039;&#039;&#039;every skill&#039;&#039;&#039; worth maxing out!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Movement Speed Boosts&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;All Kid and Female races&#039;&#039;&#039; now move &#039;&#039;&#039;at the same speed&#039;&#039;&#039; as &#039;&#039;&#039;Human Male adults&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Single Player Experience&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;The game has been redesigned&#039;&#039;&#039; to &#039;&#039;&#039;promote open-world play&#039;&#039;&#039; without needing external buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stats Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;STR and SOUL&#039;&#039;&#039; grant &#039;&#039;&#039;more attack power&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;CON&#039;&#039;&#039; offers &#039;&#039;&#039;significantly more LP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Critical &amp;amp; Regen Limits&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Critical block rate&#039;&#039;&#039; capped at &#039;&#039;&#039;60%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;LP and EP regeneration on hit&#039;&#039;&#039; capped at &#039;&#039;&#039;50%.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Upgrade System Rework&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Soft cap of +12&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Upgrading beyond that will be significantly harder&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Skill Reworks&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Faint Death&#039;&#039;&#039; grants &#039;&#039;&#039;total immunity&#039;&#039;&#039; to incoming attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ask Popo’s Help&#039;&#039;&#039; is now an &#039;&#039;&#039;AoE revive for everyone&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Kami&#039;s Retreat&#039;&#039;&#039; (Poko Priest) &#039;&#039;&#039;now allows you to fight&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Most buffs of the same category can now stack&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Many underused skills&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; to provide &#039;&#039;&#039;more build variety&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Confusion&#039;&#039;&#039; and &#039;&#039;&#039;Fear&#039;&#039;&#039; travel distance increased.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Critical Damage Bonus Rework&#039;&#039;&#039; (capped at &#039;&#039;&#039;55%&#039;&#039;&#039;): ===&lt;br /&gt;
* &#039;&#039;&#039;Physical Crit Bonus:&#039;&#039;&#039; ~~50%~~ → &#039;&#039;&#039;25% of STR&#039;&#039;&#039; + &#039;&#039;&#039;3% of DEX added to FINAL DMG&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Energy Crit Bonus:&#039;&#039;&#039; ~~50%~~ → &#039;&#039;&#039;25% of SOL&#039;&#039;&#039; + &#039;&#039;&#039;3% of FOC added to FINAL DMG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Backstab Damage Bonus Rework&#039;&#039;&#039; (capped at &#039;&#039;&#039;45%&#039;&#039;&#039;): ===&lt;br /&gt;
* &#039;&#039;&#039;Physical Backstab Bonus:&#039;&#039;&#039; ~~50%~~ → &#039;&#039;&#039;25% of STR&#039;&#039;&#039; + &#039;&#039;&#039;3% of DEX added to FINAL DMG&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Energy Backstab Bonus:&#039;&#039;&#039; ~~50%~~ → &#039;&#039;&#039;25% of SOL&#039;&#039;&#039; + &#039;&#039;&#039;3% of FOC added to FINAL DMG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Combat Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Auto Attack Damage&#039;&#039;&#039; reduced by &#039;&#039;&#039;60%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Critical Chance&#039;&#039;&#039; capped at ~~90%~~ → &#039;&#039;&#039;66%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Status Resistance Rate&#039;&#039;&#039; capped at &#039;&#039;&#039;90%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Defense Rate Proc Chance&#039;&#039;&#039; increased from ~~20%~~ → &#039;&#039;&#039;35%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Dodge Chance&#039;&#039;&#039; capped at ~~90%~~ → &#039;&#039;&#039;83%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Defense System Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Critical Block Rate&#039;&#039;&#039; cap increased from ~~60%~~ → &#039;&#039;&#039;66%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Guard Block/Resist/Counter chances&#039;&#039;&#039; capped at &#039;&#039;&#039;70%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Critical Damage Skill Bonus&#039;&#039;&#039; cap reduced from ~~80%~~ → &#039;&#039;&#039;75%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Backstab Damage Skill Bonus cap&#039;&#039;&#039; reduced from ~~80%~~ → &#039;&#039;&#039;75%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Transformation Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Kaio-Ken:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LP/EP drain reduced&#039;&#039;&#039; slightly.&lt;br /&gt;
** Level 4 retains high drain but grants massive power.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Super Saiyan Transformation:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* EP drain slightly reduced.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Great Namek &amp;amp; Pure Majin Transformations:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Adjusted for better balance.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Equipment &amp;amp; Titles Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Mudosa and Budokai Gear Sets&#039;&#039;&#039;: Adjusted for &#039;&#039;&#039;both PvE and PvP&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Budokai Titles:&#039;&#039;&#039; Bonuses reworked.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Swordsman Skill Rework&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Flash Slash&#039;&#039;&#039; is now → &#039;&#039;&#039;Sonic Flash!&#039;&#039;&#039;&lt;br /&gt;
** Strike your target at &#039;&#039;&#039;supersonic speed,&#039;&#039;&#039; leaving them &#039;&#039;&#039;unable to react&#039;&#039;&#039;!&lt;br /&gt;
=== &#039;&#039;&#039;Crane Hermit Buffs&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Cyclone&#039;&#039;&#039; and &#039;&#039;&#039;Typhoon&#039;&#039;&#039; now &#039;&#039;&#039;deal bonus damage from behind&#039;&#039;&#039;, rewarding &#039;&#039;&#039;precise positioning&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Senzu Beans Cooldown Increase&#039;&#039;&#039; ===&lt;br /&gt;
* 3 minutes (was 2 minutes).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Other Class Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Wonder Majin&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Intense Rage:&#039;&#039;&#039;&lt;br /&gt;
** Animation speed increased by 20%.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Karma/Plasma Majin:&#039;&#039;&#039; ======&lt;br /&gt;
* Stats of quest sub-weapons slightly adjusted.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Turtle Hermit&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Super Kameha:&#039;&#039;&#039;&lt;br /&gt;
** Lv1 Damage reduced: ~~1859+338%~~ → 1359+338%.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Warrior&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Mystic Attack:&#039;&#039;&#039;&lt;br /&gt;
** RP Duration removed.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Shadow Knight Adjustments:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hyper Light Grenade:&#039;&#039;&#039;&lt;br /&gt;
** Damage halved, but cooldown reduced from ~~22s~~ → 18s.&lt;br /&gt;
** EP cost reduced at all levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Destruction Wave:&#039;&#039;&#039; &lt;br /&gt;
** Major balance adjustments applied.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Dende Priest&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kami’s Healing Technique:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;EP Heal-over-Time&#039;&#039;&#039; buff slightly increased.&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Ultimate_Balance&amp;diff=1892</id>
		<title>Ultimate Balance</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Ultimate_Balance&amp;diff=1892"/>
		<updated>2026-04-17T19:57:20Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Critical Damage Bonus Rework (capped at 75%): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Features]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ultimate Dragon Ball Online - PvE &amp;amp; Balance Updates&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvE Update&#039;&#039;&#039; ===&lt;br /&gt;
* PvE has received a massive change, especially for endgame content where attack speed was dominant. Players can now take on any challenge using either their &#039;&#039;&#039;abilities&#039;&#039;&#039; or &#039;&#039;&#039;auto attacks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Skill Visual Effects Revamp&#039;&#039;&#039; ===&lt;br /&gt;
* All skills now feature &#039;&#039;&#039;stunning VFX updates&#039;&#039;&#039; to align with their effects and iconic Dragon Ball attacks (e.g., Final Flash, Burning Attack).&lt;br /&gt;
* Some skills now have &#039;&#039;&#039;unique animations&#039;&#039;&#039; at max level!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;CC Status Visual Enhancement&#039;&#039;&#039; ===&lt;br /&gt;
* All &#039;&#039;&#039;status effects&#039;&#039;&#039; are now &#039;&#039;&#039;much easier to see&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Critical Damage Boosts&#039;&#039;&#039; ===&lt;br /&gt;
* Skills with &#039;&#039;&#039;back damage bonuses&#039;&#039;&#039; now deal even &#039;&#039;&#039;higher critical damage&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Transformations Reworked&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;20-minute cooldowns&#039;&#039;&#039; allow multiple uses in both **&#039;&#039;&#039;PvE &amp;amp; PvP&#039;&#039;&#039;**.&lt;br /&gt;
* &#039;&#039;&#039;Balanced and enhanced&#039;&#039;&#039; for a better gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Aggro System Overhaul&#039;&#039;&#039; ===&lt;br /&gt;
* A proper MMO experience with &#039;&#039;&#039;smarter boss mechanics&#039;&#039;&#039; and &#039;&#039;&#039;challenging dungeons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Boss Buffs&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Higher defenses&#039;&#039;&#039; and &#039;&#039;&#039;new offensive abilities&#039;&#039;&#039; added to bosses across the game.&lt;br /&gt;
* &#039;&#039;&#039;Diverse mechanics&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Boss aggro&#039;&#039;&#039; will be &#039;&#039;&#039;much harder to manage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Budokai Updates&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Preliminaries (RO32)&#039;&#039;&#039; matchups are now determined by &#039;&#039;&#039;Dojo Seeding → PvP Ranked Battle Rankings&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hero and Conqueror Titles&#039;&#039;&#039; granted after &#039;&#039;&#039;5 wins&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Special Champion Title&#039;&#039;&#039; for the &#039;&#039;&#039;first adult Solo Budokai winner&#039;&#039;&#039; each month.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ranked Battles Revamp&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Matching limit&#039;&#039;&#039; increased to players within &#039;&#039;&#039;7 levels&#039;&#039;&#039; of each other.&lt;br /&gt;
* &#039;&#039;&#039;Top 3 players&#039;&#039;&#039; receive &#039;&#039;&#039;unique rewards&#039;&#039;&#039; weekly.&lt;br /&gt;
* &#039;&#039;&#039;Rankings reset weekly&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Severe penalties&#039;&#039;&#039; introduced for &#039;&#039;&#039;win-trading&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crowd Control Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Diminishing return&#039;&#039;&#039; on consecutive &#039;&#039;&#039;CC duration reduction&#039;&#039;&#039; lowered to &#039;&#039;&#039;10%&#039;&#039;&#039; (from 20%).&lt;br /&gt;
* &#039;&#039;&#039;Focus stat CC reduction&#039;&#039;&#039; capped at &#039;&#039;&#039;20%&#039;&#039;&#039; (from 40%).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Complete Class Reworks&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Every class&#039;&#039;&#039; has been revamped to &#039;&#039;&#039;provide a fresh feel&#039;&#039;&#039; and &#039;&#039;&#039;better balance&#039;&#039;&#039; across all level caps.&lt;br /&gt;
* &#039;&#039;&#039;Skills now feature secret bonus effects&#039;&#039;&#039; (e.g., &#039;&#039;&#039;faster animations, increased range&#039;&#039;&#039;), making &#039;&#039;&#039;every skill&#039;&#039;&#039; worth maxing out!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Movement Speed Boosts&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;All Kid and Female races&#039;&#039;&#039; now move &#039;&#039;&#039;at the same speed&#039;&#039;&#039; as &#039;&#039;&#039;Human Male adults&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Single Player Experience&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;The game has been redesigned&#039;&#039;&#039; to &#039;&#039;&#039;promote open-world play&#039;&#039;&#039; without needing external buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Stats Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;STR and SOUL&#039;&#039;&#039; grant &#039;&#039;&#039;more attack power&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;CON&#039;&#039;&#039; offers &#039;&#039;&#039;significantly more LP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Critical &amp;amp; Regen Limits&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Critical block rate&#039;&#039;&#039; capped at &#039;&#039;&#039;60%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;LP and EP regeneration on hit&#039;&#039;&#039; capped at &#039;&#039;&#039;50%.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Upgrade System Rework&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Soft cap of +12&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Upgrading beyond that will be significantly harder&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Skill Reworks&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Faint Death&#039;&#039;&#039; grants &#039;&#039;&#039;total immunity&#039;&#039;&#039; to incoming attacks.&lt;br /&gt;
* &#039;&#039;&#039;Ask Popo’s Help&#039;&#039;&#039; is now an &#039;&#039;&#039;AoE revive for everyone&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Kami&#039;s Retreat&#039;&#039;&#039; (Poko Priest) &#039;&#039;&#039;now allows you to fight&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Most buffs of the same category can now stack&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Many underused skills&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; to provide &#039;&#039;&#039;more build variety&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Confusion&#039;&#039;&#039; and &#039;&#039;&#039;Fear&#039;&#039;&#039; travel distance increased.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Critical Damage Bonus Rework&#039;&#039;&#039; (capped at &#039;&#039;&#039;55%&#039;&#039;&#039;): ===&lt;br /&gt;
* &#039;&#039;&#039;Physical Crit Bonus:&#039;&#039;&#039; ~~50%~~ → &#039;&#039;&#039;25% of STR&#039;&#039;&#039; + &#039;&#039;&#039;3% of DEX added to FINAL DMG&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Energy Crit Bonus:&#039;&#039;&#039; ~~50%~~ → &#039;&#039;&#039;25% of SOL&#039;&#039;&#039; + &#039;&#039;&#039;3% of FOC added to FINAL DMG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Backstab Damage Bonus Rework&#039;&#039;&#039; (capped at &#039;&#039;&#039;45%&#039;&#039;&#039;): ===&lt;br /&gt;
* &#039;&#039;&#039;Physical Backstab Bonus:&#039;&#039;&#039; ~~50%~~ → &#039;&#039;&#039;25% of STR&#039;&#039;&#039; + &#039;&#039;&#039;3% of DEX added to FINAL DMG&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Energy Backstab Bonus:&#039;&#039;&#039; ~~50%~~ → &#039;&#039;&#039;25% of SOL&#039;&#039;&#039; + &#039;&#039;&#039;3% of FOC added to FINAL DMG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Combat Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Auto Attack Damage&#039;&#039;&#039; reduced by &#039;&#039;&#039;40%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Critical Chance&#039;&#039;&#039; capped at ~~90%~~ → &#039;&#039;&#039;66%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Status Resistance Rate&#039;&#039;&#039; capped at &#039;&#039;&#039;90%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Defense Rate Proc Chance&#039;&#039;&#039; increased from ~~20%~~ → &#039;&#039;&#039;35%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Dodge Chance&#039;&#039;&#039; capped at ~~90%~~ → &#039;&#039;&#039;83%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Cell-X Combat Ring Buffs:&#039;&#039;&#039; ~~35 STR/SOL 15 FOC~~ → &#039;&#039;&#039;35 STR/SOL 10 FOC/DEX&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Defense System Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Critical Block Rate&#039;&#039;&#039; cap increased from ~~60%~~ → &#039;&#039;&#039;66%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Guard Block/Resist/Counter chances&#039;&#039;&#039; capped at &#039;&#039;&#039;70%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Critical Damage Skill Bonus&#039;&#039;&#039; cap reduced from ~~80%~~ → &#039;&#039;&#039;75%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Backstab Damage Skill Bonus cap&#039;&#039;&#039; reduced from ~~80%~~ → &#039;&#039;&#039;75%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Transformation Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Kaio-Ken:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LP/EP drain reduced&#039;&#039;&#039; slightly.&lt;br /&gt;
** Level 4 retains high drain but grants massive power.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Super Saiyan Transformation:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* EP drain slightly reduced.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Great Namek &amp;amp; Pure Majin Transformations:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Adjusted for better balance.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Equipment &amp;amp; Titles Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Mudosa and Budokai Gear Sets&#039;&#039;&#039;: Adjusted for &#039;&#039;&#039;both PvE and PvP&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Budokai Titles:&#039;&#039;&#039; Bonuses reworked.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Swordsman Skill Rework&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Flash Slash&#039;&#039;&#039; is now → &#039;&#039;&#039;Sonic Flash!&#039;&#039;&#039;&lt;br /&gt;
** Strike your target at &#039;&#039;&#039;supersonic speed,&#039;&#039;&#039; leaving them &#039;&#039;&#039;unable to react&#039;&#039;&#039;!&lt;br /&gt;
=== &#039;&#039;&#039;Crane Hermit Buffs&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Cyclone&#039;&#039;&#039; and &#039;&#039;&#039;Typhoon&#039;&#039;&#039; now &#039;&#039;&#039;deal bonus damage from behind&#039;&#039;&#039;, rewarding &#039;&#039;&#039;precise positioning&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Senzu Beans Cooldown Increase&#039;&#039;&#039; ===&lt;br /&gt;
* 3 minutes (was 2 minutes).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Other Class Adjustments&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Wonder Majin&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Intense Rage:&#039;&#039;&#039;&lt;br /&gt;
** Animation speed increased by 20%.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Karma/Plasma Majin:&#039;&#039;&#039; ======&lt;br /&gt;
* Stats of quest sub-weapons slightly adjusted.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Turtle Hermit&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Super Kameha:&#039;&#039;&#039;&lt;br /&gt;
** Lv1 Damage reduced: ~~1859+338%~~ → 1359+338%.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Warrior&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Mystic Attack:&#039;&#039;&#039;&lt;br /&gt;
** RP Duration removed.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Shadow Knight Adjustments:&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hyper Light Grenade:&#039;&#039;&#039;&lt;br /&gt;
** Damage halved, but cooldown reduced from ~~22s~~ → 18s.&lt;br /&gt;
** EP cost reduced at all levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Destruction Wave:&#039;&#039;&#039; &lt;br /&gt;
** Major balance adjustments applied.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Dende Priest&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kami’s Healing Technique:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;EP Heal-over-Time&#039;&#039;&#039; buff slightly increased.&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Boxing_and_Crafting_Stats&amp;diff=1891</id>
		<title>Boxing and Crafting Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Boxing_and_Crafting_Stats&amp;diff=1891"/>
		<updated>2026-03-14T05:05:20Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sub Stat Boxing / Crafting / Balling Notes =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Sub stats on gear — materials and roll choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a lot of RNG involved. Don&#039;t lose heart when you don&#039;t get the stats you want right away.  &lt;br /&gt;
To put sub stats on gear you need &#039;&#039;&#039;Equip Boxes&#039;&#039;&#039; (or weapons/armor), &#039;&#039;&#039;Saibaman Essence&#039;&#039;&#039;, and &#039;&#039;&#039;Dogi Balls&#039;&#039;&#039; for Dogis. Crafting a Dogi also requires the recipe (from stylists in Korin Village, Cell Ring, West City). Materials are always the Dogi itself, Saibaman Essence, and occasionally Dye.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#8d6e63;&amp;quot;&amp;gt;Sub Stat Materials&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #ff9800;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Craft Dogis FIRST&#039;&#039;&#039; — crafting a Dogi deletes any Dogi Ball bonus already applied.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Notes&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brown Equip Boxes&#039;&#039;&#039;&lt;br /&gt;
| Full random stat&lt;br /&gt;
| 50 Token each; 1 Boss Token + 10k Zeni at Event Manager; Event Coin Machine; Achievements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Equip Boxes&#039;&#039;&#039;&lt;br /&gt;
| Choose 1 stat&lt;br /&gt;
| Fairy Event; Achievements; Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red Equip Boxes&#039;&#039;&#039;&lt;br /&gt;
| 1 maxed random stat&lt;br /&gt;
| Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Saibaman Essence&#039;&#039;&#039;&lt;br /&gt;
| Craft Dogi for small random stat increase&lt;br /&gt;
| Weekly Time Room quests; dropped by some Time Room bosses (low chance); Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dogi Ball&#039;&#039;&#039;&lt;br /&gt;
| Put into Dogi for bigger stat increases. &#039;&#039;&#039;20% chance to fail and waste the Dogi Ball.&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Dogi Ball&lt;br /&gt;
! Power&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 40%&lt;br /&gt;
| Token Shop&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| 60%&lt;br /&gt;
| Token Shop&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 80%&lt;br /&gt;
| Event Coin Machine&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| 100%&lt;br /&gt;
| Bee Event; Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 100% (&#039;&#039;&#039;0% chance to fail&#039;&#039;&#039;)&lt;br /&gt;
| Capsule Shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dyes:&#039;&#039;&#039; Buy from Korin Village Stylist for 150k each, or get one random Dye from Dye Boxes (weekly Time Room quests).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Equipment Sub Stat Rolls&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
All max rolls below assume &#039;&#039;&#039;Lv 70 gear&#039;&#039;&#039;. For Lv 63 gear (e.g. UD6 / TMQ7 Armor), take away about 10%–15%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| 34 (≈340 Hit Rate)&lt;br /&gt;
| Most common choice. FOC gives the most Hit Rate; extra Eng Crit Rate is a bonus. Usually all you need. Very important for classes with low Hit Rate (e.g. Ultimate Majin — no Hit Rate buffs/passives).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
| 26%&lt;br /&gt;
| For Speed builds. More than a quarter of what you need to cap. You may need Sub Weapon Attack Speed too; if you cap without it, other stats are better.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy / Eng Crit Damage%&#039;&#039;&#039;&lt;br /&gt;
| ~34%&lt;br /&gt;
| For big numbers. Strong on Crit builds that don&#039;t need extra Hit Rate (often Energy classes; exceptions like Swordman exist).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche: only stat here that increases Healing (bigger Dende Regens). Weaker for damage than FOC (unless you cap Crit Rate) or Crit Damage (unless low Crit Rate).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche: Spin / Ball builds on Mighty Majin. They have low Hit Rate, so FOC is usually better. Ulti Majin Spins need FOC here (even less Hit Rate than Chefs). May change with Hit Rate buffs (e.g. Turtle). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sub Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;&lt;br /&gt;
| ~260&lt;br /&gt;
| FOC Weapon&#039;s smaller option. Less Hit Rate than FOC Main; only useful if FOC Main isn&#039;t enough. Nearly a must for Ultimate Majin (terrible Hit Rate).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; / &#039;&#039;&#039;Phy or Eng Crit Damage%&#039;&#039;&#039;&lt;br /&gt;
| Same as Main (26% / ~34%)&lt;br /&gt;
| Same caps as Main Weapon. Worth more here since Hit Rate is inferior to FOC; other stats also worse than Main equivalents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eng Atk&#039;&#039;&#039; / &#039;&#039;&#039;Phy Atk&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Smaller than SOL/STR on Main. Better on Sub than Main if you use FOC Main for Hit Rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Top and Bottom Armor ==&lt;br /&gt;
&lt;br /&gt;
Tied together; same sub stat options with minor exceptions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| 34&lt;br /&gt;
| LP buffer for squishier classes (Human, Dendes, Wonder Majins). Most common pick. Tankier classes gain less; exception covered in Sub Stat explanation section.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LP% on Hit&#039;&#039;&#039;&lt;br /&gt;
| 26% per piece&lt;br /&gt;
| Top + Bottom can cap this (50%). Best for high LP classes and tanks. If you cap with one piece + Dogi + Frieza Chips + Ultimate Majin buff, roll one piece with CON instead. Best for Dark/Light Wave sets when farming Overworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR / DEX / SOL / FOC&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche. Only if you can survive without extra survivability (e.g. classes that lower enemy Atk or Properties, like Swordman). Dex/Foc on Top, Str/Sol on Bottom. Generally not recommended — endgame hits hard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Feet Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| 34&lt;br /&gt;
| Only stat on all 3 armor pieces. LP% on Hit doesn&#039;t exist on Feet. Usually the pick.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Movespeed%&#039;&#039;&#039;&lt;br /&gt;
| 26%&lt;br /&gt;
| For Spin / Ball builds. Strong if going Spin. Con is better for survival; Movespeed% increases dash distance if you prefer to avoid AoEs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche: more Hit Rate / Eng Crit Rate. Con often still better; slightly more recommendable here since you may already have 2 CON or 2 LP% on Hit on other pieces.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Phy Crit Rate + minor Phy Atk. Same logic as FOC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Earrings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
| 13 (Lv 70); 8 or 10 (UDC Rare vs Legendary)&lt;br /&gt;
| Strong for Melee DPS and Tanks; best for survivability or damage if you don&#039;t need more CDR.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
| 26 (Lv 70); 16 or 20 (UDC Rare vs Legendary)&lt;br /&gt;
| Offensively strong if not overcapped. Best for farming, especially without Stinky Mushroom (15% CDR). Crucial for skill-based builds; Properties still important.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039; (and other main stats)&lt;br /&gt;
| —&lt;br /&gt;
| Properties and CDR are usually better. Dex mentioned for max Dodge on Fighter/Chef (more PvP).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necklace ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attribute Atk Properties&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| Match your weapon(s). Only increases damage dealt. Need an Attribute on your weapon(s). Strong offense boost.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attribute Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| Match enemy attack attribute (or own Top Armor — needs confirmation). Take up to 10% less damage. Best when you need more defenses (Tank or Melee DPS). Harder to recommend for ranged; can help Dende.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status Duration Down&#039;&#039;&#039;&lt;br /&gt;
| ~60% max&lt;br /&gt;
| For Confusion, Paralyze, Candy, Petrification. Very strong on Ultimate Majins (support) or Dendes (keep healing). Confusion is common (value from Piccolo/Goku UDCs).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Success Rate&#039;&#039;&#039;&lt;br /&gt;
| ~260&lt;br /&gt;
| More PvP; niche PvE (EP drain as Chef, taunting).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status Resist Chance&#039;&#039;&#039;&lt;br /&gt;
| ~30–40%? (max roll)&lt;br /&gt;
| Less recommendable (RNG; often lower value than cutting duration). Can help Dende avoid CC. Stronger in PvP (one resisted CC can win).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance Rate&#039;&#039;&#039;&lt;br /&gt;
| ~260&lt;br /&gt;
| Very niche in PvE. Only way to resist Stuns; need a lot. More for PvP (Stuns, DoTs, CC).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Dogi Sub Stat Rolls&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Hair Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball (12% max)&lt;br /&gt;
| For Speed builds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy Crit Dmg%&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| Very strong for Phy Crit builds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| If not Eng class Speed build; only Eng-related stat here. Good for Healers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy Atk&#039;&#039;&#039;&lt;br /&gt;
| 4 Craft / 20 Ball&lt;br /&gt;
| Niche. Spin/Ball or if next to no Crit Rate; else Phy Crit Dmg% is better.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Funny Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Very niche (Funny Attribute is lackluster).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfit Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Same logic as Armor: CON for low LP classes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LP% on Hit&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| For high LP classes. Same logic as Armor.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Movespeed%&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| For Spin / Ball builds; one of few sources. Extra value.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strange Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Crit-related. If you use Strange and don&#039;t need the other stats.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance Rate&#039;&#039;&#039;&lt;br /&gt;
| 9 Craft / 48 Ball&lt;br /&gt;
| Low values; mostly PvP. Only other source with Necklace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mask / Glasses Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Hit Rate or Eng Crit Rate. Competes with other good stats — check others first.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 10 Ball&lt;br /&gt;
| Strong if you need CDR; few sources. Good choice when needed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Success Rate&#039;&#039;&#039;&lt;br /&gt;
| 9 Craft / 100 Ball&lt;br /&gt;
| More niche; values decent for those cases. More PvP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Strong if using Wild (common). Competes with Foc and CDR. Good for Speed or Spin/Ball if no need for Foc/CDR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halo Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy Crit Rate&#039;&#039;&#039; / &#039;&#039;&#039;Eng Crit Rate&#039;&#039;&#039;&lt;br /&gt;
| 1 Craft / 4 Ball&lt;br /&gt;
| For Crit builds; other stats here less strong for Crit. Best for Crit most of the time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;&lt;br /&gt;
| 9 Craft / 100 Ball&lt;br /&gt;
| For low Hit Rate classes. Not as strong as FOC; one of few Hit Rate sources on Dogi (other: FOC on Mask/Glasses). Good when not running Crit or Elegant Atk Properties.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elegant Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Strong for Elegant users. 3% damage often worth more than 5% Eng Crit for Eng Crit builds (especially if capped). Spin/Ball + Swift Title (15% Movespeed, 5 Elegant Atk) can run Wild Glove + Elegant Sub + Dogi Ball for 5–8 Elegant Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Less Phy Crit Rate, small Phy Atk. Phy Crit Rate usually better unless you want more Dodge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Back Dogi ==&lt;br /&gt;
&lt;br /&gt;
Might be occupied by &#039;&#039;&#039;Stinky Mushroom&#039;&#039;&#039; or &#039;&#039;&#039;Very Heavy Stone&#039;&#039;&#039; (uncraftable / unballable). If using a normal Back Dogi:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eng Crit Dmg%&#039;&#039;&#039;&lt;br /&gt;
| 1 Craft / 4 Ball&lt;br /&gt;
| Best for Eng Crit builds; other stats here don&#039;t compare.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eng Atk&#039;&#039;&#039;&lt;br /&gt;
| 4 Craft / 20 Ball&lt;br /&gt;
| Niche; overshadowed by Eng Crit Dmg% unless more healing or very low crit on Speed build.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Only physical stat here. Phy classes; not recommended for Spin/Ball (Stinky Mushroom too good).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EP% on Hit&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| Only way besides Top/Bottom Armor to get more. Great for Overworld farming or tanking (never run out of EP).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Honest Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Rounds out Properties on Dogi; more niche. Other sub stats here often cover what you need, so Honest less desirable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/19a2FW2V1UJofRzvGtfaoadi4vMl7GXZnMfFeJviMXEo/edit?tab=t.0 Complete text guide here]&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1890</id>
		<title>Sub Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1890"/>
		<updated>2026-03-14T05:05:03Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sub Stat Analysis Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Overview of important sub stats in DBO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many mechanics are poorly documented in-game.&lt;br /&gt;
This page explains how each stat works and when it becomes valuable.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Main Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Use&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| Hit Rate + Energy Crit Rate&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| Max LP (prevents one-shots)&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| Spin / Ball damage, raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| Stronger heals, raw Energy Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| Physical Crit Rate, minimal raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ENG&#039;&#039;&#039;&lt;br /&gt;
| Max EP&lt;br /&gt;
| ⭐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOC&#039;&#039;&#039; and &#039;&#039;&#039;CON&#039;&#039;&#039; are usually the only stats worth actively boxing for.&lt;br /&gt;
&lt;br /&gt;
Increasing &#039;&#039;&#039;ENG&#039;&#039;&#039; is rarely beneficial: forms with &#039;&#039;&#039;EP Drain&#039;&#039;&#039; make higher Max EP detrimental, and Autopots / EP Pills usually make extra EP unnecessary.&lt;br /&gt;
&lt;br /&gt;
Exceptions may exist for classes with extremely high EP costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dende Priest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadow Knight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Damage Stat Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Soft Cap&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Backhit damage scaling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Critical hit damage scaling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These caps maximize damage bonuses such as:&lt;br /&gt;
&lt;br /&gt;
* Backhit damage&lt;br /&gt;
* Critical hit bonus effects&lt;br /&gt;
&lt;br /&gt;
However these stats are &#039;&#039;&#039;not worth boxing for directly&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Certain &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; scale damage based on stats:&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
* DEX&lt;br /&gt;
* SOL&lt;br /&gt;
* CON&lt;br /&gt;
* ENG&lt;br /&gt;
&lt;br /&gt;
Exact caps vary per class and are not fully documented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll caps (boxing):&#039;&#039;&#039; &#039;&#039;&#039;FOC&#039;&#039;&#039; — Weapons and Armor up to 34 per piece. &#039;&#039;&#039;CON&#039;&#039;&#039; — Armor only, up to 34 per piece (all three armor pieces can roll it).&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Attack Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attack Speed is the &#039;&#039;&#039;most important stat for Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a &#039;&#039;&#039;1% difference&#039;&#039;&#039; near cap drastically changes DPS.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Attack Speed&lt;br /&gt;
! Hits / Second&lt;br /&gt;
|-&lt;br /&gt;
| Below cap&lt;br /&gt;
| ~3 hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| At cap&lt;br /&gt;
| ~5 hits/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attack Speed Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The higher your weapon’s Attack Speed value, the more Attack Speed % you need. Level 70 main weapons set the cap:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;93%&#039;&#039;&#039; – slower weapons (1100)&lt;br /&gt;
* &#039;&#039;&#039;95%&#039;&#039;&#039; – faster weapons (1400)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Weapon Speed (Level 70)&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1100&lt;br /&gt;
| 93%&lt;br /&gt;
|-&lt;br /&gt;
| 1400&lt;br /&gt;
| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;26% each&#039;&#039;&#039;), &#039;&#039;&#039;UD6 Armor Set&#039;&#039;&#039; (7%) — &#039;&#039;&#039;59% total&#039;&#039;&#039; from these&lt;br /&gt;
* Buffs, Transformations, Titles, Chips, Dogis&lt;br /&gt;
&lt;br /&gt;
Special bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karma Majin Buff&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed Potion&#039;&#039;&#039; (40 Boss Tokens for 3)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; — helps with attack speed but does &#039;&#039;&#039;not&#039;&#039;&#039; directly increase the Attack Speed stat (reduces delay)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Critical Hits&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Critical Hits combine two stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crit Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crit Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Default critical damage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~50% extra damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Crit Damage = Base Crit + Crit Damage Stat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit Damage does NOT increase bonus damage from &amp;quot;critical hit bonus skills&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crit Rate indirectly improves them.&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rate&lt;br /&gt;
| style=&amp;quot;color:red;&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| style=&amp;quot;color:lime;&amp;quot; | No Cap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 66 Crit Rate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1% Crit Damage ≈ 0.66% DPS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvE requirement:&lt;br /&gt;
&lt;br /&gt;
✔ 66 Crit Rate&lt;br /&gt;
&lt;br /&gt;
PvP requirement:&lt;br /&gt;
&lt;br /&gt;
✔ Higher due to &#039;&#039;&#039;Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Crit Damage:&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;34% each&#039;&#039;&#039;)&lt;br /&gt;
* Kaioken (&#039;&#039;&#039;25–55%&#039;&#039;&#039;)&lt;br /&gt;
* Chips (&#039;&#039;&#039;4% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Crit Rate (usually not boxed for — lower max rolls; typically capped via):&lt;br /&gt;
&lt;br /&gt;
* Passives&lt;br /&gt;
* Buffs&lt;br /&gt;
* &#039;&#039;&#039;TMQ7 Armor Set&#039;&#039;&#039;&lt;br /&gt;
* Chips (&#039;&#039;&#039;2% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;LP% on Hit (and EP% on Hit)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Vital for high LP classes (e.g. Warrior Namekians, Mighty Majins), especially when tanking (e.g. Dark Warrior). After being hit, recover X% of damage taken as &#039;&#039;&#039;LP or EP&#039;&#039;&#039; depending on the stat.&lt;br /&gt;
&lt;br /&gt;
Important rule:&lt;br /&gt;
&lt;br /&gt;
❌ If the attack would reduce you to 0 LP, the effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply and you get KO’d.&lt;br /&gt;
&lt;br /&gt;
Low LP classes should prioritise &#039;&#039;&#039;CON&#039;&#039;&#039;; even high LP classes should get enough CON to survive dangerous AoEs.&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #4caf50;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Maximum:&amp;lt;/b&amp;gt; 50% LP on Hit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaning:&lt;br /&gt;
&lt;br /&gt;
Half of incoming damage can be recovered.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Top Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Lower Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Dogis (&#039;&#039;&#039;12%&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Special buff:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Majin Buff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+16% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows swapping one LP roll for &#039;&#039;&#039;CON&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Movement Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Movement Speed is crucial for:&lt;br /&gt;
&lt;br /&gt;
* Spin builds&lt;br /&gt;
* Ball builds&lt;br /&gt;
* Mighty Majins&lt;br /&gt;
&lt;br /&gt;
Cap dramatically increases hit ticks.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Low Speed&lt;br /&gt;
| ~1.5&lt;br /&gt;
|-&lt;br /&gt;
| Cap Speed&lt;br /&gt;
| ~3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #00e5ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
Spin / Ball tick cap: &amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement itself has &#039;&#039;&#039;no hard cap&#039;&#039;&#039;. Affects &#039;&#039;&#039;dash distance&#039;&#039;&#039;, but &#039;&#039;&#039;not&#039;&#039;&#039; flight speed.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Chef / Ultimate Majin Passives&lt;br /&gt;
* Boots&lt;br /&gt;
* Titles&lt;br /&gt;
* Dogis&lt;br /&gt;
* Movement Speed Chip (&#039;&#039;&#039;15%&#039;&#039;&#039;)&lt;br /&gt;
* Karma Majin Buff&lt;br /&gt;
* Movement Speed Potion (40 Boss Tokens for 3, like Attack Speed Potion)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Cooldown Reduction&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Each point of CDR gives 0.7% less cooldown on skills &#039;&#039;&#039;at the time they finish casting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1 CDR ≈ 0.7% cooldown reduction&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;70 CDR → 50% cooldown reduction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With RP spent on Cooldown Reduction, some skills become spammable. Examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; → 0s cooldown (can cap CDR with Stinky Mushroom alone)&lt;br /&gt;
* &#039;&#039;&#039;Dragon Buffs&#039;&#039;&#039; → ~30 min cooldown&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Earrings (main source from boxing)&lt;br /&gt;
* Chips&lt;br /&gt;
* Buffs&lt;br /&gt;
* Class passives&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
* Rings (often worse than other options)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; (−15% cooldown)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Properties (Props)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;strongest stat for both offense and defense&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Effect:&lt;br /&gt;
&lt;br /&gt;
* Increases damage dealt after calculations&lt;br /&gt;
* Reduces damage taken after defenses&lt;br /&gt;
&lt;br /&gt;
Essential for:&lt;br /&gt;
&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Tanks&lt;br /&gt;
&lt;br /&gt;
Ranged classes benefit once other stats are covered.&lt;br /&gt;
&lt;br /&gt;
== Practical Caps ==&lt;br /&gt;
&lt;br /&gt;
Properties have &#039;&#039;&#039;no in-game cap&#039;&#039;&#039;; the limits below are the most you can realistically get from gear and buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Total Properties&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Single Attribute (Wild, Elegant, etc.) offense or defense&lt;br /&gt;
| 88&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Major sources:&lt;br /&gt;
&lt;br /&gt;
* Earrings (&#039;&#039;&#039;13 each&#039;&#039;&#039;)&lt;br /&gt;
* Mighty Majin Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Chef Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Ultimate Buff (&#039;&#039;&#039;18&#039;&#039;&#039;)&lt;br /&gt;
* Chips&lt;br /&gt;
* Titles&lt;br /&gt;
* Necklaces&lt;br /&gt;
* Ring Sets&lt;br /&gt;
* Dogis&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Attribute Breakdown&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attributes can be &#039;&#039;&#039;imbued&#039;&#039;&#039; on Weapons and Top Armor, granting extra stats from wearing them. &#039;&#039;&#039;UDBO-exclusive&#039;&#039;&#039;; obtaining them works like vanilla. They matter when rolling for Attribute Atk / Def Properties.&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Physical Attack. Armor: +100 Physical Defense.&lt;br /&gt;
&lt;br /&gt;
Best for physical classes at or under 50% Crit Rate, and Spin / Ball builds; solid on physical armor sets. If you have high LP (Mighty Majin, Warrior Namekians), Honest may be better.&lt;br /&gt;
&lt;br /&gt;
== Elegant ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Energy Attack. Armor: +100 Energy Defense.&lt;br /&gt;
&lt;br /&gt;
Same as Wild but for energy classes and energy armor. Honest may be better if you already have high LP.&lt;br /&gt;
&lt;br /&gt;
== Strange ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +4% Crit Damage. Armor: +4% Anti-Crit.&lt;br /&gt;
&lt;br /&gt;
Best for high Crit builds (51–66%). Anti-Crit matters more in PvP against Crit classes.&lt;br /&gt;
&lt;br /&gt;
== Honest ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Skill Animation Speed. Armor: +2% Max LP.&lt;br /&gt;
&lt;br /&gt;
Skill Animation Speed is hard to quantify; the Max LP boost is a strong general choice for high LP classes. On balanced armor sets, Honest can work for low LP classes too, though Wild / Elegant may be slightly better.&lt;br /&gt;
&lt;br /&gt;
== Funny ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +15 Hit Rate, +15 Success Rate (≈1.5 FOC). Armor: +20 Dodge, +20 Resistance.&lt;br /&gt;
&lt;br /&gt;
Values are too low to matter much. Resistance and Success Rate can help a little in PvP, but other attributes are usually better.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/19a2FW2V1UJofRzvGtfaoadi4vMl7GXZnMfFeJviMXEo/edit?tab=t.0 Complete text guide here]&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1889</id>
		<title>Gear Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1889"/>
		<updated>2026-03-14T05:04:33Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Important Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Guides]]&lt;br /&gt;
[[Category:Gear Progression]]&lt;br /&gt;
= Gear Progression Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gear progression by slot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first entry in each category is the &#039;&#039;&#039;baseline equipment&#039;&#039;&#039; to get before upgrading.  &lt;br /&gt;
&#039;&#039;&#039;→&#039;&#039;&#039; means the next progression tier; skipping tiers is not recommended and can make later content much harder.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or Lv 63 Quest Gear&#039;&#039;&#039;&lt;br /&gt;
| Lv 55 gear is very accessible, since everything except the &#039;&#039;&#039;Main Weapon&#039;&#039;&#039; requires only a single quest to obtain.&lt;br /&gt;
&lt;br /&gt;
Lv 63 gear requires more progress in &#039;&#039;&#039;Papaya Island&#039;&#039;&#039;, but offers additional &#039;&#039;&#039;EXP&#039;&#039;&#039; and &#039;&#039;&#039;Zeni&#039;&#039;&#039; while progressing toward endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Legendary Weapons (Overworld)&#039;&#039;&#039;&lt;br /&gt;
| These are commonly found while approaching level 70.&lt;br /&gt;
&lt;br /&gt;
They can also frequently appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Deal &#039;&#039;&#039;6% additional damage&#039;&#039;&#039; to enemies affected by &#039;&#039;&#039;Hellfire&#039;&#039;&#039;.&lt;br /&gt;
* The debuff is applied through &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039; via auto attacks.&lt;br /&gt;
* The debuff lasts only &#039;&#039;&#039;1 second&#039;&#039;&#039;, meaning it is difficult to maintain without a &#039;&#039;&#039;Speed build&#039;&#039;&#039; or another player applying the effect.&lt;br /&gt;
&lt;br /&gt;
These weapons are typically stronger in &#039;&#039;&#039;Speed builds&#039;&#039;&#039; or coordinated party play.&lt;br /&gt;
&lt;br /&gt;
They may be difficult to obtain without a guild, though they can appear in the Auction House.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have the &#039;&#039;&#039;highest base attack&#039;&#039;&#039; of any weapon.&lt;br /&gt;
* No compatibility restrictions.&lt;br /&gt;
* Work with &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; or &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, they are essentially &#039;&#039;&#039;untradable&#039;&#039;&#039; except through the Capsule Shop, meaning you will most likely need to obtain them through &#039;&#039;&#039;BID3 dungeon runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Overall, they are a very &#039;&#039;&#039;flexible and reliable option&#039;&#039;&#039; for most builds.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional)&lt;br /&gt;
| &#039;&#039;&#039;UD7 Main Weapon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Some UD7 weapons guarantee &#039;&#039;&#039;critical hits&#039;&#039;&#039; but deal &#039;&#039;&#039;30% reduced damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons require completing &#039;&#039;&#039;UD7&#039;&#039;&#039;, which is considered an &#039;&#039;&#039;endgame dungeon&#039;&#039;&#039; and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
They can occasionally appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons perform best for classes with many &#039;&#039;&#039;CritHit-based skills&#039;&#039;&#039; (abilities that gain bonus effects when they critically hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 / Lv 63 Quest Gear&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to weapon progression:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 55 Quest Gear&#039;&#039;&#039; is easy to obtain.&lt;br /&gt;
* &#039;&#039;&#039;Lv 63 Gear&#039;&#039;&#039; requires more effort but provides good EXP and Zeni during progression.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful farming set that restores &#039;&#039;&#039;150 LP every time you are hit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can be obtained by:&lt;br /&gt;
&lt;br /&gt;
* Farming &#039;&#039;&#039;UD5&#039;&#039;&#039; (slow method)&lt;br /&gt;
* Gambling &#039;&#039;&#039;Tech Capsules&#039;&#039;&#039; at the &#039;&#039;&#039;Whitesmith in Korin Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method is heavily RNG-dependent and requires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8 UD / TMQ runs&#039;&#039;&#039; per gamble  &lt;br /&gt;
* &#039;&#039;&#039;UD6 and TMQ7&#039;&#039;&#039; only require &#039;&#039;&#039;2 runs&#039;&#039;&#039; because they reward non-broken Tech Capsules.&lt;br /&gt;
&lt;br /&gt;
The set is tradeable but highly sought after.&lt;br /&gt;
&lt;br /&gt;
If used mainly for overworld farming, a &#039;&#039;&#039;Physical set&#039;&#039;&#039; is recommended.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lv 63 upgrade of Dark Wave&lt;br /&gt;
* Obtained from &#039;&#039;&#039;CCBD&#039;&#039;&#039;&lt;br /&gt;
* Strong upgrade but extremely tedious to farm.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These armor pieces:&lt;br /&gt;
&lt;br /&gt;
* Are relatively rare&lt;br /&gt;
* Have higher stat caps&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; provide set bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of this, they are generally considered weaker than the following set-based options despite their strong individual stats.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UD6 Set&#039;&#039;&#039; or &#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Both sets can be obtained through:&lt;br /&gt;
&lt;br /&gt;
* Farming the respective dungeon (recommended with a party)&lt;br /&gt;
* Gambling Tech Capsules obtained from &#039;&#039;&#039;UD / TMQ runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Which set is best depends on your build.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UD6 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Physical / Energy Attack&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* Favours &#039;&#039;&#039;Speed builds&#039;&#039;&#039; and &#039;&#039;&#039;Hybrid builds&#039;&#039;&#039; (e.g., Swordman).&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: one strong defense and one weak defense&lt;br /&gt;
* Majins: balanced defenses.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Skill Animation Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideal for &#039;&#039;&#039;Crit builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: balanced defenses&lt;br /&gt;
* Majins: specialized defenses (one strong, one weak).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 CC Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
These sets require &#039;&#039;&#039;endgame content&#039;&#039;&#039; and may take significant time to obtain.&lt;br /&gt;
&lt;br /&gt;
Even at this stage, &#039;&#039;&#039;UD6&#039;&#039;&#039; and &#039;&#039;&#039;TMQ7&#039;&#039;&#039; sets remain viable if their bonuses suit your build.&lt;br /&gt;
&lt;br /&gt;
However, Lv 70 sets benefit from higher &#039;&#039;&#039;box rolls&#039;&#039;&#039; and &#039;&#039;&#039;sub stat caps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balanced defenses&lt;br /&gt;
* Provides &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A good option for &#039;&#039;&#039;Skill-based builds&#039;&#039;&#039; that want to focus other stats on &#039;&#039;&#039;Properties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Obtaining tickets for higher floors may require patience or Tokens.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Highest specialized defenses in the game&lt;br /&gt;
* Adds &#039;&#039;&#039;+10% Physical or Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* Provides &#039;&#039;&#039;7% Reflect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extremely valuable for &#039;&#039;&#039;tanks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also useful for &#039;&#039;&#039;Melee DPS&#039;&#039;&#039; due to increased survivability against AoE attacks.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Strong team coordination&lt;br /&gt;
* Materials are tradeable, but the armor itself is not.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The only &#039;&#039;&#039;race-specific gear set&#039;&#039;&#039; in this tier.&lt;br /&gt;
&lt;br /&gt;
Set bonuses differ depending on race and type:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Human / Namekian / Majin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Physical / Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Human Sets:&lt;br /&gt;
* LP Recovery + STR&lt;br /&gt;
* EP Recovery + SOL  &lt;br /&gt;
Alternative option for skill-based builds.&lt;br /&gt;
&lt;br /&gt;
Namekian Sets:&lt;br /&gt;
* LP Recovery + Aggro Up&lt;br /&gt;
* EP Recovery + Healing Up  &lt;br /&gt;
Best balanced defense option for &#039;&#039;&#039;tanks&#039;&#039;&#039; and &#039;&#039;&#039;healers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Majin Sets:&lt;br /&gt;
* Status Resist + STR&lt;br /&gt;
* Status Resist + SOL&lt;br /&gt;
&lt;br /&gt;
Particularly strong for &#039;&#039;&#039;Mighty Majin&#039;&#039;&#039; classes due to synergy with &#039;&#039;&#039;Spin builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These sets can apparently be traded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Rings&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Rings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Obtained from &#039;&#039;&#039;Popo’s Gift Box&#039;&#039;&#039;.  &lt;br /&gt;
At Lv 70 the box rewards &#039;&#039;&#039;two rings with +20 CON each&#039;&#039;&#039;, providing a strong LP buffer while progressing toward better rings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Random drops that may provide:&lt;br /&gt;
&lt;br /&gt;
* Cooldown Reduction&lt;br /&gt;
* Hit Rate&lt;br /&gt;
&lt;br /&gt;
However, these are generally weaker than Popo Rings because the extra &#039;&#039;&#039;LP from CON&#039;&#039;&#039; is usually more valuable than the small CDR or Hit bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional but highly recommended)&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or lower CCBD Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Although &#039;&#039;&#039;CCBD&#039;&#039;&#039; can be slightly inconvenient to run, the ring set is extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Properties&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Attack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+14 to a chosen stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are also the &#039;&#039;&#039;last rings that do not require crafting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The currency needed for these rings comes from clearing floors &#039;&#039;&#039;15–55&#039;&#039;&#039; of CCBD.&lt;br /&gt;
&lt;br /&gt;
Recommended stat choices:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CON&#039;&#039;&#039; – safest option&lt;br /&gt;
* &#039;&#039;&#039;FOC&#039;&#039;&#039; – useful for classes lacking Hit Rate&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; – good for &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SOL&#039;&#039;&#039; – recommended for healers&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; – good for Physical Crit builds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENG&#039;&#039;&#039; is generally not recommended here.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Cell-X Physical / Energy Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Obtained from:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID2&#039;&#039;&#039; (Cell-X)&lt;br /&gt;
* &#039;&#039;&#039;BID4&#039;&#039;&#039; (Kraken)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cell-X Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Physical and Energy Ring + Signet sets grant:&lt;br /&gt;
&lt;br /&gt;
* Flat Physical / Energy Attack&lt;br /&gt;
* Defense&lt;br /&gt;
* Percentage Attack bonus&lt;br /&gt;
&lt;br /&gt;
These are considered a &#039;&#039;&#039;glass cannon&#039;&#039;&#039; option. While they increase damage significantly, they are weaker defensively than the &#039;&#039;&#039;Property bonuses&#039;&#039;&#039; provided by CCBD rings or Kraken rings.&lt;br /&gt;
&lt;br /&gt;
The %Attack bonus scales well with other attack sources such as:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Buffs&lt;br /&gt;
* Passive abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to CCBD rings but significantly stronger.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
* Additional useful stats&lt;br /&gt;
&lt;br /&gt;
This makes them:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;safest choice for Melee DPS&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;best ring option for Tanks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stat selection generally follows the same logic used for &#039;&#039;&#039;CCBD Rings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CC Rings beyond Lv 55 are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039; due to their heavy requirements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Earrings&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Earrings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provide a mix of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both are excellent stats for earrings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;two spare Dragon Ball sets&#039;&#039;&#039;, you may obtain &#039;&#039;&#039;Lv 60 Legendary Shenron Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These allow you to roll for:&lt;br /&gt;
&lt;br /&gt;
* ~22 Cooldown Reduction&lt;br /&gt;
* ~11 Properties&lt;br /&gt;
&lt;br /&gt;
This gives more control over the stats compared to Popo Earrings, though the requirement of two Dragon Ball sets is relatively expensive.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;One of the most important gear decisions.&amp;lt;/b&amp;gt; Choose based on your build and what you can farm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These provide unique effects depending on:&lt;br /&gt;
&lt;br /&gt;
* Your class&lt;br /&gt;
* Your race&lt;br /&gt;
* Racial transformation UDCs&lt;br /&gt;
&lt;br /&gt;
However, they have lower stat caps due to balancing:&lt;br /&gt;
&lt;br /&gt;
* Rare (Red): up to &#039;&#039;&#039;16 CDR / 8 Properties&#039;&#039;&#039;&lt;br /&gt;
* Legendary (Purple): up to &#039;&#039;&#039;20 CDR / 10 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because of this, they provide &#039;&#039;&#039;less survivability&#039;&#039;&#039; compared to other options.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cannot be traded&#039;&#039;&#039;&lt;br /&gt;
* Must be farmed personally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039; (party recommended).&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest sub stat caps&lt;br /&gt;
* Up to &#039;&#039;&#039;26 Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Up to &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are particularly valuable for:&lt;br /&gt;
&lt;br /&gt;
* Tanks&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Builds needing additional CDR or defensive properties.&lt;br /&gt;
&lt;br /&gt;
They are frequently sold in the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, in terms of raw damage potential, they are the weakest option among the three choices.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These apply the &#039;&#039;&#039;Hellfire debuff&#039;&#039;&#039; to enemies through auto attacks.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* The earrings themselves &#039;&#039;&#039;do not increase your damage&#039;&#039;&#039;.&lt;br /&gt;
* The damage bonus comes from &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using the earrings without the weapons provides little benefit besides normal Lv 70 stat caps.&lt;br /&gt;
&lt;br /&gt;
Best used with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires a guild to farm, but they can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;Necklace&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Necklace&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Necklace&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Necklace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provides a small amount of survivability and is obtained for free, making it a good starting option.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Necklace (Lv 60)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often more useful than Shenron Earrings due to the wide range of valuable necklace stats, including:&lt;br /&gt;
&lt;br /&gt;
* Property Attack&lt;br /&gt;
* Property Defense&lt;br /&gt;
* Status Resistance&lt;br /&gt;
* Success Rate&lt;br /&gt;
* Status Duration Reduction&lt;br /&gt;
&lt;br /&gt;
Although Lv 60 stat caps are slightly lower than Lv 70, they are still strong.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Property Attack / Defense&#039;&#039;&#039;&lt;br /&gt;
* Very strong rolls for status duration reduction (over &#039;&#039;&#039;50%&#039;&#039;&#039; possible).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Dropped from &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest stat caps among all necklaces&lt;br /&gt;
* Up to &#039;&#039;&#039;10 Property Attack or Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other necklace stats can also roll extremely strong values.&lt;br /&gt;
&lt;br /&gt;
Players often farm multiple necklaces to obtain good rolls.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alternative:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted CCBD Necklaces&#039;&#039;&#039; exist but are relatively difficult to obtain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Scouter&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Scouter&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Any Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Early on, &#039;&#039;&#039;Scouters are not a high priority&#039;&#039;&#039; because the chips placed inside them only provide relatively small stat increases.&lt;br /&gt;
&lt;br /&gt;
Players can safely upgrade these whenever it becomes convenient or when stronger chips start becoming available.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you need a better Scouter around &#039;&#039;&#039;Lv 38+&#039;&#039;&#039; and cannot complete the Lv 68 questline for the Naisubi Scouter yet, a quest in &#039;&#039;&#039;West City&#039;&#039;&#039; rewards a solid early option.&lt;br /&gt;
&lt;br /&gt;
Requirements include:&lt;br /&gt;
&lt;br /&gt;
* Defeating an &#039;&#039;&#039;Overworld Boss&#039;&#039;&#039;&lt;br /&gt;
* Completing a &#039;&#039;&#039;Time Room challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These may require a party unless your character is already powerful.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1500 Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Once you begin collecting better chips, upgrading your Scouter becomes more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Vegeta (UDC)&#039;&#039;&#039;.  &lt;br /&gt;
It has lower power than other endgame scouters but is generally easier to obtain.&lt;br /&gt;
&lt;br /&gt;
Estimated power:&lt;br /&gt;
&lt;br /&gt;
* ~&#039;&#039;&#039;2000 Power&#039;&#039;&#039; (needs confirmation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocked through the &#039;&#039;&#039;Papaya Island Lv 68 questline&#039;&#039;&#039; which leads to a fight with &#039;&#039;&#039;Naisubi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* A chip&lt;br /&gt;
* A powerful scouter&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2500 Power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1 Wild Attack Property&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This scouter remains a strong option even into the endgame.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvP-exclusive item.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3000 Power&#039;&#039;&#039; (highest currently available)&lt;br /&gt;
* Small additional bonus stats&lt;br /&gt;
&lt;br /&gt;
The extremely high power value makes it the &#039;&#039;&#039;best scouter for chip capacity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Chips&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Unlike other gear categories, &#039;&#039;&#039;Scouter Chips do not have a strict progression path&#039;&#039;&#039;.  &lt;br /&gt;
Instead, players choose chips depending on their build and playstyle.&lt;br /&gt;
&lt;br /&gt;
== Token Shop Chips ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Token Shop&#039;&#039;&#039; provides a type of Scouter Chip “gacha” costing a few hundred Tokens.&lt;br /&gt;
&lt;br /&gt;
Notable chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction Chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Property Chips&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;330 Power&#039;&#039;&#039; (CDR chips)&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039; (Property chips)&lt;br /&gt;
&lt;br /&gt;
These are widely considered some of the &#039;&#039;&#039;most versatile chips&#039;&#039;&#039; available.&lt;br /&gt;
&lt;br /&gt;
However, they are &#039;&#039;&#039;RNG-based&#039;&#039;&#039;, meaning obtaining specific chips may require multiple attempts.&lt;br /&gt;
&lt;br /&gt;
== Raditz Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Raditz&#039;s Time Room rewards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Attack Speed chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are solid choices for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, an even more extreme option exists.&lt;br /&gt;
&lt;br /&gt;
== Cell Time Room Chip ==&lt;br /&gt;
&lt;br /&gt;
Cell&#039;s Time Room provides a high-risk chip with the following stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-24% Max LP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-48% Max EP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;749 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the heavy drawbacks, all effects can be useful.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Extremely strong for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
* Movement speed helps avoid &#039;&#039;&#039;telegraphed AoEs&#039;&#039;&#039;&lt;br /&gt;
* Enables &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039; to perform better&lt;br /&gt;
* Reduced LP/EP can help sustain &#039;&#039;&#039;transformations with drain&#039;&#039;&#039; (since drain scales with maximum LP/EP)&lt;br /&gt;
&lt;br /&gt;
However, using this chip requires:&lt;br /&gt;
&lt;br /&gt;
* Careful gameplay&lt;br /&gt;
* High defensive stats&lt;br /&gt;
* Strong Property bonuses&lt;br /&gt;
* Or additional LP buffs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #ff5252;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Widely considered the most risky chip option in the game.&amp;lt;/b&amp;gt; Use only if you can compensate for the penalties.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Android Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Android Time Room allows players to obtain chips with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4% Critical Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;&#039;Physical&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039; versions exist.&lt;br /&gt;
&lt;br /&gt;
These chips are extremely valuable for builds that:&lt;br /&gt;
&lt;br /&gt;
* Need to reach the &#039;&#039;&#039;Crit Rate cap&#039;&#039;&#039;&lt;br /&gt;
* Want additional &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are very few sources of these stats elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Frieza Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Frieza Time Room focuses on &#039;&#039;&#039;defensive chip options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Available chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+3% Physical Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+4% Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+2% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can outperform Property chips when:&lt;br /&gt;
&lt;br /&gt;
* You need a specific defensive type&lt;br /&gt;
* You are stacking defensive stats&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LP on Hit&#039;&#039;&#039; stat is particularly valuable because it can help reach the &#039;&#039;&#039;50% LP on Hit cap&#039;&#039;&#039; (especially with the &#039;&#039;&#039;Ultimate Majin buff&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
However, in many situations &#039;&#039;&#039;Property chips still provide better overall value&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In cases where you already have extremely high defenses (for example &#039;&#039;&#039;Dark Warrior Great Namek builds&#039;&#039;&#039;), these chips may provide the best pure defensive gains.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Dogi&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Unlike most equipment pieces, &#039;&#039;&#039;Dogi rarity does not affect the sub stats&#039;&#039;&#039; obtained through crafting or when using &#039;&#039;&#039;Dogi Balls&#039;&#039;&#039;.  &lt;br /&gt;
Because of this, players are generally free to use &#039;&#039;&#039;any Dogi they like for cosmetic purposes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;UDBO&#039;&#039;&#039; includes two special &#039;&#039;&#039;Back Dogis&#039;&#039;&#039; that provide powerful unique effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Dogi&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stinky Mushroom&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Reduced &#039;&#039;&#039;Attack Speed Delay&#039;&#039;&#039; (attacks recover faster after the animation)&lt;br /&gt;
* &#039;&#039;&#039;Defense reduced by 50%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Although the Attack Speed Delay reduction does &#039;&#039;&#039;not directly increase attack speed&#039;&#039;&#039;, it still helps slightly with reaching the practical attack speed cap.&lt;br /&gt;
&lt;br /&gt;
This Dogi is considered:&lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;best options for Spin builds&#039;&#039;&#039;&lt;br /&gt;
* Very strong for &#039;&#039;&#039;offensive builds&#039;&#039;&#039;&lt;br /&gt;
* Particularly effective for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;50% defense penalty&#039;&#039;&#039; is extremely severe.  &lt;br /&gt;
Players using this Dogi should ideally compensate with strong &#039;&#039;&#039;Property defenses&#039;&#039;&#039; or other defensive sources.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Heavy Stone&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+50% Defense&#039;&#039;&#039;&lt;br /&gt;
* Large penalties to:&lt;br /&gt;
** Movement Speed&lt;br /&gt;
** Attack Speed&lt;br /&gt;
** Cooldown times&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
This Dogi is essentially the &#039;&#039;&#039;opposite of Stinky Mushroom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is mainly used by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tanks&#039;&#039;&#039;&lt;br /&gt;
* Players who prioritize &#039;&#039;&#039;maximum survivability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can also be helpful in situations where avoiding damage is impossible, such as:&lt;br /&gt;
&lt;br /&gt;
* Being &#039;&#039;&#039;stunned after a Spin&#039;&#039;&#039;&lt;br /&gt;
* Being &#039;&#039;&#039;locked inside a skill animation&#039;&#039;&#039;&lt;br /&gt;
* Large &#039;&#039;&#039;AoE attacks&#039;&#039;&#039; that cannot be outrun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&lt;br /&gt;
Both Dogis are obtained through the &#039;&#039;&#039;Secluded Farm questline&#039;&#039;&#039; at &#039;&#039;&#039;Lv 50&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Completion of the &#039;&#039;&#039;Great Saiyaman Dance questline&#039;&#039;&#039;&lt;br /&gt;
* Progress through the &#039;&#039;&#039;Secluded Farm storyline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The questline may be easier to complete:&lt;br /&gt;
&lt;br /&gt;
* At higher levels&lt;br /&gt;
* With a party&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do NOT discard these Dogis&#039;&#039;&#039; – they cannot be recovered.&lt;br /&gt;
* These Dogis &#039;&#039;&#039;cannot be enhanced using Dogi Balls&#039;&#039;&#039;.&lt;br /&gt;
* Their effects are already extremely strong, and allowing them to scale further would likely be overpowered.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx,&#039;&#039;&#039;&#039;&#039; Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/19a2FW2V1UJofRzvGtfaoadi4vMl7GXZnMfFeJviMXEo/edit?tab=t.0 Complete text guide here]&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1888</id>
		<title>Gear Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1888"/>
		<updated>2026-03-14T05:03:14Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Important Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Guides]]&lt;br /&gt;
[[Category:Gear Progression]]&lt;br /&gt;
= Gear Progression Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gear progression by slot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first entry in each category is the &#039;&#039;&#039;baseline equipment&#039;&#039;&#039; to get before upgrading.  &lt;br /&gt;
&#039;&#039;&#039;→&#039;&#039;&#039; means the next progression tier; skipping tiers is not recommended and can make later content much harder.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or Lv 63 Quest Gear&#039;&#039;&#039;&lt;br /&gt;
| Lv 55 gear is very accessible, since everything except the &#039;&#039;&#039;Main Weapon&#039;&#039;&#039; requires only a single quest to obtain.&lt;br /&gt;
&lt;br /&gt;
Lv 63 gear requires more progress in &#039;&#039;&#039;Papaya Island&#039;&#039;&#039;, but offers additional &#039;&#039;&#039;EXP&#039;&#039;&#039; and &#039;&#039;&#039;Zeni&#039;&#039;&#039; while progressing toward endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Legendary Weapons (Overworld)&#039;&#039;&#039;&lt;br /&gt;
| These are commonly found while approaching level 70.&lt;br /&gt;
&lt;br /&gt;
They can also frequently appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Deal &#039;&#039;&#039;6% additional damage&#039;&#039;&#039; to enemies affected by &#039;&#039;&#039;Hellfire&#039;&#039;&#039;.&lt;br /&gt;
* The debuff is applied through &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039; via auto attacks.&lt;br /&gt;
* The debuff lasts only &#039;&#039;&#039;1 second&#039;&#039;&#039;, meaning it is difficult to maintain without a &#039;&#039;&#039;Speed build&#039;&#039;&#039; or another player applying the effect.&lt;br /&gt;
&lt;br /&gt;
These weapons are typically stronger in &#039;&#039;&#039;Speed builds&#039;&#039;&#039; or coordinated party play.&lt;br /&gt;
&lt;br /&gt;
They may be difficult to obtain without a guild, though they can appear in the Auction House.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have the &#039;&#039;&#039;highest base attack&#039;&#039;&#039; of any weapon.&lt;br /&gt;
* No compatibility restrictions.&lt;br /&gt;
* Work with &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; or &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, they are essentially &#039;&#039;&#039;untradable&#039;&#039;&#039; except through the Capsule Shop, meaning you will most likely need to obtain them through &#039;&#039;&#039;BID3 dungeon runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Overall, they are a very &#039;&#039;&#039;flexible and reliable option&#039;&#039;&#039; for most builds.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional)&lt;br /&gt;
| &#039;&#039;&#039;UD7 Main Weapon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Some UD7 weapons guarantee &#039;&#039;&#039;critical hits&#039;&#039;&#039; but deal &#039;&#039;&#039;30% reduced damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons require completing &#039;&#039;&#039;UD7&#039;&#039;&#039;, which is considered an &#039;&#039;&#039;endgame dungeon&#039;&#039;&#039; and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
They can occasionally appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons perform best for classes with many &#039;&#039;&#039;CritHit-based skills&#039;&#039;&#039; (abilities that gain bonus effects when they critically hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 / Lv 63 Quest Gear&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to weapon progression:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 55 Quest Gear&#039;&#039;&#039; is easy to obtain.&lt;br /&gt;
* &#039;&#039;&#039;Lv 63 Gear&#039;&#039;&#039; requires more effort but provides good EXP and Zeni during progression.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful farming set that restores &#039;&#039;&#039;150 LP every time you are hit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can be obtained by:&lt;br /&gt;
&lt;br /&gt;
* Farming &#039;&#039;&#039;UD5&#039;&#039;&#039; (slow method)&lt;br /&gt;
* Gambling &#039;&#039;&#039;Tech Capsules&#039;&#039;&#039; at the &#039;&#039;&#039;Whitesmith in Korin Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method is heavily RNG-dependent and requires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8 UD / TMQ runs&#039;&#039;&#039; per gamble  &lt;br /&gt;
* &#039;&#039;&#039;UD6 and TMQ7&#039;&#039;&#039; only require &#039;&#039;&#039;2 runs&#039;&#039;&#039; because they reward non-broken Tech Capsules.&lt;br /&gt;
&lt;br /&gt;
The set is tradeable but highly sought after.&lt;br /&gt;
&lt;br /&gt;
If used mainly for overworld farming, a &#039;&#039;&#039;Physical set&#039;&#039;&#039; is recommended.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lv 63 upgrade of Dark Wave&lt;br /&gt;
* Obtained from &#039;&#039;&#039;CCBD&#039;&#039;&#039;&lt;br /&gt;
* Strong upgrade but extremely tedious to farm.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These armor pieces:&lt;br /&gt;
&lt;br /&gt;
* Are relatively rare&lt;br /&gt;
* Have higher stat caps&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; provide set bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of this, they are generally considered weaker than the following set-based options despite their strong individual stats.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UD6 Set&#039;&#039;&#039; or &#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Both sets can be obtained through:&lt;br /&gt;
&lt;br /&gt;
* Farming the respective dungeon (recommended with a party)&lt;br /&gt;
* Gambling Tech Capsules obtained from &#039;&#039;&#039;UD / TMQ runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Which set is best depends on your build.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UD6 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Physical / Energy Attack&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* Favours &#039;&#039;&#039;Speed builds&#039;&#039;&#039; and &#039;&#039;&#039;Hybrid builds&#039;&#039;&#039; (e.g., Swordman).&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: one strong defense and one weak defense&lt;br /&gt;
* Majins: balanced defenses.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Skill Animation Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideal for &#039;&#039;&#039;Crit builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: balanced defenses&lt;br /&gt;
* Majins: specialized defenses (one strong, one weak).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 CC Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
These sets require &#039;&#039;&#039;endgame content&#039;&#039;&#039; and may take significant time to obtain.&lt;br /&gt;
&lt;br /&gt;
Even at this stage, &#039;&#039;&#039;UD6&#039;&#039;&#039; and &#039;&#039;&#039;TMQ7&#039;&#039;&#039; sets remain viable if their bonuses suit your build.&lt;br /&gt;
&lt;br /&gt;
However, Lv 70 sets benefit from higher &#039;&#039;&#039;box rolls&#039;&#039;&#039; and &#039;&#039;&#039;sub stat caps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balanced defenses&lt;br /&gt;
* Provides &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A good option for &#039;&#039;&#039;Skill-based builds&#039;&#039;&#039; that want to focus other stats on &#039;&#039;&#039;Properties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Obtaining tickets for higher floors may require patience or Tokens.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Highest specialized defenses in the game&lt;br /&gt;
* Adds &#039;&#039;&#039;+10% Physical or Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* Provides &#039;&#039;&#039;7% Reflect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extremely valuable for &#039;&#039;&#039;tanks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also useful for &#039;&#039;&#039;Melee DPS&#039;&#039;&#039; due to increased survivability against AoE attacks.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Strong team coordination&lt;br /&gt;
* Materials are tradeable, but the armor itself is not.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The only &#039;&#039;&#039;race-specific gear set&#039;&#039;&#039; in this tier.&lt;br /&gt;
&lt;br /&gt;
Set bonuses differ depending on race and type:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Human / Namekian / Majin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Physical / Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Human Sets:&lt;br /&gt;
* LP Recovery + STR&lt;br /&gt;
* EP Recovery + SOL  &lt;br /&gt;
Alternative option for skill-based builds.&lt;br /&gt;
&lt;br /&gt;
Namekian Sets:&lt;br /&gt;
* LP Recovery + Aggro Up&lt;br /&gt;
* EP Recovery + Healing Up  &lt;br /&gt;
Best balanced defense option for &#039;&#039;&#039;tanks&#039;&#039;&#039; and &#039;&#039;&#039;healers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Majin Sets:&lt;br /&gt;
* Status Resist + STR&lt;br /&gt;
* Status Resist + SOL&lt;br /&gt;
&lt;br /&gt;
Particularly strong for &#039;&#039;&#039;Mighty Majin&#039;&#039;&#039; classes due to synergy with &#039;&#039;&#039;Spin builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These sets can apparently be traded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Rings&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Rings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Obtained from &#039;&#039;&#039;Popo’s Gift Box&#039;&#039;&#039;.  &lt;br /&gt;
At Lv 70 the box rewards &#039;&#039;&#039;two rings with +20 CON each&#039;&#039;&#039;, providing a strong LP buffer while progressing toward better rings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Random drops that may provide:&lt;br /&gt;
&lt;br /&gt;
* Cooldown Reduction&lt;br /&gt;
* Hit Rate&lt;br /&gt;
&lt;br /&gt;
However, these are generally weaker than Popo Rings because the extra &#039;&#039;&#039;LP from CON&#039;&#039;&#039; is usually more valuable than the small CDR or Hit bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional but highly recommended)&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or lower CCBD Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Although &#039;&#039;&#039;CCBD&#039;&#039;&#039; can be slightly inconvenient to run, the ring set is extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Properties&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Attack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+14 to a chosen stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are also the &#039;&#039;&#039;last rings that do not require crafting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The currency needed for these rings comes from clearing floors &#039;&#039;&#039;15–55&#039;&#039;&#039; of CCBD.&lt;br /&gt;
&lt;br /&gt;
Recommended stat choices:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CON&#039;&#039;&#039; – safest option&lt;br /&gt;
* &#039;&#039;&#039;FOC&#039;&#039;&#039; – useful for classes lacking Hit Rate&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; – good for &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SOL&#039;&#039;&#039; – recommended for healers&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; – good for Physical Crit builds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENG&#039;&#039;&#039; is generally not recommended here.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Cell-X Physical / Energy Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Obtained from:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID2&#039;&#039;&#039; (Cell-X)&lt;br /&gt;
* &#039;&#039;&#039;BID4&#039;&#039;&#039; (Kraken)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cell-X Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Physical and Energy Ring + Signet sets grant:&lt;br /&gt;
&lt;br /&gt;
* Flat Physical / Energy Attack&lt;br /&gt;
* Defense&lt;br /&gt;
* Percentage Attack bonus&lt;br /&gt;
&lt;br /&gt;
These are considered a &#039;&#039;&#039;glass cannon&#039;&#039;&#039; option. While they increase damage significantly, they are weaker defensively than the &#039;&#039;&#039;Property bonuses&#039;&#039;&#039; provided by CCBD rings or Kraken rings.&lt;br /&gt;
&lt;br /&gt;
The %Attack bonus scales well with other attack sources such as:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Buffs&lt;br /&gt;
* Passive abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to CCBD rings but significantly stronger.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
* Additional useful stats&lt;br /&gt;
&lt;br /&gt;
This makes them:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;safest choice for Melee DPS&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;best ring option for Tanks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stat selection generally follows the same logic used for &#039;&#039;&#039;CCBD Rings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CC Rings beyond Lv 55 are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039; due to their heavy requirements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Earrings&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Earrings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provide a mix of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both are excellent stats for earrings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;two spare Dragon Ball sets&#039;&#039;&#039;, you may obtain &#039;&#039;&#039;Lv 60 Legendary Shenron Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These allow you to roll for:&lt;br /&gt;
&lt;br /&gt;
* ~22 Cooldown Reduction&lt;br /&gt;
* ~11 Properties&lt;br /&gt;
&lt;br /&gt;
This gives more control over the stats compared to Popo Earrings, though the requirement of two Dragon Ball sets is relatively expensive.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;One of the most important gear decisions.&amp;lt;/b&amp;gt; Choose based on your build and what you can farm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These provide unique effects depending on:&lt;br /&gt;
&lt;br /&gt;
* Your class&lt;br /&gt;
* Your race&lt;br /&gt;
* Racial transformation UDCs&lt;br /&gt;
&lt;br /&gt;
However, they have lower stat caps due to balancing:&lt;br /&gt;
&lt;br /&gt;
* Rare (Red): up to &#039;&#039;&#039;16 CDR / 8 Properties&#039;&#039;&#039;&lt;br /&gt;
* Legendary (Purple): up to &#039;&#039;&#039;20 CDR / 10 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because of this, they provide &#039;&#039;&#039;less survivability&#039;&#039;&#039; compared to other options.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cannot be traded&#039;&#039;&#039;&lt;br /&gt;
* Must be farmed personally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039; (party recommended).&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest sub stat caps&lt;br /&gt;
* Up to &#039;&#039;&#039;26 Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Up to &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are particularly valuable for:&lt;br /&gt;
&lt;br /&gt;
* Tanks&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Builds needing additional CDR or defensive properties.&lt;br /&gt;
&lt;br /&gt;
They are frequently sold in the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, in terms of raw damage potential, they are the weakest option among the three choices.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These apply the &#039;&#039;&#039;Hellfire debuff&#039;&#039;&#039; to enemies through auto attacks.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* The earrings themselves &#039;&#039;&#039;do not increase your damage&#039;&#039;&#039;.&lt;br /&gt;
* The damage bonus comes from &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using the earrings without the weapons provides little benefit besides normal Lv 70 stat caps.&lt;br /&gt;
&lt;br /&gt;
Best used with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires a guild to farm, but they can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;Necklace&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Necklace&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Necklace&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Necklace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provides a small amount of survivability and is obtained for free, making it a good starting option.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Necklace (Lv 60)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often more useful than Shenron Earrings due to the wide range of valuable necklace stats, including:&lt;br /&gt;
&lt;br /&gt;
* Property Attack&lt;br /&gt;
* Property Defense&lt;br /&gt;
* Status Resistance&lt;br /&gt;
* Success Rate&lt;br /&gt;
* Status Duration Reduction&lt;br /&gt;
&lt;br /&gt;
Although Lv 60 stat caps are slightly lower than Lv 70, they are still strong.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Property Attack / Defense&#039;&#039;&#039;&lt;br /&gt;
* Very strong rolls for status duration reduction (over &#039;&#039;&#039;50%&#039;&#039;&#039; possible).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Dropped from &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest stat caps among all necklaces&lt;br /&gt;
* Up to &#039;&#039;&#039;10 Property Attack or Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other necklace stats can also roll extremely strong values.&lt;br /&gt;
&lt;br /&gt;
Players often farm multiple necklaces to obtain good rolls.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alternative:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted CCBD Necklaces&#039;&#039;&#039; exist but are relatively difficult to obtain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Scouter&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Scouter&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Any Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Early on, &#039;&#039;&#039;Scouters are not a high priority&#039;&#039;&#039; because the chips placed inside them only provide relatively small stat increases.&lt;br /&gt;
&lt;br /&gt;
Players can safely upgrade these whenever it becomes convenient or when stronger chips start becoming available.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you need a better Scouter around &#039;&#039;&#039;Lv 38+&#039;&#039;&#039; and cannot complete the Lv 68 questline for the Naisubi Scouter yet, a quest in &#039;&#039;&#039;West City&#039;&#039;&#039; rewards a solid early option.&lt;br /&gt;
&lt;br /&gt;
Requirements include:&lt;br /&gt;
&lt;br /&gt;
* Defeating an &#039;&#039;&#039;Overworld Boss&#039;&#039;&#039;&lt;br /&gt;
* Completing a &#039;&#039;&#039;Time Room challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These may require a party unless your character is already powerful.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1500 Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Once you begin collecting better chips, upgrading your Scouter becomes more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Vegeta (UDC)&#039;&#039;&#039;.  &lt;br /&gt;
It has lower power than other endgame scouters but is generally easier to obtain.&lt;br /&gt;
&lt;br /&gt;
Estimated power:&lt;br /&gt;
&lt;br /&gt;
* ~&#039;&#039;&#039;2000 Power&#039;&#039;&#039; (needs confirmation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocked through the &#039;&#039;&#039;Papaya Island Lv 68 questline&#039;&#039;&#039; which leads to a fight with &#039;&#039;&#039;Naisubi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* A chip&lt;br /&gt;
* A powerful scouter&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2500 Power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1 Wild Attack Property&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This scouter remains a strong option even into the endgame.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvP-exclusive item.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3000 Power&#039;&#039;&#039; (highest currently available)&lt;br /&gt;
* Small additional bonus stats&lt;br /&gt;
&lt;br /&gt;
The extremely high power value makes it the &#039;&#039;&#039;best scouter for chip capacity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Chips&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Unlike other gear categories, &#039;&#039;&#039;Scouter Chips do not have a strict progression path&#039;&#039;&#039;.  &lt;br /&gt;
Instead, players choose chips depending on their build and playstyle.&lt;br /&gt;
&lt;br /&gt;
== Token Shop Chips ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Token Shop&#039;&#039;&#039; provides a type of Scouter Chip “gacha” costing a few hundred Tokens.&lt;br /&gt;
&lt;br /&gt;
Notable chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction Chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Property Chips&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;330 Power&#039;&#039;&#039; (CDR chips)&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039; (Property chips)&lt;br /&gt;
&lt;br /&gt;
These are widely considered some of the &#039;&#039;&#039;most versatile chips&#039;&#039;&#039; available.&lt;br /&gt;
&lt;br /&gt;
However, they are &#039;&#039;&#039;RNG-based&#039;&#039;&#039;, meaning obtaining specific chips may require multiple attempts.&lt;br /&gt;
&lt;br /&gt;
== Raditz Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Raditz&#039;s Time Room rewards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Attack Speed chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are solid choices for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, an even more extreme option exists.&lt;br /&gt;
&lt;br /&gt;
== Cell Time Room Chip ==&lt;br /&gt;
&lt;br /&gt;
Cell&#039;s Time Room provides a high-risk chip with the following stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-24% Max LP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-48% Max EP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;749 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the heavy drawbacks, all effects can be useful.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Extremely strong for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
* Movement speed helps avoid &#039;&#039;&#039;telegraphed AoEs&#039;&#039;&#039;&lt;br /&gt;
* Enables &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039; to perform better&lt;br /&gt;
* Reduced LP/EP can help sustain &#039;&#039;&#039;transformations with drain&#039;&#039;&#039; (since drain scales with maximum LP/EP)&lt;br /&gt;
&lt;br /&gt;
However, using this chip requires:&lt;br /&gt;
&lt;br /&gt;
* Careful gameplay&lt;br /&gt;
* High defensive stats&lt;br /&gt;
* Strong Property bonuses&lt;br /&gt;
* Or additional LP buffs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #ff5252;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Widely considered the most risky chip option in the game.&amp;lt;/b&amp;gt; Use only if you can compensate for the penalties.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Android Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Android Time Room allows players to obtain chips with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4% Critical Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;&#039;Physical&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039; versions exist.&lt;br /&gt;
&lt;br /&gt;
These chips are extremely valuable for builds that:&lt;br /&gt;
&lt;br /&gt;
* Need to reach the &#039;&#039;&#039;Crit Rate cap&#039;&#039;&#039;&lt;br /&gt;
* Want additional &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are very few sources of these stats elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Frieza Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Frieza Time Room focuses on &#039;&#039;&#039;defensive chip options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Available chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+3% Physical Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+4% Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+2% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can outperform Property chips when:&lt;br /&gt;
&lt;br /&gt;
* You need a specific defensive type&lt;br /&gt;
* You are stacking defensive stats&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LP on Hit&#039;&#039;&#039; stat is particularly valuable because it can help reach the &#039;&#039;&#039;50% LP on Hit cap&#039;&#039;&#039; (especially with the &#039;&#039;&#039;Ultimate Majin buff&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
However, in many situations &#039;&#039;&#039;Property chips still provide better overall value&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In cases where you already have extremely high defenses (for example &#039;&#039;&#039;Dark Warrior Great Namek builds&#039;&#039;&#039;), these chips may provide the best pure defensive gains.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Dogi&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Unlike most equipment pieces, &#039;&#039;&#039;Dogi rarity does not affect the sub stats&#039;&#039;&#039; obtained through crafting or when using &#039;&#039;&#039;Dogi Balls&#039;&#039;&#039;.  &lt;br /&gt;
Because of this, players are generally free to use &#039;&#039;&#039;any Dogi they like for cosmetic purposes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;UDBO&#039;&#039;&#039; includes two special &#039;&#039;&#039;Back Dogis&#039;&#039;&#039; that provide powerful unique effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Dogi&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stinky Mushroom&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Reduced &#039;&#039;&#039;Attack Speed Delay&#039;&#039;&#039; (attacks recover faster after the animation)&lt;br /&gt;
* &#039;&#039;&#039;Defense reduced by 50%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Although the Attack Speed Delay reduction does &#039;&#039;&#039;not directly increase attack speed&#039;&#039;&#039;, it still helps slightly with reaching the practical attack speed cap.&lt;br /&gt;
&lt;br /&gt;
This Dogi is considered:&lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;best options for Spin builds&#039;&#039;&#039;&lt;br /&gt;
* Very strong for &#039;&#039;&#039;offensive builds&#039;&#039;&#039;&lt;br /&gt;
* Particularly effective for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;50% defense penalty&#039;&#039;&#039; is extremely severe.  &lt;br /&gt;
Players using this Dogi should ideally compensate with strong &#039;&#039;&#039;Property defenses&#039;&#039;&#039; or other defensive sources.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Heavy Stone&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+50% Defense&#039;&#039;&#039;&lt;br /&gt;
* Large penalties to:&lt;br /&gt;
** Movement Speed&lt;br /&gt;
** Attack Speed&lt;br /&gt;
** Cooldown times&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
This Dogi is essentially the &#039;&#039;&#039;opposite of Stinky Mushroom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is mainly used by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tanks&#039;&#039;&#039;&lt;br /&gt;
* Players who prioritize &#039;&#039;&#039;maximum survivability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can also be helpful in situations where avoiding damage is impossible, such as:&lt;br /&gt;
&lt;br /&gt;
* Being &#039;&#039;&#039;stunned after a Spin&#039;&#039;&#039;&lt;br /&gt;
* Being &#039;&#039;&#039;locked inside a skill animation&#039;&#039;&#039;&lt;br /&gt;
* Large &#039;&#039;&#039;AoE attacks&#039;&#039;&#039; that cannot be outrun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&lt;br /&gt;
Both Dogis are obtained through the &#039;&#039;&#039;Secluded Farm questline&#039;&#039;&#039; at &#039;&#039;&#039;Lv 50&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Completion of the &#039;&#039;&#039;Great Saiyaman Dance questline&#039;&#039;&#039;&lt;br /&gt;
* Progress through the &#039;&#039;&#039;Secluded Farm storyline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The questline may be easier to complete:&lt;br /&gt;
&lt;br /&gt;
* At higher levels&lt;br /&gt;
* With a party&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do NOT discard these Dogis&#039;&#039;&#039; – they cannot be recovered.&lt;br /&gt;
* These Dogis &#039;&#039;&#039;cannot be enhanced using Dogi Balls&#039;&#039;&#039;.&lt;br /&gt;
* Their effects are already extremely strong, and allowing them to scale further would likely be overpowered.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx,&#039;&#039;&#039;&#039;&#039; Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Boxing_and_Crafting_Stats&amp;diff=1887</id>
		<title>Boxing and Crafting Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Boxing_and_Crafting_Stats&amp;diff=1887"/>
		<updated>2026-03-14T05:02:08Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Main Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sub Stat Boxing / Crafting / Balling Notes =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Sub stats on gear — materials and roll choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a lot of RNG involved. Don&#039;t lose heart when you don&#039;t get the stats you want right away.  &lt;br /&gt;
To put sub stats on gear you need &#039;&#039;&#039;Equip Boxes&#039;&#039;&#039; (or weapons/armor), &#039;&#039;&#039;Saibaman Essence&#039;&#039;&#039;, and &#039;&#039;&#039;Dogi Balls&#039;&#039;&#039; for Dogis. Crafting a Dogi also requires the recipe (from stylists in Korin Village, Cell Ring, West City). Materials are always the Dogi itself, Saibaman Essence, and occasionally Dye.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#8d6e63;&amp;quot;&amp;gt;Sub Stat Materials&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #ff9800;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Craft Dogis FIRST&#039;&#039;&#039; — crafting a Dogi deletes any Dogi Ball bonus already applied.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Notes&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brown Equip Boxes&#039;&#039;&#039;&lt;br /&gt;
| Full random stat&lt;br /&gt;
| 50 Token each; 1 Boss Token + 10k Zeni at Event Manager; Event Coin Machine; Achievements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Equip Boxes&#039;&#039;&#039;&lt;br /&gt;
| Choose 1 stat&lt;br /&gt;
| Fairy Event; Achievements; Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red Equip Boxes&#039;&#039;&#039;&lt;br /&gt;
| 1 maxed random stat&lt;br /&gt;
| Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Saibaman Essence&#039;&#039;&#039;&lt;br /&gt;
| Craft Dogi for small random stat increase&lt;br /&gt;
| Weekly Time Room quests; dropped by some Time Room bosses (low chance); Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dogi Ball&#039;&#039;&#039;&lt;br /&gt;
| Put into Dogi for bigger stat increases. &#039;&#039;&#039;20% chance to fail and waste the Dogi Ball.&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Dogi Ball&lt;br /&gt;
! Power&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 40%&lt;br /&gt;
| Token Shop&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| 60%&lt;br /&gt;
| Token Shop&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 80%&lt;br /&gt;
| Event Coin Machine&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| 100%&lt;br /&gt;
| Bee Event; Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 100% (&#039;&#039;&#039;0% chance to fail&#039;&#039;&#039;)&lt;br /&gt;
| Capsule Shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dyes:&#039;&#039;&#039; Buy from Korin Village Stylist for 150k each, or get one random Dye from Dye Boxes (weekly Time Room quests).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Equipment Sub Stat Rolls&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
All max rolls below assume &#039;&#039;&#039;Lv 70 gear&#039;&#039;&#039;. For Lv 63 gear (e.g. UD6 / TMQ7 Armor), take away about 10%–15%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| 34 (≈340 Hit Rate)&lt;br /&gt;
| Most common choice. FOC gives the most Hit Rate; extra Eng Crit Rate is a bonus. Usually all you need. Very important for classes with low Hit Rate (e.g. Ultimate Majin — no Hit Rate buffs/passives).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
| 26%&lt;br /&gt;
| For Speed builds. More than a quarter of what you need to cap. You may need Sub Weapon Attack Speed too; if you cap without it, other stats are better.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy / Eng Crit Damage%&#039;&#039;&#039;&lt;br /&gt;
| ~34%&lt;br /&gt;
| For big numbers. Strong on Crit builds that don&#039;t need extra Hit Rate (often Energy classes; exceptions like Swordman exist).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche: only stat here that increases Healing (bigger Dende Regens). Weaker for damage than FOC (unless you cap Crit Rate) or Crit Damage (unless low Crit Rate).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche: Spin / Ball builds on Mighty Majin. They have low Hit Rate, so FOC is usually better. Ulti Majin Spins need FOC here (even less Hit Rate than Chefs). May change with Hit Rate buffs (e.g. Turtle). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sub Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;&lt;br /&gt;
| ~260&lt;br /&gt;
| FOC Weapon&#039;s smaller option. Less Hit Rate than FOC Main; only useful if FOC Main isn&#039;t enough. Nearly a must for Ultimate Majin (terrible Hit Rate).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; / &#039;&#039;&#039;Phy or Eng Crit Damage%&#039;&#039;&#039;&lt;br /&gt;
| Same as Main (26% / ~34%)&lt;br /&gt;
| Same caps as Main Weapon. Worth more here since Hit Rate is inferior to FOC; other stats also worse than Main equivalents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eng Atk&#039;&#039;&#039; / &#039;&#039;&#039;Phy Atk&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Smaller than SOL/STR on Main. Better on Sub than Main if you use FOC Main for Hit Rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Top and Bottom Armor ==&lt;br /&gt;
&lt;br /&gt;
Tied together; same sub stat options with minor exceptions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| 34&lt;br /&gt;
| LP buffer for squishier classes (Human, Dendes, Wonder Majins). Most common pick. Tankier classes gain less; exception covered in Sub Stat explanation section.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LP% on Hit&#039;&#039;&#039;&lt;br /&gt;
| 26% per piece&lt;br /&gt;
| Top + Bottom can cap this (50%). Best for high LP classes and tanks. If you cap with one piece + Dogi + Frieza Chips + Ultimate Majin buff, roll one piece with CON instead. Best for Dark/Light Wave sets when farming Overworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR / DEX / SOL / FOC&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche. Only if you can survive without extra survivability (e.g. classes that lower enemy Atk or Properties, like Swordman). Dex/Foc on Top, Str/Sol on Bottom. Generally not recommended — endgame hits hard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Feet Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| 34&lt;br /&gt;
| Only stat on all 3 armor pieces. LP% on Hit doesn&#039;t exist on Feet. Usually the pick.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Movespeed%&#039;&#039;&#039;&lt;br /&gt;
| 26%&lt;br /&gt;
| For Spin / Ball builds. Strong if going Spin. Con is better for survival; Movespeed% increases dash distance if you prefer to avoid AoEs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche: more Hit Rate / Eng Crit Rate. Con often still better; slightly more recommendable here since you may already have 2 CON or 2 LP% on Hit on other pieces.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Phy Crit Rate + minor Phy Atk. Same logic as FOC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Earrings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
| 13 (Lv 70); 8 or 10 (UDC Rare vs Legendary)&lt;br /&gt;
| Strong for Melee DPS and Tanks; best for survivability or damage if you don&#039;t need more CDR.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
| 26 (Lv 70); 16 or 20 (UDC Rare vs Legendary)&lt;br /&gt;
| Offensively strong if not overcapped. Best for farming, especially without Stinky Mushroom (15% CDR). Crucial for skill-based builds; Properties still important.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039; (and other main stats)&lt;br /&gt;
| —&lt;br /&gt;
| Properties and CDR are usually better. Dex mentioned for max Dodge on Fighter/Chef (more PvP).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necklace ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attribute Atk Properties&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| Match your weapon(s). Only increases damage dealt. Need an Attribute on your weapon(s). Strong offense boost.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attribute Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| Match enemy attack attribute (or own Top Armor — needs confirmation). Take up to 10% less damage. Best when you need more defenses (Tank or Melee DPS). Harder to recommend for ranged; can help Dende.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status Duration Down&#039;&#039;&#039;&lt;br /&gt;
| ~60% max&lt;br /&gt;
| For Confusion, Paralyze, Candy, Petrification. Very strong on Ultimate Majins (support) or Dendes (keep healing). Confusion is common (value from Piccolo/Goku UDCs).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Success Rate&#039;&#039;&#039;&lt;br /&gt;
| ~260&lt;br /&gt;
| More PvP; niche PvE (EP drain as Chef, taunting).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status Resist Chance&#039;&#039;&#039;&lt;br /&gt;
| ~30–40%? (max roll)&lt;br /&gt;
| Less recommendable (RNG; often lower value than cutting duration). Can help Dende avoid CC. Stronger in PvP (one resisted CC can win).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance Rate&#039;&#039;&#039;&lt;br /&gt;
| ~260&lt;br /&gt;
| Very niche in PvE. Only way to resist Stuns; need a lot. More for PvP (Stuns, DoTs, CC).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Dogi Sub Stat Rolls&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Hair Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball (12% max)&lt;br /&gt;
| For Speed builds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy Crit Dmg%&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| Very strong for Phy Crit builds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| If not Eng class Speed build; only Eng-related stat here. Good for Healers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy Atk&#039;&#039;&#039;&lt;br /&gt;
| 4 Craft / 20 Ball&lt;br /&gt;
| Niche. Spin/Ball or if next to no Crit Rate; else Phy Crit Dmg% is better.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Funny Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Very niche (Funny Attribute is lackluster).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfit Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Same logic as Armor: CON for low LP classes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LP% on Hit&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| For high LP classes. Same logic as Armor.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Movespeed%&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| For Spin / Ball builds; one of few sources. Extra value.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strange Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Crit-related. If you use Strange and don&#039;t need the other stats.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance Rate&#039;&#039;&#039;&lt;br /&gt;
| 9 Craft / 48 Ball&lt;br /&gt;
| Low values; mostly PvP. Only other source with Necklace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mask / Glasses Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Hit Rate or Eng Crit Rate. Competes with other good stats — check others first.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 10 Ball&lt;br /&gt;
| Strong if you need CDR; few sources. Good choice when needed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Success Rate&#039;&#039;&#039;&lt;br /&gt;
| 9 Craft / 100 Ball&lt;br /&gt;
| More niche; values decent for those cases. More PvP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Strong if using Wild (common). Competes with Foc and CDR. Good for Speed or Spin/Ball if no need for Foc/CDR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halo Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy Crit Rate&#039;&#039;&#039; / &#039;&#039;&#039;Eng Crit Rate&#039;&#039;&#039;&lt;br /&gt;
| 1 Craft / 4 Ball&lt;br /&gt;
| For Crit builds; other stats here less strong for Crit. Best for Crit most of the time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;&lt;br /&gt;
| 9 Craft / 100 Ball&lt;br /&gt;
| For low Hit Rate classes. Not as strong as FOC; one of few Hit Rate sources on Dogi (other: FOC on Mask/Glasses). Good when not running Crit or Elegant Atk Properties.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elegant Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Strong for Elegant users. 3% damage often worth more than 5% Eng Crit for Eng Crit builds (especially if capped). Spin/Ball + Swift Title (15% Movespeed, 5 Elegant Atk) can run Wild Glove + Elegant Sub + Dogi Ball for 5–8 Elegant Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Less Phy Crit Rate, small Phy Atk. Phy Crit Rate usually better unless you want more Dodge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Back Dogi ==&lt;br /&gt;
&lt;br /&gt;
Might be occupied by &#039;&#039;&#039;Stinky Mushroom&#039;&#039;&#039; or &#039;&#039;&#039;Very Heavy Stone&#039;&#039;&#039; (uncraftable / unballable). If using a normal Back Dogi:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eng Crit Dmg%&#039;&#039;&#039;&lt;br /&gt;
| 1 Craft / 4 Ball&lt;br /&gt;
| Best for Eng Crit builds; other stats here don&#039;t compare.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eng Atk&#039;&#039;&#039;&lt;br /&gt;
| 4 Craft / 20 Ball&lt;br /&gt;
| Niche; overshadowed by Eng Crit Dmg% unless more healing or very low crit on Speed build.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Only physical stat here. Phy classes; not recommended for Spin/Ball (Stinky Mushroom too good).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EP% on Hit&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| Only way besides Top/Bottom Armor to get more. Great for Overworld farming or tanking (never run out of EP).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Honest Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Rounds out Properties on Dogi; more niche. Other sub stats here often cover what you need, so Honest less desirable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1886</id>
		<title>Sub Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1886"/>
		<updated>2026-03-14T04:59:15Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: /* Funny */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sub Stat Analysis Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Overview of important sub stats in DBO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many mechanics are poorly documented in-game.&lt;br /&gt;
This page explains how each stat works and when it becomes valuable.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Main Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Use&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| Hit Rate + Energy Crit Rate&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| Max LP (prevents one-shots)&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| Spin / Ball damage, raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| Stronger heals, raw Energy Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| Physical Crit Rate, minimal raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ENG&#039;&#039;&#039;&lt;br /&gt;
| Max EP&lt;br /&gt;
| ⭐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOC&#039;&#039;&#039; and &#039;&#039;&#039;CON&#039;&#039;&#039; are usually the only stats worth actively boxing for.&lt;br /&gt;
&lt;br /&gt;
Increasing &#039;&#039;&#039;ENG&#039;&#039;&#039; is rarely beneficial: forms with &#039;&#039;&#039;EP Drain&#039;&#039;&#039; make higher Max EP detrimental, and Autopots / EP Pills usually make extra EP unnecessary.&lt;br /&gt;
&lt;br /&gt;
Exceptions may exist for classes with extremely high EP costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dende Priest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadow Knight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Damage Stat Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Soft Cap&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Backhit damage scaling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Critical hit damage scaling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These caps maximize damage bonuses such as:&lt;br /&gt;
&lt;br /&gt;
* Backhit damage&lt;br /&gt;
* Critical hit bonus effects&lt;br /&gt;
&lt;br /&gt;
However these stats are &#039;&#039;&#039;not worth boxing for directly&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Certain &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; scale damage based on stats:&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
* DEX&lt;br /&gt;
* SOL&lt;br /&gt;
* CON&lt;br /&gt;
* ENG&lt;br /&gt;
&lt;br /&gt;
Exact caps vary per class and are not fully documented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll caps (boxing):&#039;&#039;&#039; &#039;&#039;&#039;FOC&#039;&#039;&#039; — Weapons and Armor up to 34 per piece. &#039;&#039;&#039;CON&#039;&#039;&#039; — Armor only, up to 34 per piece (all three armor pieces can roll it).&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Attack Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attack Speed is the &#039;&#039;&#039;most important stat for Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a &#039;&#039;&#039;1% difference&#039;&#039;&#039; near cap drastically changes DPS.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Attack Speed&lt;br /&gt;
! Hits / Second&lt;br /&gt;
|-&lt;br /&gt;
| Below cap&lt;br /&gt;
| ~3 hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| At cap&lt;br /&gt;
| ~5 hits/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attack Speed Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The higher your weapon’s Attack Speed value, the more Attack Speed % you need. Level 70 main weapons set the cap:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;93%&#039;&#039;&#039; – slower weapons (1100)&lt;br /&gt;
* &#039;&#039;&#039;95%&#039;&#039;&#039; – faster weapons (1400)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Weapon Speed (Level 70)&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1100&lt;br /&gt;
| 93%&lt;br /&gt;
|-&lt;br /&gt;
| 1400&lt;br /&gt;
| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;26% each&#039;&#039;&#039;), &#039;&#039;&#039;UD6 Armor Set&#039;&#039;&#039; (7%) — &#039;&#039;&#039;59% total&#039;&#039;&#039; from these&lt;br /&gt;
* Buffs, Transformations, Titles, Chips, Dogis&lt;br /&gt;
&lt;br /&gt;
Special bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karma Majin Buff&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed Potion&#039;&#039;&#039; (40 Boss Tokens for 3)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; — helps with attack speed but does &#039;&#039;&#039;not&#039;&#039;&#039; directly increase the Attack Speed stat (reduces delay)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Critical Hits&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Critical Hits combine two stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crit Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crit Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Default critical damage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~50% extra damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Crit Damage = Base Crit + Crit Damage Stat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit Damage does NOT increase bonus damage from &amp;quot;critical hit bonus skills&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crit Rate indirectly improves them.&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rate&lt;br /&gt;
| style=&amp;quot;color:red;&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| style=&amp;quot;color:lime;&amp;quot; | No Cap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 66 Crit Rate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1% Crit Damage ≈ 0.66% DPS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvE requirement:&lt;br /&gt;
&lt;br /&gt;
✔ 66 Crit Rate&lt;br /&gt;
&lt;br /&gt;
PvP requirement:&lt;br /&gt;
&lt;br /&gt;
✔ Higher due to &#039;&#039;&#039;Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Crit Damage:&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;34% each&#039;&#039;&#039;)&lt;br /&gt;
* Kaioken (&#039;&#039;&#039;25–55%&#039;&#039;&#039;)&lt;br /&gt;
* Chips (&#039;&#039;&#039;4% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Crit Rate (usually not boxed for — lower max rolls; typically capped via):&lt;br /&gt;
&lt;br /&gt;
* Passives&lt;br /&gt;
* Buffs&lt;br /&gt;
* &#039;&#039;&#039;TMQ7 Armor Set&#039;&#039;&#039;&lt;br /&gt;
* Chips (&#039;&#039;&#039;2% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;LP% on Hit (and EP% on Hit)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Vital for high LP classes (e.g. Warrior Namekians, Mighty Majins), especially when tanking (e.g. Dark Warrior). After being hit, recover X% of damage taken as &#039;&#039;&#039;LP or EP&#039;&#039;&#039; depending on the stat.&lt;br /&gt;
&lt;br /&gt;
Important rule:&lt;br /&gt;
&lt;br /&gt;
❌ If the attack would reduce you to 0 LP, the effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply and you get KO’d.&lt;br /&gt;
&lt;br /&gt;
Low LP classes should prioritise &#039;&#039;&#039;CON&#039;&#039;&#039;; even high LP classes should get enough CON to survive dangerous AoEs.&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #4caf50;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Maximum:&amp;lt;/b&amp;gt; 50% LP on Hit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaning:&lt;br /&gt;
&lt;br /&gt;
Half of incoming damage can be recovered.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Top Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Lower Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Dogis (&#039;&#039;&#039;12%&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Special buff:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Majin Buff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+16% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows swapping one LP roll for &#039;&#039;&#039;CON&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Movement Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Movement Speed is crucial for:&lt;br /&gt;
&lt;br /&gt;
* Spin builds&lt;br /&gt;
* Ball builds&lt;br /&gt;
* Mighty Majins&lt;br /&gt;
&lt;br /&gt;
Cap dramatically increases hit ticks.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Low Speed&lt;br /&gt;
| ~1.5&lt;br /&gt;
|-&lt;br /&gt;
| Cap Speed&lt;br /&gt;
| ~3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #00e5ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
Spin / Ball tick cap: &amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement itself has &#039;&#039;&#039;no hard cap&#039;&#039;&#039;. Affects &#039;&#039;&#039;dash distance&#039;&#039;&#039;, but &#039;&#039;&#039;not&#039;&#039;&#039; flight speed.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Chef / Ultimate Majin Passives&lt;br /&gt;
* Boots&lt;br /&gt;
* Titles&lt;br /&gt;
* Dogis&lt;br /&gt;
* Movement Speed Chip (&#039;&#039;&#039;15%&#039;&#039;&#039;)&lt;br /&gt;
* Karma Majin Buff&lt;br /&gt;
* Movement Speed Potion (40 Boss Tokens for 3, like Attack Speed Potion)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Cooldown Reduction&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Each point of CDR gives 0.7% less cooldown on skills &#039;&#039;&#039;at the time they finish casting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1 CDR ≈ 0.7% cooldown reduction&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;70 CDR → 50% cooldown reduction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With RP spent on Cooldown Reduction, some skills become spammable. Examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; → 0s cooldown (can cap CDR with Stinky Mushroom alone)&lt;br /&gt;
* &#039;&#039;&#039;Dragon Buffs&#039;&#039;&#039; → ~30 min cooldown&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Earrings (main source from boxing)&lt;br /&gt;
* Chips&lt;br /&gt;
* Buffs&lt;br /&gt;
* Class passives&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
* Rings (often worse than other options)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; (−15% cooldown)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Properties (Props)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;strongest stat for both offense and defense&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Effect:&lt;br /&gt;
&lt;br /&gt;
* Increases damage dealt after calculations&lt;br /&gt;
* Reduces damage taken after defenses&lt;br /&gt;
&lt;br /&gt;
Essential for:&lt;br /&gt;
&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Tanks&lt;br /&gt;
&lt;br /&gt;
Ranged classes benefit once other stats are covered.&lt;br /&gt;
&lt;br /&gt;
== Practical Caps ==&lt;br /&gt;
&lt;br /&gt;
Properties have &#039;&#039;&#039;no in-game cap&#039;&#039;&#039;; the limits below are the most you can realistically get from gear and buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Total Properties&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Single Attribute (Wild, Elegant, etc.) offense or defense&lt;br /&gt;
| 88&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Major sources:&lt;br /&gt;
&lt;br /&gt;
* Earrings (&#039;&#039;&#039;13 each&#039;&#039;&#039;)&lt;br /&gt;
* Mighty Majin Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Chef Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Ultimate Buff (&#039;&#039;&#039;18&#039;&#039;&#039;)&lt;br /&gt;
* Chips&lt;br /&gt;
* Titles&lt;br /&gt;
* Necklaces&lt;br /&gt;
* Ring Sets&lt;br /&gt;
* Dogis&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Attribute Breakdown&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attributes can be &#039;&#039;&#039;imbued&#039;&#039;&#039; on Weapons and Top Armor, granting extra stats from wearing them. &#039;&#039;&#039;UDBO-exclusive&#039;&#039;&#039;; obtaining them works like vanilla. They matter when rolling for Attribute Atk / Def Properties.&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Physical Attack. Armor: +100 Physical Defense.&lt;br /&gt;
&lt;br /&gt;
Best for physical classes at or under 50% Crit Rate, and Spin / Ball builds; solid on physical armor sets. If you have high LP (Mighty Majin, Warrior Namekians), Honest may be better.&lt;br /&gt;
&lt;br /&gt;
== Elegant ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Energy Attack. Armor: +100 Energy Defense.&lt;br /&gt;
&lt;br /&gt;
Same as Wild but for energy classes and energy armor. Honest may be better if you already have high LP.&lt;br /&gt;
&lt;br /&gt;
== Strange ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +4% Crit Damage. Armor: +4% Anti-Crit.&lt;br /&gt;
&lt;br /&gt;
Best for high Crit builds (51–66%). Anti-Crit matters more in PvP against Crit classes.&lt;br /&gt;
&lt;br /&gt;
== Honest ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Skill Animation Speed. Armor: +2% Max LP.&lt;br /&gt;
&lt;br /&gt;
Skill Animation Speed is hard to quantify; the Max LP boost is a strong general choice for high LP classes. On balanced armor sets, Honest can work for low LP classes too, though Wild / Elegant may be slightly better.&lt;br /&gt;
&lt;br /&gt;
== Funny ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +15 Hit Rate, +15 Success Rate (≈1.5 FOC). Armor: +20 Dodge, +20 Resistance.&lt;br /&gt;
&lt;br /&gt;
Values are too low to matter much. Resistance and Success Rate can help a little in PvP, but other attributes are usually better.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Game_Guides&amp;diff=1885</id>
		<title>Game Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Game_Guides&amp;diff=1885"/>
		<updated>2026-03-14T04:11:14Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Extensive Progression Guide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword150.png|30x30px]] [[Gear Progression]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:I_scp_rc06.png|30x30px]] [[Sub Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rare.png|30x30px]] [[Boxing and Crafting Stats]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Weekly quests&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]]  [[Weekly Quest 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]] [[Weekly Quest 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Quests Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]]  [[Adult Quest Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]] [[Sub Class Quest Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]] [[Flying Quest Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]] [[Dragon Ball (Tier 1) Quest Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]] [[Time Leap Quest Guide|Time Leap Quest (TLQ) Guide]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]] [[Time Machine Quest Guide|Time Machine Quest (TMQ) Guide]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]] [[Great Saiyaman Quest Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]] [[Ultimate Dungeon Quest Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game Quest Icon Finished.png|30x30px]] [[Leveling Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Crafting Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Event Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[File:udbo_event_fairy.png|30x30px]] [[Fairy Event]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:udbo_event_bee.png|30x30px]] [[Bee Event]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Miscellaneous Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dragon_ball_4_stars.png|30x30px]] [[Dragon Ball Hunting|Dragon Ball (Tier 2) Hunting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pet_egg_plant.png|30x30px]] [[Pet Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:I hls package a2.png|30x30px]] [[Gear Scores Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paragon1.png|30x30px]] [[Paragon Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UDBOBall_NoOutline_2.png|30x30px]] [[How to Play With Controller]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Main_Page&amp;diff=1884</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Main_Page&amp;diff=1884"/>
		<updated>2026-03-14T04:07:46Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable plainlinks&amp;quot; style=&amp;quot;width:100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|[https://ultimatedbo.com Website]&lt;br /&gt;
|[https://ultimatedbo.com/classes Classes]&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
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!Extensive Progression Guide&lt;br /&gt;
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|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Crafting Guide]]&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:I scp rc06.png|30x30px]] [[Sub Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Rare.png|30x30px]] [[Boxing and Crafting Stats]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Game Encyclopedia&lt;br /&gt;
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|[[File:E.png|19x19px]]  [https://wiki.ultimatedbo.com/Game_encyclopedia#Races_&amp;amp;_Classes Races &amp;amp; Classes]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [https://wiki.ultimatedbo.com/Game_encyclopedia#Dogi_Attributes Dogi &amp;amp; Attributes]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [https://wiki.ultimatedbo.com/Game_encyclopedia#BOSS_Event Boss Event]&lt;br /&gt;
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|[[File:E.png|19x19px]]  [[Game encyclopedia#CCBD|CCBD]]&lt;br /&gt;
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[https://forum.ultimatedbo.com/threads/fixing-common-launcher-issues.13/ Download Troubleshooting]&lt;br /&gt;
----&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Boxing_and_Crafting_Stats&amp;diff=1883</id>
		<title>Boxing and Crafting Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Boxing_and_Crafting_Stats&amp;diff=1883"/>
		<updated>2026-03-14T04:07:27Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: Created page with &amp;quot;= Sub Stat Boxing / Crafting / Balling Notes =  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot; |- | style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Sub stats on gear — materials and roll choices&amp;#039;&amp;#039;&amp;#039;  There is a lot of RNG involved. Don&amp;#039;t lose heart when you don&amp;#039;t get the stats you want right away.   To put sub stats on gear you need &amp;#039;&amp;#039;&amp;#039;Equip Boxes&amp;#039;&amp;#039;&amp;#039; (or weapons/armor), &amp;#039;&amp;#039;&amp;#039;Saibaman Essence&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Dogi Balls&amp;#039;&amp;#039;&amp;#039; for Dogis. Crafting a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sub Stat Boxing / Crafting / Balling Notes =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Sub stats on gear — materials and roll choices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a lot of RNG involved. Don&#039;t lose heart when you don&#039;t get the stats you want right away.  &lt;br /&gt;
To put sub stats on gear you need &#039;&#039;&#039;Equip Boxes&#039;&#039;&#039; (or weapons/armor), &#039;&#039;&#039;Saibaman Essence&#039;&#039;&#039;, and &#039;&#039;&#039;Dogi Balls&#039;&#039;&#039; for Dogis. Crafting a Dogi also requires the recipe (from stylists in Korin Village, Cell Ring, West City). Materials are always the Dogi itself, Saibaman Essence, and occasionally Dye.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#8d6e63;&amp;quot;&amp;gt;Sub Stat Materials&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #ff9800;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Craft Dogis FIRST&#039;&#039;&#039; — crafting a Dogi deletes any Dogi Ball bonus already applied.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Notes&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brown Equip Boxes&#039;&#039;&#039;&lt;br /&gt;
| Full random stat&lt;br /&gt;
| 50 Token each; 1 Boss Token + 10k Zeni at Event Manager; Event Coin Machine; Achievements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silver Equip Boxes&#039;&#039;&#039;&lt;br /&gt;
| Choose 1 stat&lt;br /&gt;
| Fairy Event; Achievements; Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red Equip Boxes&#039;&#039;&#039;&lt;br /&gt;
| 1 maxed random stat&lt;br /&gt;
| Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Saibaman Essence&#039;&#039;&#039;&lt;br /&gt;
| Craft Dogi for small random stat increase&lt;br /&gt;
| Weekly Time Room quests; dropped by some Time Room bosses (low chance); Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dogi Ball&#039;&#039;&#039;&lt;br /&gt;
| Put into Dogi for bigger stat increases. &#039;&#039;&#039;20% chance to fail and waste the Dogi Ball.&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Dogi Ball&lt;br /&gt;
! Power&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| 40%&lt;br /&gt;
| Token Shop&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| 60%&lt;br /&gt;
| Token Shop&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 80%&lt;br /&gt;
| Event Coin Machine&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| 100%&lt;br /&gt;
| Bee Event; Capsule Shop&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| 100% (&#039;&#039;&#039;0% chance to fail&#039;&#039;&#039;)&lt;br /&gt;
| Capsule Shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dyes:&#039;&#039;&#039; Buy from Korin Village Stylist for 150k each, or get one random Dye from Dye Boxes (weekly Time Room quests).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Equipment Sub Stat Rolls&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
All max rolls below assume &#039;&#039;&#039;Lv 70 gear&#039;&#039;&#039;. For Lv 63 gear (e.g. UD6 / TMQ7 Armor), take away about 10%–15%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| 34 (≈340 Hit Rate)&lt;br /&gt;
| Most common choice. FOC gives the most Hit Rate; extra Eng Crit Rate is a bonus. Usually all you need. Very important for classes with low Hit Rate (e.g. Ultimate Majin — no Hit Rate buffs/passives).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
| 26%&lt;br /&gt;
| For Speed builds. More than a quarter of what you need to cap. You may need Sub Weapon Attack Speed too; if you cap without it, other stats are better.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy / Eng Crit Damage%&#039;&#039;&#039;&lt;br /&gt;
| ~34%&lt;br /&gt;
| For big numbers. Strong on Crit builds that don&#039;t need extra Hit Rate (often Energy classes; exceptions like Swordman exist).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche: only stat here that increases Healing (bigger Dende Regens). Weaker for damage than FOC (unless you cap Crit Rate) or Crit Damage (unless low Crit Rate).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche: Spin / Ball builds on Mighty Majin. They have low Hit Rate, so FOC is usually better. Ulti Majin Spins need FOC here (even less Hit Rate than Chefs). May change with Hit Rate buffs (e.g. Turtle).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sub Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;&lt;br /&gt;
| ~260&lt;br /&gt;
| FOC Weapon&#039;s smaller option. Less Hit Rate than FOC Main; only useful if FOC Main isn&#039;t enough. Nearly a must for Ultimate Majin (terrible Hit Rate).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; / &#039;&#039;&#039;Phy or Eng Crit Damage%&#039;&#039;&#039;&lt;br /&gt;
| Same as Main (26% / ~34%)&lt;br /&gt;
| Same caps as Main Weapon. Worth more here since Hit Rate is inferior to FOC; other stats also worse than Main equivalents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eng Atk&#039;&#039;&#039; / &#039;&#039;&#039;Phy Atk&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Smaller than SOL/STR on Main. Better on Sub than Main if you use FOC Main for Hit Rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Top and Bottom Armor ==&lt;br /&gt;
&lt;br /&gt;
Tied together; same sub stat options with minor exceptions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| 34&lt;br /&gt;
| LP buffer for squishier classes (Human, Dendes, Wonder Majins). Most common pick. Tankier classes gain less; exception covered in Sub Stat explanation section.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LP% on Hit&#039;&#039;&#039;&lt;br /&gt;
| 26% per piece&lt;br /&gt;
| Top + Bottom can cap this (50%). Best for high LP classes and tanks. If you cap with one piece + Dogi + Frieza Chips + Ultimate Majin buff, roll one piece with CON instead. Best for Dark/Light Wave sets when farming Overworld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR / DEX / SOL / FOC&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche. Only if you can survive without extra survivability (e.g. classes that lower enemy Atk or Properties, like Swordman). Dex/Foc on Top, Str/Sol on Bottom. Generally not recommended — endgame hits hard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Feet Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| 34&lt;br /&gt;
| Only stat on all 3 armor pieces. LP% on Hit doesn&#039;t exist on Feet. Usually the pick.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Movespeed%&#039;&#039;&#039;&lt;br /&gt;
| 26%&lt;br /&gt;
| For Spin / Ball builds. Strong if going Spin. Con is better for survival; Movespeed% increases dash distance if you prefer to avoid AoEs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Niche: more Hit Rate / Eng Crit Rate. Con often still better; slightly more recommendable here since you may already have 2 CON or 2 LP% on Hit on other pieces.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| Phy Crit Rate + minor Phy Atk. Same logic as FOC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Earrings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
| 13 (Lv 70); 8 or 10 (UDC Rare vs Legendary)&lt;br /&gt;
| Strong for Melee DPS and Tanks; best for survivability or damage if you don&#039;t need more CDR.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
| 26 (Lv 70); 16 or 20 (UDC Rare vs Legendary)&lt;br /&gt;
| Offensively strong if not overcapped. Best for farming, especially without Stinky Mushroom (15% CDR). Crucial for skill-based builds; Properties still important.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039; (and other main stats)&lt;br /&gt;
| —&lt;br /&gt;
| Properties and CDR are usually better. Dex mentioned for max Dodge on Fighter/Chef (more PvP).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necklace ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Max roll&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attribute Atk Properties&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| Match your weapon(s). Only increases damage dealt. Need an Attribute on your weapon(s). Strong offense boost.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attribute Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| Match enemy attack attribute (or own Top Armor — needs confirmation). Take up to 10% less damage. Best when you need more defenses (Tank or Melee DPS). Harder to recommend for ranged; can help Dende.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status Duration Down&#039;&#039;&#039;&lt;br /&gt;
| ~60% max&lt;br /&gt;
| For Confusion, Paralyze, Candy, Petrification. Very strong on Ultimate Majins (support) or Dendes (keep healing). Confusion is common (value from Piccolo/Goku UDCs).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Success Rate&#039;&#039;&#039;&lt;br /&gt;
| ~260&lt;br /&gt;
| More PvP; niche PvE (EP drain as Chef, taunting).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status Resist Chance&#039;&#039;&#039;&lt;br /&gt;
| ~30–40%? (max roll)&lt;br /&gt;
| Less recommendable (RNG; often lower value than cutting duration). Can help Dende avoid CC. Stronger in PvP (one resisted CC can win).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance Rate&#039;&#039;&#039;&lt;br /&gt;
| ~260&lt;br /&gt;
| Very niche in PvE. Only way to resist Stuns; need a lot. More for PvP (Stuns, DoTs, CC).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Dogi Sub Stat Rolls&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Hair Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball (12% max)&lt;br /&gt;
| For Speed builds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy Crit Dmg%&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| Very strong for Phy Crit builds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| If not Eng class Speed build; only Eng-related stat here. Good for Healers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy Atk&#039;&#039;&#039;&lt;br /&gt;
| 4 Craft / 20 Ball&lt;br /&gt;
| Niche. Spin/Ball or if next to no Crit Rate; else Phy Crit Dmg% is better.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Funny Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Very niche (Funny Attribute is lackluster).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outfit Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Same logic as Armor: CON for low LP classes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LP% on Hit&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| For high LP classes. Same logic as Armor.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Movespeed%&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| For Spin / Ball builds; one of few sources. Extra value.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strange Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Crit-related. If you use Strange and don&#039;t need the other stats.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance Rate&#039;&#039;&#039;&lt;br /&gt;
| 9 Craft / 48 Ball&lt;br /&gt;
| Low values; mostly PvP. Only other source with Necklace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mask / Glasses Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Hit Rate or Eng Crit Rate. Competes with other good stats — check others first.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 10 Ball&lt;br /&gt;
| Strong if you need CDR; few sources. Good choice when needed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Success Rate&#039;&#039;&#039;&lt;br /&gt;
| 9 Craft / 100 Ball&lt;br /&gt;
| More niche; values decent for those cases. More PvP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wild Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Strong if using Wild (common). Competes with Foc and CDR. Good for Speed or Spin/Ball if no need for Foc/CDR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halo Dogi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phy Crit Rate&#039;&#039;&#039; / &#039;&#039;&#039;Eng Crit Rate&#039;&#039;&#039;&lt;br /&gt;
| 1 Craft / 4 Ball&lt;br /&gt;
| For Crit builds; other stats here less strong for Crit. Best for Crit most of the time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;&lt;br /&gt;
| 9 Craft / 100 Ball&lt;br /&gt;
| For low Hit Rate classes. Not as strong as FOC; one of few Hit Rate sources on Dogi (other: FOC on Mask/Glasses). Good when not running Crit or Elegant Atk Properties.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elegant Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Strong for Elegant users. 3% damage often worth more than 5% Eng Crit for Eng Crit builds (especially if capped). Spin/Ball + Swift Title (15% Movespeed, 5 Elegant Atk) can run Wild Glove + Elegant Sub + Dogi Ball for 5–8 Elegant Atk.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Less Phy Crit Rate, small Phy Atk. Phy Crit Rate usually better unless you want more Dodge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Back Dogi ==&lt;br /&gt;
&lt;br /&gt;
Might be occupied by &#039;&#039;&#039;Stinky Mushroom&#039;&#039;&#039; or &#039;&#039;&#039;Very Heavy Stone&#039;&#039;&#039; (uncraftable / unballable). If using a normal Back Dogi:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Craft / Ball&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eng Crit Dmg%&#039;&#039;&#039;&lt;br /&gt;
| 1 Craft / 4 Ball&lt;br /&gt;
| Best for Eng Crit builds; other stats here don&#039;t compare.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eng Atk&#039;&#039;&#039;&lt;br /&gt;
| 4 Craft / 20 Ball&lt;br /&gt;
| Niche; overshadowed by Eng Crit Dmg% unless more healing or very low crit on Speed build.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| 2 Craft / 12 Ball&lt;br /&gt;
| Only physical stat here. Phy classes; not recommended for Spin/Ball (Stinky Mushroom too good).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EP% on Hit&#039;&#039;&#039;&lt;br /&gt;
| 2% Craft / 10% Ball&lt;br /&gt;
| Only way besides Top/Bottom Armor to get more. Great for Overworld farming or tanking (never run out of EP).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Honest Atk / Def Properties&#039;&#039;&#039;&lt;br /&gt;
| 3% Atk or Def via Ball only&lt;br /&gt;
| Rounds out Properties on Dogi; more niche. Other sub stats here often cover what you need, so Honest less desirable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx [RO3]&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1882</id>
		<title>Gear Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1882"/>
		<updated>2026-03-14T04:05:41Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Guides]]&lt;br /&gt;
[[Category:Gear Progression]]&lt;br /&gt;
= Gear Progression Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gear progression by slot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first entry in each category is the &#039;&#039;&#039;baseline equipment&#039;&#039;&#039; to get before upgrading.  &lt;br /&gt;
&#039;&#039;&#039;→&#039;&#039;&#039; means the next progression tier; skipping tiers is not recommended and can make later content much harder.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or Lv 63 Quest Gear&#039;&#039;&#039;&lt;br /&gt;
| Lv 55 gear is very accessible, since everything except the &#039;&#039;&#039;Main Weapon&#039;&#039;&#039; requires only a single quest to obtain.&lt;br /&gt;
&lt;br /&gt;
Lv 63 gear requires more progress in &#039;&#039;&#039;Papaya Island&#039;&#039;&#039;, but offers additional &#039;&#039;&#039;EXP&#039;&#039;&#039; and &#039;&#039;&#039;Zeni&#039;&#039;&#039; while progressing toward endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Legendary Weapons (Overworld)&#039;&#039;&#039;&lt;br /&gt;
| These are commonly found while approaching level 70.&lt;br /&gt;
&lt;br /&gt;
They can also frequently appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Deal &#039;&#039;&#039;6% additional damage&#039;&#039;&#039; to enemies affected by &#039;&#039;&#039;Hellfire&#039;&#039;&#039;.&lt;br /&gt;
* The debuff is applied through &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039; via auto attacks.&lt;br /&gt;
* The debuff lasts only &#039;&#039;&#039;1 second&#039;&#039;&#039;, meaning it is difficult to maintain without a &#039;&#039;&#039;Speed build&#039;&#039;&#039; or another player applying the effect.&lt;br /&gt;
&lt;br /&gt;
These weapons are typically stronger in &#039;&#039;&#039;Speed builds&#039;&#039;&#039; or coordinated party play.&lt;br /&gt;
&lt;br /&gt;
They may be difficult to obtain without a guild, though they can appear in the Auction House.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have the &#039;&#039;&#039;highest base attack&#039;&#039;&#039; of any weapon.&lt;br /&gt;
* No compatibility restrictions.&lt;br /&gt;
* Work with &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; or &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, they are essentially &#039;&#039;&#039;untradable&#039;&#039;&#039; except through the Capsule Shop, meaning you will most likely need to obtain them through &#039;&#039;&#039;BID3 dungeon runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Overall, they are a very &#039;&#039;&#039;flexible and reliable option&#039;&#039;&#039; for most builds.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional)&lt;br /&gt;
| &#039;&#039;&#039;UD7 Main Weapon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Some UD7 weapons guarantee &#039;&#039;&#039;critical hits&#039;&#039;&#039; but deal &#039;&#039;&#039;30% reduced damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons require completing &#039;&#039;&#039;UD7&#039;&#039;&#039;, which is considered an &#039;&#039;&#039;endgame dungeon&#039;&#039;&#039; and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
They can occasionally appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons perform best for classes with many &#039;&#039;&#039;CritHit-based skills&#039;&#039;&#039; (abilities that gain bonus effects when they critically hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 / Lv 63 Quest Gear&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to weapon progression:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 55 Quest Gear&#039;&#039;&#039; is easy to obtain.&lt;br /&gt;
* &#039;&#039;&#039;Lv 63 Gear&#039;&#039;&#039; requires more effort but provides good EXP and Zeni during progression.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful farming set that restores &#039;&#039;&#039;150 LP every time you are hit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can be obtained by:&lt;br /&gt;
&lt;br /&gt;
* Farming &#039;&#039;&#039;UD5&#039;&#039;&#039; (slow method)&lt;br /&gt;
* Gambling &#039;&#039;&#039;Tech Capsules&#039;&#039;&#039; at the &#039;&#039;&#039;Whitesmith in Korin Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method is heavily RNG-dependent and requires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8 UD / TMQ runs&#039;&#039;&#039; per gamble  &lt;br /&gt;
* &#039;&#039;&#039;UD6 and TMQ7&#039;&#039;&#039; only require &#039;&#039;&#039;2 runs&#039;&#039;&#039; because they reward non-broken Tech Capsules.&lt;br /&gt;
&lt;br /&gt;
The set is tradeable but highly sought after.&lt;br /&gt;
&lt;br /&gt;
If used mainly for overworld farming, a &#039;&#039;&#039;Physical set&#039;&#039;&#039; is recommended.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lv 63 upgrade of Dark Wave&lt;br /&gt;
* Obtained from &#039;&#039;&#039;CCBD&#039;&#039;&#039;&lt;br /&gt;
* Strong upgrade but extremely tedious to farm.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These armor pieces:&lt;br /&gt;
&lt;br /&gt;
* Are relatively rare&lt;br /&gt;
* Have higher stat caps&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; provide set bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of this, they are generally considered weaker than the following set-based options despite their strong individual stats.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UD6 Set&#039;&#039;&#039; or &#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Both sets can be obtained through:&lt;br /&gt;
&lt;br /&gt;
* Farming the respective dungeon (recommended with a party)&lt;br /&gt;
* Gambling Tech Capsules obtained from &#039;&#039;&#039;UD / TMQ runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Which set is best depends on your build.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UD6 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Physical / Energy Attack&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* Favours &#039;&#039;&#039;Speed builds&#039;&#039;&#039; and &#039;&#039;&#039;Hybrid builds&#039;&#039;&#039; (e.g., Swordman).&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: one strong defense and one weak defense&lt;br /&gt;
* Majins: balanced defenses.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Skill Animation Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideal for &#039;&#039;&#039;Crit builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: balanced defenses&lt;br /&gt;
* Majins: specialized defenses (one strong, one weak).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 CC Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
These sets require &#039;&#039;&#039;endgame content&#039;&#039;&#039; and may take significant time to obtain.&lt;br /&gt;
&lt;br /&gt;
Even at this stage, &#039;&#039;&#039;UD6&#039;&#039;&#039; and &#039;&#039;&#039;TMQ7&#039;&#039;&#039; sets remain viable if their bonuses suit your build.&lt;br /&gt;
&lt;br /&gt;
However, Lv 70 sets benefit from higher &#039;&#039;&#039;box rolls&#039;&#039;&#039; and &#039;&#039;&#039;sub stat caps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balanced defenses&lt;br /&gt;
* Provides &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A good option for &#039;&#039;&#039;Skill-based builds&#039;&#039;&#039; that want to focus other stats on &#039;&#039;&#039;Properties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Obtaining tickets for higher floors may require patience or Tokens.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Highest specialized defenses in the game&lt;br /&gt;
* Adds &#039;&#039;&#039;+10% Physical or Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* Provides &#039;&#039;&#039;7% Reflect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extremely valuable for &#039;&#039;&#039;tanks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also useful for &#039;&#039;&#039;Melee DPS&#039;&#039;&#039; due to increased survivability against AoE attacks.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Strong team coordination&lt;br /&gt;
* Materials are tradeable, but the armor itself is not.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The only &#039;&#039;&#039;race-specific gear set&#039;&#039;&#039; in this tier.&lt;br /&gt;
&lt;br /&gt;
Set bonuses differ depending on race and type:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Human / Namekian / Majin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Physical / Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Human Sets:&lt;br /&gt;
* LP Recovery + STR&lt;br /&gt;
* EP Recovery + SOL  &lt;br /&gt;
Alternative option for skill-based builds.&lt;br /&gt;
&lt;br /&gt;
Namekian Sets:&lt;br /&gt;
* LP Recovery + Aggro Up&lt;br /&gt;
* EP Recovery + Healing Up  &lt;br /&gt;
Best balanced defense option for &#039;&#039;&#039;tanks&#039;&#039;&#039; and &#039;&#039;&#039;healers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Majin Sets:&lt;br /&gt;
* Status Resist + STR&lt;br /&gt;
* Status Resist + SOL&lt;br /&gt;
&lt;br /&gt;
Particularly strong for &#039;&#039;&#039;Mighty Majin&#039;&#039;&#039; classes due to synergy with &#039;&#039;&#039;Spin builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These sets can apparently be traded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Rings&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Rings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Obtained from &#039;&#039;&#039;Popo’s Gift Box&#039;&#039;&#039;.  &lt;br /&gt;
At Lv 70 the box rewards &#039;&#039;&#039;two rings with +20 CON each&#039;&#039;&#039;, providing a strong LP buffer while progressing toward better rings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Random drops that may provide:&lt;br /&gt;
&lt;br /&gt;
* Cooldown Reduction&lt;br /&gt;
* Hit Rate&lt;br /&gt;
&lt;br /&gt;
However, these are generally weaker than Popo Rings because the extra &#039;&#039;&#039;LP from CON&#039;&#039;&#039; is usually more valuable than the small CDR or Hit bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional but highly recommended)&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or lower CCBD Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Although &#039;&#039;&#039;CCBD&#039;&#039;&#039; can be slightly inconvenient to run, the ring set is extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Properties&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Attack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+14 to a chosen stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are also the &#039;&#039;&#039;last rings that do not require crafting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The currency needed for these rings comes from clearing floors &#039;&#039;&#039;15–55&#039;&#039;&#039; of CCBD.&lt;br /&gt;
&lt;br /&gt;
Recommended stat choices:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CON&#039;&#039;&#039; – safest option&lt;br /&gt;
* &#039;&#039;&#039;FOC&#039;&#039;&#039; – useful for classes lacking Hit Rate&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; – good for &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SOL&#039;&#039;&#039; – recommended for healers&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; – good for Physical Crit builds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENG&#039;&#039;&#039; is generally not recommended here.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Cell-X Physical / Energy Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Obtained from:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID2&#039;&#039;&#039; (Cell-X)&lt;br /&gt;
* &#039;&#039;&#039;BID4&#039;&#039;&#039; (Kraken)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cell-X Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Physical and Energy Ring + Signet sets grant:&lt;br /&gt;
&lt;br /&gt;
* Flat Physical / Energy Attack&lt;br /&gt;
* Defense&lt;br /&gt;
* Percentage Attack bonus&lt;br /&gt;
&lt;br /&gt;
These are considered a &#039;&#039;&#039;glass cannon&#039;&#039;&#039; option. While they increase damage significantly, they are weaker defensively than the &#039;&#039;&#039;Property bonuses&#039;&#039;&#039; provided by CCBD rings or Kraken rings.&lt;br /&gt;
&lt;br /&gt;
The %Attack bonus scales well with other attack sources such as:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Buffs&lt;br /&gt;
* Passive abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to CCBD rings but significantly stronger.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
* Additional useful stats&lt;br /&gt;
&lt;br /&gt;
This makes them:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;safest choice for Melee DPS&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;best ring option for Tanks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stat selection generally follows the same logic used for &#039;&#039;&#039;CCBD Rings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CC Rings beyond Lv 55 are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039; due to their heavy requirements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Earrings&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Earrings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provide a mix of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both are excellent stats for earrings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;two spare Dragon Ball sets&#039;&#039;&#039;, you may obtain &#039;&#039;&#039;Lv 60 Legendary Shenron Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These allow you to roll for:&lt;br /&gt;
&lt;br /&gt;
* ~22 Cooldown Reduction&lt;br /&gt;
* ~11 Properties&lt;br /&gt;
&lt;br /&gt;
This gives more control over the stats compared to Popo Earrings, though the requirement of two Dragon Ball sets is relatively expensive.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;One of the most important gear decisions.&amp;lt;/b&amp;gt; Choose based on your build and what you can farm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These provide unique effects depending on:&lt;br /&gt;
&lt;br /&gt;
* Your class&lt;br /&gt;
* Your race&lt;br /&gt;
* Racial transformation UDCs&lt;br /&gt;
&lt;br /&gt;
However, they have lower stat caps due to balancing:&lt;br /&gt;
&lt;br /&gt;
* Rare (Red): up to &#039;&#039;&#039;16 CDR / 8 Properties&#039;&#039;&#039;&lt;br /&gt;
* Legendary (Purple): up to &#039;&#039;&#039;20 CDR / 10 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because of this, they provide &#039;&#039;&#039;less survivability&#039;&#039;&#039; compared to other options.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cannot be traded&#039;&#039;&#039;&lt;br /&gt;
* Must be farmed personally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039; (party recommended).&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest sub stat caps&lt;br /&gt;
* Up to &#039;&#039;&#039;26 Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Up to &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are particularly valuable for:&lt;br /&gt;
&lt;br /&gt;
* Tanks&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Builds needing additional CDR or defensive properties.&lt;br /&gt;
&lt;br /&gt;
They are frequently sold in the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, in terms of raw damage potential, they are the weakest option among the three choices.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These apply the &#039;&#039;&#039;Hellfire debuff&#039;&#039;&#039; to enemies through auto attacks.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* The earrings themselves &#039;&#039;&#039;do not increase your damage&#039;&#039;&#039;.&lt;br /&gt;
* The damage bonus comes from &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using the earrings without the weapons provides little benefit besides normal Lv 70 stat caps.&lt;br /&gt;
&lt;br /&gt;
Best used with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires a guild to farm, but they can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;Necklace&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Necklace&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Necklace&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Necklace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provides a small amount of survivability and is obtained for free, making it a good starting option.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Necklace (Lv 60)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often more useful than Shenron Earrings due to the wide range of valuable necklace stats, including:&lt;br /&gt;
&lt;br /&gt;
* Property Attack&lt;br /&gt;
* Property Defense&lt;br /&gt;
* Status Resistance&lt;br /&gt;
* Success Rate&lt;br /&gt;
* Status Duration Reduction&lt;br /&gt;
&lt;br /&gt;
Although Lv 60 stat caps are slightly lower than Lv 70, they are still strong.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Property Attack / Defense&#039;&#039;&#039;&lt;br /&gt;
* Very strong rolls for status duration reduction (over &#039;&#039;&#039;50%&#039;&#039;&#039; possible).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Dropped from &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest stat caps among all necklaces&lt;br /&gt;
* Up to &#039;&#039;&#039;10 Property Attack or Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other necklace stats can also roll extremely strong values.&lt;br /&gt;
&lt;br /&gt;
Players often farm multiple necklaces to obtain good rolls.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alternative:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted CCBD Necklaces&#039;&#039;&#039; exist but are relatively difficult to obtain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Scouter&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Scouter&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Any Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Early on, &#039;&#039;&#039;Scouters are not a high priority&#039;&#039;&#039; because the chips placed inside them only provide relatively small stat increases.&lt;br /&gt;
&lt;br /&gt;
Players can safely upgrade these whenever it becomes convenient or when stronger chips start becoming available.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you need a better Scouter around &#039;&#039;&#039;Lv 38+&#039;&#039;&#039; and cannot complete the Lv 68 questline for the Naisubi Scouter yet, a quest in &#039;&#039;&#039;West City&#039;&#039;&#039; rewards a solid early option.&lt;br /&gt;
&lt;br /&gt;
Requirements include:&lt;br /&gt;
&lt;br /&gt;
* Defeating an &#039;&#039;&#039;Overworld Boss&#039;&#039;&#039;&lt;br /&gt;
* Completing a &#039;&#039;&#039;Time Room challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These may require a party unless your character is already powerful.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1500 Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Once you begin collecting better chips, upgrading your Scouter becomes more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Vegeta (UDC)&#039;&#039;&#039;.  &lt;br /&gt;
It has lower power than other endgame scouters but is generally easier to obtain.&lt;br /&gt;
&lt;br /&gt;
Estimated power:&lt;br /&gt;
&lt;br /&gt;
* ~&#039;&#039;&#039;2000 Power&#039;&#039;&#039; (needs confirmation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocked through the &#039;&#039;&#039;Papaya Island Lv 68 questline&#039;&#039;&#039; which leads to a fight with &#039;&#039;&#039;Naisubi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* A chip&lt;br /&gt;
* A powerful scouter&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2500 Power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1 Wild Attack Property&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This scouter remains a strong option even into the endgame.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvP-exclusive item.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3000 Power&#039;&#039;&#039; (highest currently available)&lt;br /&gt;
* Small additional bonus stats&lt;br /&gt;
&lt;br /&gt;
The extremely high power value makes it the &#039;&#039;&#039;best scouter for chip capacity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Chips&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Unlike other gear categories, &#039;&#039;&#039;Scouter Chips do not have a strict progression path&#039;&#039;&#039;.  &lt;br /&gt;
Instead, players choose chips depending on their build and playstyle.&lt;br /&gt;
&lt;br /&gt;
== Token Shop Chips ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Token Shop&#039;&#039;&#039; provides a type of Scouter Chip “gacha” costing a few hundred Tokens.&lt;br /&gt;
&lt;br /&gt;
Notable chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction Chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Property Chips&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;330 Power&#039;&#039;&#039; (CDR chips)&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039; (Property chips)&lt;br /&gt;
&lt;br /&gt;
These are widely considered some of the &#039;&#039;&#039;most versatile chips&#039;&#039;&#039; available.&lt;br /&gt;
&lt;br /&gt;
However, they are &#039;&#039;&#039;RNG-based&#039;&#039;&#039;, meaning obtaining specific chips may require multiple attempts.&lt;br /&gt;
&lt;br /&gt;
== Raditz Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Raditz&#039;s Time Room rewards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Attack Speed chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are solid choices for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, an even more extreme option exists.&lt;br /&gt;
&lt;br /&gt;
== Cell Time Room Chip ==&lt;br /&gt;
&lt;br /&gt;
Cell&#039;s Time Room provides a high-risk chip with the following stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-24% Max LP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-48% Max EP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;749 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the heavy drawbacks, all effects can be useful.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Extremely strong for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
* Movement speed helps avoid &#039;&#039;&#039;telegraphed AoEs&#039;&#039;&#039;&lt;br /&gt;
* Enables &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039; to perform better&lt;br /&gt;
* Reduced LP/EP can help sustain &#039;&#039;&#039;transformations with drain&#039;&#039;&#039; (since drain scales with maximum LP/EP)&lt;br /&gt;
&lt;br /&gt;
However, using this chip requires:&lt;br /&gt;
&lt;br /&gt;
* Careful gameplay&lt;br /&gt;
* High defensive stats&lt;br /&gt;
* Strong Property bonuses&lt;br /&gt;
* Or additional LP buffs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #ff5252;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Widely considered the most risky chip option in the game.&amp;lt;/b&amp;gt; Use only if you can compensate for the penalties.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Android Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Android Time Room allows players to obtain chips with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4% Critical Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;&#039;Physical&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039; versions exist.&lt;br /&gt;
&lt;br /&gt;
These chips are extremely valuable for builds that:&lt;br /&gt;
&lt;br /&gt;
* Need to reach the &#039;&#039;&#039;Crit Rate cap&#039;&#039;&#039;&lt;br /&gt;
* Want additional &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are very few sources of these stats elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Frieza Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Frieza Time Room focuses on &#039;&#039;&#039;defensive chip options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Available chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+3% Physical Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+4% Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+2% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can outperform Property chips when:&lt;br /&gt;
&lt;br /&gt;
* You need a specific defensive type&lt;br /&gt;
* You are stacking defensive stats&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LP on Hit&#039;&#039;&#039; stat is particularly valuable because it can help reach the &#039;&#039;&#039;50% LP on Hit cap&#039;&#039;&#039; (especially with the &#039;&#039;&#039;Ultimate Majin buff&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
However, in many situations &#039;&#039;&#039;Property chips still provide better overall value&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In cases where you already have extremely high defenses (for example &#039;&#039;&#039;Dark Warrior Great Namek builds&#039;&#039;&#039;), these chips may provide the best pure defensive gains.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Dogi&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Unlike most equipment pieces, &#039;&#039;&#039;Dogi rarity does not affect the sub stats&#039;&#039;&#039; obtained through crafting or when using &#039;&#039;&#039;Dogi Balls&#039;&#039;&#039;.  &lt;br /&gt;
Because of this, players are generally free to use &#039;&#039;&#039;any Dogi they like for cosmetic purposes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;UDBO&#039;&#039;&#039; includes two special &#039;&#039;&#039;Back Dogis&#039;&#039;&#039; that provide powerful unique effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Dogi&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stinky Mushroom&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Reduced &#039;&#039;&#039;Attack Speed Delay&#039;&#039;&#039; (attacks recover faster after the animation)&lt;br /&gt;
* &#039;&#039;&#039;Defense reduced by 50%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Although the Attack Speed Delay reduction does &#039;&#039;&#039;not directly increase attack speed&#039;&#039;&#039;, it still helps slightly with reaching the practical attack speed cap.&lt;br /&gt;
&lt;br /&gt;
This Dogi is considered:&lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;best options for Spin builds&#039;&#039;&#039;&lt;br /&gt;
* Very strong for &#039;&#039;&#039;offensive builds&#039;&#039;&#039;&lt;br /&gt;
* Particularly effective for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;50% defense penalty&#039;&#039;&#039; is extremely severe.  &lt;br /&gt;
Players using this Dogi should ideally compensate with strong &#039;&#039;&#039;Property defenses&#039;&#039;&#039; or other defensive sources.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Heavy Stone&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+50% Defense&#039;&#039;&#039;&lt;br /&gt;
* Large penalties to:&lt;br /&gt;
** Movement Speed&lt;br /&gt;
** Attack Speed&lt;br /&gt;
** Cooldown times&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
This Dogi is essentially the &#039;&#039;&#039;opposite of Stinky Mushroom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is mainly used by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tanks&#039;&#039;&#039;&lt;br /&gt;
* Players who prioritize &#039;&#039;&#039;maximum survivability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can also be helpful in situations where avoiding damage is impossible, such as:&lt;br /&gt;
&lt;br /&gt;
* Being &#039;&#039;&#039;stunned after a Spin&#039;&#039;&#039;&lt;br /&gt;
* Being &#039;&#039;&#039;locked inside a skill animation&#039;&#039;&#039;&lt;br /&gt;
* Large &#039;&#039;&#039;AoE attacks&#039;&#039;&#039; that cannot be outrun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&lt;br /&gt;
Both Dogis are obtained through the &#039;&#039;&#039;Secluded Farm questline&#039;&#039;&#039; at &#039;&#039;&#039;Lv 50&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Completion of the &#039;&#039;&#039;Great Saiyaman Dance questline&#039;&#039;&#039;&lt;br /&gt;
* Progress through the &#039;&#039;&#039;Secluded Farm storyline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The questline may be easier to complete:&lt;br /&gt;
&lt;br /&gt;
* At higher levels&lt;br /&gt;
* With a party&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do NOT discard these Dogis&#039;&#039;&#039; – they cannot be recovered.&lt;br /&gt;
* These Dogis &#039;&#039;&#039;cannot be enhanced using Dogi Balls&#039;&#039;&#039;.&lt;br /&gt;
* Their effects are already extremely strong, and allowing them to scale further would likely be overpowered.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx [RO3]&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1881</id>
		<title>Sub Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1881"/>
		<updated>2026-03-14T04:03:28Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sub Stat Analysis Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Overview of important sub stats in DBO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many mechanics are poorly documented in-game.&lt;br /&gt;
This page explains how each stat works and when it becomes valuable.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Main Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Use&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| Hit Rate + Energy Crit Rate&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| Max LP (prevents one-shots)&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| Spin / Ball damage, raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| Stronger heals, raw Energy Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| Physical Crit Rate, minimal raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ENG&#039;&#039;&#039;&lt;br /&gt;
| Max EP&lt;br /&gt;
| ⭐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOC&#039;&#039;&#039; and &#039;&#039;&#039;CON&#039;&#039;&#039; are usually the only stats worth actively boxing for.&lt;br /&gt;
&lt;br /&gt;
Increasing &#039;&#039;&#039;ENG&#039;&#039;&#039; is rarely beneficial: forms with &#039;&#039;&#039;EP Drain&#039;&#039;&#039; make higher Max EP detrimental, and Autopots / EP Pills usually make extra EP unnecessary.&lt;br /&gt;
&lt;br /&gt;
Exceptions may exist for classes with extremely high EP costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dende Priest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadow Knight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Damage Stat Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Soft Cap&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Backhit damage scaling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Critical hit damage scaling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These caps maximize damage bonuses such as:&lt;br /&gt;
&lt;br /&gt;
* Backhit damage&lt;br /&gt;
* Critical hit bonus effects&lt;br /&gt;
&lt;br /&gt;
However these stats are &#039;&#039;&#039;not worth boxing for directly&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Certain &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; scale damage based on stats:&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
* DEX&lt;br /&gt;
* SOL&lt;br /&gt;
* CON&lt;br /&gt;
* ENG&lt;br /&gt;
&lt;br /&gt;
Exact caps vary per class and are not fully documented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll caps (boxing):&#039;&#039;&#039; &#039;&#039;&#039;FOC&#039;&#039;&#039; — Weapons and Armor up to 34 per piece. &#039;&#039;&#039;CON&#039;&#039;&#039; — Armor only, up to 34 per piece (all three armor pieces can roll it).&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Attack Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attack Speed is the &#039;&#039;&#039;most important stat for Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a &#039;&#039;&#039;1% difference&#039;&#039;&#039; near cap drastically changes DPS.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Attack Speed&lt;br /&gt;
! Hits / Second&lt;br /&gt;
|-&lt;br /&gt;
| Below cap&lt;br /&gt;
| ~3 hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| At cap&lt;br /&gt;
| ~5 hits/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attack Speed Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The higher your weapon’s Attack Speed value, the more Attack Speed % you need. Level 70 main weapons set the cap:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;93%&#039;&#039;&#039; – slower weapons (1100)&lt;br /&gt;
* &#039;&#039;&#039;95%&#039;&#039;&#039; – faster weapons (1400)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Weapon Speed (Level 70)&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1100&lt;br /&gt;
| 93%&lt;br /&gt;
|-&lt;br /&gt;
| 1400&lt;br /&gt;
| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;26% each&#039;&#039;&#039;), &#039;&#039;&#039;UD6 Armor Set&#039;&#039;&#039; (7%) — &#039;&#039;&#039;59% total&#039;&#039;&#039; from these&lt;br /&gt;
* Buffs, Transformations, Titles, Chips, Dogis&lt;br /&gt;
&lt;br /&gt;
Special bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karma Majin Buff&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed Potion&#039;&#039;&#039; (40 Boss Tokens for 3)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; — helps with attack speed but does &#039;&#039;&#039;not&#039;&#039;&#039; directly increase the Attack Speed stat (reduces delay)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Critical Hits&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Critical Hits combine two stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crit Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crit Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Default critical damage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~50% extra damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Crit Damage = Base Crit + Crit Damage Stat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit Damage does NOT increase bonus damage from &amp;quot;critical hit bonus skills&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crit Rate indirectly improves them.&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rate&lt;br /&gt;
| style=&amp;quot;color:red;&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| style=&amp;quot;color:lime;&amp;quot; | No Cap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 66 Crit Rate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1% Crit Damage ≈ 0.66% DPS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvE requirement:&lt;br /&gt;
&lt;br /&gt;
✔ 66 Crit Rate&lt;br /&gt;
&lt;br /&gt;
PvP requirement:&lt;br /&gt;
&lt;br /&gt;
✔ Higher due to &#039;&#039;&#039;Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Crit Damage:&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;34% each&#039;&#039;&#039;)&lt;br /&gt;
* Kaioken (&#039;&#039;&#039;25–55%&#039;&#039;&#039;)&lt;br /&gt;
* Chips (&#039;&#039;&#039;4% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Crit Rate (usually not boxed for — lower max rolls; typically capped via):&lt;br /&gt;
&lt;br /&gt;
* Passives&lt;br /&gt;
* Buffs&lt;br /&gt;
* &#039;&#039;&#039;TMQ7 Armor Set&#039;&#039;&#039;&lt;br /&gt;
* Chips (&#039;&#039;&#039;2% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;LP% on Hit (and EP% on Hit)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Vital for high LP classes (e.g. Warrior Namekians, Mighty Majins), especially when tanking (e.g. Dark Warrior). After being hit, recover X% of damage taken as &#039;&#039;&#039;LP or EP&#039;&#039;&#039; depending on the stat.&lt;br /&gt;
&lt;br /&gt;
Important rule:&lt;br /&gt;
&lt;br /&gt;
❌ If the attack would reduce you to 0 LP, the effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply and you get KO’d.&lt;br /&gt;
&lt;br /&gt;
Low LP classes should prioritise &#039;&#039;&#039;CON&#039;&#039;&#039;; even high LP classes should get enough CON to survive dangerous AoEs.&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #4caf50;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Maximum:&amp;lt;/b&amp;gt; 50% LP on Hit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaning:&lt;br /&gt;
&lt;br /&gt;
Half of incoming damage can be recovered.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Top Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Lower Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Dogis (&#039;&#039;&#039;12%&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Special buff:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Majin Buff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+16% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows swapping one LP roll for &#039;&#039;&#039;CON&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Movement Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Movement Speed is crucial for:&lt;br /&gt;
&lt;br /&gt;
* Spin builds&lt;br /&gt;
* Ball builds&lt;br /&gt;
* Mighty Majins&lt;br /&gt;
&lt;br /&gt;
Cap dramatically increases hit ticks.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Low Speed&lt;br /&gt;
| ~1.5&lt;br /&gt;
|-&lt;br /&gt;
| Cap Speed&lt;br /&gt;
| ~3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #00e5ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
Spin / Ball tick cap: &amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement itself has &#039;&#039;&#039;no hard cap&#039;&#039;&#039;. Affects &#039;&#039;&#039;dash distance&#039;&#039;&#039;, but &#039;&#039;&#039;not&#039;&#039;&#039; flight speed.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Chef / Ultimate Majin Passives&lt;br /&gt;
* Boots&lt;br /&gt;
* Titles&lt;br /&gt;
* Dogis&lt;br /&gt;
* Movement Speed Chip (&#039;&#039;&#039;15%&#039;&#039;&#039;)&lt;br /&gt;
* Karma Majin Buff&lt;br /&gt;
* Movement Speed Potion (40 Boss Tokens for 3, like Attack Speed Potion)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Cooldown Reduction&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Each point of CDR gives 0.7% less cooldown on skills &#039;&#039;&#039;at the time they finish casting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1 CDR ≈ 0.7% cooldown reduction&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;70 CDR → 50% cooldown reduction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With RP spent on Cooldown Reduction, some skills become spammable. Examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; → 0s cooldown (can cap CDR with Stinky Mushroom alone)&lt;br /&gt;
* &#039;&#039;&#039;Dragon Buffs&#039;&#039;&#039; → ~30 min cooldown&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Earrings (main source from boxing)&lt;br /&gt;
* Chips&lt;br /&gt;
* Buffs&lt;br /&gt;
* Class passives&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
* Rings (often worse than other options)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; (−15% cooldown)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Properties (Props)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;strongest stat for both offense and defense&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Effect:&lt;br /&gt;
&lt;br /&gt;
* Increases damage dealt after calculations&lt;br /&gt;
* Reduces damage taken after defenses&lt;br /&gt;
&lt;br /&gt;
Essential for:&lt;br /&gt;
&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Tanks&lt;br /&gt;
&lt;br /&gt;
Ranged classes benefit once other stats are covered.&lt;br /&gt;
&lt;br /&gt;
== Practical Caps ==&lt;br /&gt;
&lt;br /&gt;
Properties have &#039;&#039;&#039;no in-game cap&#039;&#039;&#039;; the limits below are the most you can realistically get from gear and buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Total Properties&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Single Attribute (Wild, Elegant, etc.) offense or defense&lt;br /&gt;
| 88&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Major sources:&lt;br /&gt;
&lt;br /&gt;
* Earrings (&#039;&#039;&#039;13 each&#039;&#039;&#039;)&lt;br /&gt;
* Mighty Majin Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Chef Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Ultimate Buff (&#039;&#039;&#039;18&#039;&#039;&#039;)&lt;br /&gt;
* Chips&lt;br /&gt;
* Titles&lt;br /&gt;
* Necklaces&lt;br /&gt;
* Ring Sets&lt;br /&gt;
* Dogis&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Attribute Breakdown&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attributes can be &#039;&#039;&#039;imbued&#039;&#039;&#039; on Weapons and Top Armor, granting extra stats from wearing them. &#039;&#039;&#039;UDBO-exclusive&#039;&#039;&#039;; obtaining them works like vanilla. They matter when rolling for Attribute Atk / Def Properties.&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Physical Attack. Armor: +100 Physical Defense.&lt;br /&gt;
&lt;br /&gt;
Best for physical classes at or under 50% Crit Rate, and Spin / Ball builds; solid on physical armor sets. If you have high LP (Mighty Majin, Warrior Namekians), Honest may be better.&lt;br /&gt;
&lt;br /&gt;
== Elegant ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Energy Attack. Armor: +100 Energy Defense.&lt;br /&gt;
&lt;br /&gt;
Same as Wild but for energy classes and energy armor. Honest may be better if you already have high LP.&lt;br /&gt;
&lt;br /&gt;
== Strange ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +4% Crit Damage. Armor: +4% Anti-Crit.&lt;br /&gt;
&lt;br /&gt;
Best for high Crit builds (51–66%). Anti-Crit matters more in PvP against Crit classes.&lt;br /&gt;
&lt;br /&gt;
== Honest ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Skill Animation Speed. Armor: +2% Max LP.&lt;br /&gt;
&lt;br /&gt;
Skill Animation Speed is hard to quantify; the Max LP boost is a strong general choice for high LP classes. On balanced armor sets, Honest can work for low LP classes too, though Wild / Elegant may be slightly better.&lt;br /&gt;
&lt;br /&gt;
== Funny ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +15 Hit Rate, +15 Success Rate (≈1.5 FOC). Armor: +20 Dodge, +20 Resistance.&lt;br /&gt;
&lt;br /&gt;
Values are too low to matter much. Resistance and Success Rate can help a little in PvP, but other attributes are usually better.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx [RO3]&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1880</id>
		<title>Sub Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1880"/>
		<updated>2026-03-14T04:02:03Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sub Stat Analysis Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:#fff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%; color:#fff;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Overview of important sub stats in DBO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many mechanics are poorly documented in-game.&lt;br /&gt;
This page explains how each stat works and when it becomes valuable.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Main Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Use&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| Hit Rate + Energy Crit Rate&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| Max LP (prevents one-shots)&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| Spin / Ball damage, raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| Stronger heals, raw Energy Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| Physical Crit Rate, minimal raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ENG&#039;&#039;&#039;&lt;br /&gt;
| Max EP&lt;br /&gt;
| ⭐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOC&#039;&#039;&#039; and &#039;&#039;&#039;CON&#039;&#039;&#039; are usually the only stats worth actively boxing for.&lt;br /&gt;
&lt;br /&gt;
Increasing &#039;&#039;&#039;ENG&#039;&#039;&#039; is rarely beneficial: forms with &#039;&#039;&#039;EP Drain&#039;&#039;&#039; make higher Max EP detrimental, and Autopots / EP Pills usually make extra EP unnecessary.&lt;br /&gt;
&lt;br /&gt;
Exceptions may exist for classes with extremely high EP costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dende Priest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadow Knight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Damage Stat Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Soft Cap&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Backhit damage scaling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Critical hit damage scaling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These caps maximize damage bonuses such as:&lt;br /&gt;
&lt;br /&gt;
* Backhit damage&lt;br /&gt;
* Critical hit bonus effects&lt;br /&gt;
&lt;br /&gt;
However these stats are &#039;&#039;&#039;not worth boxing for directly&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Certain &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; scale damage based on stats:&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
* DEX&lt;br /&gt;
* SOL&lt;br /&gt;
* CON&lt;br /&gt;
* ENG&lt;br /&gt;
&lt;br /&gt;
Exact caps vary per class and are not fully documented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll caps (boxing):&#039;&#039;&#039; &#039;&#039;&#039;FOC&#039;&#039;&#039; — Weapons and Armor up to 34 per piece. &#039;&#039;&#039;CON&#039;&#039;&#039; — Armor only, up to 34 per piece (all three armor pieces can roll it).&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Attack Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attack Speed is the &#039;&#039;&#039;most important stat for Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a &#039;&#039;&#039;1% difference&#039;&#039;&#039; near cap drastically changes DPS.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Attack Speed&lt;br /&gt;
! Hits / Second&lt;br /&gt;
|-&lt;br /&gt;
| Below cap&lt;br /&gt;
| ~3 hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| At cap&lt;br /&gt;
| ~5 hits/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Attack Speed Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The higher your weapon’s Attack Speed value, the more Attack Speed % you need. Level 70 main weapons set the cap:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;93%&#039;&#039;&#039; – slower weapons (1100)&lt;br /&gt;
* &#039;&#039;&#039;95%&#039;&#039;&#039; – faster weapons (1400)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Weapon Speed (Level 70)&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1100&lt;br /&gt;
| 93%&lt;br /&gt;
|-&lt;br /&gt;
| 1400&lt;br /&gt;
| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;26% each&#039;&#039;&#039;), &#039;&#039;&#039;UD6 Armor Set&#039;&#039;&#039; (7%) — &#039;&#039;&#039;59% total&#039;&#039;&#039; from these&lt;br /&gt;
* Buffs, Transformations, Titles, Chips, Dogis&lt;br /&gt;
&lt;br /&gt;
Special bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karma Majin Buff&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed Potion&#039;&#039;&#039; (40 Boss Tokens for 3)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; — helps with attack speed but does &#039;&#039;&#039;not&#039;&#039;&#039; directly increase the Attack Speed stat (reduces delay)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Critical Hits&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Critical Hits combine two stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crit Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crit Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Default critical damage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~50% extra damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Crit Damage = Base Crit + Crit Damage Stat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit Damage does NOT increase bonus damage from &amp;quot;critical hit bonus skills&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crit Rate indirectly improves them.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rate&lt;br /&gt;
| style=&amp;quot;color:red;&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| style=&amp;quot;color:lime;&amp;quot; | No Cap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 66 Crit Rate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1% Crit Damage ≈ 0.66% DPS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvE requirement:&lt;br /&gt;
&lt;br /&gt;
✔ 66 Crit Rate&lt;br /&gt;
&lt;br /&gt;
PvP requirement:&lt;br /&gt;
&lt;br /&gt;
✔ Higher due to &#039;&#039;&#039;Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Crit Damage:&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;34% each&#039;&#039;&#039;)&lt;br /&gt;
* Kaioken (&#039;&#039;&#039;25–55%&#039;&#039;&#039;)&lt;br /&gt;
* Chips (&#039;&#039;&#039;4% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Crit Rate (usually not boxed for — lower max rolls; typically capped via):&lt;br /&gt;
&lt;br /&gt;
* Passives&lt;br /&gt;
* Buffs&lt;br /&gt;
* &#039;&#039;&#039;TMQ7 Armor Set&#039;&#039;&#039;&lt;br /&gt;
* Chips (&#039;&#039;&#039;2% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;LP% on Hit (and EP% on Hit)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Vital for high LP classes (e.g. Warrior Namekians, Mighty Majins), especially when tanking (e.g. Dark Warrior). After being hit, recover X% of damage taken as &#039;&#039;&#039;LP or EP&#039;&#039;&#039; depending on the stat.&lt;br /&gt;
&lt;br /&gt;
Important rule:&lt;br /&gt;
&lt;br /&gt;
❌ If the attack would reduce you to 0 LP, the effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply and you get KO’d.&lt;br /&gt;
&lt;br /&gt;
Low LP classes should prioritise &#039;&#039;&#039;CON&#039;&#039;&#039;; even high LP classes should get enough CON to survive dangerous AoEs.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #4caf50;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Maximum:&amp;lt;/b&amp;gt; 50% LP on Hit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaning:&lt;br /&gt;
&lt;br /&gt;
Half of incoming damage can be recovered.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Top Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Lower Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Dogis (&#039;&#039;&#039;12%&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Special buff:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Majin Buff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+16% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows swapping one LP roll for &#039;&#039;&#039;CON&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Movement Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Movement Speed is crucial for:&lt;br /&gt;
&lt;br /&gt;
* Spin builds&lt;br /&gt;
* Ball builds&lt;br /&gt;
* Mighty Majins&lt;br /&gt;
&lt;br /&gt;
Cap dramatically increases hit ticks.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Low Speed&lt;br /&gt;
| ~1.5&lt;br /&gt;
|-&lt;br /&gt;
| Cap Speed&lt;br /&gt;
| ~3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #00e5ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
Spin / Ball tick cap: &amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement itself has &#039;&#039;&#039;no hard cap&#039;&#039;&#039;. Affects &#039;&#039;&#039;dash distance&#039;&#039;&#039;, but &#039;&#039;&#039;not&#039;&#039;&#039; flight speed.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Chef / Ultimate Majin Passives&lt;br /&gt;
* Boots&lt;br /&gt;
* Titles&lt;br /&gt;
* Dogis&lt;br /&gt;
* Movement Speed Chip (&#039;&#039;&#039;15%&#039;&#039;&#039;)&lt;br /&gt;
* Karma Majin Buff&lt;br /&gt;
* Movement Speed Potion (40 Boss Tokens for 3, like Attack Speed Potion)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Cooldown Reduction&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Each point of CDR gives 0.7% less cooldown on skills &#039;&#039;&#039;at the time they finish casting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1 CDR ≈ 0.7% cooldown reduction&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;color:#eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;70 CDR → 50% cooldown reduction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With RP spent on Cooldown Reduction, some skills become spammable. Examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; → 0s cooldown (can cap CDR with Stinky Mushroom alone)&lt;br /&gt;
* &#039;&#039;&#039;Dragon Buffs&#039;&#039;&#039; → ~30 min cooldown&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Earrings (main source from boxing)&lt;br /&gt;
* Chips&lt;br /&gt;
* Buffs&lt;br /&gt;
* Class passives&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
* Rings (often worse than other options)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; (−15% cooldown)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Properties (Props)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;strongest stat for both offense and defense&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Effect:&lt;br /&gt;
&lt;br /&gt;
* Increases damage dealt after calculations&lt;br /&gt;
* Reduces damage taken after defenses&lt;br /&gt;
&lt;br /&gt;
Essential for:&lt;br /&gt;
&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Tanks&lt;br /&gt;
&lt;br /&gt;
Ranged classes benefit once other stats are covered.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Practical Caps ==&lt;br /&gt;
&lt;br /&gt;
Properties have &#039;&#039;&#039;no in-game cap&#039;&#039;&#039;; the limits below are the most you can realistically get from gear and buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Total Properties&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Single Attribute (Wild, Elegant, etc.) offense or defense&lt;br /&gt;
| 88&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Major sources:&lt;br /&gt;
&lt;br /&gt;
* Earrings (&#039;&#039;&#039;13 each&#039;&#039;&#039;)&lt;br /&gt;
* Mighty Majin Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Chef Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Ultimate Buff (&#039;&#039;&#039;18&#039;&#039;&#039;)&lt;br /&gt;
* Chips&lt;br /&gt;
* Titles&lt;br /&gt;
* Necklaces&lt;br /&gt;
* Ring Sets&lt;br /&gt;
* Dogis&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Attribute Breakdown&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attributes can be &#039;&#039;&#039;imbued&#039;&#039;&#039; on Weapons and Top Armor, granting extra stats from wearing them. &#039;&#039;&#039;UDBO-exclusive&#039;&#039;&#039;; obtaining them works like vanilla. They matter when rolling for Attribute Atk / Def Properties.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Physical Attack. Armor: +100 Physical Defense.&lt;br /&gt;
&lt;br /&gt;
Best for physical classes at or under 50% Crit Rate, and Spin / Ball builds; solid on physical armor sets. If you have high LP (Mighty Majin, Warrior Namekians), Honest may be better.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Elegant ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Energy Attack. Armor: +100 Energy Defense.&lt;br /&gt;
&lt;br /&gt;
Same as Wild but for energy classes and energy armor. Honest may be better if you already have high LP.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Strange ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +4% Crit Damage. Armor: +4% Anti-Crit.&lt;br /&gt;
&lt;br /&gt;
Best for high Crit builds (51–66%). Anti-Crit matters more in PvP against Crit classes.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Honest ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Skill Animation Speed. Armor: +2% Max LP.&lt;br /&gt;
&lt;br /&gt;
Skill Animation Speed is hard to quantify; the Max LP boost is a strong general choice for high LP classes. On balanced armor sets, Honest can work for low LP classes too, though Wild / Elegant may be slightly better.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Funny ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +15 Hit Rate, +15 Success Rate (≈1.5 FOC). Armor: +20 Dodge, +20 Resistance.&lt;br /&gt;
&lt;br /&gt;
Values are too low to matter much. Resistance and Success Rate can help a little in PvP, but other attributes are usually better.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx [RO3]&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1879</id>
		<title>Sub Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1879"/>
		<updated>2026-03-14T04:01:04Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sub Stat Analysis Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Overview of important sub stats in DBO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many mechanics are poorly documented in-game.&lt;br /&gt;
&lt;br /&gt;
This page explains how each stat works and when it becomes valuable.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Main Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Use&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| Hit Rate + Energy Crit Rate&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| Max LP (prevents one-shots)&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| Spin / Ball damage, raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| Stronger heals, raw Energy Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| Physical Crit Rate, minimal raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ENG&#039;&#039;&#039;&lt;br /&gt;
| Max EP&lt;br /&gt;
| ⭐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOC&#039;&#039;&#039; and &#039;&#039;&#039;CON&#039;&#039;&#039; are usually the only stats worth actively boxing for.&lt;br /&gt;
&lt;br /&gt;
Increasing &#039;&#039;&#039;ENG&#039;&#039;&#039; is rarely beneficial: forms with &#039;&#039;&#039;EP Drain&#039;&#039;&#039; make higher Max EP detrimental, and Autopots / EP Pills usually make extra EP unnecessary.&lt;br /&gt;
&lt;br /&gt;
Exceptions may exist for classes with extremely high EP costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dende Priest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadow Knight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Damage Stat Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Soft Cap&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Backhit damage scaling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Critical hit damage scaling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These caps maximize damage bonuses such as:&lt;br /&gt;
&lt;br /&gt;
* Backhit damage&lt;br /&gt;
* Critical hit bonus effects&lt;br /&gt;
&lt;br /&gt;
However these stats are &#039;&#039;&#039;not worth boxing for directly&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Certain &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; scale damage based on stats:&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
* DEX&lt;br /&gt;
* SOL&lt;br /&gt;
* CON&lt;br /&gt;
* ENG&lt;br /&gt;
&lt;br /&gt;
Exact caps vary per class and are not fully documented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll caps (boxing):&#039;&#039;&#039; &#039;&#039;&#039;FOC&#039;&#039;&#039; — Weapons and Armor up to 34 per piece. &#039;&#039;&#039;CON&#039;&#039;&#039; — Armor only, up to 34 per piece (all three armor pieces can roll it).&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Attack Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attack Speed is the &#039;&#039;&#039;most important stat for Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a &#039;&#039;&#039;1% difference&#039;&#039;&#039; near cap drastically changes DPS.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Attack Speed&lt;br /&gt;
! Hits / Second&lt;br /&gt;
|-&lt;br /&gt;
| Below cap&lt;br /&gt;
| ~3 hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| At cap&lt;br /&gt;
| ~5 hits/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attack Speed Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The higher your weapon’s Attack Speed value, the more Attack Speed % you need. Level 70 main weapons set the cap:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;93%&#039;&#039;&#039; – slower weapons (1100)&lt;br /&gt;
* &#039;&#039;&#039;95%&#039;&#039;&#039; – faster weapons (1400)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Weapon Speed (Level 70)&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1100&lt;br /&gt;
| 93%&lt;br /&gt;
|-&lt;br /&gt;
| 1400&lt;br /&gt;
| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;26% each&#039;&#039;&#039;), &#039;&#039;&#039;UD6 Armor Set&#039;&#039;&#039; (7%) — &#039;&#039;&#039;59% total&#039;&#039;&#039; from these&lt;br /&gt;
* Buffs, Transformations, Titles, Chips, Dogis&lt;br /&gt;
&lt;br /&gt;
Special bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karma Majin Buff&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed Potion&#039;&#039;&#039; (40 Boss Tokens for 3)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; — helps with attack speed but does &#039;&#039;&#039;not&#039;&#039;&#039; directly increase the Attack Speed stat (reduces delay)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Critical Hits&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Critical Hits combine two stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crit Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crit Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Default critical damage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~50% extra damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Crit Damage = Base Crit + Crit Damage Stat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit Damage does NOT increase bonus damage from &amp;quot;critical hit bonus skills&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crit Rate indirectly improves them.&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rate&lt;br /&gt;
| style=&amp;quot;color:red;&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| style=&amp;quot;color:lime;&amp;quot; | No Cap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 66 Crit Rate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1% Crit Damage ≈ 0.66% DPS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvE requirement:&lt;br /&gt;
&lt;br /&gt;
✔ 66 Crit Rate&lt;br /&gt;
&lt;br /&gt;
PvP requirement:&lt;br /&gt;
&lt;br /&gt;
✔ Higher due to &#039;&#039;&#039;Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Crit Damage:&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;34% each&#039;&#039;&#039;)&lt;br /&gt;
* Kaioken (&#039;&#039;&#039;25–55%&#039;&#039;&#039;)&lt;br /&gt;
* Chips (&#039;&#039;&#039;4% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Crit Rate (usually not boxed for — lower max rolls; typically capped via):&lt;br /&gt;
&lt;br /&gt;
* Passives&lt;br /&gt;
* Buffs&lt;br /&gt;
* &#039;&#039;&#039;TMQ7 Armor Set&#039;&#039;&#039;&lt;br /&gt;
* Chips (&#039;&#039;&#039;2% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;LP% on Hit (and EP% on Hit)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Vital for high LP classes (e.g. Warrior Namekians, Mighty Majins), especially when tanking (e.g. Dark Warrior). After being hit, recover X% of damage taken as &#039;&#039;&#039;LP or EP&#039;&#039;&#039; depending on the stat.&lt;br /&gt;
&lt;br /&gt;
Important rule:&lt;br /&gt;
&lt;br /&gt;
❌ If the attack would reduce you to 0 LP, the effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply and you get KO’d.&lt;br /&gt;
&lt;br /&gt;
Low LP classes should prioritise &#039;&#039;&#039;CON&#039;&#039;&#039;; even high LP classes should get enough CON to survive dangerous AoEs.&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #4caf50;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Maximum:&amp;lt;/b&amp;gt; 50% LP on Hit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaning:&lt;br /&gt;
&lt;br /&gt;
Half of incoming damage can be recovered.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Top Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Lower Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Dogis (&#039;&#039;&#039;12%&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Special buff:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Majin Buff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+16% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows swapping one LP roll for &#039;&#039;&#039;CON&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Movement Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Movement Speed is crucial for:&lt;br /&gt;
&lt;br /&gt;
* Spin builds&lt;br /&gt;
* Ball builds&lt;br /&gt;
* Mighty Majins&lt;br /&gt;
&lt;br /&gt;
Cap dramatically increases hit ticks.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Low Speed&lt;br /&gt;
| ~1.5&lt;br /&gt;
|-&lt;br /&gt;
| Cap Speed&lt;br /&gt;
| ~3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #00e5ff;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
Spin / Ball tick cap: &amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement itself has &#039;&#039;&#039;no hard cap&#039;&#039;&#039;. Affects &#039;&#039;&#039;dash distance&#039;&#039;&#039;, but &#039;&#039;&#039;not&#039;&#039;&#039; flight speed.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Chef / Ultimate Majin Passives&lt;br /&gt;
* Boots&lt;br /&gt;
* Titles&lt;br /&gt;
* Dogis&lt;br /&gt;
* Movement Speed Chip (&#039;&#039;&#039;15%&#039;&#039;&#039;)&lt;br /&gt;
* Karma Majin Buff&lt;br /&gt;
* Movement Speed Potion (40 Boss Tokens for 3, like Attack Speed Potion)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Cooldown Reduction&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Each point of CDR gives 0.7% less cooldown on skills &#039;&#039;&#039;at the time they finish casting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1 CDR ≈ 0.7% cooldown reduction&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;70 CDR → 50% cooldown reduction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With RP spent on Cooldown Reduction, some skills become spammable. Examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; → 0s cooldown (can cap CDR with Stinky Mushroom alone)&lt;br /&gt;
* &#039;&#039;&#039;Dragon Buffs&#039;&#039;&#039; → ~30 min cooldown&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Earrings (main source from boxing)&lt;br /&gt;
* Chips&lt;br /&gt;
* Buffs&lt;br /&gt;
* Class passives&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
* Rings (often worse than other options)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; (−15% cooldown)&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Properties (Props)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;strongest stat for both offense and defense&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Effect:&lt;br /&gt;
&lt;br /&gt;
* Increases damage dealt after calculations&lt;br /&gt;
* Reduces damage taken after defenses&lt;br /&gt;
&lt;br /&gt;
Essential for:&lt;br /&gt;
&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Tanks&lt;br /&gt;
&lt;br /&gt;
Ranged classes benefit once other stats are covered.&lt;br /&gt;
&lt;br /&gt;
== Practical Caps ==&lt;br /&gt;
&lt;br /&gt;
Properties have &#039;&#039;&#039;no in-game cap&#039;&#039;&#039;; the limits below are the most you can realistically get from gear and buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Total Properties&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Single Attribute (Wild, Elegant, etc.) offense or defense&lt;br /&gt;
| 88&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Major sources:&lt;br /&gt;
&lt;br /&gt;
* Earrings (&#039;&#039;&#039;13 each&#039;&#039;&#039;)&lt;br /&gt;
* Mighty Majin Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Chef Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Ultimate Buff (&#039;&#039;&#039;18&#039;&#039;&#039;)&lt;br /&gt;
* Chips&lt;br /&gt;
* Titles&lt;br /&gt;
* Necklaces&lt;br /&gt;
* Ring Sets&lt;br /&gt;
* Dogis&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Attribute Breakdown&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attributes can be &#039;&#039;&#039;imbued&#039;&#039;&#039; on Weapons and Top Armor, granting extra stats from wearing them. &#039;&#039;&#039;UDBO-exclusive&#039;&#039;&#039;; obtaining them works like vanilla. They matter when rolling for Attribute Atk / Def Properties.&lt;br /&gt;
&lt;br /&gt;
Wild&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Physical Attack. Armor: +100 Physical Defense.&lt;br /&gt;
&lt;br /&gt;
Best for physical classes at or under 50% Crit Rate, and Spin / Ball builds; solid on physical armor sets. If you have high LP (Mighty Majin, Warrior Namekians), Honest may be better.&lt;br /&gt;
&lt;br /&gt;
== Elegant ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Energy Attack. Armor: +100 Energy Defense.&lt;br /&gt;
&lt;br /&gt;
Same as Wild but for energy classes and energy armor. Honest may be better if you already have high LP.&lt;br /&gt;
&lt;br /&gt;
== Strange ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +4% Crit Damage. Armor: +4% Anti-Crit.&lt;br /&gt;
&lt;br /&gt;
Best for high Crit builds (51–66%). Anti-Crit matters more in PvP against Crit classes.&lt;br /&gt;
&lt;br /&gt;
== Honest ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Skill Animation Speed. Armor: +2% Max LP.&lt;br /&gt;
&lt;br /&gt;
Skill Animation Speed is hard to quantify; the Max LP boost is a strong general choice for high LP classes. On balanced armor sets, Honest can work for low LP classes too, though Wild / Elegant may be slightly better.&lt;br /&gt;
&lt;br /&gt;
== Funny ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +15 Hit Rate, +15 Success Rate (≈1.5 FOC). Armor: +20 Dodge, +20 Resistance.&lt;br /&gt;
&lt;br /&gt;
Values are too low to matter much. Resistance and Success Rate can help a little in PvP, but other attributes are usually better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx [RO3]&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1878</id>
		<title>Sub Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Sub_Stats&amp;diff=1878"/>
		<updated>2026-03-14T03:59:25Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: Created page with &amp;quot;= Sub Stat Analysis Notes = {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:white;&amp;quot; |- | style=&amp;quot;text-align:center; font-size:120%;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Overview of important sub stats in DBO&amp;#039;&amp;#039;&amp;#039;  Many mechanics are poorly documented in-game. This page explains how each stat works and when it becomes valuable. |} __TOC__  ----  = &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Main Stats&amp;lt;/span&amp;gt; =  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; ! Stat ! Use ! Priority |- | &amp;#039;&amp;#039;&amp;#039;FOC&amp;#039;&amp;#039;&amp;#039; | Hit Rate + En...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sub Stat Analysis Notes =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; background:#111; color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:120%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Overview of important sub stats in DBO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many mechanics are poorly documented in-game.&lt;br /&gt;
This page explains how each stat works and when it becomes valuable.&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#6fd3ff;&amp;quot;&amp;gt;Main Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Use&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOC&#039;&#039;&#039;&lt;br /&gt;
| Hit Rate + Energy Crit Rate&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| Max LP (prevents one-shots)&lt;br /&gt;
| ⭐⭐⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| Spin / Ball damage, raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| Stronger heals, raw Energy Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| Physical Crit Rate, minimal raw Physical Attack&lt;br /&gt;
| ⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ENG&#039;&#039;&#039;&lt;br /&gt;
| Max EP&lt;br /&gt;
| ⭐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOC&#039;&#039;&#039; and &#039;&#039;&#039;CON&#039;&#039;&#039; are usually the only stats worth actively boxing for.&lt;br /&gt;
&lt;br /&gt;
Increasing &#039;&#039;&#039;ENG&#039;&#039;&#039; is rarely beneficial: forms with &#039;&#039;&#039;EP Drain&#039;&#039;&#039; make higher Max EP detrimental, and Autopots / EP Pills usually make extra EP unnecessary.&lt;br /&gt;
&lt;br /&gt;
Exceptions may exist for classes with extremely high EP costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dende Priest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadow Knight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Damage Stat Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Soft Cap&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Backhit damage scaling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;color:orange;&amp;quot; | ~400&lt;br /&gt;
| Critical hit damage scaling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These caps maximize damage bonuses such as:&lt;br /&gt;
&lt;br /&gt;
* Backhit damage&lt;br /&gt;
* Critical hit bonus effects&lt;br /&gt;
&lt;br /&gt;
However these stats are &#039;&#039;&#039;not worth boxing for directly&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Certain &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; scale damage based on stats:&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
* DEX&lt;br /&gt;
* SOL&lt;br /&gt;
* CON&lt;br /&gt;
* ENG&lt;br /&gt;
&lt;br /&gt;
Exact caps vary per class and are not fully documented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll caps (boxing):&#039;&#039;&#039; &#039;&#039;&#039;FOC&#039;&#039;&#039; — Weapons and Armor up to 34 per piece. &#039;&#039;&#039;CON&#039;&#039;&#039; — Armor only, up to 34 per piece (all three armor pieces can roll it).&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff7f50;&amp;quot;&amp;gt;Attack Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attack Speed is the &#039;&#039;&#039;most important stat for Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even a &#039;&#039;&#039;1% difference&#039;&#039;&#039; near cap drastically changes DPS.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Attack Speed&lt;br /&gt;
! Hits / Second&lt;br /&gt;
|-&lt;br /&gt;
| Below cap&lt;br /&gt;
| ~3 hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| At cap&lt;br /&gt;
| ~5 hits/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Attack Speed Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #666;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The higher your weapon’s Attack Speed value, the more Attack Speed % you need. Level 70 main weapons set the cap:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;93%&#039;&#039;&#039; – slower weapons (1100)&lt;br /&gt;
* &#039;&#039;&#039;95%&#039;&#039;&#039; – faster weapons (1400)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Weapon Speed (Level 70)&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1100&lt;br /&gt;
| 93%&lt;br /&gt;
|-&lt;br /&gt;
| 1400&lt;br /&gt;
| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;26% each&#039;&#039;&#039;), &#039;&#039;&#039;UD6 Armor Set&#039;&#039;&#039; (7%) — &#039;&#039;&#039;59% total&#039;&#039;&#039; from these&lt;br /&gt;
* Buffs, Transformations, Titles, Chips, Dogis&lt;br /&gt;
&lt;br /&gt;
Special bonuses:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karma Majin Buff&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack Speed Potion&#039;&#039;&#039; (40 Boss Tokens for 3)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; — helps with attack speed but does &#039;&#039;&#039;not&#039;&#039;&#039; directly increase the Attack Speed stat (reduces delay)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffcc00;&amp;quot;&amp;gt;Critical Hits&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Critical Hits combine two stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crit Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crit Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Default critical damage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~50% extra damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Crit Damage = Base Crit + Crit Damage Stat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit Damage does NOT increase bonus damage from &amp;quot;critical hit bonus skills&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crit Rate indirectly improves them.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Cap&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rate&lt;br /&gt;
| style=&amp;quot;color:red;&amp;quot; | 66&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage&lt;br /&gt;
| style=&amp;quot;color:lime;&amp;quot; | No Cap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At 66 Crit Rate:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1% Crit Damage ≈ 0.66% DPS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvE requirement:&lt;br /&gt;
&lt;br /&gt;
✔ 66 Crit Rate&lt;br /&gt;
&lt;br /&gt;
PvP requirement:&lt;br /&gt;
&lt;br /&gt;
✔ Higher due to &#039;&#039;&#039;Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Crit Damage:&lt;br /&gt;
&lt;br /&gt;
* Weapons (&#039;&#039;&#039;34% each&#039;&#039;&#039;)&lt;br /&gt;
* Kaioken (&#039;&#039;&#039;25–55%&#039;&#039;&#039;)&lt;br /&gt;
* Chips (&#039;&#039;&#039;4% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Crit Rate (usually not boxed for — lower max rolls; typically capped via):&lt;br /&gt;
&lt;br /&gt;
* Passives&lt;br /&gt;
* Buffs&lt;br /&gt;
* &#039;&#039;&#039;TMQ7 Armor Set&#039;&#039;&#039;&lt;br /&gt;
* Chips (&#039;&#039;&#039;2% each&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#66ff99;&amp;quot;&amp;gt;LP% on Hit (and EP% on Hit)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Vital for high LP classes (e.g. Warrior Namekians, Mighty Majins), especially when tanking (e.g. Dark Warrior). After being hit, recover X% of damage taken as &#039;&#039;&#039;LP or EP&#039;&#039;&#039; depending on the stat.&lt;br /&gt;
&lt;br /&gt;
Important rule:&lt;br /&gt;
&lt;br /&gt;
❌ If the attack would reduce you to 0 LP, the effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply and you get KO’d.&lt;br /&gt;
&lt;br /&gt;
Low LP classes should prioritise &#039;&#039;&#039;CON&#039;&#039;&#039;; even high LP classes should get enough CON to survive dangerous AoEs.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #4caf50;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Maximum:&amp;lt;/b&amp;gt; 50% LP on Hit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaning:&lt;br /&gt;
&lt;br /&gt;
Half of incoming damage can be recovered.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Top Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Lower Armor (&#039;&#039;&#039;26%&#039;&#039;&#039;)&lt;br /&gt;
* Dogis (&#039;&#039;&#039;12%&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Special buff:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Majin Buff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+16% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows swapping one LP roll for &#039;&#039;&#039;CON&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#00e5ff;&amp;quot;&amp;gt;Movement Speed&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Movement Speed is crucial for:&lt;br /&gt;
&lt;br /&gt;
* Spin builds&lt;br /&gt;
* Ball builds&lt;br /&gt;
* Mighty Majins&lt;br /&gt;
&lt;br /&gt;
Cap dramatically increases hit ticks.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Hits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Low Speed&lt;br /&gt;
| ~1.5&lt;br /&gt;
|-&lt;br /&gt;
| Cap Speed&lt;br /&gt;
| ~3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #00e5ff;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
Spin / Ball tick cap: &amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement itself has &#039;&#039;&#039;no hard cap&#039;&#039;&#039;. Affects &#039;&#039;&#039;dash distance&#039;&#039;&#039;, but &#039;&#039;&#039;not&#039;&#039;&#039; flight speed.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Chef / Ultimate Majin Passives&lt;br /&gt;
* Boots&lt;br /&gt;
* Titles&lt;br /&gt;
* Dogis&lt;br /&gt;
* Movement Speed Chip (&#039;&#039;&#039;15%&#039;&#039;&#039;)&lt;br /&gt;
* Karma Majin Buff&lt;br /&gt;
* Movement Speed Potion (40 Boss Tokens for 3, like Attack Speed Potion)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#b388ff;&amp;quot;&amp;gt;Cooldown Reduction&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Each point of CDR gives 0.7% less cooldown on skills &#039;&#039;&#039;at the time they finish casting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;1 CDR ≈ 0.7% cooldown reduction&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cap ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b388ff;padding:10px;background:#1a1a1a;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;70 CDR → 50% cooldown reduction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With RP spent on Cooldown Reduction, some skills become spammable. Examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Saiyaman Dance&#039;&#039;&#039; → 0s cooldown (can cap CDR with Stinky Mushroom alone)&lt;br /&gt;
* &#039;&#039;&#039;Dragon Buffs&#039;&#039;&#039; → ~30 min cooldown&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Earrings (main source from boxing)&lt;br /&gt;
* Chips&lt;br /&gt;
* Buffs&lt;br /&gt;
* Class passives&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
* Rings (often worse than other options)&lt;br /&gt;
* &#039;&#039;&#039;Stinky Mushroom Dogi&#039;&#039;&#039; (−15% cooldown)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ff5252;&amp;quot;&amp;gt;Properties (Props)&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;strongest stat for both offense and defense&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Effect:&lt;br /&gt;
&lt;br /&gt;
* Increases damage dealt after calculations&lt;br /&gt;
* Reduces damage taken after defenses&lt;br /&gt;
&lt;br /&gt;
Essential for:&lt;br /&gt;
&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Tanks&lt;br /&gt;
&lt;br /&gt;
Ranged classes benefit once other stats are covered.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Practical Caps ==&lt;br /&gt;
&lt;br /&gt;
Properties have &#039;&#039;&#039;no in-game cap&#039;&#039;&#039;; the limits below are the most you can realistically get from gear and buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| Total Properties&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Single Attribute (Wild, Elegant, etc.) offense or defense&lt;br /&gt;
| 88&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
Major sources:&lt;br /&gt;
&lt;br /&gt;
* Earrings (&#039;&#039;&#039;13 each&#039;&#039;&#039;)&lt;br /&gt;
* Mighty Majin Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Chef Buff (&#039;&#039;&#039;14&#039;&#039;&#039;)&lt;br /&gt;
* Ultimate Buff (&#039;&#039;&#039;18&#039;&#039;&#039;)&lt;br /&gt;
* Chips&lt;br /&gt;
* Titles&lt;br /&gt;
* Necklaces&lt;br /&gt;
* Ring Sets&lt;br /&gt;
* Dogis&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:#ffa726;&amp;quot;&amp;gt;Attribute Breakdown&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
Attributes can be &#039;&#039;&#039;imbued&#039;&#039;&#039; on Weapons and Top Armor, granting extra stats from wearing them. &#039;&#039;&#039;UDBO-exclusive&#039;&#039;&#039;; obtaining them works like vanilla. They matter when rolling for Attribute Atk / Def Properties.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Physical Attack. Armor: +100 Physical Defense.&lt;br /&gt;
&lt;br /&gt;
Best for physical classes at or under 50% Crit Rate, and Spin / Ball builds; solid on physical armor sets. If you have high LP (Mighty Majin, Warrior Namekians), Honest may be better.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Elegant ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Energy Attack. Armor: +100 Energy Defense.&lt;br /&gt;
&lt;br /&gt;
Same as Wild but for energy classes and energy armor. Honest may be better if you already have high LP.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Strange ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +4% Crit Damage. Armor: +4% Anti-Crit.&lt;br /&gt;
&lt;br /&gt;
Best for high Crit builds (51–66%). Anti-Crit matters more in PvP against Crit classes.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Honest ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +2% Skill Animation Speed. Armor: +2% Max LP.&lt;br /&gt;
&lt;br /&gt;
Skill Animation Speed is hard to quantify; the Max LP boost is a strong general choice for high LP classes. On balanced armor sets, Honest can work for low LP classes too, though Wild / Elegant may be slightly better.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Funny ==&lt;br /&gt;
&lt;br /&gt;
Weapon: +15 Hit Rate, +15 Success Rate (≈1.5 FOC). Armor: +20 Dodge, +20 Resistance.&lt;br /&gt;
&lt;br /&gt;
Values are too low to matter much. Resistance and Success Rate can help a little in PvP, but other attributes are usually better.&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1877</id>
		<title>Gear Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1877"/>
		<updated>2026-03-14T03:36:31Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Guides]]&lt;br /&gt;
[[Category:Gear Progression]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Gear Progression Notes =&lt;br /&gt;
&lt;br /&gt;
The first entry in each category represents the &#039;&#039;&#039;baseline equipment&#039;&#039;&#039; you should obtain before considering further upgrades.&lt;br /&gt;
&lt;br /&gt;
Anything marked with &#039;&#039;&#039;→&#039;&#039;&#039; indicates the next progression tier.  &lt;br /&gt;
Skipping tiers is generally not recommended and can make later content significantly harder.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or Lv 63 Quest Gear&#039;&#039;&#039;&lt;br /&gt;
| Lv 55 gear is very accessible, since everything except the &#039;&#039;&#039;Main Weapon&#039;&#039;&#039; requires only a single quest to obtain.&lt;br /&gt;
&lt;br /&gt;
Lv 63 gear requires more progress in &#039;&#039;&#039;Papaya Island&#039;&#039;&#039;, but offers additional &#039;&#039;&#039;EXP&#039;&#039;&#039; and &#039;&#039;&#039;Zeni&#039;&#039;&#039; while progressing toward endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Legendary Weapons (Overworld)&#039;&#039;&#039;&lt;br /&gt;
| These are commonly found while approaching level 70.&lt;br /&gt;
&lt;br /&gt;
They can also frequently appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Deal &#039;&#039;&#039;6% additional damage&#039;&#039;&#039; to enemies affected by &#039;&#039;&#039;Hellfire&#039;&#039;&#039;.&lt;br /&gt;
* The debuff is applied through &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039; via auto attacks.&lt;br /&gt;
* The debuff lasts only &#039;&#039;&#039;1 second&#039;&#039;&#039;, meaning it is difficult to maintain without a &#039;&#039;&#039;Speed build&#039;&#039;&#039; or another player applying the effect.&lt;br /&gt;
&lt;br /&gt;
These weapons are typically stronger in &#039;&#039;&#039;Speed builds&#039;&#039;&#039; or coordinated party play.&lt;br /&gt;
&lt;br /&gt;
They may be difficult to obtain without a guild, though they can appear in the Auction House.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have the &#039;&#039;&#039;highest base attack&#039;&#039;&#039; of any weapon.&lt;br /&gt;
* No compatibility restrictions.&lt;br /&gt;
* Work with &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; or &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, they are essentially &#039;&#039;&#039;untradable&#039;&#039;&#039; except through the Capsule Shop, meaning you will most likely need to obtain them through &#039;&#039;&#039;BID3 dungeon runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Overall, they are a very &#039;&#039;&#039;flexible and reliable option&#039;&#039;&#039; for most builds.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional)&lt;br /&gt;
| &#039;&#039;&#039;UD7 Main Weapon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Some UD7 weapons guarantee &#039;&#039;&#039;critical hits&#039;&#039;&#039; but deal &#039;&#039;&#039;30% reduced damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons require completing &#039;&#039;&#039;UD7&#039;&#039;&#039;, which is considered an &#039;&#039;&#039;endgame dungeon&#039;&#039;&#039; and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
They can occasionally appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons perform best for classes with many &#039;&#039;&#039;CritHit-based skills&#039;&#039;&#039; (abilities that gain bonus effects when they critically hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Armor =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 / Lv 63 Quest Gear&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to weapon progression:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 55 Quest Gear&#039;&#039;&#039; is easy to obtain.&lt;br /&gt;
* &#039;&#039;&#039;Lv 63 Gear&#039;&#039;&#039; requires more effort but provides good EXP and Zeni during progression.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful farming set that restores &#039;&#039;&#039;150 LP every time you are hit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can be obtained by:&lt;br /&gt;
&lt;br /&gt;
* Farming &#039;&#039;&#039;UD5&#039;&#039;&#039; (slow method)&lt;br /&gt;
* Gambling &#039;&#039;&#039;Tech Capsules&#039;&#039;&#039; at the &#039;&#039;&#039;Whitesmith in Korin Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method is heavily RNG-dependent and requires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8 UD / TMQ runs&#039;&#039;&#039; per gamble  &lt;br /&gt;
* &#039;&#039;&#039;UD6 and TMQ7&#039;&#039;&#039; only require &#039;&#039;&#039;2 runs&#039;&#039;&#039; because they reward non-broken Tech Capsules.&lt;br /&gt;
&lt;br /&gt;
The set is tradeable but highly sought after.&lt;br /&gt;
&lt;br /&gt;
If used mainly for overworld farming, a &#039;&#039;&#039;Physical set&#039;&#039;&#039; is recommended.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lv 63 upgrade of Dark Wave&lt;br /&gt;
* Obtained from &#039;&#039;&#039;CCBD&#039;&#039;&#039;&lt;br /&gt;
* Strong upgrade but extremely tedious to farm.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These armor pieces:&lt;br /&gt;
&lt;br /&gt;
* Are relatively rare&lt;br /&gt;
* Have higher stat caps&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; provide set bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of this, they are generally considered weaker than the following set-based options despite their strong individual stats.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UD6 Set&#039;&#039;&#039; or &#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Both sets can be obtained through:&lt;br /&gt;
&lt;br /&gt;
* Farming the respective dungeon (recommended with a party)&lt;br /&gt;
* Gambling Tech Capsules obtained from &#039;&#039;&#039;UD / TMQ runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Which set is best depends on your build.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UD6 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Physical / Energy Attack&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* Favours &#039;&#039;&#039;Speed builds&#039;&#039;&#039; and &#039;&#039;&#039;Hybrid builds&#039;&#039;&#039; (e.g., Swordman).&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: one strong defense and one weak defense&lt;br /&gt;
* Majins: balanced defenses.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Skill Animation Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideal for &#039;&#039;&#039;Crit builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: balanced defenses&lt;br /&gt;
* Majins: specialized defenses (one strong, one weak).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 CC Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
These sets require &#039;&#039;&#039;endgame content&#039;&#039;&#039; and may take significant time to obtain.&lt;br /&gt;
&lt;br /&gt;
Even at this stage, &#039;&#039;&#039;UD6&#039;&#039;&#039; and &#039;&#039;&#039;TMQ7&#039;&#039;&#039; sets remain viable if their bonuses suit your build.&lt;br /&gt;
&lt;br /&gt;
However, Lv 70 sets benefit from higher &#039;&#039;&#039;box rolls&#039;&#039;&#039; and &#039;&#039;&#039;sub stat caps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balanced defenses&lt;br /&gt;
* Provides &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A good option for &#039;&#039;&#039;Skill-based builds&#039;&#039;&#039; that want to focus other stats on &#039;&#039;&#039;Properties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Obtaining tickets for higher floors may require patience or Tokens.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Highest specialized defenses in the game&lt;br /&gt;
* Adds &#039;&#039;&#039;+10% Physical or Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* Provides &#039;&#039;&#039;7% Reflect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extremely valuable for &#039;&#039;&#039;tanks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also useful for &#039;&#039;&#039;Melee DPS&#039;&#039;&#039; due to increased survivability against AoE attacks.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Strong team coordination&lt;br /&gt;
* Materials are tradeable, but the armor itself is not.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The only &#039;&#039;&#039;race-specific gear set&#039;&#039;&#039; in this tier.&lt;br /&gt;
&lt;br /&gt;
Set bonuses differ depending on race and type:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Human / Namekian / Majin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Physical / Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Human Sets:&lt;br /&gt;
* LP Recovery + STR&lt;br /&gt;
* EP Recovery + SOL  &lt;br /&gt;
Alternative option for skill-based builds.&lt;br /&gt;
&lt;br /&gt;
Namekian Sets:&lt;br /&gt;
* LP Recovery + Aggro Up&lt;br /&gt;
* EP Recovery + Healing Up  &lt;br /&gt;
Best balanced defense option for &#039;&#039;&#039;tanks&#039;&#039;&#039; and &#039;&#039;&#039;healers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Majin Sets:&lt;br /&gt;
* Status Resist + STR&lt;br /&gt;
* Status Resist + SOL&lt;br /&gt;
&lt;br /&gt;
Particularly strong for &#039;&#039;&#039;Mighty Majin&#039;&#039;&#039; classes due to synergy with &#039;&#039;&#039;Spin builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These sets can apparently be traded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Rings =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Rings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Obtained from &#039;&#039;&#039;Popo’s Gift Box&#039;&#039;&#039;.  &lt;br /&gt;
At Lv 70 the box rewards &#039;&#039;&#039;two rings with +20 CON each&#039;&#039;&#039;, providing a strong LP buffer while progressing toward better rings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Random drops that may provide:&lt;br /&gt;
&lt;br /&gt;
* Cooldown Reduction&lt;br /&gt;
* Hit Rate&lt;br /&gt;
&lt;br /&gt;
However, these are generally weaker than Popo Rings because the extra &#039;&#039;&#039;LP from CON&#039;&#039;&#039; is usually more valuable than the small CDR or Hit bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional but highly recommended)&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or lower CCBD Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Although &#039;&#039;&#039;CCBD&#039;&#039;&#039; can be slightly inconvenient to run, the ring set is extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Properties&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Attack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+14 to a chosen stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are also the &#039;&#039;&#039;last rings that do not require crafting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The currency needed for these rings comes from clearing floors &#039;&#039;&#039;15–55&#039;&#039;&#039; of CCBD.&lt;br /&gt;
&lt;br /&gt;
Recommended stat choices:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CON&#039;&#039;&#039; – safest option&lt;br /&gt;
* &#039;&#039;&#039;FOC&#039;&#039;&#039; – useful for classes lacking Hit Rate&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; – good for &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SOL&#039;&#039;&#039; – recommended for healers&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; – good for Physical Crit builds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENG&#039;&#039;&#039; is generally not recommended here.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Cell-X Physical / Energy Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Obtained from:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID2&#039;&#039;&#039; (Cell-X)&lt;br /&gt;
* &#039;&#039;&#039;BID4&#039;&#039;&#039; (Kraken)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cell-X Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Physical and Energy Ring + Signet sets grant:&lt;br /&gt;
&lt;br /&gt;
* Flat Physical / Energy Attack&lt;br /&gt;
* Defense&lt;br /&gt;
* Percentage Attack bonus&lt;br /&gt;
&lt;br /&gt;
These are considered a &#039;&#039;&#039;glass cannon&#039;&#039;&#039; option. While they increase damage significantly, they are weaker defensively than the &#039;&#039;&#039;Property bonuses&#039;&#039;&#039; provided by CCBD rings or Kraken rings.&lt;br /&gt;
&lt;br /&gt;
The %Attack bonus scales well with other attack sources such as:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Buffs&lt;br /&gt;
* Passive abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to CCBD rings but significantly stronger.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
* Additional useful stats&lt;br /&gt;
&lt;br /&gt;
This makes them:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;safest choice for Melee DPS&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;best ring option for Tanks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stat selection generally follows the same logic used for &#039;&#039;&#039;CCBD Rings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CC Rings beyond Lv 55 are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039; due to their heavy requirements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Earrings =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Earrings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provide a mix of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both are excellent stats for earrings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;two spare Dragon Ball sets&#039;&#039;&#039;, you may obtain &#039;&#039;&#039;Lv 60 Legendary Shenron Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These allow you to roll for:&lt;br /&gt;
&lt;br /&gt;
* ~22 Cooldown Reduction&lt;br /&gt;
* ~11 Properties&lt;br /&gt;
&lt;br /&gt;
This gives more control over the stats compared to Popo Earrings, though the requirement of two Dragon Ball sets is relatively expensive.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This is one of the &#039;&#039;&#039;most important gear decisions&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These provide unique effects depending on:&lt;br /&gt;
&lt;br /&gt;
* Your class&lt;br /&gt;
* Your race&lt;br /&gt;
* Racial transformation UDCs&lt;br /&gt;
&lt;br /&gt;
However, they have lower stat caps due to balancing:&lt;br /&gt;
&lt;br /&gt;
* Rare (Red): up to &#039;&#039;&#039;16 CDR / 8 Properties&#039;&#039;&#039;&lt;br /&gt;
* Legendary (Purple): up to &#039;&#039;&#039;20 CDR / 10 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because of this, they provide &#039;&#039;&#039;less survivability&#039;&#039;&#039; compared to other options.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cannot be traded&#039;&#039;&#039;&lt;br /&gt;
* Must be farmed personally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039; (party recommended).&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest sub stat caps&lt;br /&gt;
* Up to &#039;&#039;&#039;26 Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Up to &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are particularly valuable for:&lt;br /&gt;
&lt;br /&gt;
* Tanks&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Builds needing additional CDR or defensive properties.&lt;br /&gt;
&lt;br /&gt;
They are frequently sold in the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, in terms of raw damage potential, they are the weakest option among the three choices.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These apply the &#039;&#039;&#039;Hellfire debuff&#039;&#039;&#039; to enemies through auto attacks.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* The earrings themselves &#039;&#039;&#039;do not increase your damage&#039;&#039;&#039;.&lt;br /&gt;
* The damage bonus comes from &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using the earrings without the weapons provides little benefit besides normal Lv 70 stat caps.&lt;br /&gt;
&lt;br /&gt;
Best used with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires a guild to farm, but they can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Necklace =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Necklace&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Necklace&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Necklace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provides a small amount of survivability and is obtained for free, making it a good starting option.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Necklace (Lv 60)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often more useful than Shenron Earrings due to the wide range of valuable necklace stats, including:&lt;br /&gt;
&lt;br /&gt;
* Property Attack&lt;br /&gt;
* Property Defense&lt;br /&gt;
* Status Resistance&lt;br /&gt;
* Success Rate&lt;br /&gt;
* Status Duration Reduction&lt;br /&gt;
&lt;br /&gt;
Although Lv 60 stat caps are slightly lower than Lv 70, they are still strong.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Property Attack / Defense&#039;&#039;&#039;&lt;br /&gt;
* Very strong rolls for status duration reduction (over &#039;&#039;&#039;50%&#039;&#039;&#039; possible).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Dropped from &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest stat caps among all necklaces&lt;br /&gt;
* Up to &#039;&#039;&#039;10 Property Attack or Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other necklace stats can also roll extremely strong values.&lt;br /&gt;
&lt;br /&gt;
Players often farm multiple necklaces to obtain good rolls.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alternative:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted CCBD Necklaces&#039;&#039;&#039; exist but are relatively difficult to obtain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Scouter =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Scouter&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Any Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Early on, &#039;&#039;&#039;Scouters are not a high priority&#039;&#039;&#039; because the chips placed inside them only provide relatively small stat increases.&lt;br /&gt;
&lt;br /&gt;
Players can safely upgrade these whenever it becomes convenient or when stronger chips start becoming available.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you need a better Scouter around &#039;&#039;&#039;Lv 38+&#039;&#039;&#039; and cannot complete the Lv 68 questline for the Naisubi Scouter yet, a quest in &#039;&#039;&#039;West City&#039;&#039;&#039; rewards a solid early option.&lt;br /&gt;
&lt;br /&gt;
Requirements include:&lt;br /&gt;
&lt;br /&gt;
* Defeating an &#039;&#039;&#039;Overworld Boss&#039;&#039;&#039;&lt;br /&gt;
* Completing a &#039;&#039;&#039;Time Room challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These may require a party unless your character is already powerful.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1500 Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Once you begin collecting better chips, upgrading your Scouter becomes more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Vegeta (UDC)&#039;&#039;&#039;.  &lt;br /&gt;
It has lower power than other endgame scouters but is generally easier to obtain.&lt;br /&gt;
&lt;br /&gt;
Estimated power:&lt;br /&gt;
&lt;br /&gt;
* ~&#039;&#039;&#039;2000 Power&#039;&#039;&#039; (needs confirmation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocked through the &#039;&#039;&#039;Papaya Island Lv 68 questline&#039;&#039;&#039; which leads to a fight with &#039;&#039;&#039;Naisubi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* A chip&lt;br /&gt;
* A powerful scouter&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2500 Power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1 Wild Attack Property&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This scouter remains a strong option even into the endgame.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvP-exclusive item.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3000 Power&#039;&#039;&#039; (highest currently available)&lt;br /&gt;
* Small additional bonus stats&lt;br /&gt;
&lt;br /&gt;
The extremely high power value makes it the &#039;&#039;&#039;best scouter for chip capacity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Chips =&lt;br /&gt;
&lt;br /&gt;
Unlike other gear categories, &#039;&#039;&#039;Scouter Chips do not have a strict progression path&#039;&#039;&#039;.  &lt;br /&gt;
Instead, players choose chips depending on their build and playstyle.&lt;br /&gt;
&lt;br /&gt;
== Token Shop Chips ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Token Shop&#039;&#039;&#039; provides a type of Scouter Chip “gacha” costing a few hundred Tokens.&lt;br /&gt;
&lt;br /&gt;
Notable chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction Chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Property Chips&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;330 Power&#039;&#039;&#039; (CDR chips)&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039; (Property chips)&lt;br /&gt;
&lt;br /&gt;
These are widely considered some of the &#039;&#039;&#039;most versatile chips&#039;&#039;&#039; available.&lt;br /&gt;
&lt;br /&gt;
However, they are &#039;&#039;&#039;RNG-based&#039;&#039;&#039;, meaning obtaining specific chips may require multiple attempts.&lt;br /&gt;
&lt;br /&gt;
== Raditz Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Raditz&#039;s Time Room rewards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Attack Speed chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are solid choices for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, an even more extreme option exists.&lt;br /&gt;
&lt;br /&gt;
== Cell Time Room Chip ==&lt;br /&gt;
&lt;br /&gt;
Cell&#039;s Time Room provides a high-risk chip with the following stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-24% Max LP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-48% Max EP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;749 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the heavy drawbacks, all effects can be useful.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Extremely strong for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
* Movement speed helps avoid &#039;&#039;&#039;telegraphed AoEs&#039;&#039;&#039;&lt;br /&gt;
* Enables &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039; to perform better&lt;br /&gt;
* Reduced LP/EP can help sustain &#039;&#039;&#039;transformations with drain&#039;&#039;&#039; (since drain scales with maximum LP/EP)&lt;br /&gt;
&lt;br /&gt;
However, using this chip requires:&lt;br /&gt;
&lt;br /&gt;
* Careful gameplay&lt;br /&gt;
* High defensive stats&lt;br /&gt;
* Strong Property bonuses&lt;br /&gt;
* Or additional LP buffs&lt;br /&gt;
&lt;br /&gt;
This is widely considered the &#039;&#039;&#039;most risky chip option in the game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Android Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Android Time Room allows players to obtain chips with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4% Critical Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;&#039;Physical&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039; versions exist.&lt;br /&gt;
&lt;br /&gt;
These chips are extremely valuable for builds that:&lt;br /&gt;
&lt;br /&gt;
* Need to reach the &#039;&#039;&#039;Crit Rate cap&#039;&#039;&#039;&lt;br /&gt;
* Want additional &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are very few sources of these stats elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Frieza Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Frieza Time Room focuses on &#039;&#039;&#039;defensive chip options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Available chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+3% Physical Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+4% Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+2% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can outperform Property chips when:&lt;br /&gt;
&lt;br /&gt;
* You need a specific defensive type&lt;br /&gt;
* You are stacking defensive stats&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LP on Hit&#039;&#039;&#039; stat is particularly valuable because it can help reach the &#039;&#039;&#039;50% LP on Hit cap&#039;&#039;&#039; (especially with the &#039;&#039;&#039;Ultimate Majin buff&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
However, in many situations &#039;&#039;&#039;Property chips still provide better overall value&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In cases where you already have extremely high defenses (for example &#039;&#039;&#039;Dark Warrior Great Namek builds&#039;&#039;&#039;), these chips may provide the best pure defensive gains.&lt;br /&gt;
&lt;br /&gt;
= Dogi =&lt;br /&gt;
&lt;br /&gt;
Unlike most equipment pieces, &#039;&#039;&#039;Dogi rarity does not affect the sub stats&#039;&#039;&#039; obtained through crafting or when using &#039;&#039;&#039;Dogi Balls&#039;&#039;&#039;.  &lt;br /&gt;
Because of this, players are generally free to use &#039;&#039;&#039;any Dogi they like for cosmetic purposes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;UDBO&#039;&#039;&#039; includes two special &#039;&#039;&#039;Back Dogis&#039;&#039;&#039; that provide powerful unique effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Dogi&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stinky Mushroom&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Reduced &#039;&#039;&#039;Attack Speed Delay&#039;&#039;&#039; (attacks recover faster after the animation)&lt;br /&gt;
* &#039;&#039;&#039;Defense reduced by 50%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Although the Attack Speed Delay reduction does &#039;&#039;&#039;not directly increase attack speed&#039;&#039;&#039;, it still helps slightly with reaching the practical attack speed cap.&lt;br /&gt;
&lt;br /&gt;
This Dogi is considered:&lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;best options for Spin builds&#039;&#039;&#039;&lt;br /&gt;
* Very strong for &#039;&#039;&#039;offensive builds&#039;&#039;&#039;&lt;br /&gt;
* Particularly effective for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;50% defense penalty&#039;&#039;&#039; is extremely severe.  &lt;br /&gt;
Players using this Dogi should ideally compensate with strong &#039;&#039;&#039;Property defenses&#039;&#039;&#039; or other defensive sources.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Heavy Stone&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+50% Defense&#039;&#039;&#039;&lt;br /&gt;
* Large penalties to:&lt;br /&gt;
** Movement Speed&lt;br /&gt;
** Attack Speed&lt;br /&gt;
** Cooldown times&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
This Dogi is essentially the &#039;&#039;&#039;opposite of Stinky Mushroom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is mainly used by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tanks&#039;&#039;&#039;&lt;br /&gt;
* Players who prioritize &#039;&#039;&#039;maximum survivability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can also be helpful in situations where avoiding damage is impossible, such as:&lt;br /&gt;
&lt;br /&gt;
* Being &#039;&#039;&#039;stunned after a Spin&#039;&#039;&#039;&lt;br /&gt;
* Being &#039;&#039;&#039;locked inside a skill animation&#039;&#039;&#039;&lt;br /&gt;
* Large &#039;&#039;&#039;AoE attacks&#039;&#039;&#039; that cannot be outrun&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&lt;br /&gt;
Both Dogis are obtained through the &#039;&#039;&#039;Secluded Farm questline&#039;&#039;&#039; at &#039;&#039;&#039;Lv 50&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Completion of the &#039;&#039;&#039;Great Saiyaman Dance questline&#039;&#039;&#039;&lt;br /&gt;
* Progress through the &#039;&#039;&#039;Secluded Farm storyline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The questline may be easier to complete:&lt;br /&gt;
&lt;br /&gt;
* At higher levels&lt;br /&gt;
* With a party&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do NOT discard these Dogis&#039;&#039;&#039; – they cannot be recovered.&lt;br /&gt;
* These Dogis &#039;&#039;&#039;cannot be enhanced using Dogi Balls&#039;&#039;&#039;.&lt;br /&gt;
* Their effects are already extremely strong, and allowing them to scale further would likely be overpowered.&lt;br /&gt;
- Guide made by; &#039;&#039;&#039;&#039;&#039;Battlefoxx [RO3]&#039;&#039;&#039;&#039;&#039;, Formated for Midia Wiki by; &#039;&#039;&#039;&#039;&#039;KakaichiBR&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1876</id>
		<title>Gear Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1876"/>
		<updated>2026-03-14T03:34:17Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Guides]]&lt;br /&gt;
[[Category:Gear Progression]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Gear Progression Notes =&lt;br /&gt;
&lt;br /&gt;
The first entry in each category represents the &#039;&#039;&#039;baseline equipment&#039;&#039;&#039; you should obtain before considering further upgrades.&lt;br /&gt;
&lt;br /&gt;
Anything marked with &#039;&#039;&#039;→&#039;&#039;&#039; indicates the next progression tier.  &lt;br /&gt;
Skipping tiers is generally not recommended and can make later content significantly harder.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or Lv 63 Quest Gear&#039;&#039;&#039;&lt;br /&gt;
| Lv 55 gear is very accessible, since everything except the &#039;&#039;&#039;Main Weapon&#039;&#039;&#039; requires only a single quest to obtain.&lt;br /&gt;
&lt;br /&gt;
Lv 63 gear requires more progress in &#039;&#039;&#039;Papaya Island&#039;&#039;&#039;, but offers additional &#039;&#039;&#039;EXP&#039;&#039;&#039; and &#039;&#039;&#039;Zeni&#039;&#039;&#039; while progressing toward endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Legendary Weapons (Overworld)&#039;&#039;&#039;&lt;br /&gt;
| These are commonly found while approaching level 70.&lt;br /&gt;
&lt;br /&gt;
They can also frequently appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Deal &#039;&#039;&#039;6% additional damage&#039;&#039;&#039; to enemies affected by &#039;&#039;&#039;Hellfire&#039;&#039;&#039;.&lt;br /&gt;
* The debuff is applied through &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039; via auto attacks.&lt;br /&gt;
* The debuff lasts only &#039;&#039;&#039;1 second&#039;&#039;&#039;, meaning it is difficult to maintain without a &#039;&#039;&#039;Speed build&#039;&#039;&#039; or another player applying the effect.&lt;br /&gt;
&lt;br /&gt;
These weapons are typically stronger in &#039;&#039;&#039;Speed builds&#039;&#039;&#039; or coordinated party play.&lt;br /&gt;
&lt;br /&gt;
They may be difficult to obtain without a guild, though they can appear in the Auction House.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have the &#039;&#039;&#039;highest base attack&#039;&#039;&#039; of any weapon.&lt;br /&gt;
* No compatibility restrictions.&lt;br /&gt;
* Work with &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; or &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, they are essentially &#039;&#039;&#039;untradable&#039;&#039;&#039; except through the Capsule Shop, meaning you will most likely need to obtain them through &#039;&#039;&#039;BID3 dungeon runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Overall, they are a very &#039;&#039;&#039;flexible and reliable option&#039;&#039;&#039; for most builds.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional)&lt;br /&gt;
| &#039;&#039;&#039;UD7 Main Weapon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Some UD7 weapons guarantee &#039;&#039;&#039;critical hits&#039;&#039;&#039; but deal &#039;&#039;&#039;30% reduced damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons require completing &#039;&#039;&#039;UD7&#039;&#039;&#039;, which is considered an &#039;&#039;&#039;endgame dungeon&#039;&#039;&#039; and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
They can occasionally appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons perform best for classes with many &#039;&#039;&#039;CritHit-based skills&#039;&#039;&#039; (abilities that gain bonus effects when they critically hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Armor =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 / Lv 63 Quest Gear&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to weapon progression:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 55 Quest Gear&#039;&#039;&#039; is easy to obtain.&lt;br /&gt;
* &#039;&#039;&#039;Lv 63 Gear&#039;&#039;&#039; requires more effort but provides good EXP and Zeni during progression.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful farming set that restores &#039;&#039;&#039;150 LP every time you are hit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can be obtained by:&lt;br /&gt;
&lt;br /&gt;
* Farming &#039;&#039;&#039;UD5&#039;&#039;&#039; (slow method)&lt;br /&gt;
* Gambling &#039;&#039;&#039;Tech Capsules&#039;&#039;&#039; at the &#039;&#039;&#039;Whitesmith in Korin Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method is heavily RNG-dependent and requires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8 UD / TMQ runs&#039;&#039;&#039; per gamble  &lt;br /&gt;
* &#039;&#039;&#039;UD6 and TMQ7&#039;&#039;&#039; only require &#039;&#039;&#039;2 runs&#039;&#039;&#039; because they reward non-broken Tech Capsules.&lt;br /&gt;
&lt;br /&gt;
The set is tradeable but highly sought after.&lt;br /&gt;
&lt;br /&gt;
If used mainly for overworld farming, a &#039;&#039;&#039;Physical set&#039;&#039;&#039; is recommended.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lv 63 upgrade of Dark Wave&lt;br /&gt;
* Obtained from &#039;&#039;&#039;CCBD&#039;&#039;&#039;&lt;br /&gt;
* Strong upgrade but extremely tedious to farm.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These armor pieces:&lt;br /&gt;
&lt;br /&gt;
* Are relatively rare&lt;br /&gt;
* Have higher stat caps&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; provide set bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of this, they are generally considered weaker than the following set-based options despite their strong individual stats.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UD6 Set&#039;&#039;&#039; or &#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Both sets can be obtained through:&lt;br /&gt;
&lt;br /&gt;
* Farming the respective dungeon (recommended with a party)&lt;br /&gt;
* Gambling Tech Capsules obtained from &#039;&#039;&#039;UD / TMQ runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Which set is best depends on your build.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UD6 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Physical / Energy Attack&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* Favours &#039;&#039;&#039;Speed builds&#039;&#039;&#039; and &#039;&#039;&#039;Hybrid builds&#039;&#039;&#039; (e.g., Swordman).&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: one strong defense and one weak defense&lt;br /&gt;
* Majins: balanced defenses.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Skill Animation Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideal for &#039;&#039;&#039;Crit builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: balanced defenses&lt;br /&gt;
* Majins: specialized defenses (one strong, one weak).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 CC Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
These sets require &#039;&#039;&#039;endgame content&#039;&#039;&#039; and may take significant time to obtain.&lt;br /&gt;
&lt;br /&gt;
Even at this stage, &#039;&#039;&#039;UD6&#039;&#039;&#039; and &#039;&#039;&#039;TMQ7&#039;&#039;&#039; sets remain viable if their bonuses suit your build.&lt;br /&gt;
&lt;br /&gt;
However, Lv 70 sets benefit from higher &#039;&#039;&#039;box rolls&#039;&#039;&#039; and &#039;&#039;&#039;sub stat caps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balanced defenses&lt;br /&gt;
* Provides &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A good option for &#039;&#039;&#039;Skill-based builds&#039;&#039;&#039; that want to focus other stats on &#039;&#039;&#039;Properties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Obtaining tickets for higher floors may require patience or Tokens.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Highest specialized defenses in the game&lt;br /&gt;
* Adds &#039;&#039;&#039;+10% Physical or Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* Provides &#039;&#039;&#039;7% Reflect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extremely valuable for &#039;&#039;&#039;tanks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also useful for &#039;&#039;&#039;Melee DPS&#039;&#039;&#039; due to increased survivability against AoE attacks.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Strong team coordination&lt;br /&gt;
* Materials are tradeable, but the armor itself is not.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The only &#039;&#039;&#039;race-specific gear set&#039;&#039;&#039; in this tier.&lt;br /&gt;
&lt;br /&gt;
Set bonuses differ depending on race and type:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Human / Namekian / Majin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Physical / Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Human Sets:&lt;br /&gt;
* LP Recovery + STR&lt;br /&gt;
* EP Recovery + SOL  &lt;br /&gt;
Alternative option for skill-based builds.&lt;br /&gt;
&lt;br /&gt;
Namekian Sets:&lt;br /&gt;
* LP Recovery + Aggro Up&lt;br /&gt;
* EP Recovery + Healing Up  &lt;br /&gt;
Best balanced defense option for &#039;&#039;&#039;tanks&#039;&#039;&#039; and &#039;&#039;&#039;healers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Majin Sets:&lt;br /&gt;
* Status Resist + STR&lt;br /&gt;
* Status Resist + SOL&lt;br /&gt;
&lt;br /&gt;
Particularly strong for &#039;&#039;&#039;Mighty Majin&#039;&#039;&#039; classes due to synergy with &#039;&#039;&#039;Spin builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These sets can apparently be traded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Rings =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Rings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Obtained from &#039;&#039;&#039;Popo’s Gift Box&#039;&#039;&#039;.  &lt;br /&gt;
At Lv 70 the box rewards &#039;&#039;&#039;two rings with +20 CON each&#039;&#039;&#039;, providing a strong LP buffer while progressing toward better rings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Random drops that may provide:&lt;br /&gt;
&lt;br /&gt;
* Cooldown Reduction&lt;br /&gt;
* Hit Rate&lt;br /&gt;
&lt;br /&gt;
However, these are generally weaker than Popo Rings because the extra &#039;&#039;&#039;LP from CON&#039;&#039;&#039; is usually more valuable than the small CDR or Hit bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional but highly recommended)&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or lower CCBD Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Although &#039;&#039;&#039;CCBD&#039;&#039;&#039; can be slightly inconvenient to run, the ring set is extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Properties&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Attack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+14 to a chosen stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are also the &#039;&#039;&#039;last rings that do not require crafting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The currency needed for these rings comes from clearing floors &#039;&#039;&#039;15–55&#039;&#039;&#039; of CCBD.&lt;br /&gt;
&lt;br /&gt;
Recommended stat choices:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CON&#039;&#039;&#039; – safest option&lt;br /&gt;
* &#039;&#039;&#039;FOC&#039;&#039;&#039; – useful for classes lacking Hit Rate&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; – good for &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SOL&#039;&#039;&#039; – recommended for healers&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; – good for Physical Crit builds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENG&#039;&#039;&#039; is generally not recommended here.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Cell-X Physical / Energy Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Obtained from:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID2&#039;&#039;&#039; (Cell-X)&lt;br /&gt;
* &#039;&#039;&#039;BID4&#039;&#039;&#039; (Kraken)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cell-X Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Physical and Energy Ring + Signet sets grant:&lt;br /&gt;
&lt;br /&gt;
* Flat Physical / Energy Attack&lt;br /&gt;
* Defense&lt;br /&gt;
* Percentage Attack bonus&lt;br /&gt;
&lt;br /&gt;
These are considered a &#039;&#039;&#039;glass cannon&#039;&#039;&#039; option. While they increase damage significantly, they are weaker defensively than the &#039;&#039;&#039;Property bonuses&#039;&#039;&#039; provided by CCBD rings or Kraken rings.&lt;br /&gt;
&lt;br /&gt;
The %Attack bonus scales well with other attack sources such as:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Buffs&lt;br /&gt;
* Passive abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to CCBD rings but significantly stronger.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
* Additional useful stats&lt;br /&gt;
&lt;br /&gt;
This makes them:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;safest choice for Melee DPS&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;best ring option for Tanks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stat selection generally follows the same logic used for &#039;&#039;&#039;CCBD Rings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CC Rings beyond Lv 55 are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039; due to their heavy requirements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Earrings =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Earrings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provide a mix of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both are excellent stats for earrings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;two spare Dragon Ball sets&#039;&#039;&#039;, you may obtain &#039;&#039;&#039;Lv 60 Legendary Shenron Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These allow you to roll for:&lt;br /&gt;
&lt;br /&gt;
* ~22 Cooldown Reduction&lt;br /&gt;
* ~11 Properties&lt;br /&gt;
&lt;br /&gt;
This gives more control over the stats compared to Popo Earrings, though the requirement of two Dragon Ball sets is relatively expensive.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This is one of the &#039;&#039;&#039;most important gear decisions&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These provide unique effects depending on:&lt;br /&gt;
&lt;br /&gt;
* Your class&lt;br /&gt;
* Your race&lt;br /&gt;
* Racial transformation UDCs&lt;br /&gt;
&lt;br /&gt;
However, they have lower stat caps due to balancing:&lt;br /&gt;
&lt;br /&gt;
* Rare (Red): up to &#039;&#039;&#039;16 CDR / 8 Properties&#039;&#039;&#039;&lt;br /&gt;
* Legendary (Purple): up to &#039;&#039;&#039;20 CDR / 10 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because of this, they provide &#039;&#039;&#039;less survivability&#039;&#039;&#039; compared to other options.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cannot be traded&#039;&#039;&#039;&lt;br /&gt;
* Must be farmed personally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039; (party recommended).&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest sub stat caps&lt;br /&gt;
* Up to &#039;&#039;&#039;26 Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Up to &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are particularly valuable for:&lt;br /&gt;
&lt;br /&gt;
* Tanks&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Builds needing additional CDR or defensive properties.&lt;br /&gt;
&lt;br /&gt;
They are frequently sold in the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, in terms of raw damage potential, they are the weakest option among the three choices.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These apply the &#039;&#039;&#039;Hellfire debuff&#039;&#039;&#039; to enemies through auto attacks.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* The earrings themselves &#039;&#039;&#039;do not increase your damage&#039;&#039;&#039;.&lt;br /&gt;
* The damage bonus comes from &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using the earrings without the weapons provides little benefit besides normal Lv 70 stat caps.&lt;br /&gt;
&lt;br /&gt;
Best used with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires a guild to farm, but they can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Necklace =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Necklace&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Necklace&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Necklace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provides a small amount of survivability and is obtained for free, making it a good starting option.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Necklace (Lv 60)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often more useful than Shenron Earrings due to the wide range of valuable necklace stats, including:&lt;br /&gt;
&lt;br /&gt;
* Property Attack&lt;br /&gt;
* Property Defense&lt;br /&gt;
* Status Resistance&lt;br /&gt;
* Success Rate&lt;br /&gt;
* Status Duration Reduction&lt;br /&gt;
&lt;br /&gt;
Although Lv 60 stat caps are slightly lower than Lv 70, they are still strong.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Property Attack / Defense&#039;&#039;&#039;&lt;br /&gt;
* Very strong rolls for status duration reduction (over &#039;&#039;&#039;50%&#039;&#039;&#039; possible).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Dropped from &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest stat caps among all necklaces&lt;br /&gt;
* Up to &#039;&#039;&#039;10 Property Attack or Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other necklace stats can also roll extremely strong values.&lt;br /&gt;
&lt;br /&gt;
Players often farm multiple necklaces to obtain good rolls.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alternative:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted CCBD Necklaces&#039;&#039;&#039; exist but are relatively difficult to obtain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Scouter =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Scouter&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Any Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Early on, &#039;&#039;&#039;Scouters are not a high priority&#039;&#039;&#039; because the chips placed inside them only provide relatively small stat increases.&lt;br /&gt;
&lt;br /&gt;
Players can safely upgrade these whenever it becomes convenient or when stronger chips start becoming available.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you need a better Scouter around &#039;&#039;&#039;Lv 38+&#039;&#039;&#039; and cannot complete the Lv 68 questline for the Naisubi Scouter yet, a quest in &#039;&#039;&#039;West City&#039;&#039;&#039; rewards a solid early option.&lt;br /&gt;
&lt;br /&gt;
Requirements include:&lt;br /&gt;
&lt;br /&gt;
* Defeating an &#039;&#039;&#039;Overworld Boss&#039;&#039;&#039;&lt;br /&gt;
* Completing a &#039;&#039;&#039;Time Room challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These may require a party unless your character is already powerful.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1500 Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Once you begin collecting better chips, upgrading your Scouter becomes more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Vegeta (UDC)&#039;&#039;&#039;.  &lt;br /&gt;
It has lower power than other endgame scouters but is generally easier to obtain.&lt;br /&gt;
&lt;br /&gt;
Estimated power:&lt;br /&gt;
&lt;br /&gt;
* ~&#039;&#039;&#039;2000 Power&#039;&#039;&#039; (needs confirmation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocked through the &#039;&#039;&#039;Papaya Island Lv 68 questline&#039;&#039;&#039; which leads to a fight with &#039;&#039;&#039;Naisubi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* A chip&lt;br /&gt;
* A powerful scouter&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2500 Power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1 Wild Attack Property&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This scouter remains a strong option even into the endgame.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvP-exclusive item.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3000 Power&#039;&#039;&#039; (highest currently available)&lt;br /&gt;
* Small additional bonus stats&lt;br /&gt;
&lt;br /&gt;
The extremely high power value makes it the &#039;&#039;&#039;best scouter for chip capacity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Chips =&lt;br /&gt;
&lt;br /&gt;
Unlike other gear categories, &#039;&#039;&#039;Scouter Chips do not have a strict progression path&#039;&#039;&#039;.  &lt;br /&gt;
Instead, players choose chips depending on their build and playstyle.&lt;br /&gt;
&lt;br /&gt;
== Token Shop Chips ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Token Shop&#039;&#039;&#039; provides a type of Scouter Chip “gacha” costing a few hundred Tokens.&lt;br /&gt;
&lt;br /&gt;
Notable chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction Chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Property Chips&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;330 Power&#039;&#039;&#039; (CDR chips)&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039; (Property chips)&lt;br /&gt;
&lt;br /&gt;
These are widely considered some of the &#039;&#039;&#039;most versatile chips&#039;&#039;&#039; available.&lt;br /&gt;
&lt;br /&gt;
However, they are &#039;&#039;&#039;RNG-based&#039;&#039;&#039;, meaning obtaining specific chips may require multiple attempts.&lt;br /&gt;
&lt;br /&gt;
== Raditz Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Raditz&#039;s Time Room rewards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Attack Speed chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are solid choices for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, an even more extreme option exists.&lt;br /&gt;
&lt;br /&gt;
== Cell Time Room Chip ==&lt;br /&gt;
&lt;br /&gt;
Cell&#039;s Time Room provides a high-risk chip with the following stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-24% Max LP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-48% Max EP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;749 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the heavy drawbacks, all effects can be useful.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Extremely strong for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
* Movement speed helps avoid &#039;&#039;&#039;telegraphed AoEs&#039;&#039;&#039;&lt;br /&gt;
* Enables &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039; to perform better&lt;br /&gt;
* Reduced LP/EP can help sustain &#039;&#039;&#039;transformations with drain&#039;&#039;&#039; (since drain scales with maximum LP/EP)&lt;br /&gt;
&lt;br /&gt;
However, using this chip requires:&lt;br /&gt;
&lt;br /&gt;
* Careful gameplay&lt;br /&gt;
* High defensive stats&lt;br /&gt;
* Strong Property bonuses&lt;br /&gt;
* Or additional LP buffs&lt;br /&gt;
&lt;br /&gt;
This is widely considered the &#039;&#039;&#039;most risky chip option in the game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Android Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Android Time Room allows players to obtain chips with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4% Critical Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;&#039;Physical&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039; versions exist.&lt;br /&gt;
&lt;br /&gt;
These chips are extremely valuable for builds that:&lt;br /&gt;
&lt;br /&gt;
* Need to reach the &#039;&#039;&#039;Crit Rate cap&#039;&#039;&#039;&lt;br /&gt;
* Want additional &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are very few sources of these stats elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Frieza Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Frieza Time Room focuses on &#039;&#039;&#039;defensive chip options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Available chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+3% Physical Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+4% Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+2% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can outperform Property chips when:&lt;br /&gt;
&lt;br /&gt;
* You need a specific defensive type&lt;br /&gt;
* You are stacking defensive stats&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LP on Hit&#039;&#039;&#039; stat is particularly valuable because it can help reach the &#039;&#039;&#039;50% LP on Hit cap&#039;&#039;&#039; (especially with the &#039;&#039;&#039;Ultimate Majin buff&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
However, in many situations &#039;&#039;&#039;Property chips still provide better overall value&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In cases where you already have extremely high defenses (for example &#039;&#039;&#039;Dark Warrior Great Namek builds&#039;&#039;&#039;), these chips may provide the best pure defensive gains.&lt;br /&gt;
&lt;br /&gt;
= Dogi =&lt;br /&gt;
&lt;br /&gt;
Unlike most equipment pieces, &#039;&#039;&#039;Dogi rarity does not affect the sub stats&#039;&#039;&#039; obtained through crafting or when using &#039;&#039;&#039;Dogi Balls&#039;&#039;&#039;.  &lt;br /&gt;
Because of this, players are generally free to use &#039;&#039;&#039;any Dogi they like for cosmetic purposes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;UDBO&#039;&#039;&#039; includes two special &#039;&#039;&#039;Back Dogis&#039;&#039;&#039; that provide powerful unique effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Dogi&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stinky Mushroom&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Reduced &#039;&#039;&#039;Attack Speed Delay&#039;&#039;&#039; (attacks recover faster after the animation)&lt;br /&gt;
* &#039;&#039;&#039;Defense reduced by 50%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Although the Attack Speed Delay reduction does &#039;&#039;&#039;not directly increase attack speed&#039;&#039;&#039;, it still helps slightly with reaching the practical attack speed cap.&lt;br /&gt;
&lt;br /&gt;
This Dogi is considered:&lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;best options for Spin builds&#039;&#039;&#039;&lt;br /&gt;
* Very strong for &#039;&#039;&#039;offensive builds&#039;&#039;&#039;&lt;br /&gt;
* Particularly effective for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;50% defense penalty&#039;&#039;&#039; is extremely severe.  &lt;br /&gt;
Players using this Dogi should ideally compensate with strong &#039;&#039;&#039;Property defenses&#039;&#039;&#039; or other defensive sources.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Heavy Stone&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+50% Defense&#039;&#039;&#039;&lt;br /&gt;
* Large penalties to:&lt;br /&gt;
** Movement Speed&lt;br /&gt;
** Attack Speed&lt;br /&gt;
** Cooldown times&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
This Dogi is essentially the &#039;&#039;&#039;opposite of Stinky Mushroom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is mainly used by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tanks&#039;&#039;&#039;&lt;br /&gt;
* Players who prioritize &#039;&#039;&#039;maximum survivability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can also be helpful in situations where avoiding damage is impossible, such as:&lt;br /&gt;
&lt;br /&gt;
* Being &#039;&#039;&#039;stunned after a Spin&#039;&#039;&#039;&lt;br /&gt;
* Being &#039;&#039;&#039;locked inside a skill animation&#039;&#039;&#039;&lt;br /&gt;
* Large &#039;&#039;&#039;AoE attacks&#039;&#039;&#039; that cannot be outrun&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&lt;br /&gt;
Both Dogis are obtained through the &#039;&#039;&#039;Secluded Farm questline&#039;&#039;&#039; at &#039;&#039;&#039;Lv 50&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Completion of the &#039;&#039;&#039;Great Saiyaman Dance questline&#039;&#039;&#039;&lt;br /&gt;
* Progress through the &#039;&#039;&#039;Secluded Farm storyline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The questline may be easier to complete:&lt;br /&gt;
&lt;br /&gt;
* At higher levels&lt;br /&gt;
* With a party&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do NOT discard these Dogis&#039;&#039;&#039; – they cannot be recovered.&lt;br /&gt;
* These Dogis &#039;&#039;&#039;cannot be enhanced using Dogi Balls&#039;&#039;&#039;.&lt;br /&gt;
* Their effects are already extremely strong, and allowing them to scale further would likely be overpowered.&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1875</id>
		<title>Gear Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Gear_Progression&amp;diff=1875"/>
		<updated>2026-03-14T03:32:51Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: Created page with &amp;quot;Category:Game Guides Category:Gear Progression __TOC__  = Gear Progression Notes =  The first entry in each category represents the &amp;#039;&amp;#039;&amp;#039;baseline equipment&amp;#039;&amp;#039;&amp;#039; you should obtain before considering further upgrades.  Anything marked with &amp;#039;&amp;#039;&amp;#039;→&amp;#039;&amp;#039;&amp;#039; indicates the next progression tier.   Skipping tiers is generally not recommended and can make later content significantly harder.  ---  = Weapons =  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; ! Tier ! Weapon ! Notes |- | 1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Guides]]&lt;br /&gt;
[[Category:Gear Progression]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Gear Progression Notes =&lt;br /&gt;
&lt;br /&gt;
The first entry in each category represents the &#039;&#039;&#039;baseline equipment&#039;&#039;&#039; you should obtain before considering further upgrades.&lt;br /&gt;
&lt;br /&gt;
Anything marked with &#039;&#039;&#039;→&#039;&#039;&#039; indicates the next progression tier.  &lt;br /&gt;
Skipping tiers is generally not recommended and can make later content significantly harder.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or Lv 63 Quest Gear&#039;&#039;&#039;&lt;br /&gt;
| Lv 55 gear is very accessible, since everything except the &#039;&#039;&#039;Main Weapon&#039;&#039;&#039; requires only a single quest to obtain.&lt;br /&gt;
&lt;br /&gt;
Lv 63 gear requires more progress in &#039;&#039;&#039;Papaya Island&#039;&#039;&#039;, but offers additional &#039;&#039;&#039;EXP&#039;&#039;&#039; and &#039;&#039;&#039;Zeni&#039;&#039;&#039; while progressing toward endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Legendary Weapons (Overworld)&#039;&#039;&#039;&lt;br /&gt;
| These are commonly found while approaching level 70.&lt;br /&gt;
&lt;br /&gt;
They can also frequently appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Deal &#039;&#039;&#039;6% additional damage&#039;&#039;&#039; to enemies affected by &#039;&#039;&#039;Hellfire&#039;&#039;&#039;.&lt;br /&gt;
* The debuff is applied through &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039; via auto attacks.&lt;br /&gt;
* The debuff lasts only &#039;&#039;&#039;1 second&#039;&#039;&#039;, meaning it is difficult to maintain without a &#039;&#039;&#039;Speed build&#039;&#039;&#039; or another player applying the effect.&lt;br /&gt;
&lt;br /&gt;
These weapons are typically stronger in &#039;&#039;&#039;Speed builds&#039;&#039;&#039; or coordinated party play.&lt;br /&gt;
&lt;br /&gt;
They may be difficult to obtain without a guild, though they can appear in the Auction House.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bacterian Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have the &#039;&#039;&#039;highest base attack&#039;&#039;&#039; of any weapon.&lt;br /&gt;
* No compatibility restrictions.&lt;br /&gt;
* Work with &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; or &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, they are essentially &#039;&#039;&#039;untradable&#039;&#039;&#039; except through the Capsule Shop, meaning you will most likely need to obtain them through &#039;&#039;&#039;BID3 dungeon runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Overall, they are a very &#039;&#039;&#039;flexible and reliable option&#039;&#039;&#039; for most builds.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional)&lt;br /&gt;
| &#039;&#039;&#039;UD7 Main Weapon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Some UD7 weapons guarantee &#039;&#039;&#039;critical hits&#039;&#039;&#039; but deal &#039;&#039;&#039;30% reduced damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons require completing &#039;&#039;&#039;UD7&#039;&#039;&#039;, which is considered an &#039;&#039;&#039;endgame dungeon&#039;&#039;&#039; and should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
They can occasionally appear on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These weapons perform best for classes with many &#039;&#039;&#039;CritHit-based skills&#039;&#039;&#039; (abilities that gain bonus effects when they critically hit).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Armor =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 / Lv 63 Quest Gear&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to weapon progression:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lv 55 Quest Gear&#039;&#039;&#039; is easy to obtain.&lt;br /&gt;
* &#039;&#039;&#039;Lv 63 Gear&#039;&#039;&#039; requires more effort but provides good EXP and Zeni during progression.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Wave Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A powerful farming set that restores &#039;&#039;&#039;150 LP every time you are hit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can be obtained by:&lt;br /&gt;
&lt;br /&gt;
* Farming &#039;&#039;&#039;UD5&#039;&#039;&#039; (slow method)&lt;br /&gt;
* Gambling &#039;&#039;&#039;Tech Capsules&#039;&#039;&#039; at the &#039;&#039;&#039;Whitesmith in Korin Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method is heavily RNG-dependent and requires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8 UD / TMQ runs&#039;&#039;&#039; per gamble  &lt;br /&gt;
* &#039;&#039;&#039;UD6 and TMQ7&#039;&#039;&#039; only require &#039;&#039;&#039;2 runs&#039;&#039;&#039; because they reward non-broken Tech Capsules.&lt;br /&gt;
&lt;br /&gt;
The set is tradeable but highly sought after.&lt;br /&gt;
&lt;br /&gt;
If used mainly for overworld farming, a &#039;&#039;&#039;Physical set&#039;&#039;&#039; is recommended.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lv 63 upgrade of Dark Wave&lt;br /&gt;
* Obtained from &#039;&#039;&#039;CCBD&#039;&#039;&#039;&lt;br /&gt;
* Strong upgrade but extremely tedious to farm.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Armor Pieces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These armor pieces:&lt;br /&gt;
&lt;br /&gt;
* Are relatively rare&lt;br /&gt;
* Have higher stat caps&lt;br /&gt;
* Do &#039;&#039;&#039;not&#039;&#039;&#039; provide set bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of this, they are generally considered weaker than the following set-based options despite their strong individual stats.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UD6 Set&#039;&#039;&#039; or &#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Both sets can be obtained through:&lt;br /&gt;
&lt;br /&gt;
* Farming the respective dungeon (recommended with a party)&lt;br /&gt;
* Gambling Tech Capsules obtained from &#039;&#039;&#039;UD / TMQ runs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Which set is best depends on your build.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UD6 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Physical / Energy Attack&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* Favours &#039;&#039;&#039;Speed builds&#039;&#039;&#039; and &#039;&#039;&#039;Hybrid builds&#039;&#039;&#039; (e.g., Swordman).&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: one strong defense and one weak defense&lt;br /&gt;
* Majins: balanced defenses.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TMQ7 Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* Grants &#039;&#039;&#039;Skill Animation Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ideal for &#039;&#039;&#039;Crit builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Defense types:&lt;br /&gt;
&lt;br /&gt;
* Humans / Namekians: balanced defenses&lt;br /&gt;
* Majins: specialized defenses (one strong, one weak).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 CC Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
These sets require &#039;&#039;&#039;endgame content&#039;&#039;&#039; and may take significant time to obtain.&lt;br /&gt;
&lt;br /&gt;
Even at this stage, &#039;&#039;&#039;UD6&#039;&#039;&#039; and &#039;&#039;&#039;TMQ7&#039;&#039;&#039; sets remain viable if their bonuses suit your build.&lt;br /&gt;
&lt;br /&gt;
However, Lv 70 sets benefit from higher &#039;&#039;&#039;box rolls&#039;&#039;&#039; and &#039;&#039;&#039;sub stat caps&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balanced defenses&lt;br /&gt;
* Provides &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A good option for &#039;&#039;&#039;Skill-based builds&#039;&#039;&#039; that want to focus other stats on &#039;&#039;&#039;Properties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Obtaining tickets for higher floors may require patience or Tokens.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sky Dungeon Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Highest specialized defenses in the game&lt;br /&gt;
* Adds &#039;&#039;&#039;+10% Physical or Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* Provides &#039;&#039;&#039;7% Reflect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extremely valuable for &#039;&#039;&#039;tanks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also useful for &#039;&#039;&#039;Melee DPS&#039;&#039;&#039; due to increased survivability against AoE attacks.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Strong team coordination&lt;br /&gt;
* Materials are tradeable, but the armor itself is not.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BID1 Hard Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The only &#039;&#039;&#039;race-specific gear set&#039;&#039;&#039; in this tier.&lt;br /&gt;
&lt;br /&gt;
Set bonuses differ depending on race and type:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Human / Namekian / Majin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Physical / Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Human Sets:&lt;br /&gt;
* LP Recovery + STR&lt;br /&gt;
* EP Recovery + SOL  &lt;br /&gt;
Alternative option for skill-based builds.&lt;br /&gt;
&lt;br /&gt;
Namekian Sets:&lt;br /&gt;
* LP Recovery + Aggro Up&lt;br /&gt;
* EP Recovery + Healing Up  &lt;br /&gt;
Best balanced defense option for &#039;&#039;&#039;tanks&#039;&#039;&#039; and &#039;&#039;&#039;healers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Majin Sets:&lt;br /&gt;
* Status Resist + STR&lt;br /&gt;
* Status Resist + SOL&lt;br /&gt;
&lt;br /&gt;
Particularly strong for &#039;&#039;&#039;Mighty Majin&#039;&#039;&#039; classes due to synergy with &#039;&#039;&#039;Spin builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These sets can apparently be traded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Rings =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Rings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Obtained from &#039;&#039;&#039;Popo’s Gift Box&#039;&#039;&#039;.  &lt;br /&gt;
At Lv 70 the box rewards &#039;&#039;&#039;two rings with +20 CON each&#039;&#039;&#039;, providing a strong LP buffer while progressing toward better rings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overworld Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Random drops that may provide:&lt;br /&gt;
&lt;br /&gt;
* Cooldown Reduction&lt;br /&gt;
* Hit Rate&lt;br /&gt;
&lt;br /&gt;
However, these are generally weaker than Popo Rings because the extra &#039;&#039;&#039;LP from CON&#039;&#039;&#039; is usually more valuable than the small CDR or Hit bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| → (Optional but highly recommended)&lt;br /&gt;
| &#039;&#039;&#039;Lv 55 or lower CCBD Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Although &#039;&#039;&#039;CCBD&#039;&#039;&#039; can be slightly inconvenient to run, the ring set is extremely valuable.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Properties&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Attack&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+14 to a chosen stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are also the &#039;&#039;&#039;last rings that do not require crafting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The currency needed for these rings comes from clearing floors &#039;&#039;&#039;15–55&#039;&#039;&#039; of CCBD.&lt;br /&gt;
&lt;br /&gt;
Recommended stat choices:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CON&#039;&#039;&#039; – safest option&lt;br /&gt;
* &#039;&#039;&#039;FOC&#039;&#039;&#039; – useful for classes lacking Hit Rate&lt;br /&gt;
* &#039;&#039;&#039;STR&#039;&#039;&#039; – good for &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SOL&#039;&#039;&#039; – recommended for healers&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039; – good for Physical Crit builds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENG&#039;&#039;&#039; is generally not recommended here.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Cell-X Physical / Energy Rings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Obtained from:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BID2&#039;&#039;&#039; (Cell-X)&lt;br /&gt;
* &#039;&#039;&#039;BID4&#039;&#039;&#039; (Kraken)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cell-X Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Physical and Energy Ring + Signet sets grant:&lt;br /&gt;
&lt;br /&gt;
* Flat Physical / Energy Attack&lt;br /&gt;
* Defense&lt;br /&gt;
* Percentage Attack bonus&lt;br /&gt;
&lt;br /&gt;
These are considered a &#039;&#039;&#039;glass cannon&#039;&#039;&#039; option. While they increase damage significantly, they are weaker defensively than the &#039;&#039;&#039;Property bonuses&#039;&#039;&#039; provided by CCBD rings or Kraken rings.&lt;br /&gt;
&lt;br /&gt;
The %Attack bonus scales well with other attack sources such as:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Buffs&lt;br /&gt;
* Passive abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraken Rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to CCBD rings but significantly stronger.&lt;br /&gt;
&lt;br /&gt;
Benefits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
* Additional useful stats&lt;br /&gt;
&lt;br /&gt;
This makes them:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;safest choice for Melee DPS&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;best ring option for Tanks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stat selection generally follows the same logic used for &#039;&#039;&#039;CCBD Rings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CC Rings beyond Lv 55 are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039; due to their heavy requirements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Earrings =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Earrings&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provide a mix of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both are excellent stats for earrings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have &#039;&#039;&#039;two spare Dragon Ball sets&#039;&#039;&#039;, you may obtain &#039;&#039;&#039;Lv 60 Legendary Shenron Earrings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These allow you to roll for:&lt;br /&gt;
&lt;br /&gt;
* ~22 Cooldown Reduction&lt;br /&gt;
* ~11 Properties&lt;br /&gt;
&lt;br /&gt;
This gives more control over the stats compared to Popo Earrings, though the requirement of two Dragon Ball sets is relatively expensive.&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;UDC Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This is one of the &#039;&#039;&#039;most important gear decisions&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UDC Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These provide unique effects depending on:&lt;br /&gt;
&lt;br /&gt;
* Your class&lt;br /&gt;
* Your race&lt;br /&gt;
* Racial transformation UDCs&lt;br /&gt;
&lt;br /&gt;
However, they have lower stat caps due to balancing:&lt;br /&gt;
&lt;br /&gt;
* Rare (Red): up to &#039;&#039;&#039;16 CDR / 8 Properties&#039;&#039;&#039;&lt;br /&gt;
* Legendary (Purple): up to &#039;&#039;&#039;20 CDR / 10 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because of this, they provide &#039;&#039;&#039;less survivability&#039;&#039;&#039; compared to other options.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cannot be traded&#039;&#039;&#039;&lt;br /&gt;
* Must be farmed personally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 70 Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039; (party recommended).&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest sub stat caps&lt;br /&gt;
* Up to &#039;&#039;&#039;26 Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Up to &#039;&#039;&#039;13 Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are particularly valuable for:&lt;br /&gt;
&lt;br /&gt;
* Tanks&lt;br /&gt;
* Melee DPS&lt;br /&gt;
* Builds needing additional CDR or defensive properties.&lt;br /&gt;
&lt;br /&gt;
They are frequently sold in the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, in terms of raw damage potential, they are the weakest option among the three choices.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hellfire Earrings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These apply the &#039;&#039;&#039;Hellfire debuff&#039;&#039;&#039; to enemies through auto attacks.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* The earrings themselves &#039;&#039;&#039;do not increase your damage&#039;&#039;&#039;.&lt;br /&gt;
* The damage bonus comes from &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using the earrings without the weapons provides little benefit besides normal Lv 70 stat caps.&lt;br /&gt;
&lt;br /&gt;
Best used with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hellfire Weapons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires a guild to farm, but they can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Necklace =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Necklace&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Popo Necklace&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Shenron Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Popo Necklace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Provides a small amount of survivability and is obtained for free, making it a good starting option.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shenron Necklace (Lv 60)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often more useful than Shenron Earrings due to the wide range of valuable necklace stats, including:&lt;br /&gt;
&lt;br /&gt;
* Property Attack&lt;br /&gt;
* Property Defense&lt;br /&gt;
* Status Resistance&lt;br /&gt;
* Success Rate&lt;br /&gt;
* Status Duration Reduction&lt;br /&gt;
&lt;br /&gt;
Although Lv 60 stat caps are slightly lower than Lv 70, they are still strong.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Up to &#039;&#039;&#039;8 Property Attack / Defense&#039;&#039;&#039;&lt;br /&gt;
* Very strong rolls for status duration reduction (over &#039;&#039;&#039;50%&#039;&#039;&#039; possible).&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Lv 70 Necklace&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Dropped from &#039;&#039;&#039;Papaya Island World Bosses&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Highest stat caps among all necklaces&lt;br /&gt;
* Up to &#039;&#039;&#039;10 Property Attack or Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other necklace stats can also roll extremely strong values.&lt;br /&gt;
&lt;br /&gt;
Players often farm multiple necklaces to obtain good rolls.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alternative:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted CCBD Necklaces&#039;&#039;&#039; exist but are relatively difficult to obtain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Scouter =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Scouter&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;&#039;Any Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; (Optional) &#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Early on, &#039;&#039;&#039;Scouters are not a high priority&#039;&#039;&#039; because the chips placed inside them only provide relatively small stat increases.&lt;br /&gt;
&lt;br /&gt;
Players can safely upgrade these whenever it becomes convenient or when stronger chips start becoming available.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Android Quest Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you need a better Scouter around &#039;&#039;&#039;Lv 38+&#039;&#039;&#039; and cannot complete the Lv 68 questline for the Naisubi Scouter yet, a quest in &#039;&#039;&#039;West City&#039;&#039;&#039; rewards a solid early option.&lt;br /&gt;
&lt;br /&gt;
Requirements include:&lt;br /&gt;
&lt;br /&gt;
* Defeating an &#039;&#039;&#039;Overworld Boss&#039;&#039;&#039;&lt;br /&gt;
* Completing a &#039;&#039;&#039;Time Room challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These may require a party unless your character is already powerful.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1500 Power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| →&lt;br /&gt;
| &#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Once you begin collecting better chips, upgrading your Scouter becomes more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vegeta UDC Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dropped by &#039;&#039;&#039;Vegeta (UDC)&#039;&#039;&#039;.  &lt;br /&gt;
It has lower power than other endgame scouters but is generally easier to obtain.&lt;br /&gt;
&lt;br /&gt;
Estimated power:&lt;br /&gt;
&lt;br /&gt;
* ~&#039;&#039;&#039;2000 Power&#039;&#039;&#039; (needs confirmation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naisubi Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocked through the &#039;&#039;&#039;Papaya Island Lv 68 questline&#039;&#039;&#039; which leads to a fight with &#039;&#039;&#039;Naisubi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
&lt;br /&gt;
* A chip&lt;br /&gt;
* A powerful scouter&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2500 Power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1 Wild Attack Property&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This scouter remains a strong option even into the endgame.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Budokai Scouter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvP-exclusive item.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3000 Power&#039;&#039;&#039; (highest currently available)&lt;br /&gt;
* Small additional bonus stats&lt;br /&gt;
&lt;br /&gt;
The extremely high power value makes it the &#039;&#039;&#039;best scouter for chip capacity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Can sometimes be found on the &#039;&#039;&#039;Auction House&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= Chips =&lt;br /&gt;
&lt;br /&gt;
Unlike other gear categories, &#039;&#039;&#039;Scouter Chips do not have a strict progression path&#039;&#039;&#039;.  &lt;br /&gt;
Instead, players choose chips depending on their build and playstyle.&lt;br /&gt;
&lt;br /&gt;
== Token Shop Chips ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Token Shop&#039;&#039;&#039; provides a type of Scouter Chip “gacha” costing a few hundred Tokens.&lt;br /&gt;
&lt;br /&gt;
Notable chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cooldown Reduction Chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Property Chips&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Costs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;330 Power&#039;&#039;&#039; (CDR chips)&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039; (Property chips)&lt;br /&gt;
&lt;br /&gt;
These are widely considered some of the &#039;&#039;&#039;most versatile chips&#039;&#039;&#039; available.&lt;br /&gt;
&lt;br /&gt;
However, they are &#039;&#039;&#039;RNG-based&#039;&#039;&#039;, meaning obtaining specific chips may require multiple attempts.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Raditz Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Raditz&#039;s Time Room rewards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Attack Speed chips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are solid choices for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, an even more extreme option exists.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Cell Time Room Chip ==&lt;br /&gt;
&lt;br /&gt;
Cell&#039;s Time Room provides a high-risk chip with the following stats:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Attack Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-24% Max LP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;-48% Max EP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;749 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite the heavy drawbacks, all effects can be useful.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
&lt;br /&gt;
* Extremely strong for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
* Movement speed helps avoid &#039;&#039;&#039;telegraphed AoEs&#039;&#039;&#039;&lt;br /&gt;
* Enables &#039;&#039;&#039;Spin / Ball builds&#039;&#039;&#039; to perform better&lt;br /&gt;
* Reduced LP/EP can help sustain &#039;&#039;&#039;transformations with drain&#039;&#039;&#039; (since drain scales with maximum LP/EP)&lt;br /&gt;
&lt;br /&gt;
However, using this chip requires:&lt;br /&gt;
&lt;br /&gt;
* Careful gameplay&lt;br /&gt;
* High defensive stats&lt;br /&gt;
* Strong Property bonuses&lt;br /&gt;
* Or additional LP buffs&lt;br /&gt;
&lt;br /&gt;
This is widely considered the &#039;&#039;&#039;most risky chip option in the game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Android Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Android Time Room allows players to obtain chips with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2% Critical Rate&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;4% Critical Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;&#039;Physical&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039; versions exist.&lt;br /&gt;
&lt;br /&gt;
These chips are extremely valuable for builds that:&lt;br /&gt;
&lt;br /&gt;
* Need to reach the &#039;&#039;&#039;Crit Rate cap&#039;&#039;&#039;&lt;br /&gt;
* Want additional &#039;&#039;&#039;Critical Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are very few sources of these stats elsewhere.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Frieza Time Room Chips ==&lt;br /&gt;
&lt;br /&gt;
Frieza Time Room focuses on &#039;&#039;&#039;defensive chip options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Available chips include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+3% Physical Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+3% Energy Defense&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+4% Anti-Crit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+2% LP on Hit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;499 Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These can outperform Property chips when:&lt;br /&gt;
&lt;br /&gt;
* You need a specific defensive type&lt;br /&gt;
* You are stacking defensive stats&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LP on Hit&#039;&#039;&#039; stat is particularly valuable because it can help reach the &#039;&#039;&#039;50% LP on Hit cap&#039;&#039;&#039; (especially with the &#039;&#039;&#039;Ultimate Majin buff&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
However, in many situations &#039;&#039;&#039;Property chips still provide better overall value&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In cases where you already have extremely high defenses (for example &#039;&#039;&#039;Dark Warrior Great Namek builds&#039;&#039;&#039;), these chips may provide the best pure defensive gains.&lt;br /&gt;
&lt;br /&gt;
= Dogi =&lt;br /&gt;
&lt;br /&gt;
Unlike most equipment pieces, &#039;&#039;&#039;Dogi rarity does not affect the sub stats&#039;&#039;&#039; obtained through crafting or when using &#039;&#039;&#039;Dogi Balls&#039;&#039;&#039;.  &lt;br /&gt;
Because of this, players are generally free to use &#039;&#039;&#039;any Dogi they like for cosmetic purposes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;UDBO&#039;&#039;&#039; includes two special &#039;&#039;&#039;Back Dogis&#039;&#039;&#039; that provide powerful unique effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Dogi&lt;br /&gt;
! Effects&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stinky Mushroom&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+15% Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Cooldown Reduction&#039;&#039;&#039;&lt;br /&gt;
* Reduced &#039;&#039;&#039;Attack Speed Delay&#039;&#039;&#039; (attacks recover faster after the animation)&lt;br /&gt;
* &#039;&#039;&#039;Defense reduced by 50%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
Although the Attack Speed Delay reduction does &#039;&#039;&#039;not directly increase attack speed&#039;&#039;&#039;, it still helps slightly with reaching the practical attack speed cap.&lt;br /&gt;
&lt;br /&gt;
This Dogi is considered:&lt;br /&gt;
&lt;br /&gt;
* One of the &#039;&#039;&#039;best options for Spin builds&#039;&#039;&#039;&lt;br /&gt;
* Very strong for &#039;&#039;&#039;offensive builds&#039;&#039;&#039;&lt;br /&gt;
* Particularly effective for &#039;&#039;&#039;Speed builds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, the &#039;&#039;&#039;50% defense penalty&#039;&#039;&#039; is extremely severe.  &lt;br /&gt;
Players using this Dogi should ideally compensate with strong &#039;&#039;&#039;Property defenses&#039;&#039;&#039; or other defensive sources.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Heavy Stone&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Stat effects:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;+50% Defense&#039;&#039;&#039;&lt;br /&gt;
* Large penalties to:&lt;br /&gt;
** Movement Speed&lt;br /&gt;
** Attack Speed&lt;br /&gt;
** Cooldown times&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
This Dogi is essentially the &#039;&#039;&#039;opposite of Stinky Mushroom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is mainly used by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tanks&#039;&#039;&#039;&lt;br /&gt;
* Players who prioritize &#039;&#039;&#039;maximum survivability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can also be helpful in situations where avoiding damage is impossible, such as:&lt;br /&gt;
&lt;br /&gt;
* Being &#039;&#039;&#039;stunned after a Spin&#039;&#039;&#039;&lt;br /&gt;
* Being &#039;&#039;&#039;locked inside a skill animation&#039;&#039;&#039;&lt;br /&gt;
* Large &#039;&#039;&#039;AoE attacks&#039;&#039;&#039; that cannot be outrun&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&lt;br /&gt;
Both Dogis are obtained through the &#039;&#039;&#039;Secluded Farm questline&#039;&#039;&#039; at &#039;&#039;&#039;Lv 50&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* Completion of the &#039;&#039;&#039;Great Saiyaman Dance questline&#039;&#039;&#039;&lt;br /&gt;
* Progress through the &#039;&#039;&#039;Secluded Farm storyline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The questline may be easier to complete:&lt;br /&gt;
&lt;br /&gt;
* At higher levels&lt;br /&gt;
* With a party&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do NOT discard these Dogis&#039;&#039;&#039; – they cannot be recovered.&lt;br /&gt;
* These Dogis &#039;&#039;&#039;cannot be enhanced using Dogi Balls&#039;&#039;&#039;.&lt;br /&gt;
* Their effects are already extremely strong, and allowing them to scale further would likely be overpowered.&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1874</id>
		<title>Card Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1874"/>
		<updated>2026-03-05T00:33:01Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: #ffe6e6; padding: 10px; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
	🚧 This page is a Works In Progress! 🚧 &amp;lt;br&amp;gt;&lt;br /&gt;
	All these informations are just placeholders. Check back later for updates!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Card System&#039;&#039;&#039; allows players to collect powerful cards that grant passive bonuses. Cards come in different rarities, with stronger bonuses appearing on rarer cards.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain Cards ==&lt;br /&gt;
&lt;br /&gt;
Cards can be obtained in several ways:&lt;br /&gt;
&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
Higher rarity cards have significantly lower drop chances.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;Rare Cards (R)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card R Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card R.png|frameless|124x124px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#e00000;&amp;quot;&amp;gt;Super Rare Cards (SR)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card SR Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card SR.png|frameless|123x123px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#d4af37;&amp;quot;&amp;gt;Super Super Rare Cards (SSR)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card SSR Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card SSR.png|frameless|123x123px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;background: linear-gradient(90deg, red, orange, yellow, green, blue, indigo, violet); -webkit-background-clip: text; color: transparent; font-weight:bold;&amp;quot;&amp;gt;Ultra Rare Cards (UR)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card UR Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card UR.png|frameless|123x123px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1873</id>
		<title>Card Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1873"/>
		<updated>2026-03-05T00:31:05Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: #ffe6e6; padding: 10px; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
	🚧 This page is a Works In Progress! 🚧 &amp;lt;br&amp;gt;&lt;br /&gt;
	All these informations are just placeholders. Check back later for updates!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Card System&#039;&#039;&#039; allows players to collect powerful cards that grant passive bonuses. Cards come in different rarities, with stronger bonuses appearing on rarer cards.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain Cards ==&lt;br /&gt;
&lt;br /&gt;
Cards can be obtained in several ways:&lt;br /&gt;
&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
Higher rarity cards have significantly lower drop chances.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;Rare Cards (R)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card R Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card R.png|frameless|124x124px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#e00000;&amp;quot;&amp;gt;Super Rare Cards (SR)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card SR Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card SR.png|frameless|123x123px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#d4af37;&amp;quot;&amp;gt;Super Super Rare Cards (SSR)&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card SSR Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card SSR.png|frameless|123x123px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;background: linear-gradient(90deg, red, orange, yellow, green, blue, indigo, violet); -webkit-background-clip: text; color: transparent; font-weight:bold;&amp;quot;&amp;gt;Ultra Rare Cards (UR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card UR Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card UR.png|frameless|123x123px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1872</id>
		<title>Card Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1872"/>
		<updated>2026-03-05T00:30:38Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: #ffe6e6; padding: 10px; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
	🚧 This page is a Works In Progress! 🚧 &amp;lt;br&amp;gt;&lt;br /&gt;
	All these informations are just placeholders. Check back later for updates!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Card System&#039;&#039;&#039; allows players to collect powerful cards that grant passive bonuses. Cards come in different rarities, with stronger bonuses appearing on rarer cards.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain Cards ==&lt;br /&gt;
&lt;br /&gt;
Cards can be obtained in several ways:&lt;br /&gt;
&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
Higher rarity cards have significantly lower drop chances.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;Rare Cards (R)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card R Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card R.png|frameless|124x124px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e00000;&amp;quot;&amp;gt;Super Rare Cards (SR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card SR Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card SR.png|frameless|123x123px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#d4af37;&amp;quot;&amp;gt;Super Super Rare Cards (SSR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card SSR Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card SSR.png|frameless|123x123px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;background: linear-gradient(90deg, red, orange, yellow, green, blue, indigo, violet); -webkit-background-clip: text; color: transparent; font-weight:bold;&amp;quot;&amp;gt;Ultra Rare Cards (UR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card UR Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;TODO&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card UR.png|frameless|123x123px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=File:Item_card_UR.png&amp;diff=1871</id>
		<title>File:Item card UR.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=File:Item_card_UR.png&amp;diff=1871"/>
		<updated>2026-03-05T00:30:06Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item card UR&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=File:Card_UR_Icon.png&amp;diff=1870</id>
		<title>File:Card UR Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=File:Card_UR_Icon.png&amp;diff=1870"/>
		<updated>2026-03-05T00:29:52Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Card UR Icon&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=File:Item_card_SSR.png&amp;diff=1869</id>
		<title>File:Item card SSR.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=File:Item_card_SSR.png&amp;diff=1869"/>
		<updated>2026-03-05T00:29:26Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item card SSR&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=File:Card_SSR_Icon.png&amp;diff=1868</id>
		<title>File:Card SSR Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=File:Card_SSR_Icon.png&amp;diff=1868"/>
		<updated>2026-03-05T00:29:08Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Card SSR Icon&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=File:Item_card_SR.png&amp;diff=1867</id>
		<title>File:Item card SR.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=File:Item_card_SR.png&amp;diff=1867"/>
		<updated>2026-03-05T00:28:48Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item card SR&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=File:Card_SR_Icon.png&amp;diff=1866</id>
		<title>File:Card SR Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=File:Card_SR_Icon.png&amp;diff=1866"/>
		<updated>2026-03-05T00:28:32Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Card SR Icon&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1865</id>
		<title>Card Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1865"/>
		<updated>2026-03-05T00:28:10Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: #ffe6e6; padding: 10px; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
	🚧 This page is a Works In Progress! 🚧 &amp;lt;br&amp;gt;&lt;br /&gt;
	All these informations are just placeholders. Check back later for updates!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Card System&#039;&#039;&#039; allows players to collect powerful cards that grant passive bonuses. Cards come in different rarities, with stronger bonuses appearing on rarer cards.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain Cards ==&lt;br /&gt;
&lt;br /&gt;
Cards can be obtained in several ways:&lt;br /&gt;
&lt;br /&gt;
* Dungeon boss drops&lt;br /&gt;
* Special reward boxes&lt;br /&gt;
* Event rewards&lt;br /&gt;
* High-level quests&lt;br /&gt;
* NPC card packs&lt;br /&gt;
&lt;br /&gt;
Higher rarity cards have significantly lower drop chances.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;Rare Cards (R)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Warrior Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card R Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Physical Attack by 3%.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card R.png|frameless|124x124px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e00000;&amp;quot;&amp;gt;Super Rare Cards (SR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Warrior Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card R Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Physical Attack by 3%.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card R.png|frameless|124x124px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#d4af37;&amp;quot;&amp;gt;Super Super Rare Cards (SSR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Warrior Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card R Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Physical Attack by 3%.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card R.png|frameless|124x124px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;background: linear-gradient(90deg, red, orange, yellow, green, blue, indigo, violet); -webkit-background-clip: text; color: transparent; font-weight:bold;&amp;quot;&amp;gt;Ultra Rare Cards (UR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Warrior Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card R Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Physical Attack by 3%.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card R.png|frameless|124x124px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1864</id>
		<title>Card Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1864"/>
		<updated>2026-03-05T00:27:24Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: #ffe6e6; padding: 10px; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
	🚧 This page is a Works In Progress! 🚧 &amp;lt;br&amp;gt;&lt;br /&gt;
	All these informations are just placeholders. Check back later for updates!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Card System&#039;&#039;&#039; allows players to collect powerful cards that grant passive bonuses. Cards come in different rarities, with stronger bonuses appearing on rarer cards.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain Cards ==&lt;br /&gt;
&lt;br /&gt;
Cards can be obtained in several ways:&lt;br /&gt;
&lt;br /&gt;
* Dungeon boss drops&lt;br /&gt;
* Special reward boxes&lt;br /&gt;
* Event rewards&lt;br /&gt;
* High-level quests&lt;br /&gt;
* NPC card packs&lt;br /&gt;
&lt;br /&gt;
Higher rarity cards have significantly lower drop chances.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;Rare Cards (R)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Item&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Warrior Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card R Icon.png|32x32px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Physical Attack by 3%.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[File:Item card R.png|frameless|124x124px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e00000;&amp;quot;&amp;gt;Super Rare Cards (SR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Battle Master&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_04.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Physical and Energy Attack by 5%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Iron Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_05.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reduces incoming damage by 6%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ki Overflow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_06.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Max EP by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#d4af37;&amp;quot;&amp;gt;Super Super Rare Cards (SSR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legendary Fighter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_07.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all attacks by 8%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unbreakable Body&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_08.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reduces all damage received by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energy Overdrive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_09.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Attack Speed by 7%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;background: linear-gradient(90deg, red, orange, yellow, green, blue, indigo, violet); -webkit-background-clip: text; color: transparent; font-weight:bold;&amp;quot;&amp;gt;Ultra Rare Cards (UR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Divine Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_10.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all stats by 12%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ultimate Warrior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_11.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Critical Chance by 15%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Godly Aura&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_12.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reduces skill cooldowns by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=File:Item_card_R.png&amp;diff=1863</id>
		<title>File:Item card R.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=File:Item_card_R.png&amp;diff=1863"/>
		<updated>2026-03-05T00:26:28Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item card R&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1862</id>
		<title>Card Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Card_Library&amp;diff=1862"/>
		<updated>2026-03-05T00:25:18Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 2px solid red; background-color: #ffe6e6; padding: 10px; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
	🚧 This page is a Works In Progress! 🚧 &amp;lt;br&amp;gt;&lt;br /&gt;
	All these informations are just placeholders. Check back later for updates!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Card System&#039;&#039;&#039; allows players to collect powerful cards that grant passive bonuses. Cards come in different rarities, with stronger bonuses appearing on rarer cards.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain Cards ==&lt;br /&gt;
&lt;br /&gt;
Cards can be obtained in several ways:&lt;br /&gt;
&lt;br /&gt;
* Dungeon boss drops&lt;br /&gt;
* Special reward boxes&lt;br /&gt;
* Event rewards&lt;br /&gt;
* High-level quests&lt;br /&gt;
* NPC card packs&lt;br /&gt;
&lt;br /&gt;
Higher rarity cards have significantly lower drop chances.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;Rare Cards (R)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Warrior Spirit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_01.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Physical Attack by 3%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energy Flow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_02.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Energy Attack by 3%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Defender&#039;s Will&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_03.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Defense by 4%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#e00000;&amp;quot;&amp;gt;Super Rare Cards (SR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Battle Master&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_04.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Physical and Energy Attack by 5%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Iron Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_05.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reduces incoming damage by 6%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ki Overflow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_06.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Max EP by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#d4af37;&amp;quot;&amp;gt;Super Super Rare Cards (SSR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legendary Fighter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_07.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all attacks by 8%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unbreakable Body&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_08.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reduces all damage received by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Energy Overdrive&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_09.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Attack Speed by 7%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;background: linear-gradient(90deg, red, orange, yellow, green, blue, indigo, violet); -webkit-background-clip: text; color: transparent; font-weight:bold;&amp;quot;&amp;gt;Ultra Rare Cards (UR)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Card&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Icon&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Bonus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Divine Power&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_10.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases all stats by 12%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ultimate Warrior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_11.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Increases Critical Chance by 15%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Godly Aura&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Card_dummy_12.png|48px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reduces skill cooldowns by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=Main_Page&amp;diff=1861</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=Main_Page&amp;diff=1861"/>
		<updated>2026-03-05T00:09:10Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable plainlinks&amp;quot; style=&amp;quot;width:100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|[https://ultimatedbo.com Website]&lt;br /&gt;
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|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Welcome!&lt;br /&gt;
|-&lt;br /&gt;
|Welcome to &#039;&#039;&#039;Ultimate Dragon Ball Online Wiki&#039;&#039;&#039;, for the DBO Community, by the DBO Community!&lt;br /&gt;
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|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
![[File:Capsule Corp Logo.png|alt=|30x30px]] Game Dungeon&lt;br /&gt;
![[File:Dragon Ball.png|30x30px]] Game Features&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Time Room Icon.png|30x30px]]  [[Time Room]]&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Game Guides&lt;br /&gt;
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|[[File:Game_Quest_Icon_Finished.png|30x30px]]  [[Adult Quest Guide]]&lt;br /&gt;
|[[File:Udbo_event_fairy.png|30x30px]] [[Fairy Event]]                                          &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Sub Class Quest Guide]]&lt;br /&gt;
|[[File:Udbo_event_bee.png|30x30px]] [[Bee Event]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Flying Quest Guide]]&lt;br /&gt;
!Miscellaneous Guides&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Dragon Ball (Tier 1) Quest Guide]]&lt;br /&gt;
|[[File:Dragon_ball_4_stars.png|30x30px]] [[Dragon Ball Hunting|Dragon Ball (Tier 2) Hunting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Time Leap Quest Guide|Time Leap Quest (TLQ) Guide]]&lt;br /&gt;
|[[File:Pet_egg_plant.png|30x30px]] [[Pet Guide]]&lt;br /&gt;
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|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Time Machine Quest Guide|Time Machine Quest (TMQ) Guide]]&lt;br /&gt;
|[[File:I hls package a2.png|30x30px]] [[Gear Scores Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Great Saiyaman Quest Guide]]&lt;br /&gt;
|[[File:Paragon1.png|30x30px]] [[Paragon Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Ultimate Dungeon Quest Guide]]&lt;br /&gt;
|[[File:UDBOBall NoOutline 2.png|30x30px]] [[How to Play With Controller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Leveling Guide]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Game_Quest_Icon_Finished.png|30x30px]] [[Crafting Guide]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Game Encyclopedia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [https://wiki.ultimatedbo.com/Game_encyclopedia#Races_&amp;amp;_Classes Races &amp;amp; Classes]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [https://wiki.ultimatedbo.com/Game_encyclopedia#Dogi_Attributes Dogi &amp;amp; Attributes]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [https://wiki.ultimatedbo.com/Game_encyclopedia#BOSS_Event Boss Event]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E.png|19x19px]]  [[Game encyclopedia#CCBD|CCBD]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;New to Ultimate DBO?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Game Guides|Game Guide to Beginners Quickly get settled on Ultimate DBO!]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.ultimatedbo.com/threads/fixing-common-launcher-issues.13/ Download Troubleshooting]&lt;br /&gt;
----&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ultimatedbo.com/index.php?title=File:Card_R_Icon.png&amp;diff=1860</id>
		<title>File:Card R Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ultimatedbo.com/index.php?title=File:Card_R_Icon.png&amp;diff=1860"/>
		<updated>2026-03-05T00:09:03Z</updated>

		<summary type="html">&lt;p&gt;Sendoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Card R Icon&lt;/div&gt;</summary>
		<author><name>Sendoku</name></author>
	</entry>
</feed>